Alien archeology and other mysteries: Thread 9 - The Canonn

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Ok, I was looking at my first video to verify that part about them being off to the side and... I noticed something very interesting! You see the stars spinning around. Presumably your ship is rotating -- though it seems almost like the rotation increases as this process began. Here's the thing: they're in exactly the same position relative to your point of view during this. This means that it's not just you simply rotating. Either there's something really really interesting going on here like a space warp bubble being extended around you (maybe they're trying to pull you into their space?) or they're exactly matching your rotation not only by rotating exactly with you, but also by making lateral movements to exactly stay in that relative position (which is still pretty darned interesting on its own because: why do this?)

EDIT: Actually, they do seem to move some, but they seem to be rotating the other way and it speeds up during the process. It's a little hard to tell because their ship seems to be made up of multiple rotating components and it seems like various components rotate as they perform actions. Still, to exactly match lateral movements to always be in the exact same position is nothing short of amazing -- assuming that they're properly being integrated in a true 3D environment and this isn't just a mistake in implementation.
 
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Tried catching up but man there was a lot, so sorry if it's been done or mentioned before.

It is interesting to me that of everything we have we have lights. My thought is that perhaps the barcode we see is a signal that we must decode that tells us the sequence in which to flash our lights. Granted this requires a hotkey being set up for lights but for controller players there is already a lights key bound.

Has anybody tried random flashes of light during the hyperdiction? If so what was the result and thinking a bit further what if the siganl the UP or UA sends out can be turned into a flash signal that we can use our lights with?
 
Tried catching up but man there was a lot, so sorry if it's been done or mentioned before.

It is interesting to me that of everything we have we have lights. My thought is that perhaps the barcode we see is a signal that we must decode that tells us the sequence in which to flash our lights. Granted this requires a hotkey being set up for lights but for controller players there is already a lights key bound.

Has anybody tried random flashes of light during the hyperdiction? If so what was the result and thinking a bit further what if the siganl the UP or UA sends out can be turned into a flash signal that we can use our lights with?
If someone noticed this, it was a long time ago because I haven't seen anything. No, you may be on to something here because I don't think anyone has noticed the lights work yet... Uhm... That could be big. I'll try sending "hello" or something if I get hyperdicted again.
 
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If someone noticed this, it was a long time ago because I haven't seen anything. No, you may be on to something here because I don't think anyone has noticed the lights work yet... Uhm... That could be big. I'll try sending "hello" or something if I get hyperdicted again.


We were talking about in on Discord the other night but nothing came of it as far as anybody having tested it further than just turing it on and off. There is a photo of the lights being on so we at least know that is possible, now it is up to finding if a sequence needs to be done or if it was just an oversight. My thought was the barcode we see the alien give us is the sequence we need to flash back at them....
 
We were talking about in on Discord the other night but nothing came of it as far as anybody having tested it further than just turing it on and off. There is a photo of the lights being on so we at least know that is possible, now it is up to finding if a sequence needs to be done or if it was just an oversight. My thought was the barcode we see the alien give us is the sequence we need to flash back at them....
Well, some of us feel like the barcode is just the result of lens flares from multiple very bright light sources extremely close to each other. If they have meaning no one has yet come up with it. But if they were expecting a response, instead of the same thing, wouldn't they expect some form of answer?
 
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We were talking about in on Discord the other night but nothing came of it as far as anybody having tested it further than just turing it on and off. There is a photo of the lights being on so we at least know that is possible, now it is up to finding if a sequence needs to be done or if it was just an oversight. My thought was the barcode we see the alien give us is the sequence we need to flash back at them....

also if the lights are intended to work then Frontier really needs to do something about that cause they make it very obvious that everything on your ship is shut down. The main control for turning your lights on is the side panel that doesn't work.

If the secret thing we're supposed to do is something with controlling our ship, and then they have a whole scripted sequence showing that our ship doesn't work, then screw that.
 
We were talking about in on Discord the other night but nothing came of it as far as anybody having tested it further than just turing it on and off. There is a photo of the lights being on so we at least know that is possible, now it is up to finding if a sequence needs to be done or if it was just an oversight. My thought was the barcode we see the alien give us is the sequence we need to flash back at them....

