Alien archeology and other mysteries: Thread 9 - The Canonn

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Twitch is offline. Can you Youtube or Imgur it please?
I watched most of it, no huge breakthroughs but they did determine that relogging from different CMDRs even with other ones online/winged does change which obelisks are active within the groups, often activating new ones, weren't able to find a pattern yet though. Lots of relog grinding :)
 
Yeh always dismiss.

The funny thing is that, its people like this CMDR and others like him that probably argue the loudest against the idea of a PVE server, yet this kind of behaviour only strenghens the resolve of the ED community to damand a PVE server even more.

or at least a fleshed out Crime and punishement / Karma system.

Yes, like 3 griefing incidents proven results in ALL credits confiscated, alternatively reset of player account.
 
http://imgur.com/a/CnGq3

The image from the Unknown probes and the site are far to coincidental. My guess is that each site acts as a beacon to lead interstellar travelers to their Home world. Much like Humanity did with the Voyager probes. Maybe the ruins with the beacons are all pointing us to their Home system. Or, to another system with a ruin. If there are Three as other people suggest, maybe the Orientation with each planet's 'North Star' So to speak can help us Triangulate the location of their Home world. If I may also point out the grand circle structure also looks like Bernard's loop, Each pyramid could correspond to a nebula and the distance and orientation could be indicative of another ruin's location.

You mean the image in the UP spectrogram? It doesn't look anything like the ruins map to me. Yes, they've both got elements at an approximately 50 degree angle to each other, and they've both got a circular element, but that's about where the similarity ends. Those very simple structures are way too common to say it can't be coincidental. On the other hand, you've got the organic look of the UP vs the very angular and manufactured look of the ruins. You've got the constant triangle motif of the ruins which is not present in the spectrogram or the UP itself. You've got the fact the UP is found only in a relatively small region of space well away from the ruins.
 
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This might be a dumb question, but has the site changed?

When I first arrived the area marked as A here http://imgur.com/a/27jPg


Didn't have any obelisks as per the image below


But now in addition to the three edge markers there is the Obelisk Cluster

When did that happen

uqMCgpf.png
 
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According to QA-Mitch, he says that it has been tested to be working properly in Solo mode:



It just doesn’t seem to be working in Solo for anyone other than QA-Mitch… :S

"Working as intended" does not mean it is soluble in Solo; they might intend it to be solved only in Private/Open by a group of Cmdrs!
 
Hi, I just want to drop an idea I had few moments ago.

So I was driving in solo around, scanning obelisks using items from groups correct groups and I found that beacon 1 (one one central round hill) has only two top, removable elements that keeps relic in place. I thought maybe it was a bug but after re-logging, it came out again with only 2 support elements. All other beacons always have 3 relic supporting elements. So why this one is different - maybe it is a glitch or bug or maybe it shows direction? Not sure. Because there is some LoS between beacons top I tried to remove other supporting elements thinking about some kind of lines between them ("channelling their light" in specific direction). There was no effect anywhere in ruins so I end up removing all supporting elements so relics can have 360 degree LoS on every direction. I didn't notice any immediate effects in whole area and I had to log off anyway.

However before that I have checked base of each beacons. What strike me the most, is this pattern of big triangles with small triangles on each side. The pattern is different for each side of base and similar on each beacon. Even orientation is similar although there is some very slight change of direction on some. For me it looks like some kind of manual or instruction. Either for Obelisk groups, or Beacons sides facing or maybe like some kind of map or coordinates. It may even look like items designation or like obelisks pattern. Not sure. It can be nothing. But assuming it was hand made I strongly believe it has some meaning. Perhaps someone with good eye to patterns could find something interesting. Just an idea I had.

One more thing. For me - beacons with removed supporting elements - looks more like in natural state (like lanterns).

I took some pictures to illustrate whole topic.

http://imgur.com/a/PNScv

Three different patterns might be related to the three different ruins' locations.
 
Different Sets of Active Obelisks Pt 2

Greetings again, fellow CMDRs.

Yesterday I posted talking about the different sets of obelisks that light up in the Open (and PG?) servers, and linked an image of my annotations. I am not sure if anyone has been keeping track of this, but I've been trying to map the set of lit obelisks in every instance that I log into.

