So you want to know about the Formidine Rift? (Part 3)

I seriously do believe that "The Old Woman" is a member of the Dark Wheel ... or at least an alternative history of the Dark Wheel. Perhaps she isn't Rebecca Weston after all. Maybe she is Rebka?

Say do you think it would throw a wrench in the Octavia/Kahina clone theory if Octavia was a natural blonde?

Hard to say, heroines being only distinguished by being brunettes, blondes or redheads. Almond eyed blondes sure a good long run at being the villains and I think the fashion is back to brunettes, redheads hardly ever get a turn.

Why would a blonde want to body hop into a brunette?
That's the real mystery.
 
Speculation from Drew Wagar that they may also be Oresrians - the peaceful Thargoid look-a-likes from the Dark Wheel.

Unless the T's are just having a laugh...
 
I took the Oresrians to be the "upper" class and what is canonically known as thargoid is the lower class. The Oresrians aren't peaceful. They just dont consider pirating human ships to be worth their time. They got no issues killing when it suits their purpose.
 
I took the Oresrians to be the "upper" class and what is canonically known as thargoid is the lower class. The Oresrians aren't peaceful. They just dont consider pirating human ships to be worth their time. They got no issues killing when it suits their purpose.

Per Drew's "Thargoid" lore page located here: http://www.drewwagar.com/progress-report/elite-dangerous-lore-the-thargoids/

"There was also another race mentioned in “The Dark Wheel”, known as the Oresrians. These were portrayed as a peaceful offset of the Thargoids, but very similar in overall appearance, albeit with a warning to Commanders to “Check the thorax markings and the shape of the fourth joint on each hind leg before jumping to conclusions.”

"Thargoids are divided into more than one group. We know of the Oresians and the Klaxians."

I think that it is safe to call the Oresrians "peaceful" as long as we remember that "peaceful" is a relative term.
 
So I've been thinking a lot about the possibility that the secret is only visible on a large scale - perhaps on the scale of the entire rift itself. I've scanned around looking for anything peculiar in the map, filtering star types here and there to see if anything interesting appears. I've found no smoking gun, unfortunately, but there is at least something of interest - brown dwarfs. T and Y class dwarfs are ludicrously abundant in a thin plane just a few dozen lightyears beneath the y = 0 plane throughout the majority of the galaxy. I've placed a link to some images of this plane, viewed edge on in the rift, below. I've included a view of the main sequence stars surrounding the plane sans the dwarfs, creating a gap, and the dwarfs themselves.

http://imgur.com/a/g30VS

Now, this on its own is nothing special. As I mentioned, this plane is present all throughout the galaxy. What is more interesting are occasional gaps in the plane - gaping holes where no brown dwarfs exist. Now, while that sounds tantalizing on its own, it's important to note that I saw some similar gaps pop up in other regions of the plane, not in the rift. There's a good chance this is just a quirk in the generation system. However, the gap in the Formidine rift, particularly on the Heart & Soul side of the RR line, is exceptional. As you move out from H&S through this dwarf plane towards the outer arm, it will display more and more gaps until the plane seems to disappear entirely, re-appearing once closer to the outer arm. Now, the sporadic gaps are not necessarily that important. As I said, occasional blocky gaps (more "natural" gaps that don't have such sheer cutoffs would be intriguing) is nothing new as far as I can tell and are only quirks of the engine. But inside the huge gap (which itself is probably a result of the general low body density of the rift, and is NOT a procedural quirk. Too big for that.) is the occasional cluster of brown dwarfs, just hanging at the same level that the plane would usually be found.

Remember that Drew said he considered dark systems to include brown dwarfs and other un-scoopable bodies - perhaps these islands of brown dwarfs in the massive gaps would be interesting to investigate. They would certainly serve as an excellent hiding spot, as most CMDRs steer clear of the unscoopables as much as possible - diving into a field of them could well turn out to be suicidal if extreme care is not taken. If one does not wish to go all in, simply looking at where the smaller clusters pop up in the gaps and noting their locations might yield a pattern. Hell, if we're thinking on a more technical level, they could mean nothing in terms of plot but rather coincide with small areas with higher star density - just find an island, then turn on the visibility of main sequence stars and move back upwards or downwards out of the brown dwarf plane and perhaps there'd be more in that region then above or below a blank spot in the dwarf plane. If this is the case, I suppose it's a bit gamey as it's trying to read into the workings of the engine, but it might be helpful to those having difficulty plotting their way through tough spots. Whatever the case, I can't help but think that a field of brown dwarfs would be a natural choice to hide things in if I were in charge given the dangers of navigating them. Perhaps they shouldn't be neglected.
 
