It just occurred to me while I was being ganked...

You could've stayed in open, jumped back into Shinrarta Dezhra and tried to sneak past the FDL wing, keeping them in front of you so they can't interdict you even if they see you. It could've been a heart pumping adrenalin rush rather than your self confessed yawn at swapping to solo.
 
You could've stayed in open, jumped back into Shinrarta Dezhra and tried to sneak past the FDL wing, keeping them in front of you so they can't interdict you even if they see you. It could've been a heart pumping adrenalin rush rather than your self confessed yawn at swapping to solo.

Yeah. But no, mate.

Gunner Bill, like me, has been around this particular block so many [expurgated] times that he knows every last crack in the pavement, the curtains on every window and the exact location of each of the numerous, rancid dog turds which litter the place.

It is boring, not exciting, regardless of one's approach. This scenario happens so frequently at Shinrarta that it has turned open into a ghost town there. Is that fun, d'you reckon? Smiles per gallon, perhaps? Emergent content, maybe?

Give me strength. And a cup of coffee. Even talking about these incompetent planks tends to push me into a catatonic state. Just black, no sugar, thanks.
 
Yeah. But no, mate.

Gunner Bill, like me, has been around this particular block so many [expurgated] times that he knows every last crack in the pavement, the curtains on every window and the exact location of each of the numerous, rancid dog turds which litter the place.

It is boring, not exciting, regardless of one's approach. This scenario happens so frequently at Shinrarta that it has turned open into a ghost town there. Is that fun, d'you reckon? Smiles per gallon, perhaps? Emergent content, maybe?

Give me strength. And a cup of coffee. Even talking about these incompetent planks tends to push me into a catatonic state. Just black, no sugar, thanks.

I disagree about it being a ghost town. Naturally there are certain times of day when it's more active than other others, but usually when I'm there it's cracking with CMDR's coming and going. In my opinion, the most consistently fun places in the galaxy to visit. You might not like it, but plenty of people do:)
 
I disagree about it being a ghost town. Naturally there are certain times of day when it's more active than other others, but usually when I'm there it's cracking with CMDR's coming and going. In my opinion, the most consistently fun places in the galaxy to visit. You might not like it, but plenty of people do:)

I'm always interested in your opinion, Jason. :)

To be clear, I used to dig it a lot. I'm an open player, and I don't mind hostile player interaction, but Shinrarta used to have that rare quality: 'class'.

I'm sure you will take my word for it that during my time online, I found the interdictions and failed ganking attempts became incessant. There are plenty of places to run the gauntlet, and I often do at CG's, but Shinrarta used to be a cool place, in my experience. Plenty of PvP available, and I was often asked politely for a duel. Sometimes I said yes, sometimes no. It was a cool place. Now it is [expurgated], in my experience.

It doesn't excite me to high-wake/low-wake/whatever. It is just a pain in the [expurgated]. Hence, I live somewhere else now, only one jump away, and I can fly in to dock as fast as I like, whenever I like.
 
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I was surprised that the interdiction didn't make the player Wanted. When did that start? I thought that used to be automatic.

It gave him a fine, not a bounty. I think it's been that way as long as I've been playing. Or at least it's functioned about the same.. it might've been a small bounty way back when you were able to pay bounties off.
 
As always people are dancing around the real issue:

A complete lack of structured PVP outlet or "end game" aggression. People have accumulated wealth and godmode weapons and armor, and have nowhere to bask in their toys except by ganking in high rank zones.

At the end game, ED is still a theme park with no rides. Thargoids were supposed to alleviate this by presenting a real challenge, but all indicators are that they will be godlike jellyfish that will be as dangerous and interactive as attacking a capital ship. So far both are have a very "tickle-me-Elmo" vibe.

Hopefully Frontier finds a good balance, but if they're as weaksauce as the Elite rank NPCs, then I suspect the ganking will continue at the same (low) frequency as before.
 
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I gotta ask FD: What is the point in allowing high waking to generally inconvenience players that are legitimately playing the game in Open in the way it was intended, and then allow the high waker to immediately switch to Solo mode?

I believe there should be a penalty for the Solo switcher. Say... destruction of their ship and automatic re-buy.

