Yep. Usually it's just called a rage quit and left at that.
Not really. Black Ops 2 would block you out of multiplayer for an hour or more if you rage quit often, for example.
Yep. Usually it's just called a rage quit and left at that.
Overwatch also warns you if you leave mid-game too often, and cuts your XP gain if you keep doing it, even outside of competitive games.Not really. Black Ops 2 would block you out of multiplayer for an hour or more if you rage quit often, for example.
ಠ_ಠ
What do you call the "5 golds" and all the upvotes for that "exposure" of "FD lies" thread?
Sorry, but I'm able to read between the lines. One look at the IPs of where the alt accounts were in relation to the accounts calling for a support investigation would tell any member of Support everything they possibly need to know about what's going on - let alone any association with the SDC private group.
And they certainly don't have the time to sit and watch video after video after video after video on Youtube when they could be responding to actual tickets and bugs that need actual attention (and also generally can be responded to far faster than 15-30 minutes at a time).
Let's also bear in mind that this time of year, especially with Steam or XBox sales in the mix, combined with the fallout influx from the NMS community, means there's bound to be a far higher influx of those tickets for Elite's support team to try and catch up on. They've even posted recently (on Reddit, too) about how they know there's a backlog and they're doing what they can about it.
Dale put it succinctly with his post, but....
The horse is dead and beaten with this issue. Yes, further improvements to how the games works can be made, but I would like to think you could see that thread - as most are relating to "combat logging" and "Solo vs Open" - was clearly made to stir up a rabble-minded crapstorm, not to garner any sort of positive constructivism.
Anyhow, continuing onwards:
Pretty much why the SDC players in question are banned from these forums, and again, why I & others wonder why they are comparitively welcomed on Reddit (though I, having been elsewhere on Reddit, am fully aware it's generally a "looser" place of discussion, where sense & reason is determined more by popular vote than moderation - which has its benefits but oftentimes means that sense and reason becomes lost, hidden, or ignored in the noise...not unlike this last US election, but I'm straying off-topic).
Because what they do and what they've "stood for" have little-to-nothing to do with orthodox definitions of "roleplay". The Powerplay-related groups you just mentioned there do it for playful banter - even grudge-bearing comes down to doing things for fun - whereas "SDC-like" behavior (it's worth pointing out that I can define a behavior as "SDC-like" and expect anyone reading to know exactly what I mean) is done to rustle jimmies and have a laugh, or something. I can't really relate, so I can only guess.
Such players thrive in high numbers on other games I've played in the past, and I daresay I've learned to recognize it the hard way....
Let's keep in mind SDC's ultimate goal here is to make it so unaware CMDR's can't get away from gank squads, to make Open even less inviting than it ever has been. And if SDC can't do that, they're evidently willing to try and throw as much dirt on Frontier as possible and rise up as much controversy as they can, presumably for the sake of attention.
Over on Reddit, SDC is often painted in some kind of martyristic light, as though they're on a crusade to rescue the glory of the "PvP" combat experience for the greater good of us all - like they're kindly asking other CMDRs in open to fair 1-on-1 consequence-free rounds of casual fisticuffs and Fdev is just some big bad fat cat with a big stick that tells them "No".
It's a comical farce.
Hahahaha! Let's make a start...
5 golds & lots of upvotes = huge amount of support for the investigation and its discussion from the Reddit community, who want it to be seen and joined in by as many users as possible. The Reddit rule "Psychological vote manipulation" refers to statements like "upvote this if you like/want..." etc.
Support tickets relating to Combat Logging and other cheats are "actual tickets" and important, as stated by Zac, Brett and Dale. Just because you (and possibly some other CMDRs) don't think cheating is important is irrelevant, as FDev think differently (quite rightly). As Zac stated, support unfortunately "didn't follow the processes that we set out and subsequently these reports were not actioned". If FDev have a support ticket backlog, they should hire more Support staff to handle the demand - especially for during discount sales periods (temporary agency staff are very good for this).
We moderators on ED Reddit couldn't care less why SDC or other CMDRs are banned from these official forums - all CMDRs are welcome to participate, as long as they follow the rules. If you're expecting us to segregate (prejudice?) users based on their playstyles or history on other communication channels, I believe the issue is with yourself (along with others wanting the same), not us Reddit moderators.
As to whether or not SDC are seen as martyrs for some PvP playstyles you would have to ask the community. Generally their posts aren't received well, judging by the vote scores they receive. What is fair to say is that SDC lobby for improvements to the PvP multiplayer side of the game, improvements which are welcomed by other PvPers, and are especially good at gaining the gaming media's attention on those topics.
