Frontier. Please make a PVE mode to this game.

Ok i guess I'm one of those guys your addressing in the above, as I quoted you above, and its when I read post's like this I sort of lose respect for the poster and then stop listening all be it in the context of reading to what they are saying. but as your sig sort of speaks for its self so moving on.

I have never personally asked for or want an easy-life-win=X-button in Elite, nor demanded change. Think i did back in this post say the whole concept of Open-PVE game mode was a good one, for many reasons, and its not going to happen anytime soon if at all.

I really dont understand why people are scared of it, its not like open would cease to be open so people who enjoy that mode can still play in that mode. Isn't the game about playing it your way, you play the bad girl in open, I play the anti social old git that I'am in PG's or solo, saying that tho I'm in open as I type this...

Why should I learn to fight, violence never solved anything. Its not my game style or at least It's not why I play ED for, I defend my self by not getting into the situation that results in violence, if I want some of that I boot up BF what ever and go on a one man rambo rampage.

So, violence never solved anything? And you sure you have weapons on your ship? And you have never killed anything at all? (in our virtual pixel life ofcourse).
You don't have to learn to fight, it's just the way the game works at best. (Oh we have a Combat rank, must be a misleading intention by the developers huh?)
I think you guys are just jealous at those who actually enjoy fighting and killing in open.
 
So, violence never solved anything? And you sure you have weapons on your ship? And you have never killed anything at all? (in our virtual pixel life ofcourse).
You don't have to learn to fight, it's just the way the game works at best. (Oh we have a Combat rank, must be a misleading intention by the developers huh?)
I think you guys are just jealous at those who actually enjoy fighting and killing in open.

Amusing. You really enjoy stirring things up, don't you?
 
I think you guys are just jealous at those who actually enjoy fighting and killing in open.
dbs50m.jpg
 
You guys should really learn to fight and defend yourself properly instead of always demanding changes for easy-life-win-X-button.

It's not really about learning to fight. Everyone can fight at some level. There will always be those that are better and always those that are worse than you.

The trick is to know your level. This goes for player and NPC opponents. If you know you level, you can assess the danger and calculate the risk. Risk is always avoidable in ED, if you pay attention.

Avoiding danger may come at a cost, like having to sell your goods for a lower price or abandoning a mission.

If you don't play open, you lower the risk quite a bit. You essentially cut the top of the threat pyramid.

I don't see why people who don't enjoy the added risk of open should be forced to play there. This game is after all, not a competition.

The mode you play is not for life either. Chose the mode that fits your mood of the day.

There are many things that could use some love in ED. Leave the modes alone. They are fine.
 
Three posts above yours lies my reply.

Sending someone to solo isn't covered there at all, and once they don't have to deal with the PvPers CL reports and can just ignore them what's the problem? Think how much more time they'll have without having to deal with all the trouble these toxic players stir up?

It's all win.
 
*places bet on where GF posted his theories*

Then they get kicked to solo and stay there.

It'll take a bit of time to get the house in order but the more of these threads I see the more I think it's really the only solution to the toxicity that comes from some of the PvP community.

Pretty much where I'm at too, at this point. Yes, there are those that will attempt to sabotage any open PvE mode that gets implemented. However, it should arguably be easier for Frontier to police and shadowban miscreants from an open PvE - the rules in such a mode are tighter given the no PvP aspect and fewer grey areas compared to open when considering acceptable vs unacceptable player-on-player interaction so investigation of 'incidents' should (in theory) be easier.
 
You guys should really learn to fight and defend yourself properly instead of always demanding changes for easy-life-win-X-button.

That's only part of the problem. Skills, you can train. But the ships remain a problem.

See, your advice would have been reasonable if this were a combat-only game without any other activities. Then everyone would just work towards getting the best possible combat build and be done with it. And there wouldn't be complaints from those who wanted to be traders or miners or explorers because those people wouldn't have bought a combat-only game.

However, turning your ship into a PvP optimised monster using the meta of the month does tend to cripple that ship's ability to do anything else. The FDL may be a neat ship to fly, but it's not exactly the first choice for those heading to Beagle Point or doing bulk hauling. So insisting on a PvP focus ruins most of the rest of the game.

One could argue that this is realistic. In real life, the same problem exists. If you take a cargo plane into a dogfight, or a cargo ship into a naval battle, you're going to be in trouble. But in real life, serious efforts are spent to mitigate the risks (for example, escorts striking at any hostile who might threaten the cargo). And sometimes, when it turns out that a particular kind of job isn't practical anymore, the vehicle is retired or at least no longer sent on those kinds of missions (e.g. the U-2, once thought to be invulnerable high up in the stratosphere, was no longer sent over hostile territory once missiles became good enough to reach it).
 
Oh my. Indolent, narrow minded, incompetent, and that's just in the last few minutes. Tell me (serious question here), can you actually get through a whole day of posting in a non-acerbic style? I know a lot of things seem to really upset you but do you have to be quite so accusatory about things you don't agree with?

It's not a matter of me accusing things I don't agree with. It's people not having the fundamental ethics required to participate in a conversation. I don't walk into my conference without at least memorizing most of the topic that will be discussed that day, or at least carry a memo with me that reminds me of the things I will be talking about, or engaging with.

Having different opinions is totally fine, but having incompetence in preparation for engaging in a serious conversation/debate is something I despise.
 
