Twitch is offline. Can you Youtube or Imgur it please?
It was a long stream, and heck of a lot of frustration. lol. 5 hours ++
https://www.twitch.tv/panzertard/v/114247989
I recommend forwarding to
2:24:00 at least.
But there's some 1-2 hours of misc random testing of patterns.
We thought we had found pattern to reproduce, but we failed.
However, some of the takeaways
- We tried to reproduce a situation where we get the 'special' obelisks to light up.
What we tried:
- Scanning a specific obelisk, then moving to another grid and checking to see if we get specials. Some times we did, some times we didn't.
- Moving out of Obelisk 'hot zone (15m)' and back again, one by one. Idle-zone >15m, hotzone <15m or so. And shutdown zone 50m or more.
- Moving faaar away, 2-3Km. one by one.
- Relogging a player, one by one to see if we could light up new ones, or transfer it to more players.
- Bringing ships down to the compounds, if it was a factor.
- Jumping / Flying over grids.
... and just mucking about.
What we managed to do:
- Get special obelisk to spawn, most frequently but one commander logging out and back in again into the PG.
However, we could not predict which one would light up - and for whom.
The obelisk choose to light up just for some of the players. Darn frustrating.
Other interesting bugs or features we experience ... making our time ingame more interesting
* Cargo disappears from SRV, being sent back to our ships. Nice surprise every time.
* Sometimes the PG members cold not connect back to our session. When we inspect our pilots in the player-list, everybody appear to be in OPEN ... while being in a PG. Nice one ...
* Beacon Towers would not raise the Relic, stuck under ground. Relog per player may / may not solve it. Funny.
* Special Obelisk lights up only for some players. Evil ... truly evil.
* SRV scanner is broken when signals overlap each-other, hiding signals for display.
* PG disconnect for all three players.
Anyway, more testing later tonight. Same stream, not sure what plan we have yet though.