Frontier would not be that cruel. The game would have to recognize the sequence you put in. and how fast. Flashing your lights on and off? yeah sure maybe that might get its attention letting him know your aware of it. but flashing them in a pattern? I dont think FD would be that cruel.
 
The UP broadcasts a signal containing binary coded octal values that encode the atmospheric composition of the nearest planet and a bunch of other data relative to Merope 5c. That's way more complex and interesting and unintuitive than simply reversing the order (which they've done in codes before, btw) or choosing '-' to mean 1 rather than 0.

Also note that when Han_Zen said "they've drawn it up for us" he was (presumably) referring to the symbols in the UP's spectrograph. But those symbols don't correspond to an obvious ordering for the encoding he's suggesting:
-|- -||
|-- --|
which in his encoding is:
2 3
4 1
If the image is supposed to clue us in that these are binary coded octal then why aren't they in a natural counting order (as we did when we sent the Arecibo message)?

YawVY9G.jpg
  1. starts with no header, 979/1000 = 0.979
  2. starts with 1 as header, 153/250 = 0.612
  3. starts with 2 as header, 941/200 = 4.705
  4. starts with 3 as header, 1153/200 = 5.765
  5. starts with 4 135 "/" 588.371 82 "/" 50.312 136 "/" 69.859**


** it is not clear to me if the #X denominator should apply to both previous sub-blocks, or only the one just before.

Now, here are the characteristic of merope 5c : Radius = 1478 [km], Surf. Temp. = 297 [K], Gravity = 0.18 g, Orbit T = 6.6 [dy], 5085 [ls] from arrival.

Here are the caracteristic of Pleiades Sector KC-U b3-1 8 : Radius = 8518 [km], Surf. Temp. = 182 [K], Gravity = 0.86 g, Orbit T = 196.4 [dy], 223 [ls] from arrival.

If we do the ratios body X/merope 5c : Radius = 5.763, Surf. Temp. = 0.612[8], gravity = 4.77, Orbit T = 29.76, Dist from arrival = 22.8

As one can see, the blocks with the #1,#2 and #3 headers fit rather nicely (not perfectly, but too good to be fat chance)

What is not known :
The first line : could be the probe health at the transmission start, or something else. It is not the distance to sol as thought previously as the ratio was done in the wrong order.
The last block with header #4 : so far no good theory has been proposed (that I know of).

As for me there is some misunderstanding in numbers. For example "Radius" is in block 3. Why then --I is not 3?
 
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I am new to the whole research, so I apologize if this was already checked out, but has anyone looked for a potential clue in the Merope of mythology?

Yes. Nothing significant found.

The fact that these hyperdictions are roughly within the shell radius means there's still something there to be found, that's been blissfully ignored.

It's a pretty not so subtle way of FDev saying, "Hey... it's over HERE!" Unfortunately, folks don't seem inclined to actually search the area. The same happened with the Rift's beacon (which was roughly the same area but sparser.) People focused on the CTD planet issue and that was it. Meanwhile Raxxla is still in the Rift and has been since launch.


With all the beacons, crash sights and barnacles, they've even given clues as to which class systems to look in, and which to ignore. I can just imagine Michael Brookes laughing maniacally. He's been playing Populous, but with Elite ships, trying to get his peons to move in the right direction mostly unsuccessfully. Every now and then he has to start an earthquake or volcanic eruption to get people to focus again.

Just to clarify, my comment was only regarding the mythology around the seven sisters. A bunch of people have done it to death in the past. Get what you're saying, but to follow that logic, plenty of stuff has now been found anywhere *except* the seven sisters. If we're being guided to them specifically, it's the most obtuse guidance I've ever seen (like putting barnacles in nebula hundreds of light years away). But as always, if you can find something, go for it, don't let me dissuade you :)
 
With regard to the orange / yellow cloud issue in hyperspace tunnels, could people post some examples of their hyperspace transits within the UA/UP shell, and some examples anywhere else? I jumped to Atlas from Merope last night and there was no excessive mottling. The scripted hyperdiction event has them yes, but I think we are all barking up the wrong tree with this theory. Still, being a scientist, all hypotheses should be tested!
 