So I've been thinking a lot about the possibility that the secret is only visible on a large scale - perhaps on the scale of the entire rift itself. I've scanned around looking for anything peculiar in the map, filtering star types here and there to see if anything interesting appears. I've found no smoking gun, unfortunately, but there is at least something of interest - brown dwarfs. T and Y class dwarfs are ludicrously abundant in a thin plane just a few dozen lightyears beneath the y = 0 plane throughout the majority of the galaxy. I've placed a link to some images of this plane, viewed edge on in the rift, below. I've included a view of the main sequence stars surrounding the plane sans the dwarfs, creating a gap, and the dwarfs themselves.

http://imgur.com/a/g30VS

Now, this on its own is nothing special. As I mentioned, this plane is present all throughout the galaxy. What is more interesting are occasional gaps in the plane - gaping holes where no brown dwarfs exist. Now, while that sounds tantalizing on its own, it's important to note that I saw some similar gaps pop up in other regions of the plane, not in the rift. There's a good chance this is just a quirk in the generation system. However, the gap in the Formidine rift, particularly on the Heart & Soul side of the RR line, is exceptional. As you move out from H&S through this dwarf plane towards the outer arm, it will display more and more gaps until the plane seems to disappear entirely, re-appearing once closer to the outer arm. Now, the sporadic gaps are not necessarily that important. As I said, occasional blocky gaps (more "natural" gaps that don't have such sheer cutoffs would be intriguing) is nothing new as far as I can tell and are only quirks of the engine. But inside the huge gap (which itself is probably a result of the general low body density of the rift, and is NOT a procedural quirk. Too big for that.) is the occasional cluster of brown dwarfs, just hanging at the same level that the plane would usually be found.

Remember that Drew said he considered dark systems to include brown dwarfs and other un-scoopable bodies - perhaps these islands of brown dwarfs in the massive gaps would be interesting to investigate. They would certainly serve as an excellent hiding spot, as most CMDRs steer clear of the unscoopables as much as possible - diving into a field of them could well turn out to be suicidal if extreme care is not taken. If one does not wish to go all in, simply looking at where the smaller clusters pop up in the gaps and noting their locations might yield a pattern. Hell, if we're thinking on a more technical level, they could mean nothing in terms of plot but rather coincide with small areas with higher star density - just find an island, then turn on the visibility of main sequence stars and move back upwards or downwards out of the brown dwarf plane and perhaps there'd be more in that region then above or below a blank spot in the dwarf plane. If this is the case, I suppose it's a bit gamey as it's trying to read into the workings of the engine, but it might be helpful to those having difficulty plotting their way through tough spots. Whatever the case, I can't help but think that a field of brown dwarfs would be a natural choice to hide things in if I were in charge given the dangers of navigating them. Perhaps they shouldn't be neglected.

CMDR, I think this is a good theory. It's the kind of scale I would assume the mystery to be played out, as I've stated before.

Count me in, I'll fit out and start to make my way to one of these sparse patches. PM me in case you'd like to co-ordinate our efforts?
 
CMDR, I think this is a good theory. It's the kind of scale I would assume the mystery to be played out, as I've stated before.

Count me in, I'll fit out and start to make my way to one of these sparse patches. PM me in case you'd like to co-ordinate our efforts?

Good luck folks. This was my theory - the 3/4 directly behind the deep rift and Heisenberg crossing I checked already but there are more to either side and strange chequerboard patterns and lightning strike type shapes in it too which piqued my interest but our whole group high-tailed it as one to get back for engineers and increased range then went onto other missions for now. It'd be good to have people back on it
 
Well now, today's Galnet article about the history of hyperdrives was interesting. Did it just tie up an awful lot of loose ends lore-wise?
 
Well now, today's Galnet article about the history of hyperdrives was interesting. Did it just tie up an awful lot of loose ends lore-wise?

not really its mr brookes attempt to modify the lore so that it ties in with the current storyboard objective. the original lore states the we used the technology behind capital jump drives to go anywhere before modern thargoid tech hybrid drives were invented , capital jump drives dont use this fuel or there would be a market for it wouldn't there? so yeah little subtle changes here and there that the lore doesnt really go into however old timer rpgs like myself can see this stuff light years away and yes it makes us mad.
 
not really its mr brookes attempt to modify the lore so that it ties in with the current storyboard objective. ech original lore states the we used the technology behind capital jump drives to go anywhere before modern thargoid tech hybrid drives were invented , capital jump drives dont use this fuel or there would be a market for it wouldn't there? so yeah little subtle changes here and there that the lore doesnt really go into however old timer rpgs like myself can see this stuff light years away and yes it makes us mad.