Three posts above yours lies my reply.

if its too much work for them to police their own game then they should implement the block list, as outlined back in 2013. simple as that really, that way if i meet someone i do not want to meet again, it simply does not matchmake me with them. if that means i see less people so be it, that is my decision.

if FD are not willing to put the legwork in themselves (which they said they would btw, they promised account bans from modes where players broke the rules) well then the fall back should be that i play with players in my instance it should be at my pleasure and i block those that i dont want to be with (again, this is not new, FD discussed this 3 or 4 years ago)...
 
I think FD is very hesitant in making any serious bans. The strongest has been shadow banning, which isn't permanent. That also operates on the assumption that there is enough staff to go through the reports.

Frontier will permanently deactivate accounts if they see a reason to. They have already implied some degree of willingness to take harsh action against griefers in their statement about gaining access to a private group after having been banned from it.

I believe Support would be able to handle it. Dedicated griefers are a minority of a minority (I'm assuming that you're not suggesting all PvP players would come to open PvE to grief), and the ones who would risk being locked to solo are a further minority still. The initial spike of reports and bans should taper off quite quickly.
 
Sending someone to solo isn't covered there at all, and once they don't have to deal with the PvPers CL reports and can just ignore them what's the problem? Think how much more time they'll have without having to deal with all the trouble these toxic players stir up?

It's all win.

I think FD is very hesitant in making any serious bans. The strongest has been shadow banning, which isn't permanent. That also operates on the assumption that there is enough staff to go through the reports.

Something tells me going through reports of speculated "griefing" is much more complicated than combat logging (which can be indicated and qualified quickly by disconnection in the P2P architecture while connected with another peer). "Griefing," is much more complicated of a report, if I had to imagine.
 
So, violence never solved anything? And you sure you have weapons on your ship? And you have never killed anything at all? (in our virtual pixel life ofcourse).
You don't have to learn to fight, it's just the way the game works at best. (Oh we have a Combat rank, must be a misleading intention by the developers huh?)
I think you guys are just jealous at those who actually enjoy fighting and killing in open.

Your post was, as I read it referring to PVP something i have no interest in within ED.

As for the pixel on pixel violence and it not solving anything, touche madam touche.

As for being jealous of anybody let alone someone in a computer game or its forums..never going to happen. I'm more than content with my lot in life be it in game or out, I guess that comes with age.
 
Frontier will permanently deactivate accounts if they see a reason to. They have already implied some degree of willingness to take harsh action against griefers in their statement about gaining access to a private group after having been banned from it.

Their statement on the matter is only that players should not try to re-enter a private mode after being removed from it via a different save on the same account. This is proper for that it is harassment. We haven't even gotten into the infraction part of behaving inappropriately in a PvE mode, yet.

I believe Support would be able to handle it. Dedicated griefers are a minority of a minority (I'm assuming that you're not suggesting all PvP players would come to open PvE to grief), and the ones who would risk being locked to solo are a further minority still. The initial spike of reports and bans should taper off quite quickly.

I would laugh if all PvP players come to PvE to grief, that would be a sad day.

Another thing you have to think about is the report system, and especially false reports. Let it be people ganging up on someone they don't like or genuine mistaken actions misinterpreted as "griefing." People love to tell me how combat loggers have extraordinary circumstances that should pardon them from being punished, well, the same applies here unfortunately.
 
Something tells me going through reports of speculated "griefing" is much more complicated than combat logging (which can be indicated and qualified quickly by disconnection in the P2P architecture while connected with another peer). "Griefing," is much more complicated of a report, if I had to imagine.

*screenshot*

yup there's abusive language from someone who just killed you

*ban*

it's really no harder GF no matter how you try and dress it up. pretending to be a super-important conference speaker rather than just a student won't make it any more right either.
 
Something tells me going through reports of speculated "griefing" is much more complicated than combat logging (which can be indicated and qualified quickly by disconnection in the P2P architecture while connected with another peer). "Griefing," is much more complicated of a report, if I had to imagine.

in open i actually agree... because anything goes in open so long as its not involving changing game code or using 3rd party apps to cheat.

but in a potential openPvE which could have a tick box you agree to with what is and isnt acceptable before entering, then that would make things much simpler. its very hard for a computer to figure out who is at fault for many things.

but in a mode where player against player aggression is not allowed, its far far simpler for a human to make that call.

bungee in halo reach (i think it was) and epic in gears of war used to periodically look at complaints videos and would account ban players... not sure how they did it, i guess when a player had a certain number of complaints it hit tipping point and then they would look at a few submitted videos.

i used to submit reports against players in Gears of war regularly, and some of the players did get banned - tho often took a few weeks... presumably again because its too much time to investigate every complained, but once an account hits X number of complaints, then its worthy of a look.
 
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*screenshot*

yup there's abusive language from someone who just killed you

*ban*

it's really no harder GF no matter how you try and dress it up. pretending to be a super-important conference speaker rather than just a student won't make it any more right either.

Yea, I've sent those reports before. Guess what? No effect. Something tells me you have minimal experience in Open in general.

Well, actually I currently work for the state government, while being a student, so I guess that makes me a government agent if you want me to brag.

- - - Updated - - -

in open i actually agree... because anything goes in open so long as its not involving changing game code or using 3rd party apps to cheat.

but in a potential openPvE which could have a tick box you agree to with what is and isnt acceptable before entering, then that would make things much simpler. its very hard for a computer to figure out who is at fault for many things.

but in a mode where player against player aggression is not allowed, its far far simpler for a human to make that call.

Imagine the following scenario:

Three friends playing together in PvE mode farming at a RES. Another player comes into the instance and starts killing everything and refuses to join the wing. The three friends conspire to all report that one person for "griefing" (this makes me laugh considering how kill-stealing is advocated by the devs).

And this is just one example.
 
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