Alien archeology and other mysteries: Thread 9 - The Canonn

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Buried ancient relict is glowing nice:


ps. I think I should have recieved civ. data (I had information like this) but nothing came from obelisk 3...
 
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I think the obelisks are getting active accordingly with the artfacts in our cargo. i parked my ship next to the G group and as soon as i change the artfats the oblisks active chaged
 
That doesn't sound like a bug- that's 8/21 on two entirely different lists. 21 historical and 21 language.
So this may be a confirmation that the obelisk scans have different categories (biological, historical, language, etc) all which have somewhere around 20 different numbers each which can be accessed from the same ruin...?

Maybe this proves that everything we need is at this ruin and there is a key to change which obelisks are activated to access the differenet numbers of the category lists (biological, historical, etc.). Maybe each obelisk is responsible for a particular number of a category and nothing else. And if this is correct, i wonder if finding what data the obelisk contains correlates to the symbols on front.
 
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Ah, thank you. Too bad I can't use 5GHz since it has more trouble getting through floors and walls, and I'm on the edge of my wireless connection as is. I'll keep this in mind for the future, though.

i'm on a wired 210GB connection - low ping times to everything in the uk - I think it's the servers not coping - also I have replicated exactly combo's listed as working for others and for me they dont - either the "fail" message or a message that dissapears almost instantly.

- I'm giving up on this - it's clearly borked - also I have no faith that there is any consistency to it - I honestly think its just rolling dice - i think you could probably sit with one set of items at one obelisk and just rescan indefinately and it would eventually give all the data for this site.
 
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Hi, I just want to drop an idea I had few moments ago.

So I was driving in solo around, scanning obelisks using items from groups correct groups and I found that beacon 1 (one one central round hill) has only two top, removable elements that keeps relic in place. I thought maybe it was a bug but after re-logging, it came out again with only 2 support elements. All other beacons always have 3 relic supporting elements. So why this one is different - maybe it is a glitch or bug or maybe it shows direction? Not sure. Because there is some LoS between beacons top I tried to remove other supporting elements thinking about some kind of lines between them ("channelling their light" in specific direction). There was no effect anywhere in ruins so I end up removing all supporting elements so relics can have 360 degree LoS on every direction. I didn't notice any immediate effects in whole area and I had to log off anyway.

However before that I have checked base of each beacons. What strike me the most, is this pattern of big triangles with small triangles on each side. The pattern is different for each side of base and similar on each beacon. Even orientation is similar although there is some very slight change of direction on some. For me it looks like some kind of manual or instruction. Either for Obelisk groups, or Beacons sides facing or maybe like some kind of map or coordinates. It may even look like items designation or like obelisks pattern. Not sure. It can be nothing. But assuming it was hand made I strongly believe it has some meaning. Perhaps someone with good eye to patterns could find something interesting. Just an idea I had.

One more thing. For me - beacons with removed supporting elements - looks more like in natural state (like lanterns).

I took some pictures to illustrate whole topic.

http://imgur.com/a/PNScv
 
Well, not everything must be WORK WORK WORK! So here, have some photos of many Canonn Commanders.... at work.

http://imgur.com/a/r7AFo

There was an interesting thing, however: I decided to follow the 65º line hoping to find... anything, and I realized 2 things:
1) I could not find a single POI. No-a-single-one, in more than 1 hour flying straight.
2) When I landed and got my SRV out I immediatly started picking up Tech signals.

9YlqG6I.jpg


I found 3 crashed nav beacons in less than one hour. 2 from the Empire, one from the Alliance. This is way more often than usual. I wonder if those superpowers did have knowledge of the Guardians prior to our arrival.

Cheers!
 
i'm on a wired 210GB connection - low ping times to everything in the uk - I think it's the servers not coping - also I have replicated exactly combo's listed as working for others and for me they dont - either the "fail" message or a message that dissapears almost instantly.

- I'm giving up on this - it's clearly borked - also I have no faith that there is any consistency to it - I honestly think its just rolling dice - i think you could probably sit with one set of items at one obelisk and just rescan indefinately and it would eventually give all the data for this site.

