[Feedback] Once again, docking computer should not be module.

Wasting an entire ship-slot to house a simple computer program that would fit onto a small flash-drive (in 1995) with plenty of room to spare is pushing credibility to the breaking point and beyond.
Good thing it's a computer game and not real life then...
 

Deleted member 115407

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Have a look at the Suggestions Forum https://forums.frontier.co.uk/showth...hip-s-computer.

In there , NW3,Lucian667,. and I present the idea that the Ship Computer could be made a Core Internal and Upgradeable module. Further, that it is treated as a sort of Blade Host where modules get added the same way that one adds balde servers to a host cabinet. The modules extend and enhance the abilities of the ship (DC, Planetary Landing, Turret/Gimbal Tracking, ADS, DSS, etc.). Obviously different grades of Computer yeild different internal space.

Give it a look, post up some comments...maybe the dev's will take notice

Cool, will do.

Bad URL?
 
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Good thing it's a computer game and not real life then...

Last time I looked there was no cosmic law stating that computer games had to be ridiculous and illogical just because they're games. Game mechanics can be fun, challenging AND make sense all at the same time.
 
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How about NO?

Why not? It really makes no sense that its a module OR that its optional to use at big stations. Who in their right minds would let a human pilot slip a HUGE starship in thru the slot? I agree - make it a system that can be engaged or not and some large stations may REQUIRE you use it or face a fine (and in ED's weird crime/law system instant death).
 
I've never bought nor used a docking computer, but if the same algorithm is used for it as is used for those unfortunate NPC ships that seem to get stuck in the station geometry and end up getting blown up by the station guns, I think I'll pass. Even today I think someone posted that the docking computer had cost them a ship.
 
It's easy enough to take control back, if the DC runs into a problem. All you need to do is apply some thrust. I like the fact that the DC can give me the occasional, much-needed break.
 
++ software upgrade instead of having a 2 ton flash drive.

BUT

do you think the dev(s) will read this lengthy thread, especially since it has been asked a zillion times already? I'd say no chance. So, let's troll him/them until they do take notice. We're what, 30 people in this thread? Make 30 independent threads. Trolling 101. Not that I like the method but it's one thing to keep true to a concept and another thing to tarry ad infinitum to correct small issues.

So, let's have a DOCKING COMPUTER STRIKE ! :D
 
get rid of it. problem solved.
learn to fly with out it.
making module fit a different slot, is a waste of time and effort !

Search the entire forum, from any time point past or present. Please quote one single commander who said they like, prefer, or wouldn't mind seeing DC become an integrated function that said they don't know how to fly with out it, or can't dock without it.

In fact, regardless of whether they stated desired integrated DC or not, quote a single commander who says they use Dac because docking is too hard or any version of your redoculous statement - "learn to fly without it"

Equating use of DC as meaning the player does not know how to fly without it is moronic. This would be like saying anyone who uses FA on, instead of flying FA off 100% of the time, must not know how to fly their ship. Use of convenience function does not equal inability.
 
Sry a DC is an add on and requires space or a slot if you will. Get over it. I am very good at docking young sir, at 62 the relief is just kool for me. :) Thirty years ago I'd have blown you outta the sky, not much competition now. I can barely read text on the screen, reflexes slower than lasses in winter time, can barely remember my wifes name
 
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Sry a DC is an add on and requires space or a slot if you will. Get over it. I am very good at docking young sir, at 62 the relief is just kool for me. :) Thirty years ago I'd have blown you outta the sky, not much competition now. I can barely read text on the screen, reflexes slower than lasses in winter time, can barely remember my wifes name

Being forced to make a sacrifice to add a feature is good gameplay. I just think people find it totally stupid that a simple docking program takes up 2 tons of space (at minimum). The nature of the sacrifice is utterly ridiculous. If ED implemented another sort of tradeoff that actually made sense then I dont think anybody would complain. Its the bizarre lack of any logic that's the problem.

Nobody has written any laws declaring that computer games have to be stupid and illogical. It possible to have good gameplay which ALSO makes sense.
 
