Frontier. Please make a PVE mode to this game.

You know its funny, on my stream I got killed by a griefer and had to spend 50mil to rebuy a Corvette.

Yet, because I didn't go complain to the forums, nor tell him hes a sub-human scumbag, but instead messaged the player saying "well played, I sucked and you won fair and square"

All he did was message me "thank you".

We both then continued our separate ways, with nothing but upmost respect for one another.

But I assume if I verbally assaulted him, he would have also simply told me to "git gut"

Great point, great attitude. And I bet if you'd been willing to talk shop he'd have been happy to discuss his tactics and loadout philosophies, thereby increasing the learning opportunity.
 
Your choice to stream in Open - them's the breaks when one advertises one's location.

.... also, "killed fair and square" implies that the attacker wasn't a griefer as does your reaction to the attack.

He was a known griefer, the kind you lot cry about on forums, I engaged him and I lost , but had no interest in crying about it
 
I find your videos informative and entertaining. I won't change my opinion of that before and after my response.

However, aside from your video contributions, your response above is totally whack job crazy. You're blaming the victims instead of the perpetrators.

I agree population is declining. I agree more modes would fracture the existing player base. But what you don't seem to concede or understand is the fracture isn't a new thing, it's already here. Open PVE would simply shift players from the multiple fractures into a larger single fracture --> open pve. In that sense, it would reduce the current fracture. So what you're saying basically isn't that we'd get reduced fracturing overall, it is that we'd get more fracture of ONE current mode - the mode that bizarrely some players insist other players must play in, so they can have their lulz kill 'game content'.

So yes, this will further reduce the current open population, but based on your unhappy players = leaving = bad for game overall (which I completely agree with), that is already happening today based on relatively smaller band of griefers driving unhappy players away who don't know about Mobius as an alternative or declines private mediation when they feel FD should be the ones offering it.

Your base premise I agree with. Your conclusion is totally wrong.

Last note- the scarcity of being griefed, whether real or perceived, is that perceived threat is often as valid as real. Even if I agree that your example of hours of reclogging to only get 2 griefer encounters is the norm for all players, in all instances, in all play sessions, the strong perception that open is a cess pool by the just-often enough instances that keep that perception alive makes perception = reality.

Oops, I accidentally hit you with some rep on this thinking you were the last post I was looking at...which was actually MassiveD's--big disagree with you here, and I certainly wouldn't have repped you for it.

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He was a known griefer, the kind you lot cry about on forums, I engaged him and I lost , but had no interest in crying about it

Well, see, that's what you're doing wrong MassiveD. If you'd come here crying about how you were griefed during your stream, the community would be huddling around your swooning body, rubbing your feet, holding a cool rag to your fevered brow and getting out the smelling salts.
 
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However, aside from your video contributions, your response above is totally whack job crazy. You're blaming the victims instead of the perpetrators..

Mister , this is a game, since days of old, the stories echoed through the ages about the unimaginable foe, and in the darkest, bleakest time, a hero, an underdog, rising to face the challenge and overcome.

Have you not watched any Star Wars movies?

How interesting Star Wars would have been without the Empire?

How interesting, would Rocky have been without Ivan Drago?

How interesting would Babylon 5 have been without the Synth?


Griefers, are nothing more but bad guys in our universe, instead of trying to wish them away, why don't we cheer for the heroes to rise and tackle them head on, wouldnt that be more interesting?

Victim and perpetrator? Bloody hell , in a game of chess , which is the victim and which is the perpetrator?
 
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Robert Maynard

Volunteer Moderator
Griefers, are nothing more but bad guys in our universe, instead of trying to wish them away, why don't we cheer for the heroes to rise and tackle them head on, wouldnt that be more interesting?

Victim and perpetrator? Bloody hell , in a game of chess , which is the victim and which is the perpetrator?

They don't need to be wished away to be completely avoided, and the galaxy is simply too big for them to be tackled head on with any certainty of destroying them (before mode change / menu exit) - which is why the game needs to tackle them, in my opinion.

.... in chess, every player starts with the same pieces - unlike this game.
 
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Oops, I accidentally hit you with some rep on this thinking you were the last post I was looking at...which was actually MassiveD's--big disagree with you here, and I certainly wouldn't have repped you for it.

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Well, see, that's what you're doing wrong MassiveD. If you'd come here crying about how you were griefed during your stream, the community would be huddling around your swooning body, rubbing your feet, holding a cool rag to your fevered brow and getting out the smelling salts.

I suppose you would disagree for no other reason than in your opinion, you disagree.

But time to fix the fractures and bring about OpenPvE I say. Allow PvE players to have another option than joining private groups. Now there seem to be plenty Möbius, Möbius PvE, Fleetcomm, just to name a few. I'm sure there are other groups out there. And it's not only groups but people playing in Solo who might be interested in this.

