Frontier. Please make a PVE mode to this game.

I should have been clearer, it's not about the fines they will be relatively minor; the flight training is where it'll hurt. Besides the normal speed restrictions will still apply.

And yes collisions where no damage was done will only result in a warning. I admit the system isn't perfect but it doesn't have to be it only need to take the fun out off station griefing and the fun in this case comes from knowing you've cost an other player a lot of credits. My system will still sting but not nearly as much which makes it less fun to the griefer and the time investment of the (lengthy) flight training is (hopefully) going to discourage even further.

The point is to make it less attractive because making it impossible is...er... heh impossible.


All it will do is give the griefer another way to grief... For the 'griefer' it is not so much about the credit cost to the victim, it is about causing the victim to be unable to play their way, this will probably have only ONE inforseen (as you did not mention it) benefit which comes with an equally negative side for the overall game (given players may well quit as a result should they suffer it) and that unforseen 'benefit' is that for this to work effectively, griefers would need to retarget the same individual more than a few times... then the griefer simply resets their save and gets in their new shiny freewinder and rinses and repeats...

Sure it could be locked to account... But I tell you right now I would be majorly peaved, if some griefer hit me a few times, then later on, I inadvertently swiped another player during a CG event and suddenly I was having to play some cruddy flight school... heck I do not even have the tutorial missions installed ... Oh wait they are part of the main installation now??? when did that happen - rehtorical question I think you get my meaning...

so net result, griefer wins...


There seems to me to be three broad styles of play and I'm not going to the terms PvE or PvP as they carry negative and misleading connotations.

So, there's player like me who only play Solo. Call them Soloists. At the other end of the scale there are the players who are happy for combat with other players, call them the Combateers. There there are a third group of players that want co-operative player action but no combat with other players. These are the Co-operatives.

Soloists have Solo in which to play.
Combateers have the current Open in which to play
But the Cop-operative have nowhere. The only modes that exist either remove the no combat desire or the co-operative desire.

Mobius is a stop-gap, third-party solution but it is not ideal, restrictive and should only be seen a temporary.

So this proposed Open PvE mode is for the co-operatives.

Have I got it right, broadly speaking?

It does not matter what TAGS / LABELS you put on it mate, there is nothing negative IMO about either terms of PVE, PVP... the tags do not change the underlying play style... and both play styles (I see solo as PVE players) are as equally valid as each other and is also why there are a number of players who like the 'risk of PVP but not guaranteed' of the current open mode when playing the game...

Yes I do agree with you that Mobius groups are a stop gap for what should have been a mode for the game from the outset (again IMO)...


Neither do I and I think it can be enforced without changing the game mechanics at all. Ad voulenteer moderators and you have Open Mobius basically for free. Everybody is happy.:D


I would prefer to see a developed and enforced rule set system in place myself... A TOS / EULA system CAN work, but it also means a lot of back end staff work at least initially and would need to be enforced at an account level, that said I do believe there would be a certain number of current PVP players who would buy on sale accounts purely for the noteriety and, dare I say it, fame of PVPing in the PVE mode... much like what happened to the Mobius group that caused such an uproar on the forums earlier this year...

*slow clap*
He was referring to player vs player piracy. Don't twist stuff around.

Pirating NPCs is pointless. Actually piracy period is pointless. There isn't enough money made doing it.

Also. I'm not going to state what the game design is unless Lord Braben himself comes in here and lays it out. Anything beyond that is clutching at straws.

Infinite freedom.

Maybe just for fun I'll go fly a shieldless T9 and make a few million in open.

I enjoy piracy against NPC's, are you telling me my enjoyment of doing that is pointless when it gives me pleasure??? I am not saying it could not be more enjoyable but I do enjoy it when I do it :)....

Anyway that is not what this thread is about so what was your point again with reference to an Open PVE mode?


Why would one assume pvp? I find FDs trailers to be missleading too in the opposite way. Horizons launch i saw a trailer with an attack on a base, ships and srvs working together however that is impossible outside of a group in a wing as FD as often happens did not cater to those not multiplayering.

But i was the fool for making the assumption that that content woukd be for all and not just like wings and aiming at multiplayers.

I bought a primariky pve game, which woukd have all features available for the solo player able to hire npcs if needed, just as was detailed pre release, where muktiplayer as an option in all its forms lF wanted. Sadly that is not what ED is

Indeed I was 'hoping' and to some extent expecting NPC wings... the ability to hire NPC ships to fly as wing mates, I really think FDEV shot themselves in the foot as far as at least open mode goes by not including this aspect of wings - with a small twist - the NPC wing mates would all have the same hollow rectangle as you... NPC tatgets can be in wings why not NPC wingmates - I never understood the decision not to include that feature myself...


You may represent a group interested in challenging PvP (however you define "represent"), but your actions on the forum are condescending, unhelpful, and make it impossible to reach a consensus. I can definitely see how people would dislike CODE if you present the same attitude in every thread about unwanted PvP. I tried being patient, I tried asking questions to get something out of you, but even that is apparently too much to ask for. I can't be bothered any more with you. Say hello to the few other people in my ignore list. It's a short one, but seems to be filled with people with similar attitudes, so you should be right at home.


Can I say, in GF's defense, that on the whole he is a quite reasonable person with whom you can actually have a good in depth discussion with? Yes he can get frustrated, no more or less than the rest of us do, that is just human nature... He and I often have disagreed on certain topics, and the times I have seen him post what appears to be chastising remarks, often are deserved by the recipient being either obtuse, equally frustrated, totally misrepresenting the situation (which has come to light on a couple of occasions at least that I am aware of), or simply not coming really prepared for an in depth, possibly game altering discussion. He does usually try to educate people as to why he is responding how he does at times...