There's no reason to switch to solo if you high wake. You're home free. This thread is silly.
 
As always people are dancing around the real issue:

A complete lack of structured PVP outlet or "end game" aggression. People have accumulated wealth and godmode weapons and armor, and have nowhere to bask in their toys except by ganking in high rank zones.

At the end game, ED is still a theme park with no rides. Thargoids were supposed to alleviate this by presenting a real challenge, but all indicators are that they will be godlike jellyfish that will be as fun and interactive as attacking a capital ship. Either ridiculously easy, or impossible to approach cutscenes.

Hopefully Frontier finds a good balance, but if they're as weaksauce as the Elite rank NPCs, then I suspect the ganking will continue at the same (low) frequency as before.

How do they give us formidable enemies that the playerbase won't scream about ala 2.1 NPC's?
 
How do they give us formidable enemies that the playerbase won't scream about ala 2.1 NPC's?

Human NPCs are everywhere in the bubble. Thus unavoidable. Thargoids could be spawned mostly in specific sectors, as they are now. And perhaps at certain sections, systems, or boarders of the bubble.

Also I think most people are willing to accept an alien race with a history of being badass as being actually dangerous. It's part of the lore and culture of Elite, and the may just be enough to override people's fear and loathing of fear and loathing.

Besides, if "winter" turned out to be a warm tropical shower, I think many more would protest.
 
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Human NPCs are everywhere in the bubble. Thus unavoidable. Thargoids could be spawned mostly in specific sectors, as they are now. And perhaps at certain sections, systems, or boarders of the bubble.

Also I think most people are willing to accept an alien race with a history of being badass as being actually dangerous. It's part of the lore and culture of Elite, and the may just be enough to override people's fear and loathing of fear and loathing.

Yes, I agree. I was thinking along the lines of a war that gets started where entire systems/regions are swamped with aliens and naval forces battling for control and players could go there to fight as mercs. That would keep me out of Shinrarta if done correctly:)
 
Also take a moment to enjoy a cmdr flying a corvette claiming to be 'ganked'. Poor elite/founder Corvette, oh-so-helpless after chosing Open himself. Why should other people be able to play the way they want. If any system ever needed harsh C&P to protect the poor beginners in their sidewinders it is at the jameson memorial.

Just curious, have you EVER made a statement in the forums that wasn't disingenuous?

I mean, let's see, whether the player in a Sidewinder or a Corvette, the other players attacked without provocation or "interaction".

Then, you put forth the utterly nonsensical argument that "they are playing their way", but you inherently sabotage your own argument by ignoring the fact that only one side gets to play their way since the FDLs are inflicting themselves on another player.

Finally, you ignore the fact that the Shinrarta Dezhra permit could be given out for being Elite in Trader or Exploration.

I'd ask where you learned to argue, but the emotional bombast you routinely substitute for logical argument answers for you.
 
Join Mobius, problem solved.

Lol. A huge portion of players hopped over at the beginning of 2016. I think thats when Mobius opened their second group or something.

Either way for the next 4 months straight all we heard from the lolzbunniez was how Open should be the only mode. How open was the manly thing to do. It made you a man man man. They wanted all modes accept for open to be banned. They wanted players who didnt play in open to get less rewards for doing missions.

Basically they got their wish and a ton of people left for Mobius. Then they cried like the children they are because they didnt have anyone to shoot at any longer.
So you cant win for losing with this crowd. They want a Call of Duty ePeen contest and everyone else wants to play a Science Fiction based space sim game.

But o well. I guess this stupid argument is going to be made again and the same stupid comments will be made by each side.

Either way this kind of crap post needs to stop and not because its wrong. It needs to stop because FDEV know they have a problem with their current model of player interaction. I am just not all that sure they know how to code it so its stopped. Short of removing interdiction. I dont see that happening either.

So go ahead tell everyone to go to Mobius again and when they do then the lolzbunniez will need to shut their mouths and accept that they are playing the wrong game. If they want true balanced fun PVP, then This game doesnt have that and will never have that. CQC has that, but its too hard for most of them. They need their I win engineering mod buttons.
 
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Just curious, have you EVER made a statement in the forums that wasn't disingenuous?

