Alien archeology and other mysteries: Thread 9 - The Canonn

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Historical Data Point 12 mentions 3 large arks being launched from their homeworld, so it would make sense with 3 sites.

Seeing as the Guardians also need to breathe, and their similarities to humans, and the fact that the planet is within the human habitable zone, its fair to say it used to have an atmosphere once, a long time ago. It is ancient after all.

So maybe thats a clue on where to look for the 2 other sites?

Landable planet in the habitable zone of an F-star, within range of an electromagnetic slingshot, possibly with a moon orbiting it.


Thats still ALOT of surface ground to cover.

You can narrow that down a bit, we know that northerners have redder skin, suggesting the planet may have different exposure to its star at either pole. This implies both an axial tilt AND tidal locking in order to increase the exposure and to stop seasonal variation balancing it back out.
 
Very pleased to read that FINALLY those contributing now accept there are three separate bases, which is what I have been declaring for quite some time.
 
You can narrow that down a bit, we know that northerners have redder skin, suggesting the planet may have different exposure to its star at either pole. This implies both an axial tilt AND tidal locking in order to increase the exposure and to stop seasonal variation balancing it back out.

That would imply they chose 3 colonization targets that where identical to their home world. But an excellent point to keep an eye out for.
 
Given how different peoples spreadsheets show different combos triggering a different number of results - I assume it's random based on the instance. ( even in Solo ? )
This makes sense otherwise after a day or two someone would have complete spreadsheet and everyone would just follow that and make 13m cr easy.

The fact that some people are getting more than 13 data scans implies that more combos are 'unlocked' after X number of correct attempts, so maybe it's impossible to get more that 13 if your method is a brute force approach of: get a combo, scan every obelisk, reset instance, get new combo, raise and repeat. ( because you have to reset after each combo test )

Also if each obelisk is disabled after a scan ( either successful or not ) then you'd only ever be able to get 15 data scans (because only 15 live obelisks at a clean instance ), but one of the spreadsheets shows we have 35 data scan so far!

So if you reset ( logout and back in ) and get the same instance (but all obelisks re-enabled) then in theory if you only do the combos that worked(but I assume not giving you new data) you'd have 2 obelisks left live? - my guess is you will find some new obelisks are now enabled.

You are right.

CMDRs, forget the combos, let's focus facts like:

- Wave patterns (alpha, beta, gamma, delta and epsilon - greek alphabet for (brain?) wave patterns);
- Item-subject relation (urn-biology, totem-culture, casket-history, tablet-language, orb-technology);
- Site geometry and disposition;
- Texts keywords (two tribes, norht red skin clan migration);
- Obelisks appearance, symbols and sounds;

o7
 
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How come everyone gets 13 million and DrifterBG got 21 million?

https://forums.frontier.co.uk/showthread.php?p=4997491&viewfull=1#post4997491

I don't get it.

That guy's doing it with a buddy. In PG/Open, something is going on to "activate" more obelisks and allow access to more data. "Everyone" who gets 13m is probably doing it in Solo, from which nobody has reported any additional obelisks activating.

I went to Mobius briefly and saw new obelisks with my own eyes.
 
Guys, I'm at my work place but I want to suggest something:

8 cmdrs;

each one travels from the ruins in a straight line n, s, e, w, ne, nw, se, sw as far as possible.

any volunteers?

when you accept the task and late are done, quote this post.
 
I get the feeling that the relics are to be used for something other than scanning, like powering up additional obelisks.

That's what I'm trying to play around with. (but adjudication errors destroy some of the larger-profile tests I'm running)
 
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Also, for what it's worth, I just discovered with my scanning route, with the exception of the Tablet group, I'd never scan a whole "bank" of obelisks before I'd hit a crash, so I'd never have really observed much in the way of effects.

Using this map, my route was:
14, 10, 11, 12, 13, 9, 8, 6, 7(crash)
7, 5, 1, 2, 3, 4, 15


With that in mind, I'm going to try the following (again using that map).

Take two that have an "unlock", e.g Casket and Urn.

Go scan all the ones in the Casket blob, and then check all the ones in Urn blob and see if any extra have unlocked.

Reason I'm going down this path is that at one point (maybe I tried something different) I scanned some, and went to 8 (which I hadn't scanned), and it wasn't active. Naively, I relogged and it was active again.