Me personally, I have no qualms with him, I know that back in the day he had to 'defend' The Code against all sorts of accusations, of which, in hindsight, may have been 20% truths and 80% just plain ignorance or misrepresentation...

Now before you reply and say I am a GF fanboi, just know that I respect the dude for how he does conduct himself for the most part on these forums - and how he does actually discuss topics with a certain eloquence and poise, and will readily accept that you can disagree on aspects of a topic while still having a thought out conversation about it.


I really don't think that there is anything that can be done to persuade the true PvE players to engage in PvP and play in the current Open mode. Some may eventually try out PvP if they get bored with PvE but I believe the majority of PvE players will stay in Group/Solo. Therefore I don't see adding an Open PvE mode making much of a difference to the population of the current Open mode.

If there was an Open PvE mode, which I am neither for or against, there needs to be something added/changed to please the PvP crowd as compensation.

To start with, I suggest the following:-

  • Clan/Guild/Faction (whatever you want to call it) chat.
  • Clan/Guild/Faction (whatever you want to call it) tags.
  • Combat orientated Community Goals which can only be done in Open PvP mode. This would not remove the other type of CG's that are currently available.
  • An additional Ironman mode which can only be played in Open (PvP).

These are just initial suggestions and I'm sure PvP players can add to it, but moving forward, if we as a community were to agree with a Open PvE mode being added, then PvP players should get something in return.

As with all battles/disagreements, sometimes a compromise is the best way forward.

Ahh so there is felt some compensation is needed if an Open PVE mode was to be introduced. Compensation for what exactly?? For the likelyhood of less combat loggers in open? For the less 'unable to PVP combat' targets??? What is the compensation actually for? You make it sound like an open PVE mode would remove PVP accepting / PVP tolerant / PVP engaging players from open... I say straw... man...



I thought i'd add have a stab in the dark regarding people and the roles they play in E.D lol

Griefers are the type of people who can be the biggest arseholes for the pure enjoyment ... but is probably a very dedicated person in real life

Casual gamers in E.D who engage in PVE+PVP interaction are probably the individuals in life who have many social circles and probably able to relate in a very social setting

PVP gamers are probably the social justice warriors in real life.. showing concern for any injustices in real life.. and making a stand when necessary whilst enjoying the social aspect of their surrounding peers

Explorers are probably the bookworms with the institutionalised degree's and diploma's would be the individuals who are achievers in life

Pirates are probably the dreamers of the world who enjoy the grandeur of living out their fantasies

Combat CZ pilots are inline with people who love to hone their skills whatever they set their minds to

PVE BGS pilots are probably the Nature lovers of the world,

PVE Combat Pilots are those who have yet to experience the real world and all its wiles

PVE Pirates/bounty hunters are probably the animal lovers out there

Open combat pilots are fearless people who are not afraid to make mistakes whatever the world throws at them

Open PVE pilots are care free with the sense of being a social do-gooder, feeling the need to contribute in life

Open Pirates are probably people who are either politicians,lawyers and car dealers and have a gift of the gab


Umm 'for me' you got a heap wrong... since before release I only played in open - Just joined one of the Mobius groups after all this time. Today... Cheers MassiveD!!!

Casual gamers in E.D who engage in PVE+PVP interaction : wrong, I am / was not a casual gamer and I did engage in PVP and PVE a fair amount a while back but PVE mostly since about 6 months after release... I still love PVP big bash parties in beta hahahaha :D
PVE BGS pilots - wrong my job actually requires me to destroy reasonable swathes of nature... in the name of progress... and I love my job...
PVE Combat Pilots wrong... 2 divorces and 3 marriages including relationships across countries and cultures... I seriously beg to differ...
Open PVE pilots wrong... I am no social doo gooder that much is certain... I am not a miscreant either, but I guess you could say, I bend the rules to suit myself and those I care for...


I think you guys are just jealous at those who actually enjoy fighting and killing in open.
Yeah, that's why I played in open until today... I am so jealous of your e-peen oh noes... #gitovaureslf

No it doesn't, it makes me feel good. Because i won [big grin]
<SARCASM (just in case you don't allow you to understand this is funny at your expense) >
Yup you won... oh wait what did you win.. FIRST PRIZE in the 100,000,000 nigerian lottery, you only have to send me 1,253 us dollars via western union and I will send you the winning ticket!!!
</SARCASM>



If someone in passivemode need to be killed, aim with your car.....speeding and exit the vehicle so it continue driving in the players direction = mission done ;)
Works great with jets and helis too haha

Ahh so you openly admit to using an inadvertant effect of an in game mechanism to circumvent the in game mechanics to protect those that do not want to play with you... Ahhh so you are indeed what would be seen as a GRIEFER...

I was going to reply to each of these posts, but based on your sig, and the content of your posts, you are not worthy of the effort... Nice try Troll!...
Apart from seeking attention why are you here??? Do you actually have anything of substance to add to the discussion or are you yet another one for the ignore list???
Please do see if you can manage to actually add something worthwhile and on topic to the discussion...


The crime and punishment system many feel will sort out what's wrong with the game will not change anything with regards to toxic players that have made the topic of wanting an open pve mode a popular topic. These type of players will seek out a way to troll players even at the cost of their own ships. Raming players outside stations is one example of the mentality these players get their kicks. While there are thousands of players that want to play in the true spirit of the game there are to many that want to turn elite into their own version COD and to boast to their peers their kill count. The only way open pve would ever work would be to something similar to what GTA5 does.

