The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
Looks like the damage limitation squad are out in full force after that debacle the other night.

Apparently CIG have deleted the stream video from their YouTube channel as well, trying to bury the disaster and hoping people will forget.

Nobody who saw it will ever be able to forget. We all had faces like this

Enjoy+_e1188294787f3bf3f68e0ac179e12c43.png
 
What does the repeating "yk" stand for? That made this a really strange read. Is it "you know"? Of so, why on earth repeat that so much?

abbreviation for "you know"
"I just got so tired of school I had to leave, yk?"
"yk how I feel about that."

But that's the least of the problem with the quoted topic... :D
 
Nobody who saw it will ever be able to forget. We all had faces like this

http://static2.fjcdn.com/comments/Enjoy+_e1188294787f3bf3f68e0ac179e12c43.png

It just feeds into the whole incompetence thing.

After all this time they just keep dropping the ball every single time. It's not cute, it's not refreshingly honest it's just terminally stupid, lazy and institutionally incompetent.

If the game actually worked and wasn't delayed with progress at a sub glacial pace you could make allowances. But unfortunately that isn't the case.
 
Will there be an option to skip loading cargo or will you have to clean your space toilet while you're waiting for all the stuff to be loaded?

Can people shoot your loaders and blow your cargo up on the pad?

Does anyone really believe any of the above will actually happen?

mmm I can give my opinion

I think that for NPCs it would be "cool" to have these subtask, although obviously optional(the player decides if the npc can do or not that for example). In case of cargo loading, I would let the 2 options coexist, if you are in a hurry maybe you can just push "load cargo" button and in, maybe, 20-30 secs load everything. If not it would be cool to have a slow option of 2-3 mins maybe just to use that time to prepare a coffe or something of that kind in the real world. But ofc is just my opinion.

And atleast in most planets it should be difficult to shoot the loaders.

But in randoms locations without security... sure.
 
Last edited:
mmm I can give my opinion

I think that for NPCs it would be "cool" to have theses subtask, although obviously optional(the player decides if the npc can do or not that for example). In case of cargo loading, I would let the 2 options coexist, if you are in a hurry maybe you can just push "load cargo" button and in, maybe, 20-30 secs load everything. If not it would be cool to hace a slow option of 2-3 mins maybe just to use that time to prepare a coffe or something of that kind in the real world. But ofc is just my opinion.

And atleast in most planets it should be difficult to shoot the loaders.

But in randoms locations without security... sure.

There would have to be some option for automating it. Manually filling a small ship would be OK I guess but filling a dedicated trading ship with many times that capacity would be painful
 
Last edited:
There would have to be some option for automating it. Manually filling a small ship would be OK I guess but filling a dedicated traditional get ship with many times that capacity would be painful
Oh no, I'm talking of NPCs doing it or even letting your Character do it as an animation, not you manually.
Imagine filling a capital ship xD, it's crazy.
 
Last edited:
This stereotypical hypermasculine scifi-world is all but exciting, it is bland, cold, unfriedliy, dull and boring because it restricts itself to this masculine focus.

It's not because of men, it's because CR and CIG made it so. I don't think any male would object if there were more females and/or female roles in SC.
It's incredible how you managed to twist the plot to suit your view and put manufactured guilt onto men's shoulders.
You can stop shoving your personal feminist propaganda down everyone's throat now, it's unfounded, unnecessary and unwelcome. Write your objections to CIG instead, at least that way it could possibly come into effect, but not here.
Thanks.

P.S.
I'm being equal with this post, that's what you want, right? ;)
 
Last edited:
abbreviation for "you know"
"I just got so tired of school I had to leave, yk?"
"yk how I feel about that."

But that's the least of the problem with the quoted topic... :D

Hit a nerve did it?

Edit: How insecure are people in this thread? A couple of posts pointing out general sexist themes in games and your pee is boiling. It's bizarre.
 
Last edited:
The cargo handling is apart of item 2.0 update. In alpha 3.0 cargo will be one of the first professions in the game, well that and piracy. First iteration will have cargo specific containers, liquids, ammo, space bike crates etc. ( disclaimer : this is whats planned afawk) The cargo will have to be loaded by npcs or players using fork lifts or by hand at space docks. Mechs are also planned similar to the movie aliens. In space station or planetary bases. Mobile shops/bizarre can also be set up by players using ships similiar to the BMM. How this will play out as far as speed and effectiveness is yet to be seen with the economy.

Great.

