The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
C´mon Ben we all know what is the main issue with the Cry Engine right?It´s not that any of us in here with the common sense had anything agains the Crytek or that we just do not like the glorious graphical fidelity that this engine can offer?No Ben...I think that majority of us keep asking for years how this engine going to handle hundreds of players in the same instance and because of that some fanatical citizens start to rage against us,we become Haters and Goons in their eyes....we become those that want to bring this game down....Well guess what Ben "someone"decide to switch the engine and the MAIN reason is due poor networking capabilities.....Now this is a good thing,and I think its great that LY is basically CE 3.8 with just fresh networking wich making this transition really smooth&easy,still this engine is yet to prove how good actually network&MP is going to be in SC PU......

yes but its not networking code they can use. LY networking code is not for an MMO, so CIG will still have to make their own networking code. So basically the switch does nothing.
 
yes but its not networking code they can use. LY networking code is not for an MMO, so CIG will still have to make their own networking code. So basically the switch does nothing.

I know what you mean,you pointing that LY its not the engine for the MMO....well that is probablly correct because LY essentially its just CE but also netcode in LY atm is better and more improved from the old CE code + there is that amazon cloud tech...so who knows maybe CIG still hiding something else that could turns this table around.....[noob]...not that I believe them anymore...just saying this is a step forward in my opinion even if It come´s really late......
 
I know what you mean,you pointing that LY its not the engine for the MMO....well that is probablly correct because LY essentially its just CE but also netcode in LY atm is better and more improved from the old CE code + there is that amazon cloud tech...so who knows maybe CIG still hiding something else that could turns this table around.....[noob]...not that I believe them anymore...just saying this is a step forward in my opinion even if It come´s really late......

Amazon description of engine doesn't give impression network code for client/server is in question - though, I don't have access to source code so I simply don't know. Main focus of Amazon is dynamic handling of server instances to spool up new ones/break ones down they don't need - same thing FD does. It is not very suited for MMO with mandatory client/server connection SC aims for. It works for FD because most of time client just connects/reconnects/disconnects from server what is deemed for particular system when jumping around.

So in nutshell while having this engine will help CIG a bit, major work is still cut out for them.
 
Last edited:
Amazon description of engine doesn't give impression network code for client/server is in question - though, I don't have access to source code so I simply don't know. Main focus of Amazon is dynamic handling of server instances to spool up new ones/break ones down they don't need - same thing FD does. It is not very suited for MMO with mandatory client/server connection SC aims for. It works for FD because most of time client just connects/reconnects/disconnects from server what is deemed for particular system when jumping around.

So in nutshell while having this engine will help CIG a bit, major work is still cut out for them.

It was brought up elsewhere, and I think it's a pretty good an relevant point:
X9zNSkM.gif
 
Amazon description of engine doesn't give impression network code for client/server is in question - though, I don't have access to source code so I simply don't know. Main focus of Amazon is dynamic handling of server instances to spool up new ones/break ones down they don't need - same thing FD does. It is not very suited for MMO with mandatory client/server connection SC aims for. It works for FD because most of time client just connects/reconnects/disconnects from server what is deemed for particular system when jumping around.

So in nutshell while having this engine will help CIG a bit, major work is still cut out for them.

I agree.....either way I believe with this move CIG gain a bit more time for sure....If the "Jesus" 3.0 patch go live in Q1/2017 and show some good stuff maybe introduce few proffesions and impoved networking...well in that case this "mess" after all maybe going to look like a real game and not just a tech demo......
 
Last edited:
I agree.....either way I believe with this move CIG gain a bit more time for sure....If the "Jesus" 3.0 patch go live in Q1/2017 and show some good stuff maybe introduce few proffesions and impoved networking...well in that case this "mess" after all maybe going to look like a real game and not just a tech demo......

Considering they work on Squadron 42, 3.0 won't arrive at least for six months, if not more.
 
I know what you mean,you pointing that LY its not the engine for the MMO....well that is probablly correct because LY essentially its just CE but also netcode in LY atm is better and more improved from the old CE code + there is that amazon cloud tech...so who knows maybe CIG still hiding something else that could turns this table around.....[noob]...not that I believe them anymore...just saying this is a step forward in my opinion even if It come´s really late......

But that means that all the networking work they had done gets thrown out. Now CIG has to start over, or CIG lied about the state of their network code, and there was no chance of 3.0 coming out this year.
 
But that means that all the networking work they had done gets thrown out. Now CIG has to start over, or CIG lied about the state of their network code, and there was no chance of 3.0 coming out this year.