Trying hard to avoid the car crash happening in the thread! ;)

To answer this, in GTA5 in open mode, you effectively untick a PvP consent check box that makes you inert to other player interaction. It ghosts you out on the map, and it prevents you from shooting, being hit, or physically interacting with another player. Even though you reside in the same instance, and can see everyone, and still talk to them unhindered.

Thanks Vorxian, I was going to ask the same thing, how was it handled in GTA 5...


I think a C&P system will always fall short, it'll never be a fair compromise, will always be imbalanced to the left or right.

What you (and the general Mobius population) has done for ED has made it very clear there is a massive PvE community out here that wish to work together to make the galaxy a prosperous place, so big that the limitations of player group has been exceeded (good job sir!). FDEV promoting the Mobius private group to an official PvE open mode would be the best and most prudent thing... even with all the will in the world and no one can deny the awesome job that has been accomplished, you'll still get toxic players run incursions into Mobius simply to put the cat among the pigeons; twitch / youtube the event for outside game publicity... Open PvE simply with no player to player damage & interdiction would suffice. That would stop 98% of the problem. The other 2% would likely come from desperate attempts to cause a level of griefing via other means such as camping the letterbox or trying to bump players into danger... tbh, so be it, I mean, if folks are willing to play like this then, it's on them. If someone is in OPEN PvE mode, spending their days blocking letterboxes, instead of being in the OPEN (PvP) mode, then it shows how important PvP mode really is.

In reality from a tiny tiny % of toxic players likely to tap into Open PvE, regular OPEN should also prosper. The liklihood is that anyone actively and deliberately inhabiting this mode will be fully consensual, and, overall it will increase the quality of PvP dweller living there. Much more meaningful PvP will take place, huge reduction in combat logging (which is the real qualm in PvP encounters), and overall a much needed increase in challenge when encountering other players, also most likely, traders in OPEN PvP mode are more likely to 'play ball' than tug the cable lol.

So there are a lot of pro's with an OPEN PvE proposal that will increase the overall game play experience of a broad spectrum of players. The fine details about griefing OPEN PvE are all pre-speculation, and as said earlier, if someone is in PvE to simply sit in the toaster to block people.. then I can only..

http://replygif.net/i/599.gif

you have to feel very sorry for them [squeeeee]

I wish I could rep you but apparently I need to umm... spread the love...


It's not a matter of me accusing things I don't agree with. It's people not having the fundamental ethics required to participate in a conversation. I don't walk into my conference without at least memorizing most of the topic that will be discussed that day, or at least carry a memo with me that reminds me of the things I will be talking about, or engaging with.

Having different opinions is totally fine, but having incompetence in preparation for engaging in a serious conversation/debate is something I despise.


Indeed, though TBH GF, you can come across as abrasive at times - even to ones not actually involved in the dialog, just saying... we all can be at times I know...
I'm not gonna say take a chill pill... and I know that you are showing restraint, from my experience at any rate, as well... I do agree people should read through a thread before they comment on it though... I often try to do exactly that...


if its too much work for them to police their own game then they should implement the block list, as outlined back in 2013. simple as that really, that way if i meet someone i do not want to meet again, it simply does not match make me with them. if that means i see less people so be it, that is my decision.

if FD are not willing to put the legwork in themselves (which they said they would btw, they promised account bans from modes where players broke the rules) well then the fall back should be that i play with players in my instance it should be at my pleasure and i block those that i don;t want to be with (again, this is not new, FD discussed this 3 or 4 years ago)...

I agree with the block list, i personally feel that if you block a player, they should (under no circumstance) be instanced with you, if that means that someone on your friends list is friends with them, then you should also not be instanced with that friend AND the blocked player at the same time - so if they are already playing together, you would not get instance with them and if the friend invited them to wing with you, the friend would be informed they are on your blocked list and cannot be invited... that sort of checking prior to instancing would alleviate a lot of problems because you would only need to deal with 'problem' players the once...


Something tells me going through reports of speculated "griefing" is much more complicated than combat logging (which can be indicated and qualified quickly by disconnection in the P2P architecture while connected with another peer). "Griefing," is much more complicated of a report, if I had to imagine.

I have to agree, they added in game telemetry for helping substantiate combat logging IMO... not so much to determine griefing by some of the various ways griefers operate...



*screenshot*

yup there's abusive language from someone who just killed you

*ban*

it's really no harder GF no matter how you try and dress it up. pretending to be a super-important conference speaker rather than just a student won't make it any more right either.

That would be lovely if it wasn't for photoshop or video editors existing... there would need to be telemetry to back up the screen shot IMO...
That said, once they did start to actively and publicly BAN players from the PVE mode perhaps that would see a definite shift in the number of occurrances.


And you despising something is your prerogative. However, not everyone has a edict memory like you and therefore not everyone is able to remember exactly what was said or may remember incorrectly. However, being quite so undiplomatic (read sarcastic, accusatory and other such words) does not help. It just makes people fed up with you and your opinions as you do not seem to be able to play nicely with those that are not as able as you are.

And right there, you lose the argument even if you are correct. It's way too easy to just say 'Oh GF again, skip him he's just being a PITA' and frankly I can see why. You either come across as acerbic or condescending and neither of which help people understand what you are trying to say. And so it escalates.

You have many good points in your arguments but they are outweighed by the tone in which you respond to those people that do not meet you exacting standards.

I doubt you go into the conferences you mentioned and talk to the delegates there in such a manner as you do on this forum.

Just looking back over your last 7 posts all but two of them have undiplomatic (I hesitate to say rude even though that's what I think) content, and one comes over as really condescending. Only one could be considered as reasonably balanced and informative.

Oh well. We've gone right off topic again and that's my fault. Sorry about that.



