Frontier. Please make a PVE mode to this game.

As some of you say maybe it wouldn't fracture the playerbase (I believe that it will) further, but I assume that an Open PvE mode is one that would require a lot of development time, seeing as how at the very least it would need some mechanism to make player weapons harmless to other players in a believable way. I guess if Fdev is struggling with implementing a proper C & P system in the game modes we already have, some fancy footwork for some fancy new styrofoam whiffle bat mode isn't anywhere even on the development horizon. Plus, I really don't believe a game mode absolutely devoid of danger from other players is even something they envision in the first place beyond what they've already provided with Solo, so they've already got that part covered.

I'm guessing that 2017 will come and go with this idea circling the forum like an object refusing to actually disappear down the pipe. Makes me feel kind of bad for those of you who are really hoping it comes about.
 
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As some of you say maybe it wouldn't fracture the playerbase (I believe that it will) further, but I assume that an Open PvE mode is one that would require a lot of development time, seeing as how at the very least it would need some mechanism to make player weapons harmless to other players in a believable way. I guess if Fdev is struggling with implementing a proper C & P system in the game modes we already have, some fancy footwork for some fancy new styrofoam whiffle bat mode isn't anywhere even on the development horizon. Plus, I really don't believe a game mode absolutely devoid of danger from other players is even something they envision in the first place.

I'm guessing that 2017 will come and go with this idea circling the forum like an object refusing to actually disappear down the pipe. Makes me feel kind of bad for those of you who are really hoping it comes about.

No worse than those PVP players hoping that FDev creates some kind of 'fantastic PVP' out of this pigs ear they currently have.
 
If Open PvP becomes a barren wasteland because people migrate to Open PvE then the community will be less fractured because suddenly a larger number of players will be playing in the same mode (as some Solo and Mobius players will likewise move to Open PvE).

Then the game becomes know as non-starter for those wanting a space combat game.

Despite what some on this forum might think a large section of gamers like shooting at others in games and will buy games that have that feature and abandon those that don't.

For Elite to survive as an mmo it need all kinds of players to participate and i dare say a large section of that is made up currently by pvp people or else Frontier wouldn't have spent the better part of 2016 pandering to them with constant weapons balancing and engineers wouldn't exist as a horizons expansion.
 
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Four log in options with dilute existing modes in particular open I imagine once people figure out they have can have all the benefits of player to player communication without the nasty downside of pvp combat.

Anyhow feel free to reply but i'm breaking my 15 hour old new years resolution to not participate in circular arguments/circle jerks so im gonna pass on replying further.

Im fairly certain though that frontier will probably add a pve mode as it seems more than willing to pander to certain sections of the wider player community (in this context the vocal minority on the forum).

Examples include:

The 3rd or so weapons 'balance' in a year yet no content added for explorers, mining is woeful in particular ice mining and anyone remember DB saying during the horizons live stream that content would be added for the alliance.
Allowing trolls to continue to disrupt the game with little or no consequence (See SDC for examples)
Avoiding like the plague the idea of a viable crime and punishment system incase they upset people.
No bacon decals.

Happy new year btw.

so in your first sentence you are stating that right now there are players in the current open mode who would rather not be there because it is not really what they want but they stay there for the ability to play with others but would rather prefer if they could do that in a PVE only environment? So by that logic, right now they are not playing in a mode they are really happy with or really suits their desired play style...

Perhaps this is IN PART why people combat log? So assuming it is in part why people combat log, there would be less combat loggers if there was an open PVE mode because those who remain in the current open mode would be accepting / prepared / happy to engage in PVP, so that would make PVP more challenging for the PVP style players and perhaps more meaningful for them too?

A decent crime and punishment system should have been implemented from the get go, it wasn't so no they work towards introducing one... Until such a time as we have very granular, longer term criminal history tracking and responses system, I think anything less is just a stop gap fix
 
Then the game becomes know as non-starter for those wanting a space combat game.

Despite what some on this forum might think a large section of gamers like shooting at others in games and will buy games that have that feature and abandon those that don't.

For Elite to survive as an mmo it need all kinds of players to participate and i dare say a large section of that is made up currently by pvp people or else Frontier wouldn't have spent the better part of 2016 pandering to them with constant weapons balancing and engineers wouldn't exist as a horizons expansion.

Indeed it may die as a PvP combat game (not that it is one), but that's not the same as fracturing the community. The PvP combat community is in the minority, and while that doesn't mean that they don't matter (and FD clearly do think they matter, given that they've received the most content since the game's launch) it does mean that the fear that driving away PvPer (if this move would do that) is less of a concern than driving away PvErs would be.

And you've just rather shot yourself in the foot: the best way to ensure more player participation and interaction is to introduce an Open PvE mode...
 
Indeed it may die as a PvP combat game (not that it is one), but that's not the same as fracturing the community. The PvP combat community is in the minority, and while that doesn't mean that they don't matter (and FD clearly do think they matter, given that they've received the most content since the game's launch) it does mean that the fear that driving away PvPer (if this move would do that) is less of a concern than driving away PvErs would be.

And you've just rather shot yourself in the foot: the best way to ensure more player participation and interaction is to introduce an Open PvE mode...

... What are you on about?
 
Possible, but you noticed that Combat != PvP but = both PvE and PvP, right?

