Frontier. Please make a PVE mode to this game.

CQC is a game mode that is purely PVP, was created solely for PVP... So if you will, PVP players got a dedicated game mode.... I think that is a significant inclusion since the launch of the game don't you agree?

Kind of weak, ex. CQC has no appeal to anybody, and was obviously an attempt to drum up some funding by the dev's, and maybe some interest in the game for people who hadn't gotten on board already. Not a bone for the combat crowd we're all discussing. Heck, I've never even fired it up, and I resent seeing it even mentioned on my HUD. Let's hear a legitimate answer to Gluttony's question if you please:)
 
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Kind of weak, ex. CQC has no appeal to anybody, and was obviously an attempt to drum up some funding by the dev's, and maybe some interest in the game for people who hadn't gotten on board already. Not a bone for the combat crowd we're all discussing. Heck, I've never even fired it up, and I resent seeing it mentioned my HUD. Let's hear a legitimate answer to Gluttony's question if you please:)

you can colour it however you like jason but I gave GuttonyFang a legitimate answer, your personal opinion of CQC is just that and nothing more... You cannot deny it is PVP specific content that was added after launch...
 
All of the systems in the game are unified, so you all know full well that you're being utterly disingenuous by demanding examples of exclusive PvP content.

So it's not utterly disingenuous by switch and bait with definitions?

But that aside, I think everyone can think of a few PvE exclusive features, at least trumping the ones one can contemplate for PvP. I'm just questioning your initial statement, no need to get offended.

However, CQC is pure PvP, and weapon rebalancing, heat changes, SCB changes, etc were all made at the behest primarily of the PvP community.

Ah, and solo mode isn't pure PvE I suppose. Exploration isn't pure PvE, Mining isn't pure PvE, Trading isn't pure PvE, nope, nope not PvE?


All of the stuff you mention, Gluttony Fang, are issues that PvE players experience too.

Are you kidding me?

Edit:

Btw, can you please explain to me, do PvE involve magically disappearing ships? Magically disappearing cargo? Magically disappearing bounty? Non-functional system security response in applicable instances? Pad blocking? Intentional station griefing?

I think you should know where I'm going with this by now. So please don't get me started on how PvP has been a neglected area in comparison to PvE until recently.

Magically disappearing PvE ships? You mean the ones that wake away or the ones that disappears from your SC radar that you can find again by following them in the same direction for a while?

Magically disappearing PvE cargo? You sure you didn't get pirated but didn't noticed because NPC pirates are useless unless people don't outfit anything defensively?

Magically disappearing PvE bounties? You sure FD didn't reset something wrong again or that your ship exploded?

Non-functional system security for PvE? You sure you didn't forget to turn report crime on or didn't outfit your ship with enough defensive equipment to stay alive long enough?

Intentional station griefing for PvE? Yea, the only time that happened was bugged AI, which is unintentional.
 
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There is little that applies to PvP combat that doesn't apply to non-PvP combat and nothing that prevents combat from being relevant for a trader, miner, or explorer. Likewise, the underlying technical and administrative issues that harm PvP interactions frequently harm non-PvP interactions.

I can think of a handful of things that are disproportionally relevant to PvP, but I'm at a loss to identify anything that would help PvP that wouldn't help the game as a whole.
 
You asked for a mention of content that was PVP specific, I gave you one... I am not making any claims as to weather or not PVP or PVE has gotten more content or not... Just giving you a clear example of PVP specific content that was added since launch and that is what you asked for GluttonyFang


Well, then if you want to define it technically, then Solo mode is considered a PvE exclusive feature. Now bring me another one that isn't matched.
 
So it's not utterly disingenuous by switch and bait with definitions?

I didn't bait and switch with definitions, you just refuse to accept that the just because something isn't exclusive doesn't mean you don't benefit from it.

But that aside, I think everyone can think of a few PvE exclusive features, at least trumping the ones one can contemplate for PvP. I'm just questioning your initial statement, no need to get offended.

Again, what does exclusivity matter? I never said that PvP players have had the most exclusive new content added, I said that their playstyle has seen the most additional content, as by definition all PvPer are combat pilots because sadly there is no other type of PvP in the game.


Ah, and solo mode isn't pure PvE I suppose. Exploration isn't pure PvE, Mining isn't pure PvE, Trading isn't pure PvE, nope, nope not PvE?

I don't even understand what point you're trying to make here.

Are you kidding me?

No.

Edit: And again: somebody give me one way in which PvP players lose out if Open PvE is added.
 
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Again, what does exclusivity matter? I never said that PvP players have had the most exclusive new content added, I said that their playstyle has seen the most additional content.