For a moment I was thinking you where replying to me hahaha - that whole cross quoting saga all over again...

Yes way way off topic...

I agree with what he was trying to say as well. I just disagreed with the bit that came over as really biased language.


Well I did not see it as biased myself... Perhaps I am biased then :p... truth be told, I saw Mengy's post last night but did not reply until tonight... I did not even notice the edit to remove forces... Ultimately the original post was quite correct as if you think about it, making someone play they way they really don't want to because of a lack of choices to do so in a game that is supposed to be play your way, is in a defacto sense forcing them to play your way...



Anyway my first post tonight was a bit after 7pm local time, it is now 10:40pm and I have had dinner, need to wake up at 5am for work and have not even had time to play ED tonight due to the 'catchup reading' on this thread of which there was actually very little real additonal content towards why or why not such a mode should exist, and not even much of an in depth discussion on potential implementation ideas of mechanics and the possible exploits of such mechanics...

Disappointed... I am sure I will get over it though :D
 
If you want PVE players to leave private groups and play in open then in my opinion frontier needs to address how ships work and make careers more specific by introducing NPC Guilds for Piracy, Bounty hunters, Explorers, Smugglers and Traders.

Brilliant suggestion
 
The crime and punishment system many feel will sort out what's wrong with the game will not change anything with regards to toxic players that have made the topic of wanting an open pve mode a popular topic. These type of players will seek out a way to troll players even at the cost of their own ships. Raming players outside stations is one example of the mentality these players get their kicks. While there are thousands of players that want to play in the true spirit of the game there are to many that want to turn elite into their own version COD and to boast to their peers their kill count. The only way open pve would ever work would be to something similar to what GTA5 does.

The part of your comment that really jumped out at me is highlighted.

You don't have the insight necessary to tell us what the "true spirit" of the game is. I don't happen to look at people demanding an Open PvE mode, or being in a non-aggression pact mode such as yours as playing in the "true spirit" of the game anymore than the guy handing out speeding tickets at Jamesons. Actually, I'd go so far as to opine that the guy station ramming is playing more in the true spirit of the game than you are, because he's doing it in a mode where I have a chance of fighting back, or getting some revenge on him. Killing your fellow players is in the "true spirit" of the game as much as any other aspect, like it or not my friend. I'm absolutely confident that Fdev never imagined the central aspect of the game being the inability to pose a threat to other players.

A C&P system of sorts is all Fdev owes us, if anything, and while it won't automatically render us all happy little unicorns contentedly munching clover together in the same field, it will fix a number of common complaints that arise.

Fdev gave you guys PG&Solo so you could define your own experience. Please enjoy those while Fdev works on aspects of the game more central to everyone's enjoyment.
 
The part of your comment that really jumped out at me is highlighted.

You don't have the insight necessary to tell us what the "true spirit" of the game is. I don't happen to look at people demanding an Open PvE mode, or being in a non-aggression pact mode such as yours as playing in the "true spirit" of the game anymore than the guy handing out speeding tickets at Jamesons. Actually, I'd go so far as to opine that the guy station ramming is playing more in the true spirit of the game than you are, because he's doing it in a mode where I have a chance of fighting back, or getting some revenge on him. Killing your fellow players is in the "true spirit" of the game as much as any other aspect, like it or not my friend. I'm absolutely confident that Fdev never imagined the central aspect of the game being the inability to pose a threat to other players.

A C&P system of sorts is all Fdev owes us, if anything, and while it won't automatically render us all happy little unicorns contentedly munching clover together in the same field, it will fix a number of common complaints that arise.

Fdev gave you guys PG&Solo so you could define your own experience. Please enjoy those while Fdev works on aspects of the game more central to everyone's enjoyment.

IN short: he is not able to tell you the "spirit" of the game while..

-.... you are able to tell us "the spirit" of the game.

Funny... [yesnod]
 
The part of your comment that really jumped out at me is highlighted.

You don't have the insight necessary to tell us what the "true spirit" of the game is. I don't happen to look at people demanding an Open PvE mode, or being in a non-aggression pact mode such as yours as playing in the "true spirit" of the game anymore than the guy handing out speeding tickets at Jamesons. Actually, I'd go so far as to opine that the guy station ramming is playing more in the true spirit of the game than you are, because he's doing it in a mode where I have a chance of fighting back, or getting some revenge on him. Killing your fellow players is in the "true spirit" of the game as much as any other aspect, like it or not my friend. I'm absolutely confident that Fdev never imagined the central aspect of the game being the inability to pose a threat to other players.

A C&P system of sorts is all Fdev owes us, if anything, and while it won't automatically render us all happy little unicorns contentedly munching clover together in the same field, it will fix a number of common complaints that arise.

Fdev gave you guys PG&Solo so you could define your own experience. Please enjoy those while Fdev works on aspects of the game more central to everyone's enjoyment.

Then they should of made a PVP game from the off, not added PG's or solo. Do agree with your last bit tho. FD sort it out for jakes sake.

IN short: he is not able to tell you the "spirit" of the game while..

-.... you are able to tell us "the spirit" of the game.

Funny... [yesnod]

Well if it was as JB claims then I for one missed the media about such a thing, ED for me at least is a PVE game with a sorry excuse for PVP content slapped on the end of it.

What is the spirit of the game as defined by anyone bar their own definition of such a thing.
 
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The part of your comment that really jumped out at me is highlighted.