Let's heal the fractures. And no forcing people into the current Open is not going to do it, nor is any form of C&P. People are just not interested in being other people's content.
 
They don't need to be wished away to be completely avoided, and the galaxy is simply too big for them to be tackled head on with any certainty of destroying them (before mode change / menu exit) - which is why the game needs to tackle them, in my opinion.

.... in chess, every player starts with the same pieces - unlike this game.

That is why we are creating groups to patrol CG's (CG's = griefers, you dont need to comb through the entire galaxy to find them.

"in chess, every player starts with the same pieces - unlike this game."

... well duh, Elite has progression, but that being said, I started my channel to help people understand ED, especially combat, to equal the field, to give them the knowledge how to make the same chess-pieces that the boogyman has.


For example, Jason Barron went from constantly rebuying his ships, to ram-wrangling SDC griefers like an absolute rockstar, because we constantly sat down with him to discuss his ships, and builds, and techniques, etc.

He, more than any people in this game that I know off - sacrificed his time, HUNDREDS OF MILLIONS of his hard earned credits in rebuys, to attack griefers, to take the flak just to save YOU PEOPLE, who then have the audacity to tell him he doesnt know what he's talking about, while he's actually out the there in the open fighting the good fight, instead of moaning on the forums all the time.

Why don't we praise and support Jason? Where is his glory for the work that he did? Why is his story never on GalNet news?

Why can't he in our hearts be the underdog who is not affraid to stand up to the most dangerous players in the entire game.

Wheres your heart , where is your soul, where is your sense of adventure?
 
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Oops, I accidentally hit you with some rep on this thinking you were the last post I was looking at...which was actually MassiveD's--big disagree with you here, and I certainly wouldn't have repped you for it.

That's ok. Lot of stuff you've written in past, I've agreed with. And I suspect I'll write something in future you'll agree with enough to rep me for. Contrary to how some behave on this forum, opposing points of view can be polite and agree to disagree without making future encounters acrimonious.

Just don't-rep me on some future post you might have normally supported. Balance out the credit/debit columns.

Mister , this is a game, since days of old, the stories echoed through the ages about the unimaginable foe, and in the darkest, bleakest time, a hero, an underdog, rising to face the challenge and overcome.

Have you not watched any Star Wars movies?

How interesting Star Wars would have been without the Empire?....{truncated by me, not original source}

Griefers, are nothing more but bad guys in our universe, instead of trying to wish them away, why don't we cheer for the heroes to rise and tackle them head on, wouldnt that be more interesting?

Victim and perpetrator? Bloody hell , in a game of chess , which is the victim and which is the perpetrator?

Can't speak for all players, but I don't overall disagree with your reply here. Just the overall application to how it applies in this thread.

For me? Sure. Even with open pve, I'd still also play in open. Point is that for some players, yes - one mode may be their gigantic primary play hours, for others its like how we explore, trade, combat - sometimes focus on one, sometimes another.

So yea, when I want that Babylon 5 feeling of 'the shadows could be just around the corner', I'll play in open, even when an open pve mode is offered. Just as I play solo or private group today. But the difference is that instead of playing in multiple fractured modes - solo, private Mobius, private family - I'd switch virtually all my non-Open mode play time to one single mode --> open pve (and dispense with solo + multiple private groups)

That's what I meant about conceding to yes open --> more fractured if open pve offered, but overall less fractured by combining multiple non-open groups. Do I know this as fact? Of course not. Is this my reasoned opinion, yes?

So can you accept the possibility that I agree that having a dangerous feeling universe is good but that doesn't contradict wanting an open pve mode? Because that's what it sounds like you're saying. And btw - all of this is me speaking only for me. I would disagree, but respect a player who said they could feel the danger you're referencing in the other game/movie fiction examples from NPC/pve.

For you and me, maybe not so. I do find the thrill of possible player v player danger significantly different draw than just npc danger. But 4/5 of my family members that play ED don't feel that way. They get their star wars dangerous universe feel just fine in pve interactions, especially when they can specifically make the scale choice (e.g. random mostly 1v1 npc encounters, interdicting whole wings, or hasres/CZ, etc)
 
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Robert Maynard

Volunteer Moderator
That is why we are creating groups to patrol CG's (CG's = griefers, you dont need to comb through the entire galaxy to find them.

Good for you.

"in chess, every player starts with the same pieces - unlike this game."

... well duh, Elite has progression, but that being said, I started my channel to help people understand ED, especially combat, to equal the field, to give them the knowledge how to make the same chess-pieces that the boogyman has.

You used chess as an analogy, not a very good one, if I may say.

.... and not everyone plays this game to engage in combat. Indeed, to offer opposition is probably what some of the players who prey on CG participants want - so to take them on is to reward them.

