Viajero
Volunteer Moderator
*Mod hat off
Sorry for my "lost in translation" but still not quite follow the answer
, last time I try, promised. Does SC overlap (maybe stitch is not the right word) some sort of premade landscapes in a smooth manner via extra polygones blend in? Or does it seamlessly and procedurally generate on the fly the complete surface as you move anywhere you go in a planet?
Sorry, should have been clearer. This is what I meant by "continuous terrain generation". It's why I find the idea of "stitching areas" kind of funny, even a game with fully premade lanscapes can smoothly blend in extra polygons as you move about, and for good quality you need that kind of system long before you start having to worry about 32 bit precision.
Sorry for my "lost in translation" but still not quite follow the answer
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