You don't have the insight necessary to tell us what the "true spirit" of the game is. I don't happen to look at people demanding an Open PvE mode, or being in a non-aggression pact mode such as yours as playing in the "true spirit" of the game anymore than the guy handing out speeding tickets at Jamesons. Actually, I'd go so far as to opine that the guy station ramming is playing more in the true spirit of the game than you are, because he's doing it in a mode where I have a chance of fighting back, or getting some revenge on him. Killing your fellow players is in the "true spirit" of the game as much as any other aspect, like it or not my friend. I'm absolutely confident that Fdev never imagined the central aspect of the game being the inability to pose a threat to other players.

A C&P system of sorts is all Fdev owes us, if anything, and while it won't automatically render us all happy little unicorns contentedly munching clover together in the same field, it will fix a number of common complaints that arise.

Fdev gave you guys PG&Solo so you could define your own experience. Please enjoy those while Fdev works on aspects of the game more central to everyone's enjoyment.

I disagree.

The true spirit of the game can be seen from its predecessors, Elite I, II, III - which were all PvE and single player - and from which FDEV have produced this game which is essentially Elite IV.

Additional evidence being that players only affect the PvE mechanics. They have no direct control or executive control of markets, stations, systems, factions, or Powers. None. Players can affect or influence factions and Powers, but this is only via the environment.

At its very core, this game is PvE. The game client is the interface between you the player, and the game environment. You are playing the environment regardless of which connectivity mode you are in, called 'Solo', 'Group', or 'Open' - it's just that in 'Group' or 'Open' connectivity modes, you have the potential to connect with other game clients - and hence other players.

When there was a loud squeal for player groups, FDEV answered not by giving player groups direct and executive control over stations, market, capital ships, and star systems, but by creating PvE/NPC factions as a proxy representation of those groups. And now there's a proxy representation of a player group as a Power - however at the end of the day, each member of said player group still has to play the core PvE game in order to try to influence their proxy faction or Power.

You'd have to be blind or be willfully ignorant of the above evidence, not to see that Elite: Dangerous (Elite IV) is essentially a PvE game.

The only reason that one player can shoot and kill another player, is by way of being in either the 'Group' or 'Open' client connectivity mode. FDEV wanted a PvE game with the possibility of one player encountering another player and this is what they have done.

FDEV did not sell this game as a PvP game. If it was primarily a PvP game, they'd not have bothered with a BGS which is the backbone of the game. Essentially, a purely-PvP-oriented Elite IV would have been nothing more than a galaxy-sized CQC Arena shoot-em-up fragfest.

Therefore I respectfully disagree with your post.
 
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I disagree.

The true spirit of the game can be seen from its predecessors, Elite I, II, III - which were all PvE and single player - and from which FDEV have produced this game which is essentially Elite IV.

Additional evidence being that players only affect the PvE mechanics. They have no direct control or executive control of markets, stations, systems, factions, or Powers. None. Players can affect or influence factions and Powers, but this is only via the environment.

At its very core, this game is PvE. The game client is the interface between you the player, and the game environment. You are playing the environment regardless of which connectivity mode you are in, called 'Solo', 'Group', or 'Open' - it's just that in 'Group' or 'Open' connectivity modes, you have the potential to connect with other game clients - and hence other players.

When there was a loud squeal for player groups, FDEV answered not by giving player groups direct and executive control over stations, market, capital ships, and star systems, but by creating PvE/NPC factions as a proxy representation of those groups. And now there's a proxy representation of a player group as a Power - however at the end of the day, each member of said player group still has to play the core PvE game in order to try to influence their proxy faction or Power.

You'd have to be blind or be willfully ignorant of the above evidence, not to see that Elite: Dangerous (Elite IV) is essentially a PvE game.

The only reason that one player can shoot and kill another player, is by way of being in either the 'Group' or 'Open' client connectivity mode. FDEV wanted a PvE game with the possibility of one player encountering another player and this is what they have done.

FDEV did not sell this game as a PvP game. If it was primarily a PvP game, they'd not have bothered with a BGS which is the backbone of the game. Essentially, a purely-PvP-oriented Elite IV would have been nothing more than a galaxy-sized CQC Arena shoot-em-up fragfest.

Therefore I respectfully disagree with your post.

I'd have to "be blind or ignorant" of the above evidence? I'm an "in for a penny in for a pound" kind of guy so I'm going to pick both of those:)

Seriously Genar, you're going to have to do better than dusting off a couple of history texts to sway my opinion. The current Elite Dangerous is clearly a game where player interaction on any level short of violating the ELUA is permissible, and even encouraged at a certain level. If Fdev thought otherwise, we would have started out with a mode where players couldn't bring harm to one another.
 
That would be lovely if it wasn't for photoshop or video editors existing... there would need to be telemetry to back up the screen shot IMO...
That said, once they did start to actively and publicly BAN players from the PVE mode perhaps that would see a definite shift in the number of occurrances.
That's a trivial problem though - there's plenty of telemetry available to confirm things and recording the last few messages sent/received before death is easy as pie.

The irritating thing is having it all dismissed with sly winks and suggestions of being super-important and super-clever and using that to not even bother answering questions properly or write off other people's suggestions. I'd hope people don't fall for it, but it still goes on and on and on
 
Can I say, in GF's defense, that on the whole he is a quite reasonable person with whom you can actually have a good in depth discussion with? Yes he can get frustrated, no more or less than the rest of us do, that is just human nature... He and I often have disagreed on certain topics, and the times I have seen him post what appears to be chastising remarks, often are deserved by the recipient being either obtuse, equally frustrated, totally misrepresenting the situation (which has come to light on a couple of occasions at least that I am aware of), or simply not coming really prepared for an in depth, possibly game altering discussion. He does usually try to educate people as to why he is responding how he does at times...