For example, Jason Barron went from constantly rebuying this ships, to ram-wrangling SDC griefers like an absolute rockstar, just because we constantly sat down with him to discuss his ships, and builds, and techniques, etc.

Why don't we praise and support Jason? Why can't he in our hearts be the underdog who is not affraid to stand up to the most dangerous players in the entire game.

Wheres your heart , where is your soul, where is your sense of adventure?

Again - good stuff - glad that that suits the gaming expectations of those participating. Not everyone wants to require to play that way, nor reward the attackers with content.
 
Mister , this is a game, since days of old, the stories echoed through the ages about the unimaginable foe, and in the darkest, bleakest time, a hero, an underdog, rising to face the challenge and overcome.

Have you not watched any Star Wars movies?

How interesting Star Wars would have been without the Empire?

How interesting, would Rocky have been without Ivan Drago?

How interesting would Babylon 5 have been without the Synth?


Griefers, are nothing more but bad guys in our universe, instead of trying to wish them away, why don't we cheer for the heroes to rise and tackle them head on, wouldnt that be more interesting?

Victim and perpetrator? Bloody hell , in a game of chess , which is the victim and which is the perpetrator?

I like your videos.

But your current argument is a bit off.

Why? Cause I totally agree with you that this is a game. Which is supposed to bring fun and entertainment for people. If someone does not find it fun and entertaining to be someone else's content than the game fails.

You talk about movies. They are a story in which you are not involved. Do you know the difference between a movie and a game? Though they are both for entertainment purposes, one try's to bring you into the story, the other just tells it to you.

Victim and perpetrator? In chess? In any sport? Well ok, maybe WWE. But that is seriously the wrong way of looking at a game of challenge between any player. If you want to bring in chess than I suggest you start talking about CQC, not the main game.
 
That is why we are creating groups to patrol CG's (CG's = griefers, you dont need to comb through the entire galaxy to find them.

"in chess, every player starts with the same pieces - unlike this game."

... well duh, Elite has progression, but that being said, I started my channel to help people understand ED, especially combat, to equal the field, to give them the knowledge how to make the same chess-pieces that the boogyman has.


For example, Jason Barron went from constantly rebuying this ships, to ram-wrangling SDC griefers like an absolute rockstar, because we constantly sat down with him to discuss his ships, and builds, and techniques, etc.

He, more than any people in this game that I know off - sacrificed his time, and hard earned credits, to attack griefers, to take the flak just to save YOU PEOPLE, who them have the audacity to tell him he doesnt know what he's talking about, while he's actually out the there in the open fighting the good fight, instead of moaning on the forums all the time.

Why don't we praise and support Jason? Where is his glory for the work that he did? Why can't he in our hearts be the underdog who is not affraid to stand up to the most dangerous players in the entire game.

Wheres your heart , where is your soul, where is your sense of adventure?

As far as everyone is concerned I've went "darkside," and to be perfectly honest, I have to look at this community and ask why I would defend them from the real bad guys of the galaxy in the first place.

All I know for sure is if the Thargoids ever invaded the bubble, we're doomed if it's up to these guys to fight 'em off. Personally, when it comes to putting together a proper navy to save mankind, I'm going to be drawing from the PvP community and players such as yourself.
 
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All I know for sure is if the Thargoids ever invaded the bubble, we're doomed if it's up to these guys to fight 'em off. Personally, when it comes to putting together a proper navy to save mankind, I'm going to be drawing from the PvP community and players such as yourself.

Can you further explain with actual examples of how you come to this conclusion? Because the current inference I draw for only what you've posted so far is that if Thargoids ever invade, the PVE preference players somehow would lack skill or desire to engage in PVE with thargoids, and hence we're doomed.

Is that what you're saying? That by desire to avoid non-consensual pvp in current open mode, that those players either lack pve engagement skills and/or the desire to engage in pve with pve Thargoids?
 
That's ok. Lot of stuff you've written in past, I've agreed with. And I suspect I'll write something in future you'll agree with enough to rep me for. Contrary to how some behave on this forum, opposing points of view can be polite and agree to disagree without making future encounters acrimonious.

Just don't-rep me on some future post you might have normally supported. Balance out the credit/debit columns.

This is a great response, and I feel the same way. Please put the rep in the bank, and thank you for your considerate reply.

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Can you further explain with actual examples of how you come to this conclusion? Because the current inference I draw for only what you've posted so far is that if Thargoids ever invade, the PVE preference players somehow would lack skill or desire to engage in PVE with thargoids, and hence we're doomed.

Is that what you're saying? That by desire to avoid non-consensual pvp in current open mode, that those players either lack pve engagement skills and/or the desire to engage in pve with pve Thargoids?

I spoke in a moment of heat. I DO realize what a silly comparison this is. I have no doubt that the PvEers will be very handy in the coming war shuttling equipment, ammo and medical supplies to the front lines for us:p
 
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Guys, for those who say "I watch your videos, but I disagree with you here"

That is absolutely fine, I respect you for doing so.

