Frontier. Please make a PVE mode to this game.

Why does it being in the EULA have anything to do with it? FD should, simply put, follow the money. They can see how many people are in the current PvE group(s), that shows what the bare-minimum demand for a PvE mode is (because those are the people who bothered to join - there are likely a lot of people who just don't want to bother with the group-joining process and just play solo, but would play in a PvE group if given the option).

Now, every one of those people in that group represents a possible future purchase (expansions, skins, etc). If FD keep telling those people they don't matter (and not even having the tools needed to handle groups of this size is such a signal), they might just as well leave. Not all of them, of course, and not all at once, but it will affect the bottom line in the end.

30k in Möbius. Total number of players +-1.6 million or so. You know what the media and general gaming communities care about? Whether it'll have space legs and atmo planets before rival games show up. You know what they don't care about? A PvE mode. It may be HUUUUUGE to a very small segment of players, but for the rest no one cares. Heck, pretty sure EvE-style 'emergent content' will draw more new blood than care be are paradise.
 
It is, however, a play-style chosen by the majority of players (according to Mark Allen).

That doesn't elevate its status since we will then get into the support of PVP and PVE features. If you then claim that FDEV doesn't care about PVP, then the recent update begs to differ and Sandro' s statement on PVE PVP being equal integral component of the game.

Edit:
To further emphasize, it's natural to have less people in PVP considering the treatment it received in comparison to PVE until recently
 
Last edited:
It is, however, a play-style chosen by the majority of players (according to Mark Allen).

I think PVE is chosen by majority of players because currently there is not many reasons to engage into PVP, other than pure fun from human-human combat. Another problem is that PVP is not easy accessible, it may be difficult to find opponent. I conclude that the design of game encourages players to play PVE, only the biggest enthusiast participate in PVP because there is not many reasons for that. I think PVP is really, really underdeveloped, much, much more than exploration for example. I think that PVP may become more popular when Frontier polish it enough.

Great idea for everyone afraid of their rebuy cost: Privateers to the game. https://en.wikipedia.org/wiki/Privateer
When you pledge your allegiance to any PowerPlay Faction or Minor Faction, the faction cover your rebuy cost if you died in faction warfare or you was killed by member of enemy faction.

Another concept is to merge PVE and PVP for example by creating power play missions/community goals where two opposing factions need to compete to complete mission or goal. Destroy or protect some NPCs or bases...
 
From my experience there is zero problem about "mad" People on mobius.
In all my MMo experience where I was half time on PvE Servers and half time on PvP Server (ok a bit more time on PvP Servers) I had never experienced any of that Problems People here want to put out as such a Problem of a PvE Server.
Far the oposite whenever ganking griefing kill stealing and all that behaviour was reportet than it was on PvP Server forums.

Of course you can Play destructive on a PvE Server. But in general those playing on PvE Server show a different less agressive character.
And if some really Play destructive those one can be reported as it is possible on PvP servers too.
I do not see how anyone can seriously expect to have a bigger Problem on an Open-PvE mode than you already have in the existing Open-PvP.
Bad characters can be on both mode. So it is not a Point at all to even discuss that because it is the same for both.

Just to reiterate... the worst kinds of people I ever met in PvE-oriented games or servers were either those fooling around (running naked and making strange requests) or plainly incompetent (as players). The former would actually be amusing, the latter, in well-designed games, would easily be replaced. Neither was in any way "dangerous".
 
30k in Möbius. Total number of players +-1.6 million or so. You know what the media and general gaming communities care about? Whether it'll have space legs and atmo planets before rival games show up. You know what they don't care about? A PvE mode. It may be HUUUUUGE to a very small segment of players, but for the rest no one cares. Heck, pretty sure EvE-style 'emergent content' will draw more new blood than care be are paradise.

Could you where you got the total number of players from, please. The last I heard was a quote from the Stock Market Results published by FDev but that did not differentiate between the Elite Game sales and the Elite merchandise sales.

Thanks.
 