Those additions also benefit the pve crowd too and are not exclusive to only pvp.

- - - Updated - - -

Edit: And again: somebody give me one way in which PvP players lose out if Open PvE is added.

You were given reasons you just refuse to accept them.
 
you can colour it however you like jason but I gave GuttonyFang a legitimate answer, your personal opinion of CQC is just that and nothing more... You cannot deny it is PVP specific content that was added after launch...

Give it up my friend. The argument under discussion can be paraphrased "Fdev has spent the last umpteen months and patches catering to the combat crowd and ignoring everybody else!" If CQC is all you've got, it's time to tap out and go sit down on the bench for a minute:)
 
I didn't bait and switch with definitions, you just refuse to accept that the just because something isn't exclusive doesn't mean you don't benefit from it.

Ah, goal shifting and definition shifting, nice one.

Now that you're talking about benefiting, explain in detail how PvP players benefited the most from all of the content added ever since launch, I'm waiting.


Again, what does exclusivity matter? I never said that PvP players have had the most exclusive new content added, I said that their playstyle has seen the most additional content, as by definition all PvPer are combat pilots because sadly there is no other type of PvP in the game.

See above.

I don't even understand what point you're trying to make here.

You want to defend your point about PvP having exclusive/benefited the most from features being more prominent than PvE, I gave you counter examples. Please drop the pretending.



Read my edit, then tell me you're not kidding.
 
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Well, then if you want to define it technically, then Solo mode is considered a PvE exclusive feature. Now bring me another one that isn't matched.

Again that was not what you asked for was it... But instead of continuing to steer the discussion off topic towards a my content is bigger than yours debate, which seems rather fruitless and a waste of energy in all honesty, how about we agree that both PVE and PVP content has been added since the game launched...

All this has little to do with the topic at hand which if you really want to establish the issues facing including a PVE only mode contain...

1) The need for the PVP players to have 'content' that allows them to engage in their play style. Willing content is really the only solution there if they want the game to stop bleeding players.... I would posit that of all those players who leave open play currently, not all of them continue to play the game because a readily accessible multiplayer PVE mode is not an option. This will continue, and in doing so, means less additional income from store sales for FDEV

2) The need for an easily accessible multiplayer PVE mode for the majority of PVE players (which has already been stated by a dev as being the case) and the issues involved with developing such a mode so that there is the least likelyhood of griefing being possible.

3) Ensuring that there is sufficient content added over time for both PVP and PVE players to remain engaged in the game.

- - - Updated - - -

Give it up my friend. The argument under discussion can be paraphrased "Fdev has spent the last umpteen months and patches catering to the combat crowd and ignoring everybody else!" If CQC is all you've got, it's time to tap out and go sit down on the bench for a minute:)

Don't you even begin to try to tell me how I should behave mate...
if you want to be obtuse that is your choice...
there is nothing to give up...
the arguement under actual discussion is for the inclusion of a PVE only mode of play... not to derail the thread of on a tangent that is not going to go anywhere... a fact was asked for and a fact was given, opinions on the facts matter little... time to move on... more fruitful discussion awaits...
 

Robert Maynard

Volunteer Moderator
Well, then if you want to define it technically, then Solo mode is considered a PvE exclusive feature. Now bring me another one that isn't matched.

Technically Solo is not PvE exclusive - as players in it experience the effects of players in all game modes (and platforms) and also affect the single shared galaxy state - it is, however, devoid of direct PvP (but not indirect PvP).
 
This thread could also be summed up as: "People are leaving ED because of the bad old PvPers, if only we could somehow segregate them, than everybody would be happy again! It's all their fault!"

People aren't leaving this game because of PvPers. There's a lot of reasons why people migrate to other endeavors, and I think unwanted player aggression hardly even figures in. Lack of compelling mechanics in the first place, perception of the grind wall where all the goodies are stowed behind, etc, have far more to do with people leaving IMO, and to remedy that Fdev needs to focus on that. Which is a good enough reason right there to downvote another unnecessary mode which would just be another burden on the developers limited time.
 
Again that was not what you asked for was it... But instead of continuing to steer the discussion off topic towards a my content is bigger than yours debate, which seems rather fruitless and a waste of energy in all honesty, how about we agree that both PVE and PVP content has been added since the game launched...

Wait wait, you sniped my post out of the context it was written in and then tell me I'm steering things off topic? Is this really happening right now?

And yes, I will agree that "both PVE and PVP content has been added since the game launched..."

But that wasn't the point I was contesting, and you know it.