A few observations:

I am still not sure what is causing different obelisks to activate, but it appears that every group or bank of obelisks changes simultaneously. In other words, there are always 15 active obelisks in the ruins, but they're not always the same obelisks.

I did notice something interesting when I logged into Open a little bit ago. For some reason I got put into an instance that happened to be virtually empty. I believe a CMDR had been there until a little after I logged in. I spent a good while alone exploring the ruins. The lit obelisks were different from the "standard" set found in Solo, so I took the opportunity to drive around and annotate my map (which I'll link in a little bit). I went around the map twice trying to make sure they didn't change or anything before I actually began scanning them with a Casket+Orb pair in my cargo hold.

As I arrived at Zone G another CMDR arrived at the Ruins (shoutout to CMDR OBIJ3FF) and I noticed that the active obelisk configuration reset into the standard configuration. I tried scanning every remaining obelisk to see if their configuration would change, but they remained like that. A few of the obelisks I had scanned reactivated while CMDR OBIJ3FF was there, but he logged off shortly and I stayed alone in that instance. For some reason I remained alone for an oddly long time (until I logged off a few minutes ago), and I noticed that none of the obelisks I scanned after the CMDR left would reactivate. As long as it was just me, the scanned obelisks would remain inactive. Furthermore, the ones I had scanned previously that had reactivated would now output the "already scanned" message if I attempted to scan. I tried logging out and back in, but apparently got into the same empty instance with the standard set of obelisks.

Anyhow, onwards to the images. As I tried to annotate one of the maps yesterday I figured I needed a bit more resolution in order to zoom in freely and actually be able to write. I took a few images last night and stitched them together today, fixed a couple of artifacts, cleaned up some shadows that could cause confusion, and adjusted the brightness and contrast a bit. These images are fairly big in size (4668 x 3572 px), so I hope you guys can use them for more detailed stuff if needed:

8sScnY2.jpg


Full quality png can be found here (mediafire link ~13MB)

NOTE In case you miss it, there is a link to download a full quality PNG (~13MB in size), since imgur doesn't really like large-sized images and its compression introduces a lot of artifacts into the final image. Also, excuse the AspX in the image (it is not mine). Another CMDR parked there as I was taking the images yesterday, and the shadow made it very hard to remove in post. I decided to leave it since it doesn't really interfere with anything important.

The next image contains color-coded annotations for the position of the active obelisks in that instance. Since the obelisk numbering system has changed a few times in the last day or two, I've been numbering the obelisk sets now with roman numerals (previously letters, but that would make it confusing given the new groups), with Set I being the "standard" set that you encounter in Solo play. For now I've been able to map four additional sets, which account for at least 62 different obelisks getting lit at one point or another. Each set always has 15 lit obelisks, but as I mapped IV and V, I noticed that some active obelisks overlap between sets. This is very noticeable in Group B where the same obelisk was lit for three different sets, and then in Group G where there are multiple overlapping obelisks.

NMOWfB8.jpg


Full quality png download (mediafire link ~16MB)

NOTE I used an earlier version of the final stitched map to write on, so it is a little darker and still has some shadows that may cause confusion. There is also a bright dot in the lower part of Group E, which was an Ancient Relic someone dropped here as I took the images. I removed it for the final version of the image.

Also keep in mind that there are some obelisk pairs (diamond-shaped) that make it a bit harder to mark. To avoid confusion I decided to draw the dots on top of one another every time the same obelisk is lit in different sets. Dots that are side-by-side indicate two different obelisks of one pair.

I'll eventually find the time to make a proper digital version of this. For now I'll keep doing it by hand since it is both faster and more practical while I am driving around.

If anyone else wants to help with this, feel free to use these images. I think we might notice some sort of pattern forming if we keep track of the obelisks that light up. They might be lighting up randomly within the groups, which would make this effort moot, but until we actually figure out how to trigger obelisk activation, I think it is important to keep track of every detail.
 
My friend and I in private group are using one of the old maps and sheets to collect his data and have started noticing that swapping cargo is activating new obelisks. We have a TON of previously inactive obelisks that are now active and seem to change based on our cargo loads. Using the revised obelisk map that uses groups instead of the original 15, we have E4, E12, E28, G12, G14, G19, G25, D7, F2, C1, C9, C35, C37, B1, and A1. We are carrying an urn and a totem, and an orb and a tablet. We have no idea what is happening. Recolored Ruins Map

EDIT: Added additional obelisks
EDIT 2: Swapping cargo no longer changes the obelisks. We are just going to scan what we have and make notes

Really? Awesome!
 
