The Star Citizen Thread v5

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Back at citizencon it was said SQ42 was super close to bejing shown, and that they just narrowly could not make it. Or was that gamescom? Either way, it was close. Then months of silence.
 
Back at citizencon it was said SQ42 was super close to bejing shown, and that they just narrowly could not make it. Or was that gamescom? Either way, it was close. Then months of silence.

To be fair, then it turned out it is Squadron 42 "like" demo with no actual game involved. Flying and mission loop mechanics were suspiciously absent too.
 
Back at citizencon it was said SQ42 was super close to bejing shown, and that they just narrowly could not make it. Or was that gamescom? Either way, it was close. Then months of silence.

Yes, SQ42 looks very release ready...:
https://youtu.be/R8wTqdDXplc?t=882

And thats from official SC yt channel and date is 2016. 8 dec...

In general, if you know little bit about software dev you can see a lot of small "hints" about actual project state in their yt channel...
 
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I was not aware that goons have been found falsifying videos to make SC look more broken. Proof please?

Also, mind you, CIG was caught faking live presentations multiple times, as both the gamescom and citcon demos were found to contain on-rails first person footage sold as "live gameplay". Remember the t-pose shadow because stairs didn't work? Yeah.
 
I'm not quite sure what you mean? The game is based on a physics engine, so all SC ships already have mass (otherwise you would have infinite acceleration). Ships obviously lack weight because there is no gravity.
He has no idea what he means other than "Everything is Fine, Chris's plan will work out perfectly."

Sun's position on almost any subject has done a full 360degrees as required by CIG's releases/PR. Any logic circuit would blow a fuse at it all - from that post it's clear he's got no idea what gravity is or mass or how they work together or how that is implemented into a video game but is telling us how that how it's being done by SC is correct and Elite wrong.

We see lots of the SC fanbase amazed at how long this thread is - this stuff is why. We've gone over the basics of gravity and space flight twenty times, but we're about to have to do it again. If you got rid of all the repeated stuff that has to be rolled out to counter the PR offensive we'd probably still be on the first thread.
 
The propaganda ministers don't understand that criticizing the game will yield a better product for everyone, instead of forcibly praising it. :rolleyes:
 
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I have no problem discussing older topics again. What is eery is when shill accounts try to fill the last few pages of the thread with unabashed praise that goes completely off the rails.

For the record, i don't mean sun or orlando with this, and it has been a while since this has happened.
 
I think there should be seperated threads to discuss SC:
* Gameplay mechanics
* "Realism"/scope/etc
* Company activities

They are all mixed up and thus circular posting behaviour is enabled because lot of people don't bother to read older posts and rehash arguments.
 
The propaganda ministers don't understand that criticizing the game will yield a better product for everyone, instead of forcibly praising it. :rolleyes:

Well you should know then how things goes with the propaganda ministers as one of them also said this "wisdom":

joseph-goebbels_zpsixqj4hdt.jpeg

hmmm...I wonder can we apply this wisdom in gaming industry???
 
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I was not aware that goons have been found falsifying videos to make SC look more broken. Proof please?

Also, mind you, CIG was caught faking live presentations multiple times, as both the gamescom and citcon demos were found to contain on-rails first person footage sold as "live gameplay". Remember the t-pose shadow because stairs didn't work? Yeah.

I always thought the Goons would want Star Citizen to succeed. Could you imagine the fun they would have with customers who have paid hundreds of dollars for their spaceships?
 
I always thought the Goons would want Star Citizen to succeed. Could you imagine the fun they would have with customers who have paid hundreds of dollars for their spaceships?

This. If anything, goons have always been heavily pro SC. They are just hugely anti- sometimes - especially related to gameplay. But they certainly like idea of SC more than for example ED.
 
If there is one thing that proves that some of SC backers have totally lost the plot. Is their denial about how long this thing has been in development.

"We’re already one year in - another 2 years puts us at 3 total which is ideal. Any more and things would begin to get stale." - Chris Roberts - 3rd October 2012.

This is from the Man Who Can Do Know Wrong, and they still deny it. It is now in it's 6th year. Deal with it.
 
I'm not quite sure what you mean? The game is based on a physics engine, so all SC ships already have mass (otherwise you would have infinite acceleration). Ships obviously lack weight because there is no gravity.
Eh… just a nit-pick: they don't need to have any mass at all — just because the game has a physics engine doesn't mean that the ships necessarily use it, and the fact that they have very low capped speeds means that infinite acceleration wouldn't matter much. You'd just end up with a 1:1 control over your speed rather than over your thrust.

Also, ships lack weight because there is nothing in the game that requires it. It's not exactly KSP, where your I[SUB]SP[/SUB] and TWR are critical components in making a vessel escape a gravity well. ;)
 

Viajero

Volunteer Moderator
*Mod hat off

I don't see what NMS has in common with Star Citizen besides the Space/Science Fiction setting I really dont.
NMS had no public alpha or beta testing, was hyped and showed but not played by the gaming community. Small Inexperienced team vs Big and Experienced team. Console focused, Sony has a publisher etc etc.

Everything about Star Citizen gameplay is open to test by anyone willing to, they have free-weeks constantly remember? [rolleyes]
Youtube, Twitch Streamers, anyone can check if the game is interesting or not for them and if it's worth their money.
Fortunately it seems that a lot of people is found of Chris Roberts idea of making this huge sci-fi universe where you can play many roles or even the idea of playing the spiritual sucessor of Wing Commander.

And yet all those only offer a minuscule peek at the complete set of content/qualities/mechanics that have been promised... And that are still not available. And that minuscule peek is bug ridden at that. The answer of a big part of the community to that is unsurprisingly... "alpha".

And therefore all hype, all excitement, all the toxic anti-consumer "evangelism" as TB puts it, is still very much done on the basis of unseen content/quality... i.e. dreams. Much like NMS was. Which is precisely TB's point.

I would argue that Star Citizen sheer momentum of TB's "evangelism" reaches to levels that NMS, even without playable alpha peeks, could never reach, because it is founded in the exactly same type of non yet seen content/quality hopes and hype and then supported to the hilt by a continuous and unrelentless barrage of CIG (yet undelivered) promises claiming not only the most transparent development ever but also the BDSSE. For all its faults not even NMS was bold enough to attempt that.
 
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This. If anything, goons have always been heavily pro SC. They are just hugely anti- sometimes - especially related to gameplay. But they certainly like idea of SC more than for example ED.

No surprise, since in SC there are no Solo or private groups (at least for now) so pray can not hide anywhere, but in separate instance ;)
And game is marketed/planned/dreamcrafted as PvP (even MMO) oriented...
As I stated before people will demand private servers from CIG...where they can play the "right way" like it is in Elite with Private groups (Mobius) or Solo..
 
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