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Well, there are more colorful clouds that show up more frequently during some jumps and less during others. Period. This much can't be denied. Now, what specifically is the cause of this is up for question. Whether it's your position within the nebula, your direction relative to, oh, let's say Merope, the aliens themselves (such as whether they are in the area or not,) or even just sheer random chance is impossible to say at this time. And yeah, it could even be just that it is still one of those things but also has a random chance as well.

I'm going to throw together two clips from my 2001c jumps that I'd swear had even more clouds than usual even for cloudy jumps and let people do with them what they will. I actually made a third, but somehow it didn't get recorded.
 
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Well, there are more colorful clouds that show up more frequently during some jumps and less during others. Period. This much can't be denied. Now, what specifically is the cause of this is up for question. Whether it's your position within the nebula, your direction relative to, oh, let's say Merope, the aliens themselves (such as whether they are in the area or not,) or even just sheer random chance is impossible to say at this time. And yeah, it could even be just that it is still one of those things but also has a random chance as well.

I'm going to throw together two clips from my 2001c jumps that I'd swear had even more clouds than usual and let people do with them what they will. I actually made a third, but somehow it didn't get recorded.

Oh I agree. However I think it's just random whatever visual effects there are when you are in hyperspace. I think we are all thinking we're seeing more mottling in the UA shell when really, we aren't. I'm sure I've seen a lot more orange mottling in some jumps compared to others when jumping, since long before UA/UP and alien hyperdictions existed....
 
Guys, just noticed something: Is it me or the sound the UA emits is very different than usual? Can someone confirm?

https://www.youtube.com/watch?v=fDpWnqJcfnA

On a side note: I am collecting all theories and observations the Hyperdiction database I built Feel free to check it out and put them to a test!

To my mind the UA does sound different after this hyperdiction encounter. I also note that the interdicted ship's systems do not power down until a couple of seconds after the rentry into normal space. My hypothesis here is that this is related to either the carried UA or to "fireflies" transferred during the hyperdiction which are then removed by the scan (the yellow particles)

1) could the sound experts please check this to confirm or refute? It could be the AWBAAK scan has altered the UA in some way & there is now new information to glean

2) I note that the ship is reporting several systems suffer toxic corrosion damage & that is confirmed in the modules panel. Does this only happen to ships that are carrying UAs when hyperdicted? Is the extent of corrosion affected if using CRCR?
 
With regard to the orange / yellow cloud issue in hyperspace tunnels, could people post some examples of their hyperspace transits within the UA/UP shell, and some examples anywhere else? I jumped to Atlas from Merope last night and there was no excessive mottling. The scripted hyperdiction event has them yes, but I think we are all barking up the wrong tree with this theory. Still, being a scientist, all hypotheses should be tested!

This would be helpful. I have no UA/UP but yesterday was jumping into Merope and there was a lot of yellow. But jumping out of Merope didn't produce so much of yellow.

Maybe colors in hyperspace are not important, but I proposed this idea also because these colours were implemented not so long ago. I remember that earlier hyperspace was not so colourful and there was no destination star at the horizon in right colour. So this feature was either implemented just for visual "ohh ahh" or also as a part of lore.
 
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RPing...

Stories about encounters with Thargoids have been passed down through my family for generations. Frankly some of it's so far fetched I've just thought of it as tall tales to entertain the kids (I mean come on, a single Cobra MkIII taking out an entire alien mothership and all it's drones?). One thing that was the same throughout all the stories though was that the Thargoids pulled you out of witchspace in the middle of nowhere, and I mean nowhere - literally nothing within non-hyperspace range. And the Thargoids attacked immediately and ferociously, with wave after wave of drones and devastating fire from the mothership. Even if you survived the attack, if you didn't have enough fuel for a jump out you were dead. No way you could ever be found. No chance of rescue. No hope.

These new encounters don't sound like the Thargoids of old.

THIS^^^
 
Well, I have spent a good 7 hours today with various cargo and no Alien.

