Avoiding Group Control...

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The thought has been milling around all day, partially because of the DDF after launch thread, partially because of an interview with EVE Goonswarm's Alliance Leader The Mittani that PacalB linked to in that thread (the interview starts about 9 and half minutes in) and partially because ever since I've played EVE I've hated that 'Win at All Costs' mentality that that particular group prefers. It takes the fun out of playing for the casual gamer where one group dominates the game.

What worries me is what would happen to ED if that happened. And how could a group dominate Elite Dangerous?

Now because of EVE's instancing mechanics it means that the Goons would find it difficult to field large fleets in Elite Dangerous. However listening to the interview the Mittani describes how they work around that sort of thing in MechWarrior Online and World of Tanks, where they also have instancing/battlefield limits. Because Elite Dangerous isn't in the arena format I thought; If I was the Mittani, how would I dominate Elite Dangerous?

Obviously the mechanics would make it difficult, but not impossible to dominate completely the central Core Systems, particularly the hubs like Sol and Achenar, Alioth, Lave and a few others. What I would do there would be to observe traffic control /around/ those systems and position groups in key systems where they could dominate what I'll call 'The Principal Instance'. This is the instance that's primary in most systems and would only lead to a secondary instance if player traffic in that system ever went over 32.

A well planned laying out of forces could lead to a group like Goonswarm dominating certain key systems in a perimeter, either around areas of human space, basically blockading access to the inner core worlds or blockading access to the Frontier.

This may seem like scare-mongering, but the Goons are coming to Elite Dangerous and they WILL try to be the dominating force of the game. Their mindset calls out for it. My methodology above is how I'd do it if I had the numbers that the Goons have at their disposal (they have a LOT of people). Basically locking down key star systems by dominating the Principal Instance of those star systems with groups of players stationed around space stations in those systems or dominating the key hyperspace spot.

As for combatting it, there are a few ideas. A) The hated transponder or non-identificating of player ships. B) Random hyperspace spots, there's no one 'entry point'. C) Not giving corporation mechanics ever. For ever really good reason (like the First Great Expedition) there is another that will abuse the mechanics.

This isn't a post against griefers or PvPers (I'm actually pro-PvPer despite not being one as most people who know the history of my posts knows) it's how would a large group go about dominating the game within the mechanics and how could we stop it.

I think this is a bigger issue than the griefing topic (it's related but not the same) as it could be game and community destroying and it's better we discuss it now BEFORE it becomes an issue. Particularly because we know that it will.

Elite Dangerous is about one man, one ship, perhaps flying with a small group of friends. Small Gang Warfare if PvP is what you want, not EVE's mega-fleets. We already have one EVE, we don't need another.

Edit: And the Mittani already states the most impressive game he saw at E3 was... Elite Dangerous: http://themittani.com/news/e3-2014-elite-dangerous-impressions
 
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One of the hopes I have for this sort of thing, is that the galaxy is huge...so in the event that sort of thing happens, my plan is to be far, far away from them.

But then again, I played Eve without any issues from them.
 
As for combatting it, there are a few ideas. A) The hated transponder or non-identificating of player ships. B) Random hyperspace spots, there's no one 'entry point'. C) Not giving group mechanics ever. For ever really good reason (like the First Great Expedition) there is another that will abuse the mechanics.

This isn't a post against griefers or PvPers (I'm actually pro-PvPer despite not being one as most people who know the history of my posts knows) it's how would a large group go about dominating the game within the mechanics and how could we stop it.

Hi Jeff, just to say that you include the simple grouping in the group mechanics, not giving it to players would be a direct violation of a KS promise: to play with your friends.

Also, what do you mean by "dominate"?

If you mean exercising space superiority (ground control), well, that is what navy capital ships are there for. The 32 players in Anacondas wouldn't have a snowball chance in hell against a Federation Armada with a couple of Interdictors (or whatever is the name of the Capita ship).

The big difference, as I see it, is while the players in Eve make the universe, in Ed they are the little fish. They can tip the balance, but not make it.

Question is, why would the Federation send an armada against the group of feisty blockade loving players? because they recognize there is the need to intervene. Either procedurally (based on rules) or because someone "tip" them to do so ;).
 
The solution is already in the design: Play offline / online with privacy on.

There ya go, no Goons to grief you.
 
If only 32 people can ever be in an instance, they can't really dominate anything other than that instance (or with enough people multiple instances - but still, he game will just spawn more) surely? If they all have Anacondas they may be able to destabilise certain trade routes, but won't the galaxy work round that?

And with all of us hiding with our transponders off - they'll just think we're NPCs anyway. (Sorry - couldn't resist that one...) :D
 
Couldn't you just add them to some kind of block or ignore list... something like the griefers hell.. where the only game they dominate is their own... and sit their being a mighty force battling NPCs... which could be fun.
 
Hi Jeff, just to say that you include the simple grouping in the group mechanics, not giving it to players would be a direct violation of a KS promise: to play with your friends.

I meant corporations, not groups in the small gang sense. Edited the OP to reflect this.

Also, what do you mean by "dominate"?