Me personally, I have no qualms with him, I know that back in the day he had to 'defend' The Code against all sorts of accusations, of which, in hindsight, may have been 20% truths and 80% just plain ignorance or misrepresentation...

Now before you reply and say I am a GF fanboi, just know that I respect the dude for how he does conduct himself for the most part on these forums - and how he does actually discuss topics with a certain eloquence and poise, and will readily accept that you can disagree on aspects of a topic while still having a thought out conversation about it.

This thread currently has 85 pages, and had 75 or so when I asked my questions, and he made multiple posts over the 10 pages he told me to read through. I merely asked for clarification and he really was not helpful (which is a shame, since I was genuinely interested in his reasoning). Props to him if he can follow what everyone said over the entire thread. I can't do that, and I'm sorry for not being clairvoyant. He was also being abrasive, condescending and really difficult to work with over multiple posts, and not just towards me.

It's not that I don't value his opinion. I just can't stand such an attitude.

To that end I still don't really know why would implementing a PvE mode negatively impact PvP groups (at least those interested in challenging PvP). The best argument posted thus was was that it would take development time and that any dev time should focus on new things for everyone, without excluding any group. But a PvE mode wouldn't take much dev time and devs are already working on features which don't affect all game-styles equally. So I'm still interested in answers to this question... but I guess they would need to come from someone else than Codes ambassador.
 
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Brilliant suggestion
Been what I've being saying for years. The underlying problem as always been the modular nature of the ships themselves.

Pure Combat builds always beat pirate builds so pirates had to build for Combat to fight off bounty hunters and it became impossible to stay in space for the necessary time to wait for a fat trader without being intercepted by the much more common bounty hunter.

So most pirates sit in Combat ships and everything is more lethal.

Pirate builds were also less brutal than Combat builds meaning traders didn't have to modify their ships too much to give them options when pirated.

If some kind of module swapping on the fly was available only on general purpose ships and engineers was hit by the nerf bat, we might get back to an open where everyone can fly together.
 
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I'd have to "be blind or ignorant" of the above evidence? I'm an "in for a penny in for a pound" kind of guy so I'm going to pick both of those:)

Not you as in you specifically, but you as in general ;)

Seriously Genar, you're going to have to do better than dusting off a couple of history texts to sway my opinion.

Thanks for dismissing what I was saying, except you cannot dismiss that Elite IV is based on its predecessors, you just cannot ignore ED's roots.

The current Elite Dangerous is clearly a game where player interaction on any level short of violating the ELUA is permissible, and even encouraged at a certain level. If Fdev thought otherwise, we would have started out with a mode where players couldn't bring harm to one another.

FDEV have made the mistake of being extremely naive when they put this game out for market. For example, there are supposed to be roles of Pirate and Bounty Hunter - both of these which have been all but obliterated, precisely because there is a minority of players who treat the main game like it's a galaxy-sized CQC arena fragfest.

FDEV made the game such that there was a possibility of encountering human players, marketed the game with roles of Trader, Explorer, Pirate and Bounty Hunter. You can be all of those within Solo. Some players wanted to be Pirates in Open so they could "Or just hunt other CMDR's" - which is where the marketing slogan came in, but is also used to justify indiscriminate player killing and which has all but ruined the Piracy and Bounty Hunter roles.

I cannot believe I'm the only person to be able to see what this game - and the spirit of the game - was intended to be. There must be others who can see it.

I'll change my mind on this when I can see a definitive description from FDEV or David Braben himself. But from all the evidence I've seen, this game is a PvE game at its core, with the possibility of encountering another player in two of the connectivity modes.

I notice you didn't contest that particular point right there, focussing on trying to dismiss the 'history texts'.

I remember something else : that player-player combat was intended to be 'rare and meaningful'. Well we all know how that turned out. Every CG and every popular station or other player choke point like an Engineer base, or some site of interest like the 'alien graveyard' - you are 100% guaranteed to have one or more Yahoos (there goes the rare!) player killing indiscriminately (there goes the meaningfull!).

On that last point - even if there were a 'proper' and 'effective' Crime and Punishment system, at places like the 'alien graveyard', there'd still be no repercussions for indiscriminate player-killing. All the more reason to include an Open-PvE co-operation mode!
 
To anyone who claims a PvE group will spoil Open, i ask.... why? (but please hear me out 1st)

we already have Solo, we already have PGs some of which are bursting at the seams. imo those who dislike open as it stands now are already not playing in Open. My theory is OpenPvE will have little effect on Open(Classic).

what it may do however is encourage those in multiple PGs and those currently in Solo, to have a dabble in a more populated environment.... So it boggles me as to why anyone, who will only ever play in open anyway, would not want current Solo or PG players to have some of the added community, which was promised in kickstarter any how.

As to those who say it wont work because players will just use exploits to grief in openPvE and will harvest tears.. well, unlike "Open" doing that in "Open PvE" would be demonstrably against the Ts and Cs and would be an undefendable position when confronted by FDs ban hammer to hell mode, or at the very least account banhammer out of OpenPvE.

I see no downsides to "Open" and only upsides to the current PvE players... hell it MAY even be an upside to those in open and IF any players did leave Open, chances are it may be those who currently combat log at the 1st sign of player hostility anyway.

IF the silent majority of players are PvPers or at least are "tolerent" of PvPers as so many PvPers like to tell us, then Open should still stand on its own 2 feet. If on the other hand it did turn out that Open became some sort of waste land (and i am not saying it would) well, honestly, hand on heart do PvPers really think FD should be forcing the issue by making unwilling players stay in a mode they do not want?.. Chances are they may do it for a while, but eventually they will just become Cloggers, and if that gets stopped, they are just as likely to leave the game, which would be the worst thing for FD.
 