Arguments and disagreements are not bad things, they are the opposite of echo-chambers.


My biggest problem is that you guys say "we want fairness for everyone. except for PVPers"

Thats such a contradictory statement, either you really do want fairness for everyone, and need to realize that PVP players are people just as worthy as you are (im not saying you-you, i mean as in whole), or admit that you want fairness for only certain groups of players, which let me point out, reminds me of Orwell's Animal Farm, in which there is a quote "all animals are equal, but some are more equal than others"

And honestly, if we had millions of players to spare, I would vote YES for PvE only mode, and other modes.

But there simply arent enough players right now.

And if you look at other games, like Dark Souls, they have similar solutions to ED.

Play Open to group with others, or stay in Solo for a while to learn the game and build your confidence, there's really nothing wrong with that.

And if you say "oh we care for PvPers but put them in cages with other PvPers and gives us PvE"

That doesnt really work, there arent enough PvPers anymore (most left) to support their own game , so by doing this you are taking away their entire concept
 
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Mister , this is a game, since days of old, the stories echoed through the ages about the unimaginable foe, and in the darkest, bleakest time, a hero, an underdog, rising to face the challenge and overcome.

Have you not watched any Star Wars movies?

How interesting Star Wars would have been without the Empire?

How interesting, would Rocky have been without Ivan Drago?

How interesting would Babylon 5 have been without the Synth?


Griefers, are nothing more but bad guys in our universe, instead of trying to wish them away, why don't we cheer for the heroes to rise and tackle them head on, wouldnt that be more interesting?

Victim and perpetrator? Bloody hell , in a game of chess , which is the victim and which is the perpetrator?

So your point is: if you want combat and war games, it better be about combat and war?
But if you were expecting something else, like exploring, cooperating, developing, PvE, you would see PvP (actually more the psychopath behaviour it encourages) as a hindrance to your fun.
Now you may not be interested in that at all, good, you'll then understand that we may not be interested in PvP at all.
By not choosing between the 2 modes or creating clear PvP and PvE modes, FDev is satisfying no-one but, maybe, the would be psychopaths.
 
Guys, for those who say "I watch your videos, but I disagree with you here"

That is absolutely fine, I respect you for doing so.

Arguments and disagreements are not bad things, they are the opposite of echo-chambers.


My biggest problem is that you guys say "we want fairness for everyone. except for PVPers"

Thats such a contradictory statement, either you really do want fairness for everyone, and need to realize that PVP players are people just as worthy as you are (im not saying you-you, i mean as in whole), or admit that you want fairness for only certain groups of players, which let me point out, reminds me of Orwell's Animal Farm, in which there is a quote "all animals are equal, but some are more equal than others"

And honestly, if we had millions of players to spare, I would vote YES for PvE only mode, and other modes.

But there simply arent enough players right now.

And if you look at other games, like Dark Souls, they have similar solutions to ED.

Play Open to group with others, or stay in Solo for a while to learn the game and build your confidence, there's really nothing wrong with that.

And if you say "oh we care for PvPers but put them in cages with other PvPers and gives us PvE"

That doesnt really work, there arent enough PvPers anymore (most left) to support their own game , so by doing this you are taking away their entire concept

Everyone is equal but some are more equal than others.
 
So your point is: if you want combat and war games, it better be about combat and war?
But if you were expecting something else, like exploring, cooperating, developing, PvE, you would see PvP (actually more the psychopath behaviour it encourages) as a hindrance to your fun.
Now you may not be interested in that at all, good, you'll then understand that we may not be interested in PvP at all.
By not choosing between the 2 modes or creating clear PvP and PvE modes, FDev is satisfying no-one but, maybe, the would be psychopaths.

I explore, trade, PvE, and PVP, and I never had issues in the open with non combat activities...

If im hauling an enormous cargo, and I think I may get attacked, I switch to solo for that session, untill I know Ill be able to escape or defend myself, which is not even that hard.

I'f im exploring, my Asp Explorer is faster than the ships interdicting me, and I use chaff , silent running, all the tools that are already there in the game to give my attackers a slip

Honestly with a little bit of practice and understanding of the game mechanics, you can reach a point where it's impossible for you to die durring an interdiction...

All I'm saying is we have a beautiful Open world, with all the posibilities and tools required to make your own adventures left and right, for everybody, and we are only ruining it by disecting it into lesser parts of it's whole sum
 
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All

Please calm down. Nothing in here is new, but as ever it seems to be emotive. Cut out the sniping, insults and general nastiness please.

We get one of these threads about every three days. Why on earth don't you just merge them all into a single thread Hotel California style to save them crapping up the forum? I mean every single one of them has exactly the same players making exactly the same points, I must have read some of the posts in this thread over 200 times in the last year.
 
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