*Mod hat off
I don't see what NMS has in common with Star Citizen besides the Space/Science Fiction setting I really dont.
NMS had no public alpha or beta testing, was hyped and showed but not played by the gaming community. Small Inexperienced team vs Big and Experienced team. Console focused, Sony has a publisher etc etc.
Everything about Star Citizen gameplay is open to test by anyone willing to, they have free-weeks constantly remember? [rolleyes]
Youtube, Twitch Streamers, anyone can check if the game is interesting or not for them and if it's worth their money.
Fortunately it seems that a lot of people is found of Chris Roberts idea of making this huge sci-fi universe where you can play many roles or even the idea of playing the spiritual sucessor of Wing Commander.
And yet all those only offer a minuscule peek at the complete set of content/qualities/mechanics that have been promised... And that are still not available. And that minuscule peek is bug ridden at that. The answer of a big part of the community to that is unsurprisingly... "alpha".
And therefore all hype, all excitement, all the toxic anti-consumer "evangelism" as TB puts it, is still very much done on the basis of unseen content/quality... i.e. dreams. Much like NMS was. Which is precisely TB's point.
I would argue that Star Citizen sheer momentum of TB's "evangelism" reaches to levels that NMS, even without playable alpha peeks, could never reach, because it is founded in the exactly same type of non yet seen content/quality hopes and hype and then supported to the hilt by a continuous and unrelentless barrage of CIG (yet undelivered) promises claiming not only the most transparent development ever but also the BDSSE. For all its faults not even NMS was bold enough to attempt that.