Basic question: why do fighters have to have a short jump range anyway.
26 jumps to a CG, with attendant small fuel scoop, scooping. How does that make the CG attractive.
Much of the graphics and label database (aka galaxy) will remain forever invisible to those without the time and inclination to spend hours/days/weeks doing the seemingly endless jumpy, jumpy, dr who screen, fuel scooping, immersive game play.
26 jumps to a CG, with attendant small fuel scoop, scooping. How does that make the CG attractive.
Much of the graphics and label database (aka galaxy) will remain forever invisible to those without the time and inclination to spend hours/days/weeks doing the seemingly endless jumpy, jumpy, dr who screen, fuel scooping, immersive game play.
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