If you mean exercising space superiority (ground control), well, that is what navy capital ships are there for. The 32 players in Anacondas wouldn't have a snowball chance in hell against a Federation Armada with a couple of Interdictors (or whatever is the name of the Capita ship).

The big difference, as I see it, is while the players in Eve make the universe, in Ed they are the little fish. They can tip the balance, but not make it.

Question is, why would the Federation send an armada against the group of feisty blockade loving players? because they recognize there is the need to intervene. Either procedurally (based on rules) or because someone "tip" them to do so ;).

I don't mean dominate in the sense of imperial domination, I mean dominate in the sense of controlling gameplay within the All Group.

Couldn't you just add them to some kind of block or ignore list... something like the griefers hell.. where the only game they dominate is their own... and sit their being a mighty force battling NPCs... which could be fun.

We're literally talking thousands of players. That's what's scary about Goonswarm. I wouldn't normally worry about this, but there's a big crossover between ED and EVE, they will notice. The issue I have with them is they set parameters and set about dominating so as to 'win' what is supposed to be an open game.
 
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I'm not overly worried:

The only way any (External) group could become a problem is if DB, Michael and FD voluntarily gave up control of some aspect of the game. They have no reason to do this as unlike EvE we're not paying subs so don't have a constant stick to beat them with.

As was seen on the DDF thread - people can ask for an EvE mechanic but when pushed can't come up with a coherant argument - let alone game changing argument for it to be implemented. In the main because ED is not EvE.

In the "Blockade" example above, again it's got to be FD's call to determine when it's moved from emergent gameplay to "messing" with their game. In effect when will the Federation will get miffed enough to send in the fleet because it's trade routes are suffering.
 
I'm not overly worried:

The only way any (External) group could become a problem is if DB, Michael and FD voluntarily gave up control of some aspect of the game. They have no reason to do this as unlike EvE we're not paying subs so don't have a constant stick to beat them with.

As was seen on the DDF thread - people can ask for an EvE mechanic but when pushed can't come up with a coherant argument - let alone game changing argument for it to be implemented. In the main because ED is not EvE.

In the "Blockade" example above, again it's got to be FD's call to determine when it's moved from emergent gameplay to "messing" with their game. In effect when will the Federation will get miffed enough to send in the fleet because it's trade routes are suffering.

That was the eye opening thing about the interview with the Mittani that PacalB linked. They try to find a way to work within the mechanics to dominate. You can find it here from around the 9.3 minute mark...
 
That was the eye opening thing about the interview with the Mittani that PacalB linked. They try to find a way to work within the mechanics to dominate. You can find it here from around the 9.3 minute mark...

They will, and there's a lot of them and they're good at it. I don't think you can ever be certain that there are are no gaps in your defences.

Wait and see, be vigillant to anything - no matter how reasonable it seems at face value - that alters the balance of gameplay or control, both internal and external to game.

In the main we have to trust to DB/FDevs vision for Elite and hope they stick to it.


I don't have a problem with anyone playing, Indead nothing stopping GSF signing up for the Imps and the RA signing up for the Feds, then the two of them knocking the seven shades out of each other in some war zone somewhere. If they both sign up for the same side then FD balance the conflict to keep it interesting for them.

So long as FDev have a decent set of earplugs on hand to drown out the wails when it dosn't go their way.

Edited to add -- Oh and pray your ignore list, both forum and in game is big enough to handle at least a thousand + sockpuppets and alts.
 
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We just have to hope DB, Michael, and Mike aren't all Goons. :eek:

If they are we've been subjected to the biggest scam in the history of gaming - Get 50,000 saps to help pay for your game developed..... :)
 
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Attack the discussion or ignore it, not me please.

There was no attack against you, you were not even quoted in my post which was directed at the thread discussion, not at any individual. I work with FUD on a daily basis, my detector is well calibrated.

You however, are obviously more than happy to throw baseless accusations yourself I see, ah well, all the best.
 
There was no attack against you, you were not even quoted in my post which was directed at the thread discussion, not at any individual. I work with FUD on a daily basis, my detector is well calibrated.

You however, are obviously more than happy to throw baseless accusations yourself I see, ah well, all the best.

I am the OP of the thread...
 
Let me expain the implication in your post is simple (and would be understood by everyone as): The OP is scaremongering for his own amusement. If that wasn't the case, could you please clear it up?

Thanks. Can we get back on topic please, the thread has been distracted enough by whatever it was you DID mean.
 
The OP is scaremongering for his own amusement.

I listened to the link he provided - noted that within the game EVE there are mechanics for a singular entity (or collaboration of them) to take control of the galaxy. I also noted that when they talked about MWO they couldn't do that as the game didn't lend them the same features. They could, however, take control of the game outside of the maps by means of brute force due to the map being "owned" by someone, and for selection of map play they could pick good players from a HUGE pool of players - ergo they tended to win.

ED has none - no choke points; no player / guild controlling regions of space; instancing limits us to 32 players max (+ NPC); sorry but currently ED does not allow for the same to happen. Yes they can zerg but instancing rules can take care of that. (Or face a whooping and learn)

FD need to keep their guard up but I have faith in DB.

/2cs.
 
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