What Is Your Average Jump Distance?

What Is Your Average Jump Distance?

  • 0-5 light-years

    Votes: 3 2.6%
  • 5-7 light-years

    Votes: 1 0.9%
  • 7-10 light-years

    Votes: 1 0.9%
  • 10-12 light-years

    Votes: 3 2.6%
  • 12-15 light-years

    Votes: 10 8.7%
  • 15-20 light-years

    Votes: 24 20.9%
  • More than 20 light years

    Votes: 73 63.5%

  • Total voters
    115
  • Poll closed .
With the Colonia projects underway, I wonder if some players, who have never gone deep exploring, know what they are facing.

On the right panel, under Statistics, there is a section for Exploration.

Find your total hyperspace distance.

Divide by the number of jumps.

This method smooths out your entire Elite experience, and includes every ship you have ever used.

You might be surprised at the average jump distance. Mine is an average 9.17 light-years per jump- and I have used a *lot* of 20+ light year capable ships over two years. I had thought it would be over ten.

Calculating speed of transit is left out of this, as each pilot is different in how they handle scooping, temperature at which they are willing to jump, how much time they spend in each system, etc.

There is a lot of delta between BuckyBall racers, and plodders like me, who want/need to examine every rock.

But, the distance between stars is something that is hard to avoid the laws of averages on, due to stellar densities.

You may have been lucky enough to engineer long-range ships. But, you can't make the stars get any closer, or further away from each other. :)
 
Please note that this is not the maximum jump range for your ship.

Additionally, star types limit fueling options. In deep space, there are many stars that will make you wish for convenience stores...or a burn treatment center. :(
 
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22.25 \o/

See, told ya mine was bigger :p
Sorry I *had* to do it, leaving in shame now ...


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Damn did it again ! :D
 
I like to keep jump distance up if possible when outfitting, as I do a lot of transient activities. Mine comes in at 12.24, with a stable of mostly low-end ships barring the stuff I scooped during the Imperial Fire Sale a while back.

I just got back into my Adder (yes now it's black >__> ) for a change from flying the Clipper for a good long while, and it's got a 19Ly jump range with its current kit; flew this thing for a really long time in the oldendays when its loadout had slightly more range than its current version.

As a side note, I forgot just how much the Adder sounds like it's haunted. Sooo missed this sound set.

Above: 22+! Sounds like you've done all the deep-spacing for me as well as yourself. :D
 
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Didn't read the OP. Voted wrong. Fail.
picard-facepalm_normal.jpg


It's somewhere above 12ly btw.

EDIT: maybe you should rename it to "all-time average jump distance" so it's more clear what this is about.
 
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711,683 ly in 28,616 jumps comes out to 24.87ly average jump distance for me. I've spent most of my time in either an Asp or an Anaconda, even when I'm not exploring.
 
I like to keep jump distance up if possible when outfitting, as I do a lot of transient activities. Mine comes in at 12.24, with a stable of mostly low-end ships barring the stuff I scooped during the Imperial Fire Sale a while back.

I just got back into my Adder (yes now it's black >__> ) for a change from flying the Clipper for a good long while, and it's got a 19Ly jump range with its current kit; flew this thing for a really long time in the oldendays when its loadout had slightly more range than its current version.

As a side note, I forgot just how much the Adder sounds like it's haunted. Sooo missed this sound set.

Above: 22+! Sounds like you've done all the deep-spacing for me as well as yourself. :D

I miss the old Adder Monster sound. I also noticed my later Adder builds had less range. Nerf by Frontier? Seymour The Adder was my prime ship for well over six months, with a 22 light-year jump.

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Didn't read the OP. Voted wrong. Fail. https://pbs.twimg.com/profile_images/720862908/picard-facepalm_normal.jpg

It's somewhere above 12ly btw.

EDIT: maybe you should rename it to "all-time average jump distance" so it's more clear what this is about.

Hard to make it simpler, Weps. "All-time" might make it more confusing for those who wonder where "all-time" is on the statistics panel. :) There is that time-in-game statistic. Don't want confusion, want this as clean as possible.
 
711,683 ly in 28,616 jumps comes out to 24.87ly average jump distance for me. I've spent most of my time in either an Asp or an Anaconda, even when I'm not exploring.

Very good. A dedicated explorer.

A separate poll would be needed for total distance jumped, but I wanted to give pilots who had spent most of their time inside Inhabited Space a look at what is involved when you commit to long range activities.

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22.25 \o/

See, told ya mine was bigger :p
Sorry I *had* to do it, leaving in shame now ...


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Damn did it again ! :D

Naughty, naughty.....
 
Using EDD, and other tools, I've found that seven light-years is a "break-point" for using the economical route plotter. Anything at 7 or under is using the "Sidewinder Routes", for fuel conservation.

I routinely use the max range plot, then jump to the star before fuel exhaustion (checking for stations and star types first). I can normally get 30+ light-years/jump in Alision the Asp (36 light-year range) doing this. This method eliminates the problem of fuel exhaustion, due to non-scoopable stars.

Manually plotting single jumps for max range works as well. You simply have to be careful about star types, as the primary star for entry may not have fuel for you.

The star you want gas from can often be several hundred thousand light seconds away. That tiny little line above the fuel bar becomes a matter of life-and-death. :(
 
Note: I did most of my exploring in small, cheap ships, in the early days before Engineers, and "jumponium". Combined with my canine habit of wanting to sniff every star system, this has probably lowered my average jump range far below later explorers.

Add ultra-caution from real-life trans-oceanic flights in a single seat fighter (no bathrooms, or places to pull over for gas), and you get a much reduced average. I'm not anxious to do the Neutron Dance. I've also been fried three times by Death Suns, that were the primaries for their systems.
 
I tried some empirical testing in my "D" rated, non-engineered ships from my new alt account. The needle, no matter how much I tried max range plotting when possible, seemed stuck on 7 light years per jump. Max fuel per jump is a big deal for these ships.

This is, of course, inside Inhabited Space, where stations are accessible. Since the alt account does not use Horizons, no planetary ports were available for refueling. The proliferation of planetary ports, in systems that have only star catalog names, changes things as well. Fuel is now available further out, than before, and in more locations inside Inhabited Space. This allows more risk.
 
anaconda_jumprange.jpg



Taking the requested data however, I get 118280/4031 = 29.34ly. However, when I don't do long trips to the core or rim, I do 5-10ly jumps for missions/trade, so that skews the average for Colonia/SagA type trips, which I only do in my asp (43max, 40 average) and my new conda (55max, 49.5 average).


But who has 0-5ly range? Did they remove the FSD all together?
 
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237,375 / 11,815 = 20.09 ly

Just barely made it past 20 ly. Must be those Maia trade runs and the Palin 5k ly unlocking requirement that did it.
 
50.84ly - fully outfitted for Exploraconda (58.5ly with empty internals)
18.5ly - PVE FdL
24.1ly - PVE Cutter

Edit: Didn't read OP

21.02 ly
 
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you should split:

More than 20 light years

into 2:
More than 20 light years and did not read the OP
More than 20 light years and did the read OP

you will have many many faulty more than 20 ly voters otherwhise
 
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