What's stopping P2P credit transfers?

Because that would bring with it untold levels of attery. You'd get credit farmers charging IRL money for in-game credits, and P2W would rear its ugly head with zero benefit for the developers. People would fast-track to high end ships, gank for a while and get bored. This would discourage newer players, theres already enough kitten-stomping that goes on.

A potentially fantastic addition has to go by the wayside sadly. :(
 
It may be up to players, however Frontier have chosen not to facilitate such avoidance of gameplay.

Yes they have. By not stopping exploits or reversing those that use them. Not building a bridge doesn't stop swimmers or boats, it just takes longer to get across.

But, why not think of all the positive things credit transfers would create? I think they would far outweigh the negative...
 
Elite dealt with that currency caca so perfectly. Very troublesome to move money and that's how it should be.
 
Because that would bring with it untold levels of attery. You'd get credit farmers charging IRL money for in-game credits, and P2W would rear its ugly head with zero benefit for the developers. People would fast-track to high end ships, gank for a while and get bored. This would discourage newer players, theres already enough kitten-stomping that goes on.

A potentially fantastic addition has to go by the wayside sadly. :(

Bogeymen! These aren't facts, there your fears you made up. There's quite a lot to say that credit farmers would not bother with ED as there's no money to be had.
So what if someone gives someone else money and they start ganking, there's a good chance if they'd do that then they'd do it anyway, lack of credit transfers isn't stopping them. The issue is ganking and needs to be addressed differently.
What's to stop your scenario happening with cargo transfers? Nothing??? Then it's not a good argument against credit transfers.
 
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Bogeymen! These aren't facts, there your fears you made up. There's quite a lot to say that credit farmers would not bother with ED as there's no money to be had.
So what if someone gives someone else money and they start ganking, there's a good chance if they'd do that then they'd do it anyway, lack of credit transfers isn't stopping them.

What, someone has had the game for 2 minutes and starts ganking in an Adder or whatever they've managed to get? Please!

Player fueled Pay to Win exists in games that DONT have ease of credit transfer. I refer you to Destiny, which had its endgame PvP activity plagued by IP flooders. You'd be stunned what people will fork out for laughably easy activities, let alone Trials runs.
 
What, someone has had the game for 2 minutes and starts ganking in an Adder or whatever they've managed to get? Please!

Player fueled Pay to Win exists in games that DONT have ease of credit transfer. I refer you to Destiny, which had its endgame PvP activity plagued by IP flooders. You'd be stunned what people will fork out for laughably easy activities, let alone Trials runs.

Do you have any data to support your fears, at all? The entire griefer fear thing is so blown out of proportion it's taken on a life of it's own. There is no army of griefers out there just waiting for IRL cash for credits to happen.
 
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What, someone has had the game for 2 minutes and starts ganking in an Adder or whatever they've managed to get? Please!

Player fueled Pay to Win exists in games that DONT have ease of credit transfer. I refer you to Destiny, which had its endgame PvP activity plagued by IP flooders. You'd be stunned what people will fork out for laughably easy activities, let alone Trials runs.

People can transfer credits via cargo now. So there is nothing stopping someone who's had the game for two minutes spending those two minutes getting high value cargo from a friend, getting loads of cash, getting a big ship and ganking. So your point is moot. They can do it now, FD facilitate it. It might take a little longer cargo scooping but you can do it.

Destiny has a lot of players. ED does not have a lot of players.
There is profit to be had from a lot of players as a small section will A) have the money to spend and B) have the will to buy credits.
ED does not have a lot of players in comparison to Destiny. A small section of players willing to buy credits for a game that doesn't have many players is not profitable for gold/credit sellers to bother developing an operation to sell the credits.
There are many other games out there that you could buy credits (or whatever) for the game but in reality you can't because it's not worth someone's time setting up an operation to sell credits to a small amount of players.
So it's not going to happen for ED. I can understand why it would happen for Destiny (due to number of players).
 
This about sums up my thoughts ........

Make it so can only be done from stations to minimize on-interdict extortion if you would like, but there is no reason in a game that people are expected to work together that they can't exchange resourcse.

I have never managed to understand the mindset behind opposing this idea. It is just a huge quality of life feature that would make working with others easier. You can already transfer credits via commodities, it is just hugely inconvenient.

With a limit on credit transfer (receipts) per day, in line with average ED per day earnings, makes a good incentive co-op play, more fun and more widespread imho. Physical transfer of cargo is (in it's way) also fun (and would ideally be the more profitable way to go about transfer) but anyone wishing to gold farm credits for real cash is already able to do so with palladium.
 

Robert Maynard

Volunteer Moderator
Sorry but can you still transfer cargo and did they or did they not add in the ability to abandon cargo so it's not tagged as stolen?
So they have facilitated avoidance of gameplay.
If they didn't want cargo transfers to happen they'd wouldn't have added (after the game released) the ability to flag cargo as abandoned.

Being possible but time consuming is not the same as being trivially easy.
 

Robert Maynard

Volunteer Moderator
But, why not think of all the positive things credit transfers would create?

.... simply because if a feature is implemented without taking any steps to identify and mitigate shortcomings and flaws then it goes live and we all have to live with the consequences.

I think they would far outweigh the negative...

Maybe yes, maybe no - until it was implemented for a length of time sufficient for the exploiters to work out how best to abuse the feature we simply would not know.
 
.... simply because if a feature is implemented without taking any steps to identify and mitigate shortcomings and flaws then it goes live and we all have to live with the consequences.

It may help the flow of the conversation to give some examples rather than talk generically - what "consequences" are you referring to ?

(FWIW I am against the sale of credits as I believe it would change the experience that FD were aiming for .. at least until they sailed off course with PP etc ;) :D)
 

Robert Maynard

Volunteer Moderator
It may help the flow of the conversation to give some examples rather than talk generically - what "consequences" are you referring to ?

1) twinking of new players changing the early game experience;
2) the ability to create an unknown CMDR with significant assets practically instantly;
3) players with access to free credits would have less/no need to avoid rebuy (unlike players that don't have friends with deep pockets);
4) extortion (if credits transferrable while undocked).

There are probably more....
 
1) twinking of new players changing the early game experience;
2) the ability to create an unknown CMDR with significant assets practically instantly;
3) players with access to free credits would have less/no need to avoid rebuy (unlike players that don't have friends with deep pockets);
4) extortion (if credits transferrable while undocked).

There are probably more....

Devils advocate : I do not find any of your "consequences" to be of any significance.

1) Twinking is a personal thing, and if a player bypasses the hardship of the beginning (before wealth destroys the game) that's up to them
2) That is a consequence of purchasing credits yes, but it's no different from earning it normally. You rarely see people in space anyway so bumping into someone else with wealth is moot.
3) That is no different to the billionaires of today. Once you reach a certain wealth the game dynamics change (you care less for the grind basically) which some would argue is a good thing. Being able to bypass the "grind" may be desired for the time-poor people
4) Not sure how to respond to this one ... it has pro's and con's
 
Judging by some of the 'oh it would all be fine' posts in this thread, I'm beginning to think they should retitle the game 'My First MMO' because it's abundantly clear that on goldfarming alone, some people have no clue whatsoever as to how prevalent it is in games and how much it trashes them.
 
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