I've never bought nor used a docking computer, but if the same algorithm is used for it as is used for those unfortunate NPC ships that seem to get stuck in the station geometry and end up getting blown up by the station guns, I think I'll pass. Even today I think someone posted that the docking computer had cost them a ship.

Try to use a DC like an autopilot or try to push it beyond its capabilities and you will get your ship destroyed. If you learn how to use it correctly then it is fine. I only get problems with a DC when I try to use it outside of its operating envelope.
 
I see what you are saying, but I think the docking computer as an optional is fine.

If there were to be changes, then there are better options available.

Maybe a console option where each pilot seat gets a number of control slots for items such as scanners and docking computers and ECMs.

Maybe an external hardpoimt system

But making it standard simply removes docking from a pilot skill list
 
You could just learn to fly without it, it's an utter crutch and not needed for anything other than hearing the classic Elite and 2001 docking music, Blue Danube Waltz.
 
get rid of it. problem solved.
learn to fly with out it.

Pointless advice. I can dock manually every ship in the game and even risk some flight assist off to have more fun. Yet sometimes I want to just use docking comp and not have to worry about it glitching me in to the station.
 
All modules takes internal slot, and tend to give ship an advantage. Discovery scanners, limpet controllers, surface scanner, fuel scoop, planetary vehicle hangar, AFMU, fuel tank and so on. All those modules give a clear usage and advantage. Docking computer have no more functionality than external lights, wing beacon or orbit lines. Any player that played game for more than one day will be able to finish docking faster manually. And docking computer itself is just for a lazy gameplay, where you arrived to station, and engaged docking computer, while finishing your dinner or something :rolleyes:
So, remove docking computer from modules list, and put it as optional function in system menu. That is, make all ship having docking computers, without spending internal slot on it, and let players decide whenever they want to use it or not.

Agree.
 
I see what you are saying, but I think the docking computer as an optional is fine.

If there were to be changes, then there are better options available.

Maybe a console option where each pilot seat gets a number of control slots for items such as scanners and docking computers and ECMs.

Maybe an external hardpoimt system

But making it standard simply removes docking from a pilot skill list

I can see your pov and understand to a degree what you're essentially saying, but let me ask you this then - based on your last statement -->

FA On is currently standard. If making DC standard "simply removes docking from a pilot skill", how is that different in your eyes from flight assist being removed from a pilot skill? FA on auto corrects, thrusts, and cancels certain Newtonian space mechanics to make ship flight more like 'driving' than 'flying'.

Why is docking a pilot skill yet flight assist an ok automatic convenience?

Same for planet ship recall. Why is standard included auto landing of your ship on planets instead of you remotely piloting and docking the ship onto surface near your SRV OK to remove from pilot skill but station docking is not?

Taking off is a pilot skill. Take off and landing is I'm sure you'd agree an essential pilot skill. And when we learn for the very first time via tutorial, we are shown and taught full manual checklist startup and takeoff procedure. Yet auto takeoff checklist is standard. Most of have that setting On. This allows automated takeoff checklist - why is this standard inclusion ok yet docking standard is not?

Navigating is a pilot skill. At least in real life. This is a game and games don't need to match real life, 100% concede that. But as example only, why is auto nav routing ok to include standard but docking such an essential pilot skill? If docking must be a separate module, shouldn't auto nav routing be a module, otherwise must manually calculate and plot routes? It's basically a point and click GPS like a car GPS system. How is that different from a self parking car system?

Won't go on, but there are many more standard automated functions - the commonality is they are at least for my answer included as standard due to 'convenience'. To allow for quality of life ease. You can toggle FA off, if you want and do it manually. You can toggle takeoff checklist, plot only 1 jump at a time, etc. But for convenience you can also use the standard included automation that removes that repetitive task from pilot skill to automation.

There is no in-game lore nor logical nor existing precedent reason why DC / docking is any different. It is not a special pilot skill. It is just another repetitive task that some enjoy, some of the time, or all of the time, but based on personal preference.
 
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