I'm not sure, but I don't think anyone has asked whether commodities have been removed from engineer blueprints yet?
Trying to be more constructive:
Missions
- Reduce number of missions sent to clients as we're only sending relevant missions now
I still believe this should read :
- Increase number of missions sent to clients as we're only sending relevant missions now, so we can make good use of the improved efficiency and guarantee a suitable, evenly spread Mission board even in Systems with many Factions within
Oh well, we'll see if the average Faction is now down to as little as 3-4 Missions due to reducing the already too low amount of total Missions even further.
I am guessing, but I understood it as being linked to:
Missions
- Fix the mission generation iteration limitor as it was preventing missions from spawning and thus decreasing board size
If I've guessed/understood correctly, the server generates a bunch of missions. Previously all these were sent to the client but we didn't get to see all of them (not sure why not - impossible to complete maybe??). Now they are filtered so that only those relevant to the client/user are sent (hopefully improving performance).
Presumably still on the server, there is also a limiter to stop insane numbers of missions being generated. That was however limiting numbers of missions too much.
So hopefully what we're left with is an increased pool of missions being generated on the server, but only the relevant ones sent to us. Leading,
fingers crossed, to both more missions showing for us and better performance when opening the mission board.
Edit: Ninja'd by Zimms who said it far more succinctly.