Submission takes time; dropping into normal space takes time; the FSD takes c.10 seconds to become available (after a few seconds delay on dropping to normal space before the timer starts); the player requires to select a system to high-wake to; the FSD takes about 15 seconds to charge for a hyper-jump; the jump itself takes time - and the player is not in the system they wanted to be in in the first place.
None of the above depends on Engineers.
Dodge the interdiction itself in SuperCruise or the attacker in normal space?
Hmm I don't know if its my fast computer or internet speed, but i dont recall spending more than 15 seconds being interdicted, and I have that on multiple videos
Here , interdiction starts at 6:55, at 7:17 the counter initiates announcing successful dodge.
Ok so i checked, its roughly 20 secs, it's not 15, but not 50 either, and the actual vulnerability window is tiny
[video=youtube_share;fzgD_AbbaSI]https://youtu.be/fzgD_AbbaSI[/video]
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