Alien archeology and other mysteries: Thread 9 - The Canonn

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I was looking at the "code" in the light that the alien ship emits. I watched a few videos on youtube of people being hyperdicted and what I noticed is that the "code" reflection moves, stretches and changes shape when you move your head. Maybe when you get scanned you need to move your head around so the "code" image is arranged in a proper way so you can clearly see it as Morse or binary code ( the dots and dashes should be of similar length and not random.

r5LkSZI.jpg

Here the dashes are spread wide across the display.

I would like to ask for pictures or video that better shows this "code" with the commander moving his head around slowly so we can see it from all directions. I will try to do it myself if I have the time but help would be appreciated.
 
Would it help any just to see it without bloom and blurring and such? I wasn't really looking around the ship or anything, but I was using mouselook to track the alien ship since it wasn't quite straight on.
 
How can I find POIs on Planets? I read somewhere that I need to be at certain altitude for the blue circles to appear.

I am at merope 5 C to find Barnacles and found none yet.

Is there any trick?
 
It's going to be interesting to see if hyperdictions start occurring in other parts of the galaxy. Colonia springs to mind.

For what it's worth I'm come back to the plaiedes from the California Nebula. Granted that's only a 500Ly journey, but no hyperdictions while I was travelling back. I have been scanned by UAs at one of the alien crash sites a month or two back, but never picked one up (or ever interacted with a UP) I'm just going to fly around a little now and if I can't get probed, before picking up some meta alloys and taking them and my ton of exploration data to Farseer and start ungrading my jump drive.
 
The description of 'Quirium H-fuel' is from the original Elite 'Space Traders Flight Training Manual'. Drew is obviously hard at work, tying in old lore where ever it fits ED. More and more of the old stuff are being re-confirmed. The continuity is now much better than it was between Elite and FE2.

The infamous retcon, seem to relate mostly to the hand coded missions from FFE.

Dream-Ware, Imperial clones and the android population also seem to have lost their place in history.

Well you say that, and I understood AI was strictly taboo nowadays in E D, but I keep seeing ads for human-like robots inside stations & surely robots need AI, so Iam thoroughly confused
 
On my way to Maia, I noticed some things:

  • The lack of Nav Beacons on various systems. Because of that, all planes are "Unexplored";
  • As I approach Maia, the yellow/orange interference on hyperspace increases;
  • Some blue dots I never noticed on hyperspace;
Anyone has any comment on these?
 
On my way to Maia, I noticed some things:

  • The lack of Nav Beacons on various systems. Because of that, all planes are "Unexplored";
  • As I approach Maia, the yellow/orange interference on hyperspace increases;
  • Some blue dots I never noticed on hyperspace;
Anyone has any comment on these?

The lack of Nav Beacons is because Maia is outside of the sphere of civilized space. Only populated systems have Nav Beacons.

Regarding the yellow/orange interference and blue dots: Can you provide video links? The only way to tell 100% if this is anomalous is to compare other clips of the hyperspace screen to what you are seeing and then determine if there is a real difference. I've thought I'd seen unusual hyperspace loading screens while out in the Formidine Rift only to determine after examination that it was only space madness.
 
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On my way to Maia, I noticed some things:

  • The lack of Nav Beacons on various systems. Because of that, all planes are "Unexplored";
  • As I approach Maia, the yellow/orange interference on hyperspace increases;
  • Some blue dots I never noticed on hyperspace;
Anyone has any comment on these?
I've felt about the same. It really seems like there are much more of those color gas-like areas within the affected area -- though I am seeing a fair bit at a decent range. It does seem a bit random, but it might be something like where you're going and which direction you're facing. Perhaps just effects of being within certain areas like nebulae themselves or so many blue giants or something. As for the "dots" I've noticed strange little green dots I never noticed before. They look sort of like what it's like when you're coming up on a gas planet really fast from a distance and see that sort of glowy fuzz for a bit (except they're more or less always the same size -- it seems like nothing actually "grows" in the corridor except the star at the other end) but you don't see many green fuzzy planets (at least I sure haven't.)

Of course, we could all just be reading way too much into this and it's all just random stuff thrown together for a loading screen.
 
Btw Toxic waste could be something else to try
Considering that toxic waste could be anything from the whey from making greek yogurt, or just poo, to radioactive byproducts from metal refining why on earth does this keep getting mentioned?

It's the most non-specific product sold in the markets.
 