Yes, but PvP mostly consists of combat whereas PvE does not (potentially). Compared to a miner or explorer or trader the average PvP pilot has seen more updates to his/her chosen game style.

I'm just rather sick of the whole 'Poor neglected PvP community' nonsense that the forum keeps spitting up.
 
Yes, but PvP mostly consists of combat whereas PvE does not (potentially). Compared to a miner or explorer or trader the average PvP pilot has seen more updates to his/her chosen game style.

I'm just rather sick of the whole 'Poor neglected PvP community' nonsense that the forum keeps spitting up.

A quick check of Inara/engineers reveals that the bulk of the moddable parts provided by engineers are defensive or utility in nature benefitting all career paths, not just combatant's.
 
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Yes, but PvP mostly consists of combat whereas PvE does not (potentially). Compared to a miner or explorer or trader the average PvP pilot has seen more updates to his/her chosen game style.

I'm just rather sick of the whole 'Poor neglected PvP community' nonsense that the forum keeps spitting up.

You're switching your definition midway here.

I want to see you list dedicated PvP features that has been added, not just ones that PvP and PvE shares. Since by many people's logic here (and most very straightforwardly utilitarian), that providing features that benefit both PvP and PvE should be put on the priority list. In this case it's combat.

Since you are claiming that somehow PvP community got the better end of the deal out of everything else, please do share with me exclusive PvP features added to this game since launch. If you can't, I'll have to ignore your statement.

Edit:

Btw, can you please explain to me, do PvE involve magically disappearing ships? Magically disappearing cargo? Magically disappearing bounty? Non-functional system security response in applicable instances? Pad blocking? Intentional station griefing?

I think you should know where I'm going with this by now. So please don't get me started on how PvP has been a neglected area in comparison to PvE until recently.
 
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You're switching your definition midway here.

I want to see you list dedicated PvP features that has been added, not just ones that PvP and PvE shares. Since by many people's logic here (and most very straightforwardly utilitarian), that providing features that benefit both PvP and PvE should be put on the priority list. In this case it's combat.

Since you are claiming that somehow PvP community got the better end of the deal out of everything else, please do share with me exclusive PvP features added to this game since launch. If you can't, I'll have to ignore your statement.

There are no dedicated PvP features outside of CQC, and I never said that PvP players get a better deal out of everything. I merely stated that they have benefited from plenty of improvements that are part of the combat system changes that have been made, and that they have a victim complex, which seems more and more clear every day.
 
There are no dedicated PvP features outside of CQC, and I never said that PvP players get a better deal out of everything. I merely stated that they have benefited from plenty of improvements that are part of the combat system changes that have been made, and that they have a victim complex, which seems more and more clear every day.

Read my edit, then tell me about victim complex.

Edit:

Also, you're admitting to changing definition now, which is all I wanted to confirm.

Evidence:

The PvP combat community is in the minority, and while that doesn't mean that they don't matter (and FD clearly do think they matter, given that they've received the most content since the game's launch)
 
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<hears jeopardy music>
psssst: PvE has combat with NPCs

i too want to see a list of exclusive PvP combat stuff
 
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You're switching your definition midway here.

I want to see you list dedicated PvP features that has been added, not just ones that PvP and PvE shares. Since by many people's logic here (and most very straightforwardly utilitarian), that providing features that benefit both PvP and PvE should be put on the priority list. In this case it's combat.

Since you are claiming that somehow PvP community got the better end of the deal out of everything else, please do share with me exclusive PvP features added to this game since launch. If you can't, I'll have to ignore your statement.

Edit:

Btw, can you please explain to me, do PvE involve magically disappearing ships? Magically disappearing cargo? Magically disappearing bounty? Non-functional system security response in applicable instances? Pad blocking? Intentional station griefing?

I think you should know where I'm going with this by now. So please don't get me started on how PvP has been a neglected area in comparison to PvE until recently.

CQC is a game mode that is purely PVP, was created solely for PVP... So if you will, PVP players got a dedicated game mode.... I think that is a significant inclusion since the launch of the game don't you agree?
 
CQC is a game mode that is purely PVP, was created solely for PVP... So if you will, PVP players got a dedicated game mode.... I think that is a significant inclusion since the launch of the game don't you agree?

No, I don't think, if you're measuring it against PvE.

https://forums.frontier.co.uk/showt...hment-Proposals-for-CQC?p=4361733#post4361733

Read that then come back. To summarize the main point...

Limited ship choice.

Limited outfit choice.

No Engineer effects.

No meaningful context other than shooting ships.

Gimbals everywhere, chaff so limited.

Powerup chasing simulator.

Where do I even end...
 
All of the systems in the game are unified, so you all know full well that you're being utterly disingenuous by demanding examples of exclusive PvP content. However, CQC is pure PvP, and weapon rebalancing, heat changes, SCB changes, etc were all made at the behest primarily of the PvP community. All of the stuff you mention, Gluttony Fang, are issues that PvE players experience too.

The main point, however, which you've all missed as you've jumped to try to prove that you have it worse, is that introducing Open PvE will help the PvP community.

Edit: Somebody explain how PvP players suffer if Open PvE is introduced.
 
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No, I don't think, if you're measuring it against PvE.


You asked for a mention of content that was PVP specific, I gave you one... I am not making any claims as to weather or not PVP or PVE has gotten more content or not... Just giving you a clear example of PVP specific content that was added since launch and that is what you asked for GluttonyFang
 
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