My friend used to play most of the time in SOLO. More recently he's been trying OPEN. Needless to say, after witnessing some pointless (cynical) ganking, he'll most likely just return to SOLO. And who can blame him.
The game is ignoring mindless destruction... It has no ingame purpose, yet the game does nothing to deter it. Why?
Personally, I think it's becoming and more common, given people getting more and more frustrated with the limited (non-existant) PvP gameplay. Add to this basically no penalty against it... why not do it?
How does my (1) prevent the PvP crow playing the game, when all of my (2) was about actually offering something meaningful, more interesting and constructive to do via legal PvP mechanics. ie: Tasks/missions to specifically pit CMDRs agaisnt CMDRs if you so wish? All of which is clearly more graceful and surely interesting than randomly interdicting innocent CMDRs (most likely not interested in PvP at the time) and opening fire on them?
And of course, there would be nothing stopping CMDRs simply both turning off "Report Crime" and blowing the pee out of each other.
In short, offer easy to access, interesting legal PvP, and penalise mindless/pointless PvP illegal destruction. Seems simple and logical to me...
I hope your friend continues playing, in whatever mode best suits him.
To be honest, although I struggled a bit, I generally hoped that we would keep the harder 2.1 NPCs, it did rather mean there was little difference between some solid and hollow triangles, and rather made the gnaker debate somewhat redundant as the NPCs were probably better at it (they could just appear right behind you and interdict you - no skill to avoid in SC). I understand why FD did not keep this though (it was a bug!).
I agree a lot of non-consenting PvP is mindless, pointless and actually very nasty. Having played in open since we could first share a galaxy, my experience is that non-consenting PvP has reduced a lot. It might be I am more skilled at avoiding it these days, so I see less of it - hence my view that is has gone down, and your view it has increased. I do not think I am that good though, so could not detect any subconscious bias on my part.
I agree with your last sentance about penalising mindless.pointless PvP. My problem is your mechanics treats all non-consenting PvP as mindless/pointless. It is simply is not true, and thus I cannot agree with your C&P point 1. PP, BGS and CGs are all areas of PvE function where PvP interaction is not mindless/pointless.
PP - OK I have only taken propoganda for the blue rinse princess. FD were considering bringing in additional rewards in open for some PP actions because the PvP made it more difficult and to encourage PP in Open.
BGS - well I enjoyed PvP interaction with Contrail beginning of the year when a few (far too few), attempted to stop them establishing their home in Anlave. As getting the crime registered on our death was part of out plan for the Influence and state affects - I could not turn "report crimes against me" off. I do not think Contrail or I would have had so much fun in the more sterile version of Open with your point 1. It would have effectively been a PVE race which we clearly would have lost a lot quicker.
CGs. The Fed CG for expansion in the Pleiades area back in the summer, a classic case of PvP and PvE interacting. There was a single CG with success or failure. I thought the Empire guys did a fantastic job in disrupting this, using both PvP and PvE. Some went too far when they invaded Morbius. That is the bit that should have been punished with shadow bans, and the lockdown should have remained.
Report a Crime probably needs to become transparent. If one side has report crimes turned on and the other does not, it causes annoyance now for PVPers. Change the penalties to severe as you suggest - and I think you accidentally encourage ganking, not stop it. The "suicide Eagle/Fighter on acid" is going to become very prevalent. Rather than ramming, I need to get in front of your weapons, to get them to hit me and destroy me. Sever punishments for the target, and I am the victim. I've seen tactics like this be used in Res sites with the current C&P, imagine if the consequence were serious.
At the end of the day, PvE focussed players and PvP focus players want different things from the game. For PP, CGs and BGS if there is a mode that allows PvP, there will be non-consenting PvP that is not mindless or pointless. Trying to control that interaction with in game C&P, just mean the gankers have to work a bit harder and use their brains, it does not remove the griefers or gankers. It does have affect on other legitimate PvP though. Haivng read and taken part in a number of C&P threads, I cannot see how C&P is going to affect the griefers and gankers. I hope I am wrong about this by the way!
Griefing and Combat Logging are anti-social behaviour that can not be controlled with in-game mechanics alone, it has to be out of game action such as shadow bans. I am not obsessed with encouraging players that would not enjoy today's open back into open, however my understanding is some wish the social benefits of today's open, without the PvP. So my belief is, the quickest, and least development resource way to allow everyone to get on and play the game is 2 open modes.
Simon