Sure, a clearer image is always better.
Ah, I didn't want to upload to Youtube (there are more than enough of those) so I put it on Facebook for a couple of friends who have played the game from time to time. I think I can link to it this way: https://www.facebook.com/nazo.san.7/videos/713705808792680/ It's a bit low res. My CPU isn't blazing fast. Also, that's a lossy recompression. If you feel like there's anything of any use in there let me know and I can encode a bit better, but of course since it's a tad low res to begin with due to recording at half resolution that may or may not help.

BTW, I do have SweetFX running, so saturation, sharpness, and a few other things are adjusted a bit. I don't know if that makes it better, worse, or no difference at all in this respect. *Shrugs* Do with it what you will. (Also, obviously I've hue-shifted the UI via that XML file.) I went for a somewhat more "realistic" look, so it's a slight hue shift overall and generally a lot less saturation which may sort of help differentiate things more maybe.
 
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Michael Brookes

Game Director
Option 3 has not been confirmed, but I think it's the most likely explanation from a meta point of view.

In game, note that humans have scattered nav beacons which broadcast morse code throughout the bubble and they can be found crashed in a far wider area (for some reason). Note also that initially the UAs behaved exactly as nav beacons do: they broadcast the name of the nearest stellar object; the ship scan and line drawing behaviour came later. IMHO the most likely scenario is that the UAs are of alien construction but incorporate technology from our nav beacons. Initially it was used unmodified, later the UAs evolved or were upgraded to the use Morse in a more sophisticated way.

The use of morse is deliberate.

Michael
 
Well you say that, and I understood AI was strictly taboo nowadays in E D, but I keep seeing ads for human-like robots inside stations & surely robots need AI, so Iam thoroughly confused

I think it's best explained by the description of Xihe Biomorphic Companions:

'We make the most realistic and exclusive animal companions using the latest technology and robotics, better than nature and guaranteed to last. Rigorous testing ensures that all our animals conform to the appropriate legislation on artificial intelligence.'

It's allowed, but strictly controlled.

The androids in FFE had full human rights, at least in the Federation. They were full autonomous beings and the excised in very high numbers(probably billions). Either we did something very bad to them or they were retconed out of history. I suspect the latter.
 
How can I find POIs on Planets? I read somewhere that I need to be at certain altitude for the blue circles to appear.

I am at merope 5 C to find Barnacles and found none yet.

Is there any trick?

Barneys don't show as poi circles! The best way to find a barney is to go to a barney site with known coordinates (there's a spreadsheet somewhere), but even then they can be a tad difficult to find; I am envious of the eyesight of the guys who made the original finds!!!

However to find poi circles fly at 2 to 3 km height at full speed. When you find one orient yourself pointing towards the centre of the circle & note the bearing, adjust height to 2 km, when your ship marker in the radar touches the edge of the circle nose down to -25degrees & reduce speed into the bottom of the comfort zone. The poi should have popped into view by about 1km if its large (e.g a settlement), but for small (e.g. a canister cache) it might not be visible until 300metres height. If you don't spot it balance up thrust and forward thrust to "helicopter" along the same bearing so you can see the surface better. You can also fly along at 2 km height until the blue circle is centred on your ship marker in the radar display then just land & deploy srv-sometimes some poi don't seem to spawn until you start searching in the srv. I found this method on youtube, can't remember the pilots name but it is a really useful technique for locating poi.
 
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I have been watching a few of the encounter vids, when the US turns to face you after it approaches from behind and to the left it makes a very loud deep sound not unlike our system scanner and at the same time the lights on the wings flash in rhythm, i have tried to slow the vid down on the youtube but im not really very good at this type of thing, could it be there is Morse code embedded in that at all?
 
By the way, you're taking into consideration that it may be incomplete, right? Maybe I'm wrong, but it just really feels like it's powering up to do a lot more and then just all of a sudden stops almost like a sudden extreme abort. If there is a code in there, it may only be part of one.
 
Would it help any just to see it without bloom and blurring and such? I wasn't really looking around the ship or anything, but I was using mouselook to track the alien ship since it wasn't quite straight on.

Just realised that I got a pretty good look at the "signal" in my video (which was taken in VR).

gGWNvWs.png


[video=youtube_share;v_1pDGSXk6w]https://youtu.be/v_1pDGSXk6w[/video]
 
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The use of morse is deliberate.

Michael

A HINT!

So people swinging one way or the other on this one without considering the in-between.

I've no evidence of this (other than what I'm about to try tonight), but is it not possible that having a UA/UP or otherwise in the hold might simply increase the chance of a hyperdiction occurring? Granted, there may also be an element of false correlation but it's possible?

Sure, this is possible, however I have both UA and UP in my hold since the first day of the discovery, and no hyperdiciton for me :(
 
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