Alien archeology and other mysteries: Thread 9 - The Canonn

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I found out something specific about the ancient items and how they relate to the obelisks this evening.
First of all I went through all 27 permutations of items you can carry in the SRV and scanned all 15 active obelisks, recording the response on a grid.
Then I double checked it (yeah, I really did the circuit 54 times in 2 evenings!).

I'm broadly finding my results are similar to others, however because of the way I've got my permutations listed I noticed a pattern in the data.
I was recording where I scanned a Guardian data packet, whether I got a message of failure from Ram Tah, or no message at all. (Any mistakes in the sheet aren't intentional)
https://docs.google.com/spreadsheets/d/157Dsf2Db_XD3_vvpkaO0Z0m1wMzU-Dx79yfxohHlbXM/edit?usp=sharing

And that was when it jumped out at me that 4 of the 6 items "unlock" a group of obelisks so that they don't report a failed scan attempt.

A big jump out is that Relic with Totem doesn't work on ANY of the 15 obelisks that we know are active.

Interesting that the total number of 'significant' item+obelisk combos comes out to 105. Give or take a few mistakes, that aligns your theory with the total number of data points we believe need to be found.
 
Servers have been lagging since yesterday. They are borked. I am getting them every few minutes from scans I did an hour ago. Only way to keep track of successful scans is to check the bonus mission reward after every scan. If it goes up a million, it was successful.

Yes yes, I know they've been lagging, and I have indeed been keeping track of my scans using the reward. What I'm saying is that my reward accounted only for the 13 data points I had acquired in Solo. The 14th point I got while in Orbital Cruise, along with the reward money update.

I actually just got another data point, Technology 9/20, which I believe was mentioned earlier in the thread. This one, however, I got while in the SRV going around the newly activated obelisks in Open play, so it is possible someone else scanned something, but I have no way of knowing which obelisk and what pair of items if this was indeed the case.
 
Has anyone taken the time to count all of the obelisks that are still standing (not toppled over)? Just from a guesstimate from the aerial map it's in the ballpark of 100, but it's really hard to tell. If there are in fact exactly 100 obelisks standing, then I think that could potentially rule out the possibility of there being multiple alien sites...and we'd probably want to focus in on how these extra obelisks are getting activated so we can work towards activating the rest.

The main thing suggesting multiple sites is the distribution of data piece numbers. For each subject the pieces we've found so far have been numbered between 7 and 15 out of around 21. Clearly there are two ranges of data pieces (numbered 1-6 and numbered 16-21) that we haven't seen yet. The most obvious explanation is that those ranges are to be found at two other ruin sites. Of course it is possible that those sets of data are available at the current site but currently unavailable for some reason (timelocked?); perhaps in a few days different obelisks will activate with data from one of the missing ranges, but until that happens we absolutely can not rule out the possibility of additional sites. And the fact that the numbering has been consistent and not random suggests to me that multiple sites are more likely.

From a game design point of view separate sets of data that are timelocked would make some sense. For example, make each set of data available for a week then repeat. That would mean a commander would need to spend more than a week at a minimum (if they started near the time window for set A they could finish early in the window for set C), and probably closer to 3 weeks on average. That's still quite a short time period to make 100M as a new player but better than having them do the same in a single day. If there are two other ruins we don't know about and this is a once off mission then there will be some pretty grumpy players who'll feel like they've missed out on 70M or so.
 
The main thing suggesting multiple sites is the distribution of data piece numbers. For each subject the pieces we've found so far have been numbered between 7 and 15 out of around 21. Clearly there are two ranges of data pieces (numbered 1-6 and numbered 16-21) that we haven't seen yet. The most obvious explanation is that those ranges are to be found at two other ruin sites. Of course it is possible that those sets of data are available at the current site but currently unavailable for some reason (timelocked?); perhaps in a few days different obelisks will activate with data from one of the missing ranges, but until that happens we absolutely can not rule out the possibility of additional sites. And the fact that the numbering has been consistent and not random suggests to me that multiple sites are more likely.

