SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

Robert Maynard

Volunteer Moderator
I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action.

.... nothing to do with ship transfer; everything to do with the fact that the galaxy is big and takes time to traverse.
 
That would alleviate the problem somewhat.
However I think that ftl should be expanded to be more like regular supercruise, making it interactive.
So basically supercruising through the galactic map with some fancy witchspace graphics. Instead of Fsd max range, youd have fsd max speed.
This would allow you to travel in ftl for as long as your onboard fuel would allow and cut down on the boredom of ftl.

Hell no, I was just joking. :)

Space is big and the actual way to travel gives the distance a good representation. I always had the feeling I achieved something with finishing a long journey. I like this feeling.

What would Colonia be worth if one can get there in one jump?
 
Hell no, I was just joking. :)

Space is big and the actual way to travel gives the distance a good representation. I always had the feeling I achieved something with finishing a long journey. I like this feeling.

What would Colonia be worth if one can get there in one jump?
Lol i was just trying to be polite. ☺
But i would love to see this placeholder ftl expanded. It was always meant to be interactive from the get go.
No not stargates, that is a crap idea hehe.

Btw, with a fast ship it might take 8 hrs to get to colonia, but of those 8 hours obly 3 would be spent flying your ship with 5 hours spent looking at a loading screen.
That is not challeng or fun, yet we do it anyway.. Are we masochists?
 
Last edited:
Must agree I have sympathy with the OP; when ship transfers came they said (FD) they would either be expensive and instant or cheap and time-based, we appear to have got the two worst combo's of expensive and time-based and I for one expected it to be significantly cheaper as we went with the 'delay' option.
 

careBear1

Banned
Must agree I have sympathy with the OP; when ship transfers came they said (FD) they would either be expensive and instant or cheap and time-based, we appear to have got the two worst combo's of expensive and time-based and I for one expected it to be significantly cheaper as we went with the 'delay' option.
I think the logic is a bit off too. At least for smaller ships, the 10% loss on buy and sell makes this option often cheaper - if you can manage with a non-engineered ship.
(This is not an invitation for the fanatics to use this to prove resale values are too high ;-) ).
 
Must agree I have sympathy with the OP; when ship transfers came they said (FD) they would either be expensive and instant or cheap and time-based, we appear to have got the two worst combo's of expensive and time-based and I for one expected it to be significantly cheaper as we went with the 'delay' option.

Well, if you think about it, it's not just the transfer time either.
Say you're looking at a transfer fee of 50mil, just making that 50 mil took time too, so effectively the delay bat hits you twice.
First the actual transfer delay, the money gone and the time for making that money gone too.....can't figure out how that translates into QoL.
 

Robert Maynard

Volunteer Moderator
First the actual transfer delay, the money gone and the time for making that money gone too.....can't figure out how that translates into QoL.

Is there a requirement to stop playing while the ship is transferred?

.... or is the ship one has chosen to travel in completely useless for any other purpose than fast transit?
 

Jex =TE=

Banned
Since the whole reason behind transfers was to make the game more accessible and get players moving around the galaxy as FD hated them staying in one place, it seems odd that they should then put in a modle that keeps people in one place and not using the feature at all.

What kind of bipolar mental disorder do they have - they want players to move around but then put in two stupid mechanics that put people off using it! They price it too high and make it too long LOL.

So how is that working out for them getting the player base moving around which was the entire point of putting it in?
 
Lol i was just trying to be polite. ☺
But i would love to see this placeholder ftl expanded. It was always meant to be interactive from the get go.
No not stargates, that is a crap idea hehe.

Btw, with a fast ship it might take 8 hrs to get to colonia, but of those 8 hours obly 3 would be spent flying your ship with 5 hours spent looking at a loading screen.
That is not challeng or fun, yet we do it anyway.. Are we masochists?

That jump and scoop thing was one of the basic game concepts that already existed before many of the playerbase were born. It made it over into the current implementation
and makes feel many of the 'grey' players home. Doing more action with jumping (maybe misjumps that leave you in the middle of the black or not where you intended)
is clearly welcome, but running your ship like a car or plane isn't what I would prefer, because I am playing a session in 90 to 120 minutes and I am done for the day. Here
that current version gives me more opportunities to act on.

OP, you mentioned the missing gameplay but what you didn't mention what that gameplay is you are missing. Point out what you are talking about. A few buzzwords are not giving
a sense to the message you want to take. Its as shallow as you blame the game to be.

Regards,
Miklos
 
Ziggy, old Space Hulk, you'll not getting me out of this forum by continuing posting this all the time. : ) It's like the game, a constant repetition [noob]
But game sucks :(

Here's the deal old bean.