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To anyone who claims a PvE group will spoil Open, i ask.... why? (but please hear me out 1st)

we already have Solo, we already have PGs some of which are bursting at the seams. imo those who dislike open as it stands now are already not playing in Open. My theory is OpenPvE will have little effect on Open(Classic).

what it may do however is encourage those in multiple PGs and those currently in Solo, to have a dabble in a more populated environment.... So it boggles me as to why anyone, who will only ever play in open anyway, would want current Solo or PG players to have some of the added community, which was promised in kickstarter any how.

As to those who say it wont work because players will just use exploits to grief in openPvE and will harvest tears.. well, unlike "Open" doing that in "Open PvE" would be demonstrably against the Ts and Cs and would be an undefendable position when confronted by FDs ban hammer to hell mode, or at the very least account banhammer out of OpenPvE.

I see no downsides to "Open" and only upsides to the current PvE players... hell it MAY even be an upside to those in open and IF any players did leave Open, chances are it may be those who currently combat log at the 1st sign of player hostility anyway.

IF the silent majority of players are PvPers or at least are "tolerent" of PvPers as so many PvPers like to tell us, then Open should still stand on its own 2 feet. If on the other hand it did turn out that Open became some sort of waste land (and i am not saying it would) well, honestly, hand on heart do PvPers really think FD should be forcing the issue by making unwilling players stay in a mode they do not want?.. Chances are they may do it for a while, but eventually they will just become Cloggers, and if that gets stopped, they are just as likely to leave the game, which would be the worst thing for FD.

I've been asking for a downside outside of the minimal development time required for the last 60 pages and haven't received a direct answer yet, don't hold your breath.
 
I understand from both sides; I can lend empathy that players living in OPEN currently may feel that the addition of an OPEN PvE mode may somehow dilute the players in OPEN. I'm always an optimist and feel that the blight in open right now are combat loggers, there's been heat on this subject recently, and is a very fair point. However, i cannot help but think that players that would CL in OPEN would use OPEN PvE instead, and bring the problem away from negatively impacting players hunting said players. I hope and like to think that currently players using OPEN are likely to stay there regardless of another alternative. All that OPEN PvE will do is be able to soak up the rest of the playerbase, yank forth those that inhabit Mobius, encourage some that aren't in the 'club' to leave solo to finally have a reason and incentive to play with others. A PvE server will simply allow non combat oriented players a single place to play this galaxy against a backdrop of FDEV balanced content. Personally feel that the likely audience of OPEN PvE will be everyone but those that prefer the unknown in the current OPEN galaxy. Still think it's a good all round chance for FDEV to unite a very fragmented community. (there's that word again! 'fragmented'..)!

No one really knows what will happen. FDEV may feel that ED has evolved to the point that it's a valid possibility. In my own opinion I struggle to think of a reason why it shouldn't be.... ok there is one small consideration to muse over... in that if the PvE server was indeed only PvE, and no human damage was possible against another human ship.. what would happen in a War Zone? if players pledge to opposing forces.. I'm guessing as per Mobius, that at this point PvP would be likely. Up for debate! Would War Zones constitute a revoke of the non PvE rule? OR, will it still be PvE and one has to ignore human opposition.

Other than that minor query... PvE OPEN is a great plan :)
 
I've been asking for a downside outside of the minimal development time required for the last 60 pages and haven't received a direct answer yet, don't hold your breath.

If that really is a genuine reason.. the time taken to add, then then that really is weak sauce when you consider the huge amount of Dev time FD are adding to try to counter the PvP meta that only the PvPers seem to go for (in my experience... i am sure there are some PvErs who build such ships but it seems to be the norm for the PvPer and the exception for the PvEer)
 
If that really is a genuine reason.. the time taken to add, then then that really is weak sauce when you consider the huge amount of Dev time FD are adding to try to counter the PvP meta that only the PvPers seem to go for (in my experience... i am sure there are some PvErs who build such ships but it seems to be the norm for the PvPer and the exception for the PvEer)

Indeed. Although I'd rather not make the question one of PvE vs PvP, but would simply point out that tonnes of features have been added to the game that don't benefit all players: CQC, weapon balancing, SRVs, SLFs, passenger missions, passenger ships, Imperial ships, Federal ships, the Alliance, etc, etc. Nobody does everything.
 
Given the lack of a proper crime and punishment system and a lack of gameplay support for PvP piracy and meaingfull PvP bounty hunting,
I understand the allure of an open PvE mode. It's not like those are new issues. These problems where apparent from day1. However,
instead of fixing this kind of core issues (in the sense that meaningfull PvP should be the core of open), we got CQC and whatnot.
Priorities, FD, priorities.

Open PvE would be the final nail for regular open, or as we should call it : Elite : dayZ. Would it be bad ? Well, most would do CG's in open PvE,
the gankers would wither and die and PvPer's (as in uber FDL vs uber FDL combat) would be the 90% of the open PvP mode. Which could then
be renamed NSCQC (not so close quater combat).

I *really* hope FD realize how broken open is at the moment, and how senseless most PvP interactions are. If they do, they better
get their act together and either : have the balls to "fix" open with proper crime and punishement, while keeping anarchies as is *or*
bite the bullet and add open PvE.

Don't people find ridiculous that CG's in the heart of imperial/federation space are gank fests, with said imperial/federal authorities being
100% useless at preventing it ? (for a CG in an anarchy system, things are fine, however what we got now is any CG is an anarchy zone).

I'm tired of this crap, and to be honest, I don't bother going open in CG's / Engie bases / Ruins / Barnacles, because 90% of the interactions there
are a waste of my game time. (10% of them are really nice). Out of these areas, the proportions are reversed : 90% of really nice people, 10% of random
psychos interactions (which is fine for spicing things up).