From a game design point of view separate sets of data that are timelocked would make some sense. For example, make each set of data available for a week then repeat. That would mean a commander would need to spend more than a week at a minimum (if they started near the time window for set A they could finish early in the window for set C), and probably closer to 3 weeks on average. That's still quite a short time period to make 100M as a new player but better than having them do the same in a single day. If there are two other ruins we don't know about and this is a once off mission then there will be some pretty grumpy players who'll feel like they've missed out on 70M or so.

^ This. Per the video I saw on Youtube once, I went to the system and survey'd the pair of binary moons that corresponded with nebula and star pattern in the sky. At that time, I didn't find anything. Since this last update, there might be a site there. I just can't remember the system and I don't think I bookmarked it.

Edit: Found it. COL 173 SECTOR KY-Q D5-47. We speculated possible ruins' site at moons 14I/14J or 15E/15EA.
 
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Is anyone else getting connection errors when trying to scan the obelisks? I get a crash ever run I do which I think is hindering my ability to proceed with this puzzle.
 
フレド;4999133 said:
Is anyone else getting connection errors when trying to scan the obelisks? I get a crash ever run I do which I think is hindering my ability to proceed with this puzzle.

I am crashing around every hour. I know of others that are getting crashes more frequent though.
 
Hmm, perhaps getting the right combination on several obelisks 'unlocks' new ones.

Since the Open Play instance is persistent as long as players keep getting dropped in, and each player gets to scan their own obelisks individually, theres a greater chance of new ones unlocking by brute force, apparently for everyone.

We may have a greater puzzle on our hands than we thought.

Perhaps we need to test the sounds they emit in earnest. There has to be some clue as to which combo is right before you scan it, because it seems each instance has slightly different solutions, so trying over and over to brute force it would be impossible unless you had many players.

Maybe we should get a persistent Cannon private group going for testing with multiple players (and fewer griefers)?
 
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The main thing suggesting multiple sites is the distribution of data piece numbers. For each subject the pieces we've found so far have been numbered between 7 and 15 out of around 21. Clearly there are two ranges of data pieces (numbered 1-6 and numbered 16-21) that we haven't seen yet. The most obvious explanation is that those ranges are to be found at two other ruin sites. Of course it is possible that those sets of data are available at the current site but currently unavailable for some reason (timelocked?); perhaps in a few days different obelisks will activate with data from one of the missing ranges, but until that happens we absolutely can not rule out the possibility of additional sites. And the fact that the numbering has been consistent and not random suggests to me that multiple sites are more likely.

From a game design point of view separate sets of data that are timelocked would make some sense. For example, make each set of data available for a week then repeat. That would mean a commander would need to spend more than a week at a minimum (if they started near the time window for set A they could finish early in the window for set C), and probably closer to 3 weeks on average. That's still quite a short time period to make 100M as a new player but better than having them do the same in a single day. If there are two other ruins we don't know about and this is a once off mission then there will be some pretty grumpy players who'll feel like they've missed out on 70M or so.

Riz's data suggests there are 101 pieces of data in total, with 34 of those in the current site. That suggests 101 million for the individual data pieces, plus 100m for completion.

I haven't seen anything in the data thus far that hints to future sites, so I'd guess hints will have to be dropped (if they haven't already) of where any future sites might be. With such a short time window, it's incredibly unlikely we'd find additional sites by chance.
 
We also need to find out if the mission is repeatable in any way. If each CMDR only gets one shot, we will quickly run out of capable players able to solve this, because no one will be able to make scans!
 
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I am crashing around every hour. I know of others that are getting crashes more frequent though.

Yeah I am trying to do the brute force method but I crash at least once during each 15 scans I do. Which is within 20 minutes of each other looking at the logs. I've submitted a bug report because I don't belive that should be happening.
 
Hmm, perhaps getting the right combination on several obelisks 'unlocks' new ones.

Since the Open Play instance is persistent as long as players keep getting dropped in, and each player gets to scan their own obelisks individually, theres a greater chance of new ones unlocking by brute force, apparently for everyone.

We may have a greater puzzle on our hands than we thought.

Perhaps we need to test the sounds they emit in earnest. There has to be some clue as to which combo is right before you scan it, because it seems each instance has slightly different solutions, so trying over and over to brute force it would be impossible unless you had many players.

Maybe we should get a persistent Cannon private group going for testing with multiple players (and fewer griefers)?

[video=youtube;5My6yxGmKh8]https://www.youtube.com/watch?v=5My6yxGmKh8[/video]

- - - Updated - - -

We also need to find out if the mission is repeatable in any way. If each CMDR only gets one shot, we will quickly run out of capable players able to solve this, because no one will be able to make scans!

There have been some commanders who have reported going back and handing in their data, and then the mission disappearing on them, and coming back and getting nothing, so we really need people who aren't going to let a few million credits burn a hole in their pockets...
 

This, exactly.

First, we need to establish if there is a tonal difference between each obelisk. (Or a visual one) Im pretty tone deaf, but I swear there is one. FDev also really likes sound puzzles.

Then we need to record each sound and brute force various combinations with each sound until it all starts to make sense.

- - - Updated - - -

Yeah, but we also only have 3 weeks before the same happens to everyone. Then, im afraid, no one will solve it, and salt will rain from the skies.
 
This, exactly.

First, we need to establish if there is a tonal difference between each obelisk. (Or a visual one) Im pretty tone deaf, but I swear there is one. FDev also really likes sound puzzles.

Then we need to record each sound and brute force various combinations with each sound until it all starts to make sense.

Same about the tone deaf. lol. I was recording them, got 3 in a row sounding the same but had all different patterns so gave up. I still think the sounds are worth investigating, I am just not the person to do it. :D. I am checking to see if each set of obelisks have a set of data they are randomly pulling from when they activate. Its going good so far, just takes time to fully verify.

Also, the patterns that are matched up with the relics on page one(EG: Totem=Beta) are not correct(or at least some of them). I still think they match to each other so I'll be testing them further to see if they do.
 
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I've just been working on this very thing.

mWUOFAr.png


These two captures are obelisks 9 and 14 as per Cmdr Zenith Ddraiglas' map here - http://imgur.com/BPNuFwq.

This is their state when targetted and in range for scanning. I took a few samples from around the site for comparison purposes, but with the volume cranked right up I've got to admit they all sounded pretty much the same to me.

These waveforms (slightly out of sync, my bad) are near enough identical that the differences are inaudible and just recording errors, to my eye.

I did note while taking these though, that the obelisks have a different tone before you are in range for scanning them. I've not captured these, yet.
 
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Okay, I don't really know where to post this, but I figured that here would be as good a place as any (also, I don't know if this has been posted already, but, yet again, better safe than sorry)

Looking at the chart of findings, I noticed that each obelisk only had one piece of data. I know this has most likely been noticed already, but I thought I would bring it up.
 
I've just been working on this very thing.

http://i.imgur.com/mWUOFAr.png

These two captures are obelisks 9 and 14 as per Cmdr Zenith Ddraiglas' map here - http://imgur.com/BPNuFwq.

This is their state when targetted and in range for scanning. I took a few samples from around the site for comparison purposes, but with the volume cranked right up I've got to admit they all sounded pretty much the same to me.

These waveforms (slightly out of sync, my bad) are near enough identical that the differences are inaudible and just recording errors, to my eye.

I did note while taking these though, that the obelisks have a different tone before you are in range for scanning them. I've not captured these, yet.

Damn.

Well, I guess we should try the 'distant' sound, or different obelisks (perhaps these ones arent the correct one to start the puzzle?), and failing that, look for a visual identifier.

I know lots of people have examined the deltas to death, but pethaps something has changed.

I really feel this was solvable *before* Ram Tah, we just needed an extra push and more indications of when we did things right. But thats a moot point.
 
Okay, I don't really know where to post this, but I figured that here would be as good a place as any (also, I don't know if this has been posted already, but, yet again, better safe than sorry)

Looking at the chart of findings, I noticed that each obelisk only had one piece of data. I know this has most likely been noticed already, but I thought I would bring it up.

Almost. I was able to max out at 13 pieces of data in Solo play. Obelisks 3 and 7 did not give me anything.
 
Are we even sure the ruins aren't a bugged mess right now? I mean, let's consider messages with severe time lag (or no acknowledgement at all)... incomplete data packages (I've yet to get the complete set of 13, stuck at 11, despite trying all combinations)... and what game mechanic, per se, is "reloading the game" to reset the ruins to be able to continue trying combinations?
 
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