I lost track of the number of times I crashed out at Obelisks 6&7 last night. It was well into double figures with 9 different combo's. If it didn't immediately fail there, there appeared to be lag and i'd crash out at Obelisk 15. I was going anti clockwise around the ruins.
 
So, I may just be thinking about this all wrong, but I see a pattern in the "NEW" vs "OLD" obelisk issue. The fact that in open and private we see "NEW" obelisks activating indicates that either scanning each zone, and by zone I mean the areas that don't respond with an error with just the casket or the urn, etc, or scanning all zones correctly with all known combos unlocks more obelisks. Having a relatively small group can confirm this by scanning each zone individually with each one and two set combo that produces a result and having some, but not all, members relog to then artificially inflate the number of "chances" this small group has to scan while keeping the scanned obelisks "activated", so to speak. If it simply a game of keeping the chain of obelisks going, this should offer some insight. Any thoughts?
 
I found out something specific about the ancient items and how they relate to the obelisks this evening.
First of all I went through all 27 permutations of items you can carry in the SRV and scanned all 15 active obelisks, recording the response on a grid.
Then I double checked it (yeah, I really did the circuit 54 times in 2 evenings!).

I'm broadly finding my results are similar to others, however because of the way I've got my permutations listed I noticed a pattern in the data.
I was recording where I scanned a Guardian data packet, whether I got a message of failure from Ram Tah, or no message at all. (Any mistakes in the sheet aren't intentional)
https://docs.google.com/spreadsheets/d/157Dsf2Db_XD3_vvpkaO0Z0m1wMzU-Dx79yfxohHlbXM/edit?usp=sharing

And that was when it jumped out at me that 4 of the 6 items "unlock" a group of obelisks so that they don't report a failed scan attempt.

A big jump out is that Relic with Totem doesn't work on ANY of the 15 obelisks that we know are active.

I dont know if anyone of you has already noticed, but if you count the 'no message' and 'message' replies from the above spreadsheet it adds up to 101. Its exactly the number of 'messages' you get if you add the total number of 'messages' from History, Technology, Language, Biology and Culture.
 
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I found out something specific about the ancient items and how they relate to the obelisks this evening.
First of all I went through all 27 permutations of items you can carry in the SRV and scanned all 15 active obelisks, recording the response on a grid.
Then I double checked it (yeah, I really did the circuit 54 times in 2 evenings!).

I'm broadly finding my results are similar to others, however because of the way I've got my permutations listed I noticed a pattern in the data.
I was recording where I scanned a Guardian data packet, whether I got a message of failure from Ram Tah, or no message at all. (Any mistakes in the sheet aren't intentional)
https://docs.google.com/spreadsheets/d/157Dsf2Db_XD3_vvpkaO0Z0m1wMzU-Dx79yfxohHlbXM/edit?usp=sharing

And that was when it jumped out at me that 4 of the 6 items "unlock" a group of obelisks so that they don't report a failed scan attempt.

A big jump out is that Relic with Totem doesn't work on ANY of the 15 obelisks that we know are active.
I have been going through the results in the spreadsheet and, basically, they are consistent with findings done by other cmdrs. For me, this means that we are all broadly repeating exactly the same tests, which in long term will prove to be useless.


In view of this findings, I believe we need to stablish a possible number of combinations and sequences to keep testing the observations made by Zenith. I would propose to go by sectors. IE: Take a casket and test every beacon in the red zone (1, 2, 3, 4, 8, 9, 15), the casket + orb and repeat, then casket + tablet.... until all combinations are tested.
 
I'm still stuck with only 11 points of data. It looks like I'm missing history 10, history 15, and history 14 at the very least just going by that spreadsheet and that's not including whatever other people have gotten elsewhere in the site. The thing is, I'm getting the no-error thing where you scan and just nothing happens.

One thing I'm wondering: maybe order matters somehow? Maybe you need to get two data packets for some bits and they have to be the RIGHT two with nothing in between? It would be ridiculous and it would increase permutations needed to get usable data quite considerably -- especially if it requires the obelisks that aren't active in solo. I kind of think maybe this whole thing wasn't properly thought through because it just doesn't seem like they really intended for any one person or even small groups of people to be able to do it, but just one gigantic data grind and collation for everyone all together with too many unknown variables to necessarily even be able to put it all together within the timeframe given. Actually, all of this bugs me because, once unlocked, the data stream should be the same from each. Meaning you should only need to collect the data and enough of the artifacts, bring them to him, and then he could decrypt everything just by plugging all the combinations into a computer and letting it do all the work over the course of what with future systems would probably be a few milliseconds (but with modern systems still wouldn't take terribly long. Overnight to test all permutations I guess.)