/rant off.
 
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Given the lack of a proper crime and punishment system and a lack of gameplay support for PvP piracy and meaingfull PvP bounty hunting,
I understand the allure of an open PvE mode.

Which would be the final nail for regular open, or as some should call it : Elite : dayZ.

Why would it be?
 
Hmm.

If it comes to it, I'm fine with whatever you'd call this additional Open mode where I guess CMDRs would take no damage? As the CMDRs will it, amirite? I am concerned about the continued embrace of reduced risk (which is of course the spice of the game) as well as the continued lack of good C&P.

This would constitute 3 modes for avoiding potential conflicts with other players, no matter how rare they are likely to be. This latest proposal of Open PvE is functinoally a response to FDev's lack of security and accountability (C&P) in the game. To me it's like we let the terrorists win. It doesn't matter that the likelihood and chances of you being ganked and killed in Open is in the single digits; the echo chamber in here would leave the impression that it's like a 75% chance and that players perpetually pose an imminent threat at all times. The lack of C&P only exacerbates the fear.

But is this level of threat from other CMDRs really an accurate reflection of the game as it stands?

In my experiences in Open, I see dozens of CMDRs daily going about their business and exchanging greetings. I've been interdicted by a hostile commander once (1) in the last 16 months and I haven't been destroyed by a hostile CMDR in open since Q2 2015, caught competing a bit too strongly against a wing for kills in a RES site on the edge of Imperial space. In that time I've passed by and waved at several hundred CMDRs. I've winged up with total strangers countless times in RES sites and CZs and had a good time. But you come here and you get the impression that Open is the place of nightmares where Freddy Kruger is waiting for you to inevitably fall asleep again to torture you.

See, in my experience "Play Your Way" has little to do with the game mode you enter; you can play in any style in Open. Don't want to be bothered seeing CMDRs? Go 2 jumps away from any population hub. You probably won't see another CMDR for months, and certainly not one looking for a fight. There are what? Billions of stars? Presumably thousands of population systems with fully-equipped ports you can call home? If you don't want to see other players, you can do it in Open. If you want to wing up and do PvE bounty hunting or CZ fighting, you can do so in Open. Want to do nothing but PvE? There's about a 99.9% chance of that being able to be your complete experience once you leave starter space systems like Evarate because again, there are more systems out there than players and most players looking for trouble tend to congregate.

Now, I have proposed some fairly strong actions to be taken to address the shameful lack of crime & punishment in ED...and I'd like to think that if FDev does something similar to this, most of the fears that people have (call it what it is, you are afraid of loss) can be assuaged. It's something the game should have launched with in the first goddamn place and I believe the lack of punishment for aggression against clean CMDRs has simply left a lot of people with a fear that it could happen to them again -- even if it only happened a couple of times. With proper C&P -- like what I've discussed in the past -- most of these situations and play styles that have terrorized people into playing Solo go away without outright removing the threat/danger of aggression completely from the game. As it should be. System security levels should mean something. Anarchy systems should mean something. PowerPlay faction membership should mean something other than AFK for a month to get weapons. Missions that take you to or through Anarchy space should incur more risk and provide greater reward. So on and so forth.

Going the Open PvE route simply allows FDev the easy way out of this challenge. It's easy to make a mode where CMDRs can't kill each other; it's hard doing C&P and getting it right such that there is still risk, but not unmitigated, unregulated risk. They should be focused on getting Open's security right and some players (who would admit that they haven't flown in Open space for a year or more) should probably try it again, as they will probably find out the universe is not as scary as their fears have led them to believe. There aren't boogymen in each system waiting for you to jump in so they can take your hide with them. Don't let the terrorists continue to control your thinking. I'm not sure a good conversation can happen until you let go of that irrational fear I see around here.
 
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I remember a time in EvE when we rented (yes a darned renter corp! ;)) a system out in the sticks, and as a PvE group we entertained the prospect of doing PI and enjoying the riches of what a NULL security system would provide.

One day, we have a visit from an unknown. No one knew who he was, or why he was there. He didn't ever reply to local, just sat there as a neutral, undetectable. Ofc he was most likely AFK and cloaked up somewhere. BUT what he did was make everyone nervous. On edge. Uneasy. No one knew what he was flying, what his intentions were, he could hotdrop a bunch of black-ops on us any time.. We were at his mercy. All operations ceased, he alone, and individually psychologically beat a PvE corp, and effectively stopped all production / activity from the system. One night after a couple of weeks.. whilst all nicely tucked up in bed they wrecked everything with a bunch of capitals..

Anyway, they beat us with EvE psychological war. We quit NULL, and quietly faded out once back in HIGH SEC. That was back in 2011. None of us have touched EvE since, it wasn't a rage quit, but rather a wake up call that EvE wasn't the game we wanted to play.
(some silly EvE Online memory)

Whilst the threat in ED in OPEN may well be exaggerated somewhat, enough has been documented and made public that clarifies it does happen, and most likely will... I cannot help the flashbacks from EvE and the psychological havoc an afk cloaker can wreck; the possibility of something is equally as bad as the event itself. i.e. Some people may never fly, their fear of flying substantially overrides the very well known fact that flying is by far the safest way to travel (statistically).

So whilst someone who loves flying may well think someone with a flying fear is a bit..

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It's probable (not saying it is) that a chance of getting blown to smithereens isn't their game, or, isn't what they want from ED's galaxy. No one is wrong in this case.

I don't think FDEV making an OPEN PvE environment is a cop out at all, but rather adding a very much needed game mode.
 
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