Alien archeology and other mysteries: Thread 9 - The Canonn

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I pronounce it like Obs.
I guess it is based on the story from the bible of the death of John the babtist.
In this story Salome danced before King Herod during his birthday, leaving him so impressed that he granted her a wish. She asked her mother what to request and she requested the head of John. Evil witch.
 
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Anyone still grinding away at extracting data from the symbols displayed on the obelisks at the ruins site?

Had a play with the Obelisk Playground yesterday. Two groups of 18 lights = 36 bits per state, maybe two 18 bit words, maybe a single 36 bit word. I didn't really want to point the finger at humans again, since I'm not convinced this time, but a couple of interesting coincidences / possibilities:


  • Base36 is a binary-to-text encoding scheme that represents binary data in an ASCII string format by translating it into a radix-36 representation. The choice of 36 is convenient in that the digits can be represented using the Arabic numerals 0–9 and the Latin letters A–Z.
  • There have been some 36-bit computers: Smaller machines like the PDP-1/PDP-9/PDP-15 used 18-bit words, so a double word was 36 bits.

If either of these possibilities was correct, there is still the issue of how you would read a state out into binary format. Where do you start? Presumably the lower bits would be the most frequently used, and this might explain why some (highest?) bits are not used at all.

+rep
Where to start is the main problem if you think it is a word/words or something like this.
Since I didn't understand where to start and i don't like Base36 theory (because number of blinks is too low and you don't use some bits) I focused on blinking - on/off of triangles. It was interesting but i don't find something too explicit.

PS: Like Rizal72 says don't dig too deep. But this code has a lot of interesting prime numbers...

Someone checked Tal Rah needs new workers?
 
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Whilst it is very disappointing to learn that an important lead in the Formidine Rift mystery is currently stalled due to a bug, I thought it might be an idea to summarise the current mysteries to show that there are other elements of different storylines in-game which have the potential to be progressed by player actions. Are there any that I have missed?
1) The location of Raxxla
2) Something that has been in (or missing from!) the Formidine Rift since launch
3) What is the meaning of the ancient ruins?
4) Outposts of "The Missing"
5) Possible additional alien shipwrecks
6) Possible additional ancient ruins
7) Possible Barnacle locations in other nearby nebulae (e.g. the Orion Nebula)
8) Are any Generation Ships in-game?
9) Are there any more Unregistered Comms Beacons / local Galnet articles etc. pointing to other locations/mysteries we are not yet aware of?
10) What is the role in the storyline for certain rare commodities only found in space, e.g. Hafnium, Scientific Research, AI Relics, SAP 8 (are these still there?)?
11) Are there any other kinds of surface 'life' that have yet to be found?
12) Is Salome alive and where is she?
One other activity that could be done is to systematically go through the list of UA-affected stations and try and cure them. Since there are people actively UA-bombing new stations all the time, the list of affected stations is only increasing, which may be quite a hindrance in future.

* The private data beacon wrecks - a problem has been discovered with FSDs and someone is trying to cover it up. Something also seems to be able to take over ship systems and some firmware updates contains malware - which might be how they do it.
* Something also seems to be able to seize control of systems in mining operations.
* Octavia, and her smugglers base (from Drew's book).
* The weird diamond back explorer S6:7 that was sighted.
* Rare commodity - trinkets of hidden fortune have an interesting description and possible function.
* Medical convoys - comms about "the subject" are creepy. Is there a story behind them?
* Origin of Cerberus plague. Hmmm.
* What's are UAs trying to communicate with in Merope?
* What is that creep Palin really up to?
 
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I pronounce it like Obs.
I guess it is based on the story from the bible of the death of John the babtist.
In this story Salome danced before King Herod during his birthday, leaving him so impressed that he granted her a wish. She asked her mother what to request and she requested the head of John. Evil witch.

well according to Wikipedia I got the root meaning of it right, but seems like Ant is saying it the way it was intended.


thanks!


edit: I wonder if there are more intentional Bible references?
 
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From the JSON data at the Synuefe Obelisk Data Playground:

http://imgur.com/04piPS8

I can post the full spreadsheet somewhere tonight if anyone wants it.