Could it be that some obelisks can only be lit up if more than 2 ancient objects are presented to it by two or more CMDRs?

That would then mean that 3 cmdrs in 3 SRVs each carrying 2 different items would then have all the 6 items to go around scanning all the obelisks
 
phew, catching up with all the new discoveries is kinda hard now.
anyway, not that long ago (yesteday?) i mentioned that i dont think that we have two alien species here.



Now i read more of the new data and as i said, even more similarities. Oh and also that they are Thargoid-ish

Red Skinned (History 10):
Unknown Probe

Green Skinned (Was it actually mentioned?):
Unknown Artifact

Electromagnetic Propulsion (Tech 12):
This doesnt look like a combustion, more like energy...or electromagnetic propulsion
It could also explain the "knockback" and why we cant scan the wake. If it is a magnetic wake, we cant enter it with a metallic object. The alien looks entirely organic.

Genetic Technologie (Tech 11):
Mhhh wasnt it said that this is an engineered thing?

Geometric Patters (Culture 12):
An octagon shaped ship that is perfectly symetric on each axis...if that isnt love for geometric shapes, what is?

Gel Cocoons (History 12):
Again, UA, UP and US all have that "Capsule"

Biological Weapons (History 8):
Again the UA which corrodes our ships, our stations and is countered with another genetical engineered thing. Basically Medicine.

Powerful Shields (Tech 13):
We all have seen the videos of those attacks and we didnt even scratch the shields, not even with
"Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit."

Outmatched Tech (Tech 10):
It only says "small-class spaceships" and the Alien isnt exactly "small"

Reproduction (Biology 8), Cutting Arm-Ridges (Biology 11):
When standing was most comfortable it sounds like a species with an exoskeleton.
Also the mentioned ridge they used for cutting sounds like
or something like that. it doesnt sound like a mammal at all

Pack Mentality (Culture 8), Telepathy (Tech 8), No Secrets (Tech 7):
Again this sounds more like a swarm, a hivemind

Huge Population (History 9, 11), Colonisation (History 12, 13):
David once said in an interview that the "Thargoids are there and they have far more space than we have"
atleast i think it was david in an interview. sadly i cant find it anymore since now "Thargoid" only leads to the new stuff.
EDIT: it was kerrash who said that, found one of my old posts where i quoted him
Just to add some more thoughts about it...
i have just watched the video from kerrash, and i had one thought.

he said that the Thargoids control much more space than we do.
so...i havnt played the past few games, but i was pretty much interested, so i read some stuff about Thargoids.

There i noticed one thing that might be a clue.
The Thargoids have insane conrol about the Warp/Witch/Hyper - space. They were able to send commanders from deep space into their home systems, they were able to pull them out or redirect them.
And now...the Thargoids are gone.

So what if that "huge amount of space" refers to said Witchspace and not a real space? What if they are hiding in plain sight, inside the Witchspace and we travel through their space all the time without noticing?
which would then again explain
"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."

Soooooo? What do you think? One alien or two?

THREE:
1-Guardian
2-Thargoid (warrior species created by Guardians)
3-AI
 
This is wonderful! I'm getting to work compiling it and numbering all that are not destroyed.

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I am counting those that are standing right tight beside each other as one, because ive never seen them light up on different sides. If we encounter this we can add special characters to those guys or something funky

I have seen them light up in opposing sides in three instances. I made a longer post (#12962, in this page) with my observations and my maps.
 
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I have seen them light up in opposing sides in three instances. I made a longer post (#12962, in this page) with my observations and my maps.

Hmm good to know. I'll update it.

Does the scanner location cahnge too, I could swear they hadnt changed in being there since monday.

Do you have screenshots of them in diff orientations?
 
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That would then mean that 3 cmdrs in 3 SRVs each carrying 2 different items would then have all the 6 items to go around scanning all the obelisks

I wonder if anyone has tried a successful scan of the standard set of obelisks, but with two SRVs each carrying only one required object, and being present at the same time and scanning simultaneously.
 
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