Call me when it's playable. Until then, don't say SC has a bigger scope. It has a bigger ambition than the other games we talked about earlier, that's for sure, but ambition does not equal scope. Unless you mean the scope of their ambition, not the scope of the actual game. Because alas, none of what you wrote is in Star Citizen right now, and also very likely won't make it into the game in December. Again, I told you so, and yet just three months ago I was told that I was going to eat my words.

Will this stuff be in 3.0? I think in some embryonic form, yes. In Q2 2017 most probably. My own pessimistic estimate back in August was for Q1 2017 for 3.0.

When that stuff is in the game we can talk about it and weigh the pros and cons of various implementation details. I hope they'll have a bigger galaxy to play in by then because otherwise cargo is pretty pointless. It's bad enough that cargo missions are essentially just "Take X from A to B" in every game, it's even worse when it's always the same A and the same B.

But as it stands now, Star Citizen consists of a very small set of locations with fps and space flight elements, none of which are very polished.
 
Hit a nerve did it?

Edit: How insecure are people in this thread? A couple of posts pointing out general sexist themes in games and your pee is boiling. It's bizarre.

Thing is... there's a very real difference between "sexism", "gender-stereotyping" and "target market/audience", though just where these lines begin to blur is most certainly an interesting topic of discussion.

Generalising these terms into the same category comes off as "amateur feminism" and actually hurts the discussion a lot more than it helps to support actual important feminist goals.
Especially the discussion on gender representation in games is often incredibly superficial, even though the topic itself can cover some pretty intricate issues.
A passive aggressive umbrella statement about gender-roles in games at large instead of simply questioning the lack of female avatars in a game like Star Citizen is much more likely to simply devolve into an online flamefest than it is to result in a positive/constructive conclusion.

Particularly in a thread as ....volatile as this one, I'd advise to simply stay away from this topic beyond the game that's being discussed, as it'll only garner the attention of individuals with a very polarised view on things.

I for one would be happy to discuss this in a separate thread/conversation though :D as I'm firmly of the opinion that there's serious misrepresentation of the facts when it comes to both games and the industry at large, by people with a big media presence and a lot to gain from skewing the message to their personal biases. There's a lot more female gamers than media give credit for, and they play much different games than "marketing" would have you believe.
 
Last edited:
It just feeds into the whole incompetence thing... it's just terminally stupid, lazy and institutionally incompetent...

Alas Ian I think you've hit the nail firmly on the head. They appear institutionally incompetent.

Their continual inability to deliver anything to any semblance of a plan, combined with the various horror/comedy shows for live streams, reveals hubris and a DNA-level inability to deliver.

I still remember last year's stream with Chris sitting like a beached parrot fish in front of a PC, seemingly utterly unaware how his own game looked or played, and his (completely unprofessional and utterly unacceptable) scathing on-stream criticism of the chat mechanic in his own game - as if it was the first time he'd ever seen it. I watched it slack jawed in utterly horrified amazement, and as an object lesson on 'How Not to do a Sales Presentation', it was a Master-Class.

I had genuinely hoped with Erin getting more involved that things would have improved by the end of this year. They clearly have not, indeed CIG seem only able to repeat the same behaviour.

It's all such a shame as much of what is shown looks lovely, but it's just that I now don't believe anything CIG show. Frankly, if this doesn't all end very messily, I'll be amazed, and at the back of my mind is that following the fallout over NMS, that CIG are probably terrified to release anything, and probably rightly so.

As for anyone throwing any number of hundreds (let alone thousands) of dollars at any games company... well... I think PT Barnum had a phrase....... because even if CIG do indeed produce their epic, and not just some FPS-based-MVP, what will those people have for their many many dollars? Simple, it's a 40$ computer game. And one that they will have had to wait for just as long as everyone else. #MoneyWellSpent

Bottom line, I don't care about CIG nor their employees, but I do hope for the fans who've invested that they get the game they been told to expect. I just doubt they will. /moan
 
Because your post basically comes down to " the chicken comes before the egg" Im going to just take your comment as a joke :)

- - - Updated - - -



Well being that the ships play the biggest part in the game, everytime they finish a new ship its always bigger and better then its concept. Since thats plays such a big part in the game I guess you can say its growing all the time.

Errm. the point is they hardly ever finish the old paid up ships like my Freelancer DUR which was sitting in its hangar ever since I swapped my cutter in for it and which I swapped my starter ship in for. Apart from the starter ship the only other ship I have actually taken out the hangar is the loaned Hornet since 2012. Admittedly had I hung on to the cutter I think I could have flown that one. but the Dur has never even had engines to fire up since I got it when it first made an appearance many many moons ago.

But don't worry if it doesn't bother you too much they will be putting out another load of new pixel ships in the new year to decorate the hangar with.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom