I feel sad for some people....

Today I finally encountered one of these supposedly 'bored' players....err, testers....I guess.

I headed out to a nearby unidentified signal, just to take a look you know. Anyhow, I just arrive and in less than 30 secs another player arrives on the scene. Interestingly, the moment he appeared on my scanner he had hardpoints deployed (almost as though he'd been in SC with em deployed, which I know doesn't work). I was clean status, had no cargo onboard whatsoever, and hardpoints were retracted - so what does this cowardly so-and-so do? Proceeds to attack me unprovoked, and moreover took my shields down in one salvo (or felt like it) and made short work of my hull after that. Sadly it made a complete mockery of FD's stated intent that running should be a plausible tactic - because I had no time to run once the attack commenced. Came across the same guy later and discovered he was in a Cobra Mk III so no wonder he took me down so quickly.

Sure hope he felt tough taking out a measly basic sidewinder, considering he would have gotten absolutely nothing out of it other than an additional amount of bounty on his head. Gutless and cowardly from my perspective but whatever floats his boat I guess.

On a positive note I've started constructing my ignore list (for when we can ignore)......
 
I feel your pain. There is a griefing element out there who get their kicks out of being jerks for the sake of it, Hopefully, when more systems are available the chances of meeting them are substantially reduced.

I should start keeping a griefer list as well :)
 
I know what you mean friend, there are players who think that by griefing other players they may get a name for themselves within the forum, but like you these players all get added to a text log of future commanders that are either going to be added to my ignore list or killed on site list, and yeah I have two list, got 6 people on my kill on site list for past actions against the community under a flimsy guise of testing and blowing players up outside a station and about 15 on my ignore list.
 
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Unbelievable :D
...I think you guys, should stop playing multiplayer games 'cause it's very harmful for your mental health :D
How to reach designation "Dangerous" in this game? by killing NPC's ?


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;)
Unbelievable :D
...I think you guys, should stop playing multiplayer games 'cause it's very harmful for your mental health :D
How to reach designation "Dangerous" in this game? by killing NPC's ?

You could reach Dangerous by killing NPC's, players, or by trading or exploring. The latter two do not require any combat at all.

BTW, 'Elite' is the highest rank possible.

To the OP, don't forget that behaviour in Beta does not equal the distribution of behaviours likely in the full release. Also, try to make sure you always have enough credits to insure your ship + fittings.
 
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You can usually tell who they are by the tone of their posts, and the snazzy photoshops too.

With the amount of testers that were in EVE, I'm not surprised that we see NBSI here (Not blue, shoot it. NGSI for Elite).

Until you're ready to just shoot any hollow icon that shows up on the radar, you're better off running as soon as one appears.

And always have the spare change to plunk down on a replacement ship. You *will* need it, eventually.
 
The issue comes from when you are greatly outclassed and so fleeing does not work and fighting back is nearly futile. And then if this happens enough to effectively stop progress in the game.

If this is true then all group multiplayer becomes broken and hence why FD do need police and greifers thrown to other instances and such...
 
I read this post twice, but fail to see where the 'griefing' actually happens. OP got killed in a multiplayer game, end of story.

I'd really wish we'd see an end of such posts. We're in a testing phase with lots of players in a small area. Behaviour like this is to be expected.
 
I honestly dont really see this as greifing. Did you check if he had a bounty? He easily could have been a pirate.

Though i hope we do get to see the reputation of people. So even if they dont happen to have a bounty. You can see their criminal records if they have any.
 
I read this post twice, but fail to see where the 'griefing' actually happens. OP got killed in a multiplayer game, end of story.

I'd really wish we'd see an end of such posts. We're in a testing phase with lots of players in a small area. Behaviour like this is to be expected.

Yeah, thats about the size of it :rolleyes:
 
I agree that it's not really grieving - to me pretty much only killing people around a station or somehow following them around constitutes that in the game as it stands. But that said, there's no piracy in obliterating an empty and ship without warning.

I think the way that we have unchanging points of interest, combined with high player density, currently causes a problem we shouldn't really have in the final game. It should be much more unlikely for strangers to randomly arrive in the same place.

It should be exceptionally unlikely that they drop out of super cruise within weapons range of you. No more should that happen than we arrive right in front of the docking bay at a space station.
 
How is killing someone in a multiplayer game "greifing" :S

Maybe they just wanted to be an outlaw? Is that against the rules? :rolleyes:

If the person killed had no criminal bounty, no declaration of piracy to gain cargo, was not an enemy combatant then yes - it's against the rules.

You can shoot anyone you like, doesn't make it legal :)
 
If the person killed had no criminal bounty, no declaration of piracy to gain cargo, was not an enemy combatant then yes - it's against the rules.

You can shoot anyone you like, doesn't make it legal :)

It's well within the rules of the game to do illegal things, that's kind of the point.

The OP should have deployed hard points or started fleeing the moment he saw him. The game wouldn't be very fun if everyone you met where friendly.

There really should be a rule against "someone killed me and I didn't like it" posts on this forum.
 
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The thing is many people are viewing ED as anouther multiplayer arena game where it is a freeforall shoot who ever whenever game and others see it as a game that mirrors real life in that who you set appon is determined by police presence, your in game character morality, if it is worth it etc etc

There are definately at least two sets of types of players and it is going to be difficult or not possible to please all.

I am in the group where there should be reason in attack and not just because there is someone there to attack.
 
If the person killed had no criminal bounty, no declaration of piracy to gain cargo, was not an enemy combatant then yes - it's against the rules.

You can shoot anyone you like, doesn't make it legal :)

If you can survive the bounty thats going to be on your head then you can do it, unfortunatly it will be part of the danger in ED beware the unknown is in players as well as in the game, not my bag though i have to say but of course there will be single player :p
 
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