Meanwhile, "there is no such thing as bad publicity". Everytime the gaming media writes about ED it's good marketing for the game, reminding gamers that it exists. On this Investigation topic for example, if the majority of players including former-CMDRs aren't interested in PvP, then the article readers will perhaps think "oh, I haven't played that in a while, I wonder what's changed, I'll give it a look". Gamers who are concerned with cheaters being punished will likely think "hmm, that's a bit daft, but if they fix it I might give it another look".
Furthermore, the articles are a gaming media entrypoint for FDev to make a later, follow-up announcement that they've fixed the issues surrounding this whole drama, providing even more publicity to the game.
Errm... same difference as removing rebuy... it does not change what I have said. It also will not stop the problem of CMDRs wanting to just play with others and not against them.Then offer a 100% insurance coverage. That way muh immersion is intact, and people can stop fearing loss as much.
PvP will never be accepted until such time as it's made less punishing. Players are literally kicked in the teeth by the game for participating in it.
Making death punishing is fine in a single player game since the player should always win. But in a multiplayer game it just disincentives people pew pewing with each other for fun, which regardless of your view of PvP, really should be one of the first goals of a multiplayer space game.
As I indicated in another thread:-I can certainly see the argument for some kind of rebalance, looking at the above. It's almost perverse. Those with the least chance of dying are the least punished in the unlikely event that they fall asleep at the stick and do die.
That said, though, some form of punishment for death is essential to system defence - if people just respawned, some player group systems would just be swamped by attackers. Sheer weight of numbers would dwarf skill, as in some other (far less good) games.
I live in the country with fantastic views, also high wind exposed wires and BT supplying "broadband" in area where they are currently being investigated by offcom for the patchy slower than you pay for service they provide.
In the game session I mentioned earlier which lasted a bit less than an hour I had 2 "could not connect to transaction server" errors one docked one in combat, a transition into supercruise (fleeing with my shields down) that lasted 10 mins then failed to the main menu with an error I didn't read and finally a black screen game freeze.
When I bought ED offline hadn't been cancelled and I lived in an area with superfast broadband.
I'd need 4 "lives" per hour played.
You are thinking of celebrity not games. Bad publicity in games gets you NMS and other such game failures.
But the communities are clearly made up of different people. The generalisation doesn't necessarily hold. I know many people who don't visit Reddit, many more who don't like it and hold their noses when they participate. I'm quite sure that the same can be said of many E:D playing Redditors, including those that call these forums "The Brown Sea," or, like the SDC member whose first post on this thread was to call the community here "the dregs" of the E:D community. The community is clearly not a unitary entity, and there are a great many misunderstandings and mischaracterisations at play here.Hahahaha! Let's make a start...
5 golds & lots of upvotes = huge amount of support for the investigation and its discussion from the Reddit community, who want it to be seen and joined in by as many users as possible. The Reddit rule "Psychological vote manipulation" refers to statements like "upvote this if you like/want..." etc.
They're also particularly in need of training and extensive knowledge of both FD policies and community history. Context matters.Support tickets relating to Combat Logging and other cheats are "actual tickets" and important, as stated by Zac, Brett and Dale. Just because you (and possibly some other CMDRs) don't think cheating is important is irrelevant, as FDev think differently (quite rightly). As Zac stated, support unfortunately "didn't follow the processes that we set out and subsequently these reports were not actioned". If FDev have a support ticket backlog, they should hire more Support staff to handle the demand - especially for during discount sales periods (temporary agency staff are very good for this).
Entirely fair. Moderators do an often thankless job, and you deserve recognition for the work you do. Different communites, different standards. In another life I moderated a massive forum. It wasn't easy. Nor was it something you could not take seriously.We moderators on ED Reddit couldn't care less why SDC or other CMDRs are banned from these official forums - all CMDRs are welcome to participate, as long as they follow the rules. If you're expecting us to segregate (prejudice?) users based on their playstyles or history on other communication channels, I believe the issue is with yourself (along with others wanting the same), not us Reddit moderators.
As to whether or not SDC are seen as martyrs for some PvP playstyles you would have to ask the community. Generally their posts aren't received well, judging by the vote scores they receive. What is fair to say is that SDC lobby for improvements to the PvP multiplayer side of the game, improvements which are welcomed by other PvPers, and are especially good at gaining the gaming media's attention on those topics.
I'm not quite so sure that as a maxim that's true; neither am I quite so sure that the SDC's actions are, on balance, positive for the game. Every time the media writes about a ***storm, it puts people off. Negative publicity is great when your goal is to make money off people self-destructing. Amy Winehouse sold more records after she died from a heroin overdose. "All publicity is good publicity" is the kind of thing that marketing executives say. The SDC basically made a power play - "let's hold FD's toes over the fire for a while and see what happens."Meanwhile, "there is no such thing as bad publicity". Everytime the gaming media writes about ED it's good marketing for the game, reminding gamers that it exists. On this Investigation topic for example, if the majority of players including former-CMDRs aren't interested in PvP, then the article readers will perhaps think "oh, I haven't played that in a while, I wonder what's changed, I'll give it a look". Gamers who are concerned with cheaters being punished will likely think "hmm, that's a bit daft, but if they fix it I might give it another look".
