Oops, I accidentally hit you with some rep on this thinking you were the last post I was looking at...which was actually MassiveD's--big disagree with you here, and I certainly wouldn't have repped you for it.
That's ok. Lot of stuff you've written in past, I've agreed with. And I suspect I'll write something in future you'll agree with enough to rep me for. Contrary to how some behave on this forum, opposing points of view can be polite and agree to disagree without making future encounters acrimonious.
Just don't-rep me on some future post you might have normally supported. Balance out the credit/debit columns.
Mister , this is a game, since days of old, the stories echoed through the ages about the unimaginable foe, and in the darkest, bleakest time, a hero, an underdog, rising to face the challenge and overcome.
Have you not watched any Star Wars movies?
How interesting Star Wars would have been without the Empire?....{truncated by me, not original source}
Griefers, are nothing more but bad guys in our universe, instead of trying to wish them away, why don't we cheer for the heroes to rise and tackle them head on, wouldnt that be more interesting?
Victim and perpetrator? Bloody hell , in a game of chess , which is the victim and which is the perpetrator?
Can't speak for all players, but I don't overall disagree with your reply here. Just the overall application to how it applies in this thread.
For me? Sure. Even with open pve, I'd still also play in open. Point is that for some players, yes - one mode may be their gigantic primary play hours, for others its like how we explore, trade, combat - sometimes focus on one, sometimes another.
So yea, when I want that Babylon 5 feeling of 'the shadows could be just around the corner', I'll play in open, even when an open pve mode is offered. Just as I play solo or private group today. But the difference is that instead of playing in multiple fractured modes - solo, private Mobius, private family - I'd switch virtually all my non-Open mode play time to one single mode --> open pve (and dispense with solo + multiple private groups)
That's what I meant about conceding to yes open --> more fractured if open pve offered, but overall less fractured by combining multiple non-open groups. Do I know this as fact? Of course not. Is this my reasoned opinion, yes?
So can you accept the possibility that I agree that having a dangerous feeling universe is good but that doesn't contradict wanting an open pve mode? Because that's what it sounds like you're saying. And btw - all of this is me speaking only for me. I would disagree, but respect a player who said they could feel the danger you're referencing in the other game/movie fiction examples from NPC/pve.
For you and me, maybe not so. I do find the thrill of possible player v player danger significantly different draw than just npc danger. But 4/5 of my family members that play ED don't feel that way. They get their star wars dangerous universe feel just fine in pve interactions, especially when they can specifically make the scale choice (e.g. random mostly 1v1 npc encounters, interdicting whole wings, or hasres/CZ, etc)