Anyway, this all makes me suspect we're at least missing something fundamental. Probably something ridiculously simple. Something that would more or less give us a huge clue to seriously speed this up and to make it generally more consistent. It also seems especially completely unreasonable for it to not even be possible in solo mode, but to expect people to somehow manage to wake the dead obelisks by accident is also unreasonable. So I think we're looking at this wrong because instead of brute forcing all the combinations and everything, we should be looking for clues. Maybe even something that was there before that just no one caught on and hence them bringing us back here with a huge mission like this.

Historical Data Point 12 mentions 3 large arks being launched from their homeworld, so it would make sense with 3 sites.
I wouldn't assume too much from that. That's when they initially spread out from their home world as part of their history -- it could be tens of thousands of years or even millions or billions before the site was initially built when they first spread out. It would be like expecting the first few ships out from Earth to never go anywhere else, and you see the bubble is already at least that big and still growing. But presumably these are the aliens who setup things like the barnacles (definitely doesn't seem to be a Thargoid thing anyway.) That means they moved around through the galaxy a fair bit past the initial exodus. You'll note that the discussions (I think in the technology section?) show that they developed significantly in space technology after that time. To only stay on three worlds (actually, that makes four counting the home world that you're forgetting) would be silly.

Seeing as the Guardians also need to breathe, and their similarities to humans, and the fact that the planet is within the human habitable zone, its fair to say it used to have an atmosphere once, a long time ago. It is ancient after all.
Actually, it's a low gravity moon. It couldn't have hosted an atmosphere. Even if it had though, you missed something even more fundamental: this small scale ruin is it. We haven't found huge ruins of cities or access buildings to what would presumably be underground facilities or any of that on this moon. Just one small ruin that has been established to be some sort of communication facility. _IF_ they were in this area, this moon is just a convenient point for them to direct traffic rather than an actual home. (Meaning you'd want to look elsewhere in the same system at the very minimum. But there's no reason to assume it couldn't just be a relay point or something within a network, meaning the actual network could originate at any point potentially very far away from this one.) If some cataclysm had somehow knocked off all atmosphere and destroyed all life and everything else leaving a blasted rock, there still should be at least SOMETHING besides this one ruin (and that this ruin survived as well as it did something that knocked out everything else would be pretty amazing then...) Besides, that gas giant is probably outputting enough radiation to do some massive damage to life even to a planet with a proper atmosphere and magnetosphere.
 
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Actually, it's a low gravity moon. It couldn't have hosted an atmosphere. Even if it had though, you missed something even more fundamental: this small scale ruin is it. We haven't found huge ruins of cities or access buildings to what would presumably be underground facilities or any of that on this moon. Just one small ruin that has been established to be some sort of communication facility. _IF_ they were in this area, this moon is just a convenient point for them to direct traffic rather than an actual home. (Meaning you'd want to look elsewhere in the same system at the very minimum. But there's no reason to assume it couldn't just be a relay point or something within a network, meaning the actual network could originate at any point potentially very far away from this one.)

Think comm station, space telephone, not base or ship land pad.
 
Be careful Commanders, don't hand out the mission until you really want to get your reward (about 1mil by data recovered), because it happened to me that you can't get anymore scans on the obelisks ruins (with notifications "data xx/xx found" -ish)...
When you hand out the mission, it's OVER.
I've learnt it by myself few minutes ago :/
 
regards

After analyzing frame by frame one of the monliths, I am with the high enough certainty that... they are pentagonal numbers,

the problem is that I am not a mathematician and I do not follow the sequence very well, but I have seen some numbers, vast verify how the sequence is Alpha, beta, gamma, elipson.

Also the marks on the floor are Greek alphabet (possibly archaic), I have seen alpha, iiota kappa and elipson.


ORIGINAL

Saludos

Despues de analizar fotograma a fotograma una de las monolitos, estoy con la certeza bastante alta .... que son numeros pentagonales,

elproblema es que no soy matematico y no se muy bien seguir la secuencia, pero he visto algunos numeros, vasta verificar como es la secuencia segun alfa, beta, gamma, elipson.

Tambien las marcas en el suelo son alfabeto griego (posiblemente arcaico ) , he visto alfa, iiota kappa y elipson.
 
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