Ohh yeah they certanly lied about it,no doubt....well let´s qute CR on LY:"We’ve been working with Amazon for more than a YEAR, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,”-so they know(at least for an year)as many of us in here knew that they hit the WALL with current CE build.....but still they choose to keep it secret and LIE their backers about it,I can only assume probablly because they afraid that this transition could hit their "piggy bank"negatively if it was revealed "prematurely".....+ this also proving all "OUR"speculations&concerns over the years that CE could be the wrong choice cause it´s poor networking....and we all know how much CR hates to be proved wrong so he kept waiting for the "christmas" and hoping that like this people will swallow "lie-pill" easier....and + there is 2.6 to keep them busy while they swallowing....
 
Last edited:
But that means that all the networking work they had done gets thrown out. Now CIG has to start over, or CIG lied about the state of their network code, and there was no chance of 3.0 coming out this year.

They have bought more time and despite witholding crucial information(engine switch) for almost a year(according to CR) while still selling stuff and the community are lapping it up, it seems they expect to be lied to at this point(stockholm syndrome). Even a ponzi scheme can keep going for a very long time if it has a fanatical fanbase. Who knows? maybe if they throw enough money at it they will finally produce a game. That still doesn't change my opinion that their behavior is totally unethical and abhorrent, people go on about not supporting EA/Ubi/Squeenix for selling bit of DLC for actual games and give selling stuff in the midst of total misinformation the all-clear. It defies all logic IMO, but I am glad at least my money is no longer part of it. I am far more excited for the future of this game and Infinity Battlescape which have stayed more true to the space-sim genre and been far more forthcoming with 'open development' .
 
Last edited:
How long does it take to go from zero functioning AI to full on fps and space flight and conversations and reactions etc?
Is six months even faintly possible? Will it seem silly if the prelude AI is different to each episode? Do they need to finish it properly to start sq42 without it being a joke?
 
How long does it take to go from zero functioning AI to full on fps and space flight and conversations and reactions etc?
Is six months even faintly possible? Will it seem silly if the prelude AI is different to each episode? Do they need to finish it properly to start sq42 without it being a joke?

It´s really depend how much of game/SQ42 they are holding in their hands atm....in my opinon it´s much more difficul task to even scratch the surface of SC/PU with all the promises that Roberts build all over this years then to finish "linear"single player campaign of SQ42......
 
How long does it take to go from zero functioning AI to full on fps and space flight and conversations and reactions etc?
Is six months even faintly possible? Will it seem silly if the prelude AI is different to each episode? Do they need to finish it properly to start sq42 without it being a joke?

CIG themselves for presentations in Gamescom and Citizencon indicated there's awfully lot of work on AI, etc. etc. So no, I personally don't believe SC 3.0 has ever been close to release for this year, and same for Squadron 42. They are both at least 1 year away in my book. I also predict Squadron 42 intro will be more of very generic intro missions and 1 hour mocap movie.
 
@frostypaw: this.

CryEngine was first and foremost chosen for its visual advantages, ok. Maybe there was no better choice for all concerning AI, large scale playground, network for massive concurrent players.

But precisely knowing that, it doesn't need NASA engineers that with most graphical problematics relieved, most of the focus should have been from day one on networking, persistence, AI, and all gameplay foundations. Not all the money-grabbing fluff.
 
I also predict Squadron 42 intro will be more of very generic intro missions and 1 hour mocap movie.

I tend to agree with you on this above...also I don´t see how much"fun"even the whole SQ42 going to be after all....I see it as heavily scripted linear game with the bunch of cut scenes and lame dialogs all over the place...
 
Last edited:
All the first ATVs were basically Chris brainstorming his Vision© on the go, recent livestreams show they're still heavily in R&D, or starting to see the light at the end of the tunnel, phase in many key pillars of the foundations. After all these years, it's hard to keep trusting what comes from their mouths.
 
But that means that all the networking work they had done gets thrown out. Now CIG has to start over, or CIG lied about the state of their network code, and there was no chance of 3.0 coming out this year.

Well, it depends on how the function calls have changed. From what Ben's saying there's not a lot of difference, and I have no problem believing this: Unless Amazon's programmers are bunch of drooling imbeciles they'll have kept as much as possible for ease of implementation, even if they tinkered under the hood. Bear in mind they want to use this to attract games to AWS, so tapping into the existing CE developer base with a zero (or near zero) learning curve works for them - which means the "Starengine" chunks should drop in with only minimal adjustments.

Of course, this also means CR has once again missed a chance to use the word "refactored" in a valid context. :D
 
Last edited:
I tend to agree with you...also I don´t see how much"fun"even the whole SQ42 going to be after all....I see it as heavily scripted linear game with the bunch of cut scenes and lame dialogs all over the place...


At least with all the apparent re-writes and re-shoots - there'll be lots and lots of them! Even if they make no sense in continuity - there'll be a <waves hands> it all makes sense now!
 
Shall we all download Lumberyard and make our own space game between us. There seems to be a talented bunch of you on here. I'll make the tea. [big grin]

P.S. Ben are you in? ;)
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom