The Star Citizen Thread v5

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Even if they switch to a new engine, they still have the code from the previous iteration that they'll have to work into the new branch at some point... and as we've seen already numerous times from CIG, whenever they've iterated onto a new version of code, the old bugs from before either get coded out (yay!), stick around (oh no!) or, most worryingly, evolve into entirely NEW bugs (holy ****!) that cause all manner of problems for the coders to resolve.

Game just looks like is very over complicated already and engine switch to LY (even its only a moded CE version) complicates everything even more...and also lets don't forget that LY is only in Beta state, so good luck fixing all the bugs CIG...so I do not expect anything more or less bugfree and stable running at 60 fps anytime soon..
 
Here is an excellent effort post by the SA forum poster, "Rubber Johnny" (stop giggling at the back Timothy!), which echoes a lot of my own thoughts on what happened with SQ42 last year and why it went from "definitely, absolutely going to be coming out in 2016!", to CIG not being able to show one second of actual gameplay footage, nor even a teaser demo, for close on the second year in a row.

Maybe...looking at this bit we can see that they are working only on animations (video from 2016 8 dec) after Citcon for SQ42:

https://www.youtube.com/watch?v=R8wTqdDXplc&feature=youtu.be&t=653

Sure there is possibility that in their videos they do not show all...

So I doubt that they even had anything to show at CitCon...

Maybe only some total Pre pre-alfa stuff that is totally broken compared to IW..
 
... engine switch to LY (even its only a moded CE version) complicates everything even more...

TBH. That's kinda like switching from one version of Linux to another rather than from Windows to Linux. :p
I doubt there was as much impact as what some people say.
 
Interestingly enough, when things are changed we start to see the same divided opinions we get with ED.

https://www.reddit.com/r/starcitizen/comments/5n4bb4/26_flight_model_the_good_the_bad_the_ugly/

Some people like, some people don't like... seems like most do not like the changes to the flight model.

I suspect though we will see more divisiveness in the SC community as more and more features are developed. Its easy to have a cohesive community that all agree on a game being the best thing ever when the game is still not released. As more things are released, i can see the SC community becoming more and more like the ED community..... which erm... is a good thing! :D
 
As more things are released, i can see the SC community becoming more and more like the ED community..... which erm... is a good thing! :D
That is just a start :)
I totally expect SC community relive all stages, what we did as E community ;)
No surprises here, they are not special/different ;)
But probably with bigger drama since a lot of people invested a lot of money, compared to E.
 
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That is just a start :)
I totally expect SC community relive all stages, what we did as E community ;)
No surprises here, they are not special/different ;)
But probably with bigger drama since a lot of people invested a lot of money, compared to E.

True and it's easy for them to be on the same side now...game is still in development so any and all concern is swept under the 64bit rug...any question on cig narrative is faced with the sweet sting of a howitzer shot to the groin and labelled as "hate hate hate hate"
 
Hmm, it's funny how, if you were a known Something Awful "Goon" or Derek Smart mentioning the continued lack of any SQ42 gameplay or footage during the last year or so, their words would be immediately dismissed as "FUD", "hating" etc, and that all mention of the troubles that Chris Roberts' made games have had in the past is either totally ignored, or labelled as being made up to put Roberts' lifetime achievements in the field of computer games down. Any and all articles of the like, if appearing on Reddit, would be immediately downvoted into oblivion and folks would move on.

But following the complete no show yet *again* of Squadron 42 in the whole of 2016, despite CIG repeatedly telling backers and anybody who would listen that it was "just around the corner", we're now starting to see committed Star Citizens emerging into the light, starting to question exactly what is going behind the scenes, and all of a sudden they seem to be saying the same sort of things that the "Goons" and DS were saying a year ago, even going so far as to pull up more troubling parts of Chris Roberts' game production past (Freelancer) to draw direct parallels to what is happening with Squadron 42 (and on a larger scale, Star Citizen) as a whole.

DKNEPwi.jpg

Whowouldathunkit eh?
 
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My cynicism says that they are trying to quickly make the existing environment as player friendly as possible to boost the perception of the alpha as a playable 'game'.
Although perhaps it is simply another example of poor management of the situation.

Who knows.

This being the most open developed game in the history of game development, don't you think we should know? ;)
 
Interestingly enough, when things are changed we start to see the same divided opinions we get with ED.

https://www.reddit.com/r/starcitizen/comments/5n4bb4/26_flight_model_the_good_the_bad_the_ugly/

Some people like, some people don't like... seems like most do not like the changes to the flight model.

I suspect though we will see more divisiveness in the SC community as more and more features are developed. Its easy to have a cohesive community that all agree on a game being the best thing ever when the game is still not released. As more things are released, i can see the SC community becoming more and more like the ED community..... which erm... is a good thing! :D

I just wish they'd completely remove the manual gimbal aiming and zero-order mouse (aim + fly) capability. Then they could make the flight model much better and have controller parity.
Not gonna happen though, CR is determined to have his "Freelancer" style arcadey mouse control.
 
I just wish they'd completely remove the manual gimbal aiming and zero-order mouse (aim + fly) capability. Then they could make the flight model much better and have controller parity.
Not gonna happen though, CR is determined to have his "Freelancer" style arcadey mouse control.

To be fair, we all saw what happened when he tried to use HOTAS or a controller during the previous Christmas livestream… :D
 
TBH. That's kinda like switching from one version of Linux to another rather than from Windows to Linux. :p
I doubt there was as much impact as what some people say.

No and yes, I think in this case.

No, as in the switch from CE to LY in the most basic form is just a swap of license holder. Assuming that the LY and CE 3.7 codebases are the same this should be a simple-ish swap (Roberts' "couple of engineers in a couple of days" statement).

Yes, as in if CIG wish to integrate any of the new LY functionality into their engine it may well conflict with their own changes, especially if "50%" of the 3.7 engine has been modified.

We'll have to see what happens!
 
Here's an midly interesting observation regarding the SC subreddit; The mods have styled it to remove the "Controversial" thread category that exists by default. If you visit with your browser you'll see the Hot, New, Rising, Top, Promoted categories, but the Controversial category is nowhere to be seen. Of course you can still get to it, just tack /controversial onto the end of the URL: https://www.reddit.com/r/starcitizen/controversial/?sort=controversial&t=month

Regarding CE vs LY. Lumberyard IS CryEngine.

The only real difference is AWS integration and changes focused on the tooling side. LY is just as crud as CE when it comes to making multiplayer games.

The switch from CE to LY was done for AWS alone. Switching probably let them host servers for a cheaper price as a favor for promoting LY.

Switching has had zero impact on bugs, glitches and network capabilities. It's an AWS thing and that's it.
 
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I just wish they'd completely remove the manual gimbal aiming and zero-order mouse (aim + fly) capability. Then they could make the flight model much better and have controller parity.
Not gonna happen though, CR is determined to have his "Freelancer" style arcadey mouse control.

I just don´t get it way he don´t allow full hud from 3PV perspective then?....at least if we have an arcadish FM why can we play as any arcade game?
 
Not gonna happen though, CR is determined to have his "Freelancer" style arcadey mouse control.

Especially after all those announcements that it'd be absolutely nothing like Freelancer. No, nope, not at all, honest guv!

What was it that everyones favorite Famous Actor and Developer had to say? Was it maybe something like this?

“Certainly nothing like Eve, ummm nothing like Freelancer sadly which I know there are a lot of Freelancer fans out there that love that, that mouse control where guns target for you but no it’s going to be Wing Commander…Wing Commander with a much deeper flight model….It's a game where you need some skill to succeed. No click to win, no Diablo or Eve style get the best thing and click on the guys until they’re dead.”
 
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I just don´t get it way he don´t allow full hud from 3PV perspective then?....at least if we have an arcadish FM why can we play as any arcade game?

I wish I knew. We've been banging on about the mouse control thing ever since the first version of AC dropped.
Freespace2 & Evochron have controller parity - they are both pitch & yaw games, why not take inspiration from those?

EDIT: I also recall CIG going on about creating hardware specifically for playing AC, for the HOTAS/Joystick users, to have extra trackballs on a HOTAS type of thing. And cooing over some of the more exotic setups players had created just to play effectively. All of which seems quite nuts to me. If your game can't work or be enjoyed with standard kit out-of-the-box, then you've gone seriously wrong somewhere, meanwhile £5 mouse users own the skies and bang on about having skillz.
 
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I wish I knew. We've been banging on about the mouse control thing ever since the first version of AC dropped.
Freespace2 & Evochron have controller parity - they are both pitch & yaw games, why not take inspiration from those?

Because Genuine Roberts has yet to invent pitch and yaw, so there is nothing to take inspiration from yet ;)
 
I wish I knew. We've been banging on about the mouse control thing ever since the first version of AC dropped.
Freespace2 & Evochron have controller parity - they are both pitch & yaw games, why not take inspiration from those?

Yeah...I know...and sure I agree....but I give up on serious Simulation FM in SC long time ago...just ain´t going to happend,game is build as an arcade....I mean even if you completely remove the manual gimbal aiming,heck even if you "forbid"mouse controls the FM still going to suck for hotas.....So at least and I said this already CIG should allow us to play the game from 3PV as any "arcadish"or"simish"(not sim)game supposed to be played.......Freelancer 2.0.....
 
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Hmm, it's funny how, if you were a known Something Awful "Goon" or Derek Smart mentioning the continued lack of any SQ42 gameplay or footage during the last year or so, their words would be immediately dismissed as "FUD", "hating" etc, and that all mention of the troubles that Chris Roberts' made games have had in the past is either totally ignored, or labelled as being made up to put Roberts' lifetime achievements in the field of computer games down. Any and all articles of the like, if appearing on Reddit, would be immediately downvoted into oblivion and folks would move on.

But following the complete no show yet *again* of Squadron 42 in the whole of 2016, despite CIG repeatedly telling backers and anybody who would listen that it was "just around the corner", we're now starting to see committed Star Citizens emerging into the light, starting to question exactly what is going behind the scenes, and all of a sudden they seem to be saying the same sort of things that the "Goons" and DS were saying a year ago, even going so far as to pull up more troubling parts of Chris Roberts' game production past (Freelancer) to draw direct parallels to what is happening with Squadron 42 (and on a larger scale, Star Citizen) as a whole.


Whowouldathunkit eh?

Faith does weird things to people.
 
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