Alien archeology and other mysteries: Thread 9 - The Canonn

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I found Zenith's map 100% accurate and the key to solving the whole thing- the only time I thought it wasn;t accurate is because of the message lag bug which means you sometimes get the messages from Ram Tah one scan after you are meant to.

Stick with Zenith's map for efficiency!

Wonderful! Can you clarify "key to solving the whole thing"? What did you do after unlocking?
 
Yesterday in the Merope system, I went into a USS with degraded signals. It was full with the biggest wreckage field I have so far encountered, and some rescue ships. They said things like that it was the biggest wreck they had seen as well, that 300 people died and they were surprised no one got to an escape capsule. Further canisters of personal effects and some other stuff I forgot. Pity I seem to have misclicked when I thought I made a screenshot.
Altogether I got the impression of a very big ship torn into many rather small pieces very suddenly, as if by a bigger force than any common pirate.

As if millions of voices suddenly cried out in terror...and were suddenly silenced?
 
AFAIK there has been collected 36 different entries, though not by the same cmdr. They are all in the 7-15 range, so while someone figures out how to systematically get them all on a single cmdr, others could be spending time looking for the other sites. Any clues where to start?

Has someone created a guide on how to do that? :p
 
So, if im reading correctly, you can only do this mission with other people and not in solo? If that so! Im droping it right now!

Right now 13 seems to be the max you can get in solo, unless there's some kind of sequence that needs to happen that no one has figured out yet. Open is definitely the way to go if you're trying to get as many scans as possible.
 
So, if im reading correctly, you can only do this mission with other people and not in solo? If that so! Im droping it right now!

According to QA-Mitch, he says that it has been tested to be working properly in Solo mode:

Sorry to be vague about it, but I'm unable to release that information.

But I can confirm that it has been thoroughly tested and is working as intended.

I'll pass on your concerns.

It just doesn’t seem to be working in Solo for anyone other than QA-Mitch… :S
 
Wonderful! Can you clarify "key to solving the whole thing"? What did you do after unlocking?

Sorry, to be more clear, by 'whole thing' I meant the standard 13 scans that people are reporting. You can replicate Zenith;s map by scanning each monolith with a single item in your hold and seeing which ones you get Ram's message with but his map saves a lot of time.

For example, the Urn is keyed to two monoliths (numbered 6 and 7 on his map). If you tried to scan those without an urn in your possession, you'd get Ram Tah's error message. That means that you know you need the Urn for to get anything useful from those two- try the Urn and each other item for both of those monoliths and you will know you have got all you can currently get from those two (big unknown things about this puzzle notwithstanding).

You also know that the totem and relic are not 'keyed' to any monoliths so they are only needed as the second item with others.

Go through with that logic and you will get the 13 scans in reasonable time. I don't know how to get more than that in Solo- I think we are waiting on more.
 
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I have two 8/21 with different data scans:
Relic & casket (historical), orb & tablet (language).
This seems like a bug to me. Has anyone else experienced it?
 
According to QA-Mitch, he says that it has been tested to be working properly in Solo mode:



It just doesn’t seem to be working in Solo for anyone other than QA-Mitch… :S

Well, thanks for this. I maybe do some more tests in solo, if nothing happens, im out, because i dont want to get killed fot nothing in open, and i dont have any friend playing in the ruins, and my primary language its not english!
 
I believe that would be MrJupp who apparently knows where the other 2 ruin sites are (one near the Horsehead Nebula and the other out towards the Formidine Rift) without providing any evidence to either demonstrate how he knows this (beyond saying "it's in the lore") or actually having found them and posted direct evidence.

I believe in giving anyone the benefit of the doubt but I take most of what he posts with a great degree of skepticism.

That said, given Ram Tah's continued use of the plural "Ancient Ruins", and the information derived from the obelisks so far, I do think that there are other ruins out there we haven't found. Given that the data from the obelisks indicates that the Guardians used a Glyph based language derived from hand signals they used when hunting I did start to think that the flashing lights on the obelisks were spelling out these glyphs (which, I assume is what Ram Teh's translation matrix is deciphering)

Now thinking along those lines, I took a look (random googling) across examples in Sci-fi literature where glyph based languages are a central plank of the story - Ted Chaing's "The Story of you Life" being the main one, but also Iain M Bank's Marain Language of The Culture.

That led me to this website which describes Marain - When you look at the 3x3 grid used, what does that remind you of?

It reminds me of this : https://ixalon.github.io/elitedangerous/ - each hexagon of lights seems to be split into 6 isosceles triangles , which each triangle having a specific sequence of lights.

I reckon that this might be the key to figuring out where any additional ruins might be (or maybe the eventual destination of the ark ships?) however I guess we need some sort of rosetta stone in order to translate the glyphs.

If and when I can find time I will take a look at this, but having never been to the ruins in game I'm not really familiar with what things look like on the ground. Assuming there was a puzzle at the ruins for us to solve (which seems reasonable given the half hints we've had to drag kicking and screaming from FD over the last couple of months) I wonder if that could be the key.

Does the same sequence of light appear on each Obelisk, or are they all different?
Multiple people have mentioned it already, but all obelisks show the same pattern. That said, there's the potential for a lot of information to be stored in these diagrams. If all the pips were active, that'd be 2^36 possible states. I'm looking at Sol's Synuefe Obelisk Data Playground now. What makes you say each hexagon should be split into 6 smaller ones? Wouldn't any particular section have a specific sequence of lights regardless of how it was split? Or do you mean that within the large period, each triangle has a smaller period?
 
These numbers almost line up with the hex-like light pattern. There are 36 triangles in three different shapes for a total of 108 . These could correspond to active stones. Each large group an artifact site. Since some of the stones are broken it lowers the actual count. And this is represented by the light pattern never lighting some of the triangles. Also might hint on how to get more stones to light up. Two correct combinations may unlock a third, like a pyramid logic structure
According to Zenith and Floc's sheet, there are 157 obelisks at Synuefe. I assume they didn't count the broken ones. Even if they did, it wouldn't make sense for the patterns to conform to specifically the unbroken ones standing today.
 
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