This is an interesting point. Why
should FDev concern themselves with punishing cheaters?
Here are some basic numbers:
- There are at least 1.4m owners of ED (as stated by David Braben in Jan 2016)
- Approximately 50% of ED's ownership is on Steam (see SteamSpy archives from Jan 2016)
- ED currently averages 90k CMDRs playing every fortnight
- ED currently averages 4.4k CMDRs playing every hour
- ED currently averages a peak concurrent playerbase of around 9k
- The playerbase is currently in a stable high period, 5k+ peak concurrent for the past 3 months, the best the (Steam) playerbase has ever been.
- Powerplay has died a death - traffic to the respective PP subreddits (the focal points for strategies, as there were no subforums) have dropped to 10% of their peak activity.
Where have all the rest of those 1.3m players gone? They will all have their reasons for stopping playing of course.
However, would it not be fair to assume that
some of those (10%? 20%? Maybe more?) quit playing because there is zero punishment for cheating in Open play?
For arguments' sake, lets say
only 5% left because they enjoyed PvP related activities, and hated the cheating that happens: that's
65k regular players gone! And when we've only ~200k playing regularly now.
Man, that sucks.