However, a couple of strange things I have noticed .... although they may just be bugs.

1. Some systems that I have visited, and scanned (even the asteroid belts just to make sure) still show up as not visited on my Gal Map. ( 3 systems actually)
I am out of ideas for this and am thinking it is just a bug.
The systems are: Pleiades Sector IH-V C2-16
Pleiades Sector KC-V C2-14
Pleiades Sector XP-O B6-1
As I said, probably nothing but it is odd. (Would be nice if someone else could confirm it happens for them or not).

2, HIP 17694 is very strange.... its the only uninhabited system in this are that is FULL of NPC's! I have scanned all bodies and I cannot understand why the NPC's are loving it here?
I have screen grabs of up to 12 NPC's at any time (which is busy for a system in the bubble!!). Most seem to high tail it to HIP 17694 B.
If anyone could have a peek and see if it is just me??
 
So here's my scientific factual contribution to this mystery. Just had my first encounter this evening.

Let me preface this by saying I have NEVER had ANY contact with UA or UP prior to DP Sayre's first contact. My experiences have all been through Youtube.

I DID however, visit the barnacle on Merope 5c prior to first contact. And that was the only barnacle I visited.

I began my search Saturday night and devoted several hours. After checking this thread and verifying no UA/UP was required, I set about jumping in and around the UA bubble in area of first contact. I made perhaps 30 jumps with no success. I then found a UA. It scanned me, and I honked it. I scooped it, and again set to looking. Another 15-20 jumps in and around the UA bubble, before I decided to head inside the bubble and check around Merope and its surrounds in perhaps a 40-50ly range. Another 15-20 jumps and at some point the UA disappeared on me. I don't know when, I just noticed the corrosion messages hadn't come up for a while. Discouraged, I docked at Obsidian Orbital and called it quits for the night.

I took Sunday off.

Picked up the search again today (Monday, now yesterday), I resolved to collect some Soontill Relics, which I did , and set off to find a UP, which after about an hour of looking, I did, in Pleaides Sector RO-Q B5-0. I scanned it, and scooped it into my hold. On the fourth jump ( -> Asterope -> Merope-> Maia -> Celaeno) I was hyperdicted. The event went the same as any

FACTS from my experience:

-Ship: Asp Explorer
-System: Maia, jumping to Celaeno
-Cargo: 1 UP, 8 Soontill Relics.
-Scanned by UA: once, two days ago

Additional experiments/observations:

-Soontill relics had no impact on event. (This was one time I was sooooo hoping to get ripped open, just so I could say I found something. Alas...)

-Reviewing video of my encounter, determined alien ship did NOT exit jump in direction of Merope. In fact, it jumped away. Reviewing my video and after some experiments, I determine it to be in the direction of Wredguia ZK-X B23-3. Not saying that's the star, there was no visible star in its path, but through extrapolation I judge it's in that direction, which leads up and out of the galaxy. So if you draw a line from Maia to Wredguia ZK-X B23-3, that's where it was pointed I'm about 95% sure, to some destination before or beyond.

-No cargo was lost during the event

- After the Hyperdiction I jumped about 10 more times and ended back in Merope. I thought I'd re-honk the UP and try to re-trigger the event. So I scooted a short distence from the star and dropped down into normal space. I came to a stop and jettisoned the UP and honked. INSTANTLY, I heard the the sound of ships jumping in on me. I was scanned right before my ship shut down. I was wetting my pants as my ship was disabled that pirates were going to slaughter my helpless Asp over 8 tons of Soontill garbage. Not waiting to find out what they were, I scooped it in a hurry and waked out. There was no hail on comms, and I did not see them. For all I know, it was three Thargoid Flowers, but I'm wondering if abandoning the UP after a hyperdiction triggers some other event. Someone else may wish to test this, I'm not likely to go hunting UP's again anytime soon. Bless you guys who have the patience for this. I can only handle so much.

After about two dozen more uneventful jumps, I called it a night. Apparently re-honking does not trigger another event. My hypothesis is, the UP will not trigger an event once damaged.

If I think of anything else I'll post tomorrow. I'm off to bed.
 
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