I mean, let's see, whether the player in a Sidewinder or a Corvette, the other players attacked without provocation or "interaction".

Then, you put forth the utterly nonsensical argument that "they are playing their way", but you inherently sabotage your own argument by ignoring the fact that only one side gets to play their way since the FDLs are inflicting themselves on another player.

Finally, you ignore the fact that the Shinrarta Dezhra permit could be given out for being Elite in Trader or Exploration.

I'd ask where you learned to argue, but the emotional bombast you routinely substitute for logical argument answers for you.

So you really expect people to role play every hostile encounter? Or ask politely before opening fire?

Or should we all carry around crystal balls and mood rings so that we can claim magical insight into motives and proclivities of every CMDR we encounter?

Or here's a crazy thought, maybe we could stop moralizing an MMO, and just play by the physical rules of the game?
 
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Either way, us moralizing player actions in the game is kind of irrelevant. A better and effective "C&P" might go a ways toward helping the game make more sense though.

I've mentioned it before elsewhere, but it kind of seems like everyone in the Elite universe has at least a bit of lead poisoning and that society wouldn't be able to maintain itself as is.
 
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Either way, us moralizing player actions in the game is kind of irrelevant. A better and effective "C&P" might go a ways toward helping the game make more sense though.

I've mentioned it before elsewhere, but it kind of seems like everyone in the Elite universe has at least a bit of lead poisoning and that society wouldn't be able to maintain itself as is.

Yeah.

NPCs are just as nutty as the gankers as well. The problem is that a proper C&P system in a game like ED where one mistake can cost you millions of credits and hundreds of hours is that the Punishment for commiiting those crimes would have to be huge.

You wouldnt have Gankers chasing you down in the Biggest Military vessel in the game as they do now. They would be constantly poor and looking to get ahead. You dont see Bobba Fett solo owning and flying a Star Destroyer in Star Wars. In ED that is the norm.

For a true C&P system to be put into place, then the Gankers/pirates will have to be willing to lose all of their ships and money when they are caught/killed. I dont think FDEV will pull the trigger on that because it would discourage any kind of player combat.

I on the other hand would like to see a less harsh C&P than taking all their money away, but it would also have to come at the cost of a PVP flagging system. You can either flag PVP on or off at your own discretion. Certain activities would auto flag you for PVP. Since their is bounty hunting in this game and you can get it for killing another player, then the cooldown time for the PVP flag to turn off would have to be a couple of in game hours at least.
 
Always nice to read a thread about someone depriving some sad fudges of thier only thrill in life well played Op well played.
 
Either way, us moralizing player actions in the game is kind of irrelevant. A better and effective "C&P" might go a ways toward helping the game make more sense though.

I've mentioned it before elsewhere, but it kind of seems like everyone in the Elite universe has at least a bit of lead poisoning and that society wouldn't be able to maintain itself as is.

Unfortunately many people seem to think of C&P as a deterrent to PVP instead of a vehicle for a simultaneous fun player justice system, and an alternate-rank-system criminal career.

Must be the lead poisoning ;)
 
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So you really expect people to role play every hostile encounter? Or ask politely before opening fire?

Or should we all carry around crystal balls and mood rings so that we can claim magical insight into motives and proclivities of every CMDR we encounter?

Or here's a crazy thought, maybe we could stop moralizing an MMO, and just play by the physical rules of the game?

I didn't say it was an easy answer, or even attempt to provide one but doesn't it just get a little bit tedious when pretty much every time you fly into the home of the Pilots Federation... when as suggested the only way to combat this is to isolate yourself in Solo or join a player group such as Mobious. Surely for all that is holy FD if FD have read even 10% of the threads calling for C&P to balance or at least make sense of this behaviour they would have done something by now. After all they claim to listen to the player base and act.

Others suggest that this is the way FD want the game to develop, in response I'd suggest that they are in error as it appears that a very good percentage of the player base disagree.
 
but I gotta ask FD: What is the point in allowing these fools the mechanics (or absence thereof) to just generally inconvenience players and spoil the ED experience?

Why allow people to attack each other in any multiplayer game/mode?

Answer: Because that is part of the game.

And ED has modes to avoid it.

So, all is good. :)
 
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