Cap ships use the same drive technology we use. Just on a larger scale. Because of their size, they aren't able to super cruise. The cap ship drives uniceness is only a forum rumor.

This article is confirms the existence of the tech used in previous games. Our current tech is based on the failed 3B drives, used on the Antares.
 
Hello Commanders!

I recently started to read about the mysteries of the rift, I am currently out there to search... while reading some background I had an idea:

Has anybody already considered the possibility that the map extracted from the video (DB 2.2 promotional) could be a map of a star system? If your rotate the map by -90 °, it could be seen as a row of 13 stars, two of them with planets. The "ROC" could be a asteroid belt and maybe the target that we are looking for:

http://imgur.com/Zt9Qd1R

Zt9Qd1R.jpg



This would fit, as asteroid belt are a feature that were in the game from the beginning. And if something is hidden inside, you probably have to leave super cruise to see it on the scanner. Most explorers are not interested in those belts I suppose ... depends on who is looking...

Did anyone come across a system that would fit? 13 stars are not very common, so maybe one would remember. Or do we have any database that we can search for such a system?

What do you think about this idea?
 
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Well now, today's Galnet article about the history of hyperdrives was interesting. Did it just tie up an awful lot of loose ends lore-wise?

It seems that way!

It certainly took the status of the status of 'existence of Galactic Hyperdrives' on my personal lore related mystery list from 'seemingly retconned out of ever having existed' to 'in game explanation present for why they are not available now but may have existed in in-game history'.
 
Drew's lore post on Hyperdrives needs close analysis I think.

"In rare cases it was noticed that these hyperdrive mechanisms were able to take advantage of strange undocumented wormholes in space. It has been reported that jumps of distances of over 655 lightyears were achieved by judicious plotting."

Would it be that passage that caught your eye?
 
Heh, didn't expect to find this here. It's a Fed one. SCHEAU HYPA YS-E B59-0 2 D. Lousy thing's only worth 2,000 credits.

M52icw1.png
 
"In rare cases it was noticed that these hyperdrive mechanisms were able to take advantage of strange undocumented wormholes in space. It has been reported that jumps of distances of over 655 lightyears were achieved by judicious plotting."

Would it be that passage that caught your eye?

I think you know this lorrad but just in case (and for anyone who doesn't know) this is a reference to a notorious bug in the game Frontier: Elite II. From the Wikipedia entry on the game:

"The game featured a famous "wormhole" bug: Normally a ship’s hyperdrive has a range of about 15 light years at most, so planetary systems dozens of light years away are too far to reach in one hyperspace jump. However, if the player happened to find a system 655.36 to 670.36 light years away, it would be counted by the game as within the "15 light year" range. This would also happen for systems slightly beyond 1310.72 light years, 1966.08 light years, and other multiples of 655.36. With a bit of careful triangulation it was usually possible to get near or directly to a destination system any distance away by means of just two such "wormhole" jumps."
 
"In rare cases it was noticed that these hyperdrive mechanisms were able to take advantage of strange undocumented wormholes in space. It has been reported that jumps of distances of over 655 lightyears were achieved by judicious plotting."

Would it be that passage that caught your eye?

It's an explanation of an amusing bug in FE2, that made it possible to to jump to any system that was multiples of 655ly away. It was removed in FFE.

Nijaed by Jaio.
 
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Hi Rifters,

I went and scanned all the EAFOTS RN-S systems but I couldn't find anything. However I only scanned the bodies and didn't looked for surface structures or other hard to spot things so there might still be something hidden there.
The reason I did this, is that if you apply the code .,.. ......,. …, which is confirmed to stand for 1,26,13, to the massage of the old ship (OTSEAFOTSEAF) you get PUT EAFOTS RNS. I was surprised that none of the systems where claimed, so no one seems to have come to this conclusion before.
Of course, I might be wrong here or whatever was to be found is already remove or hidden behind a bug ;).

RNS might also mean something different but I am not so familiar with the lore and for me the obvious was to put it into the map-search.
 
"In rare cases it was noticed that these hyperdrive mechanisms were able to take advantage of strange undocumented wormholes in space. It has been reported that jumps of distances of over 655 lightyears were achieved by judicious plotting."

Would it be that passage that caught your eye?

:)
No; the mention of Antares, the demise of GalCop (and the loss of the Quirium formula) and use of some familiar phrases (eg Core Worlds) are the bits that really struck me.
I need to re-read it.
 
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