re chain conflicts. I've been following the bug threads etc. and have not been able to determine a pattern. In one case we had both factions in election surge by approx. 10% and re-equalize and go pending again.
re influence drops, we have seen drops of over 20-25% (from 50 to 25%) and rises of approx. 15-50% over one tick. Others have noted such extremes since 2.2 too. Something has been changed, intentionally or not we don't know.
1) That is a ceasefire phenomenon. On the day the conflict (election/war) ends with no victor but same %, they repeat the pending as a ceasefire. On the day before it registers, the game denies separating them, pushing the one left behind as far up as the runaway. Only on day 2 once the pending "officially" starts can they be seperated. Stupid but the current state.
2) I explained it before: Growth past the 1/5 difference threshold is only possible if another faction gets poisened. The forced faction then absorbs the lost % due to its personal contribution value. If the poisening is too strong (overshooting below 1%) or the force push is not strong enough, it instead gets spread by current % to the factions (you get 60% of the losses as a 60% remnants faction). It makes no sense, kills the cap and is a pure exploit mass abused in our region right now. Anyone who uses these acknowledged broken mechanics is just a plain cheater and exploiter. Nothing to cry over if you lose against cheats and exploits. And nothing for the "winner" to be proud for. Only revengers and griefers will revel in it.
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Are you talking about the 1t sales in black markets? I thought that was fixed months ago.
1t sales in open markets are fixed months ago. It has nothing to do with the BM, it works differently. But let's leave that aside in this discussion. No need to open the exploit can again and tell them how to use it "better".