Call me a sceptic if you wish, but I think you're reaching to try to gloss an attempt by a group of players for some kind of control over the development direction of the game as a public service.Furthermore, the articles are a gaming media entrypoint for FDev to make a later, follow-up announcement that they've fixed the issues surrounding this whole drama, providing even more publicity to the game.
open is PvP. Haven't you heard?I wonder why the dedicated PVP-ers (of whom we seem to have thousands according to forum noise while in fact they just might be a handful *very* noisy bunch) can't manage to pull up a dedicated PVP-only group just like Mobius for the PVE-ers. They even wouldn't have to deal with the "danger" of having some unwanted carebears accidentally (let alone deliberately!) find their way into that group. So why not just pushing all your energy into building such a group instead of throwing endless whining posts on the forums? Who knows, maybe even I would join such a group but at least I could start to take all those PVP-ers a little more seriously then?
But the communities are clearly made up of different people. The generalisation doesn't necessarily hold. I know many people who don't visit Reddit, many more who don't like it and hold their noses when they participate. I'm quite sure that the same can be said of many E:D playing Redditors, including those that call these forums "The Brown Sea," or, like the SDC member whose first post on this thread was to call the community here "the dregs" of the E:D community. The community is clearly not a unitary entity, and there are a great many misunderstandings and mischaracterisations at play here.
They're also particularly in need of training and extensive knowledge of both FD policies and community history. Context matters.
Entirely fair. Moderators do an often thankless job, and you deserve recognition for the work you do. Different communites, different standards. In another life I moderated a massive forum. It wasn't easy. Nor was it something you could not take seriously.
I'm not quite so sure that as a maxim that's true; neither am I quite so sure that the SDC's actions are, on balance, positive for the game. Every time the media writes about a ***storm, it puts people off. Negative publicity is great when your goal is to make money off people self-destructing. Amy Winehouse sold more records after she died from a heroin overdose. "All publicity is good publicity" is the kind of thing that marketing executives say. The SDC basically made a power play - "let's hold FD's toes over the fire for a while and see what happens."
Think about it - the OP basically said "if you don't do something about the problem we identify, we will go to the gaming press" - an ultimatum. Given the responses of the community (on this forum at least) to the inevitable polls that were posted in response to the "problem," I'd suggest that the issue identified just isn't that important to the community that were polled. Ultimately, it comes down to what specific communities expect from the game, and how the devs implement their interpretation of what their customers want. I'm confident that FD have more, and more reliable, data than we do as we run around like headless chickens endlessly debating the same basic aspects of gameplay.
Relevant websites picked up on the crapstorm anyway.
Call me a sceptic if you wish, but I think you're reaching to try to gloss an attempt by a group of players for some kind of control over the development direction of the game as a public service.
Call me a sceptic if you wish, but I think you're reaching to try to gloss an attempt by a group of players for some kind of control over the development direction of the game as a public service.
- - - Updated - - -
open is PvP. Haven't you heard?
Same here. Aside from in actual competitive setups, a premature quit has always just been taken as a loss (albeit a less than sporting loss in some cases) and forgotten. And in the former case it's the quitter's own team who cares, not the other guys.
I know what you're saying. If there's one thing that living in Japan for 15 years has taught me, it's that it's not just the message that's important; it's how you communicate it.I agree with you on all points except the last one, but no worries
A question for yourself and everyone still participating here in this thread:
Would you have responded differently to this Investigation (post) if Adles Armada had done it, the large Player Group that polices the starter/newbie sector and have equal (if not more) issues with Combat Loggers (newbie-killers)? They arguably submit more CL-related tickets than SDC et al.
Yes, this is true. In other games it's marked down as a loss and you incur all the associated penalties of losing, like a hit to your stats, a + 1 to your disconnect count. In ED however, you incur no penalty whatsoever. Therefore the clear solution is to make ED like those other games and if you CL or your internet craps out your ship just blows up instantly and you're met with a rebuy screen when you next log on.
The long and short of it is that I just don't believe that combat logging is really a problem - the rebuy mechanic is a joke anyway, and there's basically nothing that "good guy" PvP groups can do to reduce their targets to a default Sidey anyway.
Money is meaningless in this game. It's all about time - I posted about this a few pages back.Which is why there's such opposition from certain groups to maintaining the ultra-high earning routes and exploits like mode-swap mission stacking. It makes money meaningless for those willing to take advantage.