Same kind of issue for me I have a decent UK fibre broadband connection what more can you do?

As a player you just can't tell whether the results you are seeing are part of:
1. the intended design/puzzle/challenge
2. RNG
3. genuine faults in the process

I think Frontier should grab a moderator or trusted member of the community, spill the beans and have them test certain actions.

If it helps I'll sign an NDA and do it, I don't care about the 100M cr reward I'd much rather see this working well for everyone its a great gameplay feature and what many have asked for.
 
So this may be a confirmation that the obelisk scans have different categories (biological, historical, language, etc) all which have somewhere around 20 different numbers each which can be accessed from the same ruin...?

Maybe this proves that everything we need is at this ruin and there is a key to change which obelisks are activated to access the differenet numbers of the category lists (biological, historical, etc.). Maybe each obelisk is responsible for a particular number of a category and nothing else. And if this is correct, i wonder if finding what data the obelisk contains correlates to the symbols on front.

It's roughly geographical depending on the key item for the monolith. The monoliths keyed to the casket- that's the northwest, west and south ones- all give historical data, for example.
 
Considering the entry saying "As well as biological warfare agents, they also created creatures expressly for use in battle, and these remained effective even into the modern era." We could end up learning that the Guardians created the Thargoids, in order to battle the AIs.

Which data package is that from? I knew I had read that, but I cant see it in the spreadsheet of data found https://docs.google.com/spreadsheets/d/1ovrDiY9WZw4SXaSMe13tODwHQdEnxLoVIj4ceGrpGQ8/htmlview#.

What I did note is Culture 12 which includes "It seems that the guardians had a particular fascination with geometric shapes, which they used to illustrate connections between themselves and the world around them. This predilection manifested itself in their technology as well - specifically their monolith network. With this data and the help of the galactic community we've partially mapped the monolith network, which formed the backbone of their communications technology, and discovered that they too are arranged in geometric patterns." So I think the location of the other two ruins may be encoded somehow in the geometry of this ruin.
 
phew, catching up with all the new discoveries is kinda hard now.
anyway, not that long ago (yesteday?) i mentioned that i dont think that we have two alien species here.

To be honest, by now i dont think that the ship was thargoid. or it was and the guardians are thargoid.
the clues are just way too convenient, it would be too weird to introduce TWO new aliens at the same time

One part was red-skinned (UP)
One was green-skinned (UA)
They didnt use Rocket-Propelled drives, instead magnetics (US has an anknown propulsion tech)
They were basically Ecos, treehuggers, organic tech (US is organic)
They used gel capsules for transport (UA, UP and US all look like they have that)
They used biological weapons (UA "eats" our ships - a virus?)
3 Ark ships - 3 known crash sites
...
and i bet there are more similarities to come

i just dont know about the "visual language" part, maybe the beam?

Now i read more of the new data and as i said, even more similarities. Oh and also that they are Thargoid-ish

Red Skinned (History 10):
Unknown Probe
latest

Green Skinned (Was it actually mentioned?):
Unknown Artifact
BJcvBqQ.jpg

Electromagnetic Propulsion (Tech 12):
This doesnt look like a combustion, more like energy...or electromagnetic propulsion
[video=youtube;mlp6KrX-SME]https://www.youtube.com/watch?v=mlp6KrX-SME[/video]
It could also explain the "knockback" and why we cant scan the wake. If it is a magnetic wake, we cant enter it with a metallic object. The alien looks entirely organic.

Genetic Technologie (Tech 11):
Mhhh wasnt it said that this is an engineered thing?
640

Geometric Patters (Culture 12):
An octagon shaped ship that is perfectly symetric on each axis...if that isnt love for geometric shapes, what is?
517

Gel Cocoons (History 12):
Again, UA, UP and US all have that "Capsule"

Biological Weapons (History 8):
Again the UA which corrodes our ships, our stations and is countered with another genetical engineered thing. Basically Medicine.

Powerful Shields (Tech 13):
We all have seen the videos of those attacks and we didnt even scratch the shields, not even with
"Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit."

