The chances are running a macro to buy or sell wouldn't gain any speed anyway, the UI is too slow lol
Quite right. More to do with not having to press 3 keys 720 times, I think.
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The chances are running a macro to buy or sell wouldn't gain any speed anyway, the UI is too slow lol
So I shouldn't use my macro for docking either?
The chances are running a macro to buy or sell wouldn't gain any speed anyway, the UI is too slow lol
No actually it doesn't, there is nothing new in this chicken little sky-is-falling post.
even tho we where working hard to keep them up.
without telling anyone else
OK, tested. To make this very clear:
Results:
1 T Trading with profit: B/S
1 T Trading with loss: B/S
Granular Selling of Exploration Data: B/S (8 Million)
Even tested in BOOM state. Conclusion: Nothing significant happened here.
Cya
It was discussed to death everywhere there is a discussion about the BGS, in full view of anyone who cared to read.
How exactly did you want to be informed?
OK, tested. To make this very clear:
Results:
1 T Trading with profit: B/S
1 T Trading with loss: B/S
Granular Selling of Exploration Data: B/S (8 Million)
Even tested in BOOM state. Conclusion: Nothing significant happened here.
Cya
(Note I don't know where you're referring to)there is just a discussion about the blackmarket... and its basically just one guy crying about it, not actually telling how it works.
As do we (for +influence/+profit), every day until yesterday when we re-tested -profit/-influence unit trading and produced no result.On the contrary ive seen tests showing positive results
(Note I don't know where you're referring to)
Alright, I shouldn't get so frustrated. The BGS mega-thread is huge, and if you're not following it every day it's probably impenetrable.
A BGS subforum was asked for and denied, so really it's quite scattered - we take points from that thread and bring them back to both our group discussion and an Empire BGS thinktank for further testing etc.
There hasn't been any active move to hide it (well from our end), but specialized "tactical" info on the BGS is simply collected nowhere. Guides written so far don't go into that level of detail (meaning things like unit-trading - they usually mention that smuggling hurts influence).
On the contrary ive seen tests showing positive results
@ifred thank you. your test is a hint, but i wouldn't have expected a lot of influence shift in a 13 mio population system with "only" 960 t sold... anyway, that at least shows that it needs much more effort, if it works at all, which i doubt.
That was my test, actually![]()
Method 1 - The Black Market
Sell goods to the black market of a station and the controlling faction of this station will lose a lot of influence in a short space of time. A faction can be dropped to 0% in one BGS tick by selling enough goods, but this is dependant on the system’s population and other ongoing activity.
Goods to sell to the black market need to be “stolen” or “illegal”, these can be gained by:
- Purchased normally then transferred (not abandoned) between player ships to become “stolen”
- Taken onboard through accepting smuggling missions then abandoning the mission (in a different system)
- Could be bought from another system’s commodity market where they are legal
Note that blackmarkets are not present everywhere, they tend to exist in station’s controlled by anarchy or communist factions (maybe more scenarios)
ah ... two different tests ...?
I don't know anything about iFred or his test. He posted about it being B/S, and you asked for more data, so when I mentioned mine I put more data for you.
Note that recently in a no-traffic 12 mil pop system a mere 200 tons unit-sold at ~+1000cr profit produced +11%, so 960 tons @-900 per ton should have produced some effect if -profit/-inf were working.
I'll reiterate though re: "the 1-ton exploit was nerfed":
I never stopped using positive unit-trading (+profit/+influence) and it never failed to work. Yes, I saw tests that showed otherwise, and I can only assume some complication arose that threw off the data. (I do it manually rather than by macro, and there's never been a word/shadowban from FDev as several people received).