Coriolis.io - A new ship builder and comparison tool

Someones age has gone to his head.
You could be right about that. We do tend to get a little self-righteous as we get older - we know it all because we have been there and done that, and usually better (in our distorted view of things). I actually didn't mean to be offensive - just wanted to show a little irritation - nothing more. I suppose my main point would be that it is hard to put any faith in anything and use a tool, and thereby usually become dependent on it (to a degree) when the provider could just get tired of it and simply pull the plug at any time. Why provide it in the first place? It just strikes me as being irresponsible and disrespectful of your users. But I do acknowledge that this is just a game, and that the tools are nothing more than handy little gadgets.

As for the cookie thing, I can think of several ways it could have been done without using a cookie and without a username - using local storage perhaps (a number of methods here), or using the ip as an identity for cloud storage, or ... etc.

Anyway, no disrespect intended to the author - just expressing a view. I will now bow out and say no more.
 
It is a pretty standard way of doing things in a software community I would say.

He has made the code open source which means it is freely available. So anyone who feels inclined can modify it and update and others can use it.

That way we can all benefit but no one is tied to supporting it.

As it is just local it makes it much simpler and anyone can download the code, install it locally and use it locally without even the need for a hosted web page (I haven't tried it but I assume it is the case).
 
As for the cookie thing, I can think of several ways it could have been done without using a cookie and without a username - using local storage perhaps (a number of methods here), or using the ip as an identity for cloud storage, or ... etc.

It doesn't actually use cookies for the builds, that would have been a bad choice, uses Web Storage (part of HTML5 specification) to store it locally in the browser. It's really the best solution unless you want to either store builds and user accounts in a database or have users import from and export to a file every time.
 
You know guys, I think we'll have to face the prospect that coriolis.io will never be updated again. I have a web server at home that could possibly host it but there are a few things that would need to be done, like configuring Apache to redirect requests to the correct site since I'm already using it for my own website. Plus, the hostname question...

Thought? Idea?

Hosting it is trivial, heck the github even has the nginx config. I'd gladly host it and pay for a domain and I bet sites like Inara and EDDB etc. gladly would to, finding someone to host a fork isn't a problem. Forking it, updating the data and keeping it maintained, learning the code and maybe continue development, that's what needs doing and requires effort.

It is a pretty standard way of doing things in a software community I would say.

He has made the code open source which means it is freely available. So anyone who feels inclined can modify it and update and others can use it.

That way we can all benefit but no one is tied to supporting it.

As it is just local it makes it much simpler and anyone can download the code, install it locally and use it locally without even the need for a hosted web page (I haven't tried it but I assume it is the case).

I'm sure we can find solution if you make update to the github repo to have new versions online.
 
Hello there, what sort of software do you use to test this tool? i'm not very familiar with json files, but i have some basic knowledge of programing, i would like to contribute for this project, i will try to give my best on helping out, cheers.
 
Thank you for the Coriolis upgrade. No offence but I really could never get into ED shipyard, the layout is god awful, this has saved my sanity:)
 
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I'm sorry if this is a silly question, but I haven't been able to find the answer...
Is there a way of importing my ship build into coriolis directly from ED without having to manually enter everything?
Thanks!
 
Still a nice tool especially since the latest update. Sadly we have to wait for an update again after the Dev's finished their new 'downdate'
 
Sorry... does that mean there isn't a way of importing data directly from ED? Or was that just a general comment?

There are tools that can provide you the data for import, but they're in the process of being updated now that Coriolis is able to accept modification information. EDDI 2.0.12 will be able to import the data, as will the next release of EDMC.
 
There are tools that can provide you the data for import, but they're in the process of being updated now that Coriolis is able to accept modification information. EDDI 2.0.12 will be able to import the data, as will the next release of EDMC.

Thank you! So, in other words, wait for the next version of EDMC!
 

Deleted member 110222

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Guys, TLDR version, please - is there any date or info on when coriolis.io is gonna get updated with new ships and modules?

I would recommend ED Shipyard over Coriolis. It's not as pretty to look at, but it has full support for Engineers, and has every ship, module, etc.
 
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