Robert Maynard

Volunteer Moderator
That doesn't elevate its status since we will then get into the support of PVP and PVE features. If you then claim that FDEV doesn't care about PVP, then the recent update begs to differ and Sandro' s statement on PVE PVP being equal integral component of the game.

PvE is the only gameplay in an instance with no other players - therefore, given the size of the galaxy, it is a fundamental part of the game and, given the game modes, able to be played exclusively (apart from the indirect PvP opportunities offered by the BGS / Factions / Powerplay / etc.).

I would agree that PvP is considered by Frontier to be integral - however it remains entirely optional for those players who eschew it (apart from those who have to compromise their desire for no PvP with their competing desire to play in a game mode with an unlimited population).
 
30k in Möbius. Total number of players +-1.6 million or so. You know what the media and general gaming communities care about? Whether it'll have space legs and atmo planets before rival games show up. You know what they don't care about? A PvE mode. It may be HUUUUUGE to a very small segment of players, but for the rest no one cares. Heck, pretty sure EvE-style 'emergent content' will draw more new blood than care be are paradise.

given that the majority of players never engage in PvP, I think there is more benefit for the larger community in implementing such a mode... but hey, if a workable system for the current mixed mode of open CAN be nutted out that works ideally for both play styles then great I'll be all for it, but I do not see yet how 2 diametrically opposed play styles can come together... Perhaps further reading of GF's full proposal will help enlighten me but right now I have to head off to bed, 11 pm and I gotta get up for work in 6 hours...

So on that note, i'll bid everyone good night and resume my participation in about 18 - 20 hours time :)
 
30k in Möbius. Total number of players +-1.6 million or so. You know what the media and general gaming communities care about? Whether it'll have space legs and atmo planets before rival games show up. You know what they don't care about? A PvE mode. It may be HUUUUUGE to a very small segment of players, but for the rest no one cares. Heck, pretty sure EvE-style 'emergent content' will draw more new blood than care be are paradise.

Aren't there 3 Mobius groups now, each one hitting 30k? (Please do correct me if I'm wrong!) Plus, do remember, that joining Mobius means explicitly looking to join - i.e. you have to know what Mobius is and then apply via the appropriate forums. I'm willing to bet a lot of people, as you say, don't care, and just play solo, because it's easier and the option is just there on the screen.
 
Last edited:

Robert Maynard

Volunteer Moderator
30k in Möbius. Total number of players +-1.6 million or so. You know what the media and general gaming communities care about? Whether it'll have space legs and atmo planets before rival games show up. You know what they don't care about? A PvE mode. It may be HUUUUUGE to a very small segment of players, but for the rest no one cares. Heck, pretty sure EvE-style 'emergent content' will draw more new blood than care be are paradise.

You must have missed Mark Allen's recent confirmation of the oft speculated:

On PvP vs PvE
We listen to both sides. While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP. A few changes here are more focused on one or the other (torpedoes have no real place in PvE at the moment for starters), but overall I think they promote variety of loadouts in both styles of play, and will make both more fun. On a personal note: I play more or less entirely in PvE, so if anything my bias in favour of that ;).
 
Indeed: https://www.youtube.com/watch?v=gEtHu3AXw2Q;t=44m09s

.... and a response, in my opinion, that does not rule out an Open-PvE mode: https://www.youtube.com/watch?v=gEtHu3AXw2Q;t=42m37s

When Mr Braben said Elite wasn't sold as PVP game in my opinion it doesn't mean that ED is more PVE than PVP, rather it is sandbox experience where both aspect are available and both are seamlessly connected, because when you are in Open it doesn't mean that you gonna to make some PVP, you just may encounter other players...
 
PvE is the only gameplay in an instance with no other players - therefore, given the size of the galaxy, it is a fundamental part of the game and, given the game modes, able to be played exclusively (apart from the indirect PvP opportunities offered by the BGS / Factions / Powerplay / etc.).

I would agree that PvP is considered by Frontier to be integral - however it remains entirely optional for those players who eschew it (apart from those who have to compromise their desire for no PvP with their competing desire to play in a game mode with an unlimited population).

