Frontier. Please make a PVE mode to this game.

History:

I am a beta backer, and Played in open all the way up to the Wings update.

Wings was the nail in the coffin for me, being interdicted by 2 -3 player CMDR's with no chance to escape, or if I managed to high wake, the constant harassement trying to get to the mission destination.

I like the social interaction with other commanders, but the "get gud" or "kill because I can" attitude of a lot of open play commanders is not how I want to play.

I joined Mobius and have played a in that group since then.

But.

My teenage daughter wanted to play and interact with the people I play with in mobius. Mobius is at max capacity now, no new blood can join the group and play PVE. Obviously the need for a PVE play mode is a real issue in this game. The current beta is focused on the PVP players, boosting fixed weapons and nerfing gimbled and turrets. I don't have the reflexes to use keyboard mouse, or the bank account to buy precision hotas setup. So why are you punishing us?

The Min/Max 'ers will always focus on the best way to configure their game, that is what is normal in any game, mmo , rpg or rts. They found a system that worked, shield heat resistance, and autocannons that eat shields and armour. We are not all Min/Max ers. by changing the game to reduce the effect that the elite players have, you punish the mediocre players, like myself, even more than the those that have the skills to snipe power plants with fixed weapons.

When the next patch goes through the game will be a hell of a lot harder for the casual player, and for myself the chances that I will ever play in open again will be zero.

We need a PVE only open group mode, where we can chat, help and enjoy the universe that you have created.
 
They've decided on the open/private group/solo model and nothing else will be done as long as these modes exist. I really don't think they'll add a fourth mode. Personally, I would prefer to see a proper crime/punishment system and make everybody play in open. However, this has been discussed to death, and they seem determined not to do implement a revamped system.
 
In due course...and remember:

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So why haven't you looked through the Dangerous Groups Subforum yet?

I rarely run into anyone else in Open unless I'm participating in the Community Goals or otherwise heavily populated systems.

It sounds more like you're letting your fear control you rather then accepting open for what it is then based on any actual experience of being ganked. And I've been exclusively playing open since 1.2.

I'm less inclined to care about what you have to say as well when you've been playing Mobius exclusively since 1.2 meaning you have no experience that Open is a gankfest.

If your daughter wants to play with others then scroll through the Dangerous Groups and talk to people in them. Plenty to choose from and I wouldn't be surprised if they had their own private group channels to play on when they organize something big they don't want disrupted.

Also hate to tell you this but your belief that the weapon's update is PvP centric is misguided. Weapon's upgrades help those of us who PvE as well. I've run combined arms and I'm more then excited to see what changes to fixed will do in helping me kill bigger badder NPCs.

Anyone can snipe a powerplant with fixed weapons. I do it all the time fighting CZ Anacondas in a Viper 3 as of late and I'm no PvP god.

Besides you clearly haven't been paying attention. The Beta was a test. Fixed are getting buffed. Gimbled are not getting the nerf. And Turrets were never being touched at all so I have no idea why the hell you brought them up. Sounds like you need to pay more attention to the news and announcements as well.
 
They've decided on the open/private group/solo model and nothing else will be done as long as these modes exist. I really don't think they'll add a fourth mode. Personally, I would prefer to see a proper crime/punishment system and make everybody play in open. However, this has been discussed to death, and they seem determined not to do implement a revamped system.

I disagree. The blathering from some about combat logging (even though it's a minor issue in reality) and that the Mobius 'solution' as a de facto mode is clearly untenable in the long term lead me to conclude an open PvE mode is inevitable if they won't implement some form of contextual PvP flag. Especially as effective punishment for crime is still seemingly a long way off. It's no longer a matter of if but when. The real test will be whether it continues to use the same BGS.....which of course it must but that won't stop some PvPers from asserting it should be the opposite.
 
The real test will be whether it continues to use the same BGS.....which of course it must but that won't stop some PvPers from asserting it should be the opposite.

It's a bit of a catch 22 for Frontier there. If they do the obvious thing and keep a single BGS, the complaining about players affecting it without being subject to unwanted PvP will continue. If they took on the extra work of managing two separate universes, inhabitants of the PvP universe would quickly begin complaining about the PvE universe being considered the "real" one by the overwhelming majority of players.
 
It will happen, I have no doubt of that. The only question is when.

I wish I had your faith, because I don't believe it will. We'll be lucky to get a basic karma system, and we'll be lottery winners if we get a fully featured crime & punishment added to open. But a PvE mode, I don't think Frontier is interested in that, sadly.

