Alien archeology and other mysteries: Thread 9 - The Canonn

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I have a bug that the message from Ram Tah arrives on the next scan, which makes the logging close to impossible :/ the mission reward does get updated at the right scan.
I was using the excel to and always got the concurrent message 1 scan later :(
 
Ah ok, so FDev made this puzzle and intentionally put reset timers on them, but then said, "it's ok, because the players can just log out and back in again to continue doing the puzzle, we made it this way, because relogging is part of the game now, we know we have server issues and the puzzle won't work properly, so just relog"

I get it now, awesome.

/Sarcasm mode

You're right, it's not intended design.
However, bugs and very few other workarounds.
Until we find better workarounds that is ...
 
Ah ok, so FDev made this puzzle and intentionally put reset timers on them, but then said, "it's ok, because the players can just log out and back in again to continue doing the puzzle, we made it this way, because relogging is part of the game now, we know we have server issues and the puzzle won't work properly, so just relog"

I get it now, awesome.

/Sarcasm mode

What reset timers? I've been in the same solo instance for two hours now, and not a single obelisk has come back or changed.
 
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I have a bug that the message from Ram Tah arrives on the next scan, which makes the logging close to impossible :/ the mission reward does get updated at the right scan.
I was using the excel to and always got the concurrent message 1 scan later :(

Welcome Elite Dangerous - 2 months of beta and the ruins is still has more bugs than Klendathu!
 
I would say it's worth getting a few of us together in a wing, in a Private Group, and rinsing the 'passive scan' methodology.

3 ships hovering with all 2x 6 items, one commander on the ground running around scanning obelisks with anything they like in their hold.

That'll soon start racking up the numbers.
 
What reset timers? I've been in the same solo instance for two hours now, and not a single obelisk has come back or changed.

Supposedly, if you wait long enough the obilisks reset, but you can get around it by relogging and resetting the instance, same way you could mission stack at Sothis or 17 Draconis.

It's not cheating, apparently....
 
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I would say it's worth getting a few of us together in a wing, in a Private Group, and rinsing the 'passive scan' methodology.

3 ships hovering with all 2x 6 items, one commander on the ground running around scanning obelisks with anything they like in their hold.

That'll soon start racking up the numbers.
exactly what I was going to do with some colleagues tonight.....
 
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Welcome Elite Dangerous - 2 months of beta and the ruins is still has more bugs than Klendathu!

I know, but surely they knew people would relog and switch instances to reset it.

You would have thought they would take that into account and design said puzzle so it doesn't promote relogging.

I'm all for puzzles, especially ones that can be solved in game without spectrographs and such, but they should work in a way that isn't immersion breaking.
 
I took a 4k pic of the ruins, sharing it here for anyone who might want to make a map out of it.
I raised the obelisks and the got up to 1.20 km height above the center.
The pic is as the place is in the game, only edit I did was bump up the brightness a bit. So, all objects are in their exact correct places. Relic towers "pointing" in different directions happens because of perspective. For making a map to find your way around the ruins, I think it doesn't matter.

Dark circular smudges are the various artifacts. Relics have their towers raised, and Relics still on place.

Click on the thumbnail to see bigger version of the pic.
Click on the bigger version to see the pic fullsize.
Right click the fullsize pic to download it or to fit