Hold on for a min, you were arguing that Solo mode has an element of PVP and you are going back on that, I guess.

Also, It's possible for a player to play nothing but CQC. In that case PVE is optional.

This is what I mean about equality of PVE and PVP. There is no end to this discussion.
 
Last edited:
Aren't there 3 Mobius groups now, each one hitting 30k? (Please do correct me if I'm wrong!) Plus, do remember, that joining Mobius means explicitly looking to join - i.e. you have to know what Mobius is and then apply via the appropriate forums. I'm willing to bet a lot of people, as you say, don't care, and just play solo, because it's easier and the option is just there on the screen.

According to Mobius himself earlier on this thread, the first group is filled to capacity, the second stands at 13.5k and a third group is ready to go if the second fills up.
 
Hold on for a min, you were arguing that Solo mode has an element of PVP and you are going back on that, I guess.

Also, It's possible for a player to play nothing but CQC. In that case PVE is optional.

This is what mean about equality of PVP and PVP. There is no end to this discussion.

Did you mean PvP and PvE int hat last sentence?
 

Robert Maynard

Volunteer Moderator
Hold on for a min, you were arguing that Solo mode has an element of PVP and you are going back on that, I guess.

Also, It's possible for a player to play nothing but CQC. In that case PVE is optional.

This is what mean about equality of PVP and PVP. There is no end to this discussion.

Nah - still maintain that Solo has no direct PvP but offers the opportunity to engage in indirect PvP (as all three game modes share the same single shared galaxy state) - which is what seems to annoy those who prefer to be able to directly oppose any player action.

While the only ships encountered in CQC are player controlled, players can still destroy themselves (or others) by colliding with the environment - although I would characterise CQC as a PvP game mode.

Presumably you meant the equality of PvP and PvE (or PvE and PvP) - of course there is no end to the discussion - there are players who like one more and some who really dislike the one that they don't prefer.

Given that some players do not enjoy being unwilling content for other players, I can't see an end to it.
 
While I am in no way implying that ED is a PVP game, it seems that you are implying that it's a PVE game. I will let that sit there for a bit.

Well let's see now. "Was never sold as a PvP game" is what was stated by David Braben. If that's true - and I don't expect Mr Braben would lie about that - then the implication is surely that "It was sold as a PvE game". Especially as a co-operative multi-player PvE game.

In fact D. Braben then went on to say:

I never saw it as a PvP game, other than obviously Arena which is just straight PvP. But it [Elite: Dangerous] generally isn't. My experience is in the game - yeah I've been killed by people - but you generally more often, the most enjoyable parts is when you cooperate with other people. That's what you want to try and encourage...

To me this has always been the intent of FDEV.

Alas, they've been somewhat naive in this regard, because this is the first time they've released a multi-player game of this type, I suppose.

They failed to take into account that by trying to convert a game which was always single-player (Elite I, II, and III) into a multi-player game, simultaneously failing to put into place any kind of meaningful Crime & Punishment system, and failing to take into account that there will be a small but potent minority of rabid-PvP players, combined with some very confused messages, and rather dubious marketing to boot ("Or just hunt other players" for example - FDEV may have had the intent that this was meant in some naive and jolly bounty-hunter/pirate gameplay sense - unfortunately this has been used by these rabid-PvP-Pro-Bros as a justification for mindless and meaningless player killing in Open).
 
Nah - still maintain that Solo has no direct PvP but offers the opportunity to engage in indirect PvP (as all three game modes share the same single shared galaxy state) - which is what seems to annoy those who prefer to be able to directly oppose any player action.

While the only ships encountered in CQC are player controlled, players can still destroy themselves (or others) by colliding with the environment - although I would characterise CQC as a PvP game mode.

Presumably you meant the equality of PvP and PvE (or PvE and PvP) - of course there is no end to the discussion - there are players who like one more and some who really dislike the one that they don't prefer.

Given that some players do not enjoy being unwilling content for other players, I can't see an end to it.

I never understood the concept of that mentality. People are "content" of other people every second of their day, it's somehow not okay in a video game?
 
Back
Top Bottom