My planets are beige. They were silvery white with burgundy mountains, or green with mist filled craters. Now they are beige. Every single flipping one of them. I posted a thread, filed a bug, no one cares, so I have been playing Civ 6 ever since. Some comment was made about: working on the graphics ... so I'm awaiting that result before sodding off for good. And I'm not even at the: "This game sucks" stage.

Let me rephrase, in your place I would have been mythology a long time ago :)
 

Jex =TE=

Banned
That would alleviate the problem somewhat.
However I think that ftl should be expanded to be more like regular supercruise, making it interactive.
So basically supercruising through the galactic map with some fancy witchspace graphics. Instead of Fsd max range, youd have fsd max speed.
This would allow you to travel in ftl for as long as your onboard fuel would allow and cut down on the boredom of ftl.

This - get rid of the boring jumps and just give us supercruise, supercruise speeds and fuel this way when I plot a course for system X, I know I have 20 minutes of flying to get there and I can go and walk around my ship. Giving us a navicomputer would make things fun if we can calculate a better quicker route but may end in disaster (as in, we cut the corner around that star a little too close).

Navigation would be a more fun project but you could leave it to the computer to do but it would choose a safer and slower route (though potentially, pirates could be lurking along these routes) thus we get emergent gameplay.
 
If you can afford a 'Vette and are doing anything worth while, the cost is negligible.

I have a bit more than 160 mio credits in my account. It's not that I want this service once, I want to use it regulary to reduce the jump screen time. 18 million for 1 delivery is insane. That means, not only that I have to grind many hours for the rebuy costs, another time intensive grind opened up now as well if you want to ship your ship. That's not very well planned and contradicts the (well ment) idea of ship transfer. I get my corvette shipped 5 times and spent around 100 million credits? That's what we are talking about here. How many hours do I have to grind for that amount. That means, you ship ANYTHING above a Python will let you grind for a week or more. Nope. Not well implemented. As mentioned, the initial idea was to give the game more flow, make it more accessible and less time consuming. But it totally failed (unless you ship your Cobra or whatever).
 
Last edited:

Robert Maynard

Volunteer Moderator
As mentioned, the initial idea was to give the game more flow, make it more accessible and less time consuming. But it totally failed (unless you ship your Cobra or whatever).

The initial idea was discussed and finalised (by Frontier) in the DDF and included both delay and cost. (https://forums.frontier.co.uk/showthread.php?t=6753 July 2013)

.... the proposed quick and cheap implementation for 2.2 was an attempt to squeeze in a QoL feature, i.e. being able to remotely "summon" ships to one's current location, at the acknowledged expense of affecting the rest of the game to an extent - and with less development time / cost.
 
Last edited:
Ship transfer isn't great for long hauls at all. For far away CGs it should make it easier to get low jump range ships to you in a reasonable time at a reasonable cost. But the way it has been implemented means I still won't go to very far CGs because it doesn't make it any easier to get involved. So in that respect it has added zero gameplay options for me. Add the time for the return cost and time and doesn't add anything unless you have time/credits to burn.

People say this adds realism, but this isn't the way how things would develop in real future space exploration as people in the future will invent methods for faster and more cost effective methods of travel. Because people value time and cost effectiveness now, and they will also value those things in the future too.
 
To the OP, I don't know what to tell you. I'm not a fan of the prices, but they aren't breaking me. I also didn't vote for the delay (which others are claiming you did), but am fine with that too.

This function is working just fine for me as is. I fly to where I want to bounty hunt in my Corvette. When I get there, I start the transfer for either my DBS or Cobra Mk III, which I will use as a taxi to get back to my main port. Since I'm relocating small ships, the fee is trivial. Heck, in the current system I've in, I'm now docking at a different station than the one I initially chose and paid for an in system transfer of the DBS. This new functionality is great compared to having to buy/equip taxis wherever I go (and then sell them later).

The current system is better than nothing. Further, I'm fine with it. If it isn't working for you... well, this feature has been debated to death. It's extremely unlikely it will change.
 
If you can afford a 'Vette and are doing anything worth while, the cost is negligible.

Xferred my FDL twice over 500LY, for about 4 million a go in order to get to CZs I wanted to do stuff at.

Tooled around in Courier figuring out what CZ was what while the FDL was on the way.

Made transport costs back in less than 30 minutes.

If you're not making enough money in a Vette to pay for transport to the CZ, I have no idea what is going on.

maybe because even tho i can afford something doesnt make it worth the money ? basic real life experience applies here too ? i surely wouldnt want to be married to you if you go by this rule everywhere
 
Back
Top Bottom