I'd love to be wrong though, because both the game and the community desperately needs it IMHO.
 
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Open is essentially PvE - for all practical purposes. Sure, you can find PvP if you go looking, but given the scale of the universe you either have to get "unlucky" to encounter a griefer or player pirate, or careless (e.g. staying around starter systems, known hot spots, CGs etc.). I've played since premium beta and can count on one - maybe two - hands the number of times I've been attacked unprovoked. And, once the basic escape mechanics have been learned, you can escape from virtually any player. Moral of the story: play in Open, but away from hot spots. The folks you/your daughter will meet there are overwhelmingly the helpful and cordial sort.
 
I like the social interaction with other commanders, but the "get gud" or "kill because I can" attitude of a lot of open play commanders is not how I want to play.

I joined Mobius and have played a in that group since then.

But. My teenage daughter wanted to play and interact with the people I play with in mobius. Mobius is at max capacity now, no new blood can join the group and play PVE. Obviously the need for a PVE play mode is a real issue in this game. The current beta is focused on the PVP players, boosting fixed weapons and nerfing gimbled and turrets. I don't have the reflexes to use keyboard mouse, or the bank account to buy precision hotas setup. So why are you punishing us?

We need a PVE only open group mode, where we can chat, help and enjoy the universe that you have created.
Consider joining Fleet Comm with your daughter and join us for some exploring and no PvP.

FYI - you don't need an expensive hotas setup. I've been very happy with my Logitech Extreme 3D Pro joystick with integrated throttle. There aren't as many buttons as a full hotas, but it has worked well for me and it's a lot cheaper. It's currently on sale at Newegg for $35 US with a free shipping option.

http://www.newegg.com/Product/Produ...Extreme 3D Pro&bop=And&order=BESTMATCH&page=1
 
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Open is essentially PvE - for all practical purposes. Sure, you can find PvP if you go looking, but given the scale of the universe you either have to get "unlucky" to encounter a griefer or player pirate, or careless (e.g. staying around starter systems, known hot spots, CGs etc.). I've played since premium beta and can count on one - maybe two - hands the number of times I've been attacked unprovoked. And, once the basic escape mechanics have been learned, you can escape from virtually any player. Moral of the story: play in Open, but away from hot spots. The folks you/your daughter will meet there are overwhelmingly the helpful and cordial sort.

While this true, relying on the private group construct to meet the demand for a PvE-only focus, and therefore also dependent on the 'owner' of said private group, is simply untenable in the long term. It has worked thus far but Mobius is not a Frontier employee. What if he decides to move on to something else or life decides that he can no longer devote the time. And if Frontier were to decide to take on the management of multiple Mobius private groups.....well, that would just further indicate the need for it to be a fully fledged mode in its own right instead. It's only my opinion but there is no doubt in my mind now that it's not a question of if but when.
 
The biggest issue with the ongoing lack of *something*... be it a pve mode, c&p system, pve transponders, etc is fdev's complete and.utter refusal to even speak about the problem. If they'd even just acknowledge it and give us a clue that they intend to do something about it at some point it'd be a help, but right now we're all just whistling in the dark.
 
Open is essentially PvE - for all practical purposes. Sure, you can find PvP if you go looking, but given the scale of the universe you either have to get "unlucky" to encounter a griefer or player pirate, or careless (e.g. staying around starter systems, known hot spots, CGs etc.).
I don't consider it "careless" to be at CGs or hotspots (like the alien ruins). That's a large part of the game I play and I don't want non-consensual PvP to ruin my fun and I don't want to have to fly an over-engineered combat build everywhere I go.
 
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There already is PVE mode, 2 of them:

1. Solo
2. Private group

I think the problem in P.C. world is mainly wording, and hurt feelings, so an easy fix could be renaming those modes to:

1.PVE
2.CO-OP PVE

And OPEN to PVE+PVP

Boom, fixed
 
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Proper crime and punishment is a better answer for the sake of the vision of the game.

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Yea... except when you live by that principle strictly, then you're identical to those people that you claim to be "wanting you to live in misery."

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Would love to see a pve only mode.

We would then really see how little pvpers matter in this game and what a small minority they really are. Once that was clear I think Fdev would have a better idea on what their focus should be.

Ever thought that "minority" is created by the lack of attention to PvP that Fdevs are finally starting to give?

Elite isn't a PvP game, no, it's a sandbox, so ostracize elsewhere.
 
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