Outmatched Tech (Tech 10):
It only says "small-class spaceships" and the Alien isnt exactly "small"

Reproduction (Biology 8), Cutting Arm-Ridges (Biology 11):
When standing was most comfortable it sounds like a species with an exoskeleton.
Also the mentioned ridge they used for cutting sounds like
1280px-Mantid_August_2007-2.jpg

or so many other insects
or something like that. it doesnt sound like a mammal at all

Pack Mentality (Culture 8), Telepathy (Tech 8), No Secrets (Tech 7):
Again this sounds more like a swarm, a hivemind

Huge Population (History 9, 11), Colonisation (History 12, 13):
David once said in an interview that the "Thargoids are there and they have far more space than we have"
atleast i think it was david in an interview. sadly i cant find it anymore since now "Thargoid" only leads to the new stuff.
EDIT: it was kerrash who said that, found one of my old posts where i quoted him
Just to add some more thoughts about it...
i have just watched the video from kerrash, and i had one thought.

he said that the Thargoids control much more space than we do.
so...i havnt played the past few games, but i was pretty much interested, so i read some stuff about Thargoids.

There i noticed one thing that might be a clue.
The Thargoids have insane conrol about the Warp/Witch/Hyper - space. They were able to send commanders from deep space into their home systems, they were able to pull them out or redirect them.
And now...the Thargoids are gone.

So what if that "huge amount of space" refers to said Witchspace and not a real space? What if they are hiding in plain sight, inside the Witchspace and we travel through their space all the time without noticing?
which would then again explain
"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."

Soooooo? What do you think? One alien or two?
 
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Same kind of issue for me I have a decent UK fibre broadband connection what more can you do?

As a player you just can't tell whether the results you are seeing are part of:
1. the intended design/puzzle/challenge
2. RNG
3. genuine faults in the process

I think Frontier should grab a moderator or trusted member of the community, spill the beans and have them test certain actions.

If it helps I'll sign an NDA and do it, I don't care about the 100M cr reward I'd much rather see this working well for everyone its a great gameplay feature and what many have asked for.

As I suggested in the bug report thread...have one of the devs who worked on this, who knows how it is supposed to work, and how to solve it go into Live environment and run through it to make sure everything is working exactly as they intended...preferably doing in both Solo and a private group...
 
AFAIK there has been collected 36 different entries, though not by the same cmdr. They are all in the 7-15 range, so while someone figures out how to systematically get them all on a single cmdr, others could be spending time looking for the other sites. Any clues where to start?

The only thing I've got as a starting point is the planet we're on or it's nearby friend. Other than that I don't know, we've not been given any other clue that I'm aware of. I've been meaning to head back out there and see just how visible the location is from what height and survey the area. There's mention of a divide between the north and south though, so perhaps that is referring to this planet. It's all conjecture, but I do plan to have a look once I've turned in my current missions.
 
It's roughly geographical depending on the key item for the monolith. The monoliths keyed to the casket- that's the northwest, west and south ones- all give historical data, for example.
Then it would be how to unlock the numbers or "obelisks" for each category (geographical region). I keep thinking there's got to be a process to changing which obelisks light up. Does it have to do with the relics? Not sure and I know this is what everyone's trying to figure out.
 
Has anyone tried working in pairs yet? Like, one person scans an obelisk, gets scan data Alpha & Beta (for example), then the other person loads up with an Urn & Totem to scan the same obelisk - assuming the info on the front page is correct of course, regarding Ancient Gubbins = Greek letters.
I wanted to try it earlier but I think everyone was too busy in my instance, then the server started burping :(
 
I have a theory.

I took the map from the front page and numbered each of the UAs like so:
SdszhIZ.jpg


Looking at it like this, there are 105 combinations of the different artifacts. Plus the addition of each individual artifact makes it 120 different possible combinations to find the 81. So far each combination of artifacts has only worked at one obelisk, and a different one each time. Also none have worked at the beacons (yet, I've only tried 4 combinations so far)

An 'X' means I got a result with the combination, an O means it worked with no beacon or obelisk.
A1S2ZeW.png




What do you think?
 
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