Maybe it’s 70-100 now, but here:
https://www.kickstarter.com/projects/1461411552/elite-dangerous It says FD had about 235 staff members on hand in the UK and Canada. I cannot say for sure but they have probably all at one point of another been working on the game. Still 70 – 100 is more than CIG’s 12.
don't turn into one of those guys that are waste of time to argue.
Frontier Developments, the company I founded in January 1994 (and whose first product was a version of the “Frontier” game for the CD32 console), is now a very well established game development company with 235 people in the UK and Canada, with its own technology and tools and a great team of game developers.
means the company has as many developers if needed but they are working on all projects that FD has currently, unlike CIG which cannot make even one game's fictional part properly working for HOTAS and TrackIR inputs Frontier ED is not only FD project.
Specifically for ED frontier has 70-100 developers and never had more

and even if FD would had 500 000 chinese developers and ED would be under development from the year 1875 wouldn't change a thing about how broke AC is released. it's bullxhit
when you develop a game for flying in space you:
1) choose your engine carefully to support main gameplay;
2) make sure you can FLY with all proper devices and not just KB/M and pads and have FUN by doing so;
3) design flight model first and ships after that! and design ships for SPACE flight keeping in mind that in space you can strafe;
4) make sure complicated devices has customization options easy enough to implement and DO implement them in alpha or you are showing that you are ignoring hotas users;
funny thing i saw old poll where KB/M was named as main input for 27%, 6% were gamepad and rest stick/hotas BUT when after it turned into MMO it became clear only stick/hotas is not what they have in mind at all
NOT A SINGLE thing from the list works. flight model was not fun at first (dev told us this) so they tweaked it to be "fun", added gimbaled all over the place guns because they were unable to hit anything (lamers?) the guy who coded flight model told us at the release that the game is unplayable for him with Hotas, ships are redesigned all the way because designers didn't take into account too many things, input controllers are left somewhere in the unknown, probably as CR said: next month will be fixed, so what does that show us? only that CIG doesn't care about hotas users, and when they saw millions rolling in untypical SC MMO clearly turned into typical MMO - dumbed down, weird mouse control choices, now head tracking will move gimballed guns, huge arrows, useless radar, overpowered missiles, turning rates that are much closer to any AAA first person shooter than any AAA flight/space simulator, power management is a joke.
don't get me wrong, i like SC and where it is heading, it is good that it is not ED, but i just cannot respect developers that are so stupid and ignorant - they never admit their mistakes!!!! they released AC and it is because WE WERE impatient, not because they were dumb enough to release it in current state and then all i see and read is "we are happy, fans are happy", CR don't even understand what a thin line is he walking on with selling ships for hundreds and thousands of dollars, he don't know what turrets in space means, he cannot express himself clear enough to be understood, he frequently has to put huge effort to explain things that he or CIG couldn't explain in the first time and there is one easy rule to remember: stupid person is not the person who cannot understand but the one who cannot explain himself clearly.
so while their priorities of fixing crucial game parts (input customization and sensitivity, flight model, 6dof, power management) is low on their list the game is non existent for me
