Wait wait, you sniped my post out of the context it was written in and then tell me I'm steering things off topic? Is this really happening right now?
And yes, I will agree that "both PVE and PVP content has been added since the game launched..."
But that wasn't the point I was contesting, and you know it.
If FDev thinks that will bring revenue in, they'd have done it a long time ago. The suggestion's been in the air for as long as the game launched. There are two major concerns. One being immersion, and another being that PvE mode griefing can be just as bad, if not worse.
See the second point made from the previous quote.
Kill stealing, advanced station griefing, advanced pad blocking. Cargo ramming, mineral ramming, blocking in general, I can think of several just off the top of my head. At least these issues you can more or less deal with currently by using brute force.
Yes, but right now improving the base game is what matters, which is why a crime and punishment system might be more important than a pure PvE mode given my concern and given the population of ED at large, and my proposal on the matter tells you exactly what my stance is.
https://forums.frontier.co.uk/showt...-an-Analysis-on-Professions-and-Modes-of-Play
Firstly I included your whole post did I not, I responded to one point of it and that was your requisition for proof of an item of PVP only content added since launch...
My apologies if you felt the steering comment was meant to infer YOU where steering the topic off course, that was not my intention, my intended meaning was 'instead of replying further to the other points which would further steer the OP discussion off course how about we get it back on course". side effect of a 12:30 am post. Again, my apologies for the apparent lack of clarity of that point on my part...
The additional revenue point was just that, a minor possible side effect of the game bleeding players, not open losing players but the game itself losing players, no it is not meant as an all doom and gloom the game is going to die post because that is not the case nor the intent, but to say that the game does not lose players due to there being no readily available PVE mode I honestly think is either disingenuous at worst or head in the sand at best...
Only FDEV know the metrics of puchases of the game vs those who no longer login and play... so of course there is speculation involved on all our parts and so some assumptions do inevitably get made...
As for ways of griefing, yes I am sure there are many and varied ways players can grief others beyond just firing their weapons at them, personally I do not think a zero weapons damage model is the way to go at any rate...
Indeed fixing the C and P system should be a high priority, it won't however remove griefing, it won't however remove unwanted PVP from occurring and reoccurring by the same perpertator against the same victim if they choose it...
I do think that Roberts idea as proposed in the thread discussion I linked to earlier in this thread, is one very workable solution, which is to summarise, a pilots license would be added to the game, and would be used for determining an ability to enter a PVE only mode...
As you commit breaches of the of PVE rule set your license loses points, for some breaches (for example firing on another player, or being the rammer in a NFZ) points would recover after a delay in time... for other breaches (guily of killing another player) the points would not recover... Each time you lose points, you would be kicked out of the PVE group for a period of time.
The unable to enter PVE MODE period would depend on A) your total number of points, B) the number of times you have committed offenses in the PVE mode, C) the type of crime that you are being breached for this time.
Once your license loses all of its points, you are then locked out of that game mode permanently... Only an intervention from Frontier could then allow you back into that mode...
This will allow for people to still be unsavory towards other players I concede that, but will also mean that doing so will come at a cost... Further to that, there can be checks and balances in place that perhaps when 2 players are involved in an incident (say ramming at a NFZ) then both players lose some points but are not immediately kicked out of the game until enough points are lost for an expulsion) see it as this, if a griefer tries to ram every ship going into a station, the victims won't suffer much more than the few points lost for being part of the ram, which will recover over time, but the griefer will quickly acquire points and be suspended from that mode of play