1) The need for the PVP players to have 'content' that allows them to engage in their play style. Willing content is really the only solution there if they want the game to stop bleeding players.... I would posit that of all those players who leave open play currently, not all of them continue to play the game because a readily accessible multiplayer PVE mode is not an option. This will continue, and in doing so, means less additional income from store sales for FDEV

If FDev thinks that will bring revenue in, they'd have done it a long time ago. The suggestion's been in the air for as long as the game launched. There are two major concerns. One being immersion, and another being that PvE mode griefing can be just as bad, if not worse.


2) The need for an easily accessible multiplayer PVE mode for the majority of PVE players (which has already been stated by a dev as being the case) and the issues involved with developing such a mode so that there is the least likelyhood of griefing being possible.

See the second point made from the previous quote.

Kill stealing, advanced station griefing, advanced pad blocking. Cargo ramming, mineral ramming, blocking in general, I can think of several just off the top of my head. At least these issues you can more or less deal with currently by using brute force.

3) Ensuring that there is sufficient content added over time for both PVP and PVE players to remain engaged in the game.

Yes, but right now improving the base game is what matters, which is why a crime and punishment system might be more important than a pure PvE mode given my concern and given the population of ED at large, and my proposal on the matter tells you exactly what my stance is.

https://forums.frontier.co.uk/showt...-an-Analysis-on-Professions-and-Modes-of-Play
 

Robert Maynard

Volunteer Moderator
There is little that applies to PvP combat that doesn't apply to non-PvP combat and nothing that prevents combat from being relevant for a trader, miner, or explorer. Likewise, the underlying technical and administrative issues that harm PvP interactions frequently harm non-PvP interactions.

I can think of a handful of things that are disproportionally relevant to PvP, but I'm at a loss to identify anything that would help PvP that wouldn't help the game as a whole.

Combat, per se, is irrelevant to traders, miners and explorers - as there is no need to engage in it to achieve Elite rank in the two aforementioned roles.

What things would help PvP and would also ensure that PvE players were not adversely affected?
 
Again that was not what you asked for was it... But instead of continuing to steer the discussion off topic towards a my content is bigger than yours debate, which seems rather fruitless and a waste of energy in all honesty, how about we agree that both PVE and PVP content has been added since the game launched...

All this has little to do with the topic at hand which if you really want to establish the issues facing including a PVE only mode contain...

1) The need for the PVP players to have 'content' that allows them to engage in their play style. Willing content is really the only solution there if they want the game to stop bleeding players.... I would posit that of all those players who leave open play currently, not all of them continue to play the game because a readily accessible multiplayer PVE mode is not an option. This will continue, and in doing so, means less additional income from store sales for FDEV

2) The need for an easily accessible multiplayer PVE mode for the majority of PVE players (which has already been stated by a dev as being the case) and the issues involved with developing such a mode so that there is the least likelyhood of griefing being possible.

3) Ensuring that there is sufficient content added over time for both PVP and PVE players to remain engaged in the game.

Leaving aside the argument for or against a pve mode has much discussion been had as to how it would be enabled?

It been my experience in games that the moment something is restricted you will have many dozens of people working to exploit and break it.
 
Technically Solo is not PvE exclusive - as players in it experience the effects of players in all game modes (and platforms) and also affect the single shared galaxy state - it is, however, devoid of direct PvP (but not indirect PvP).

That requires a qualifier that states the player is interested in BGS. And even then the effect created by others can be considered purely environmental, otherwise it's an assumed transitive cause and effect that overlooks other possibilities and with the antecedent irrelevant to the effect mentioned.
 
This thread could also be summed up as: "People are leaving ED because of the bad old PvPers, if only we could somehow segregate them, than everybody would be happy again! It's all their fault!"

People aren't leaving this game because of PvPers. There's a lot of reasons why people migrate to other endeavors, and I think unwanted player aggression hardly even figures in. Lack of compelling mechanics in the first place, perception of the grind wall where all the goodies are stowed behind, etc, have far more to do with people leaving IMO, and to remedy that Fdev needs to focus on that. Which is a good enough reason right there to downvote another unnecessary mode which would just be another burden on the developers limited time.

I dare say for many aggressive players in games is a motivator to git good and take them on not spit the dummy and leave.
 

Robert Maynard

Volunteer Moderator
That requires a qualifier that states the player is interested in BGS. And even then the effect created by others can be considered purely environmental, otherwise it's an assumed transitive cause and effect that overlooks other possibilities and with the antecedent irrelevant to the effect mentioned.

Interested or not, each and every player affects the BGS to some extent.
 
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