Basically, I've plotted the true/false JSON data as 1 and 0.

- Each individual triangle is one cell (starting at column C).
- Columns C to AL is the top pattern, AO to BX middle, CA to DJ is the bottom pattern.
- I haven't manually checked videos to see whether the pattern has been written perfectly.
- I don't know if the JSON representation of the pattern is the intended layout, i.e. left-right, top-bottom etc.
- All "1" cells are highlight red.
- The yellow columns are just to show which columns are completely full of zeroes, i.e. that triangle never turns on.
- The "Count 1" and "Count 0" entries are the ones of interest, and is just a count of all 1s and 0s in that column.

Obervations:

- For each of the three patterns, the layout of the yellow bars (i.e. individual triangles that never turn on) are kinda-sorta-fairly similar-ish: http://imgur.com/wzfvjVy
- For those triangles that do turn on, they are turned on a very similar number of times each throughout the full sequence on the obelisk - between 165 and 169 times in every case. This could perhaps point to a transcription error while transcribing the patterns, or maybe a frame or two was missed etc. Alternatively.... I could have just screwed up my Excel forumlas :) I believe this basically represents the total "on time" for each triangle.

I have so far been unable to make any useful interpretation of these observations. My main theory was to treat any triangle that ever turned on as 1, and never as 0, but that didn't really result in anything of interest:

000000000010000101101001101010000001 (top pattern)
000001000100011011100110010001000000 (middle)
000010011000011101100111100010010000 (bottom)

I've tried to convert to octal/decimal etc and nothing pops out.

However, what could matter is whether the patterns on individual active obelisk spits out the same sequence. I don't know if the pattern on each physical obelisk would be different to form part of the whole puzzle - the pattern on just one obelisk might not be useful. I don't know.

Additional untested possibility: the total time that each triangle is turned on could also represent something maybe. Or perhaps the time elapsed between off-on-off. No idea.
 
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Looks like the new BETA has a fix for a certain crash in the EAFOTS Sector. Wonder if they put anything in this beta as a surprise.....perhaps a "Winter" surprise

Granted it'd be unfair for those who don't have BETA...but I can dream can't I
 
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Ozric

Volunteer Moderator
Looks like the new BETA has a fix for a certain crash site in the EAFOTS Sector. Wonder if they put anything in this beta as a surprise.....perhaps a "Winter" surprise

As I just said in the rifters thread I think that FD would have learnt from us and they would have removed the main course from Beta. It's worth checking the crash location to make sure you can now access it, but remember don't take anything you may or may not find as set in stone.
 
As I just said in the rifters thread I think that FD would have learnt from us and they would have removed the main course from Beta. It's worth checking the crash location to make sure you can now access it, but remember don't take anything you may or may not find as set in stone.

Agreed, but it does seem weird that they'd even bring it up. And if they do have it fixed but just turning the asset off, why not release the fix to the live version now.

Again, just seems weird that it's in the patch notes at all. Of course, they haven't hidden there mysterious things from patch notes before so I just might be reading into all of this as a reason for me to get interested int his beta.
 

Ozric

Volunteer Moderator
Agreed, but it does seem weird that they'd even bring it up. And if they do have it fixed but just turning the asset off, why not release the fix to the live version now.

Again, just seems weird that it's in the patch notes at all. Of course, they haven't hidden there mysterious things from patch notes before so I just might be reading into all of this as a reason for me to get interested int his beta.

Well, it's funny you should say that...

I can confirm the crash has been fixed in live game. I've been on the surface in one of the crash locations for a while.

Annoyingly my beta save is literally 1000s of light-years away so unlikely I can check to see if anythings changed.
 

Ozric

Volunteer Moderator
He's wording it wrong. They haven't fixed the cause of the crash, they have temporarily removed it and will re-introduce it into the Beta.

Yes so I see from your response, thanks I thought I remembered them saying something along those lines, but I've not been around too much over the last few weeks.
 
In the 2.2.03 notes:
•Added a new mission type for investigating the ancient ruins
.
I wonder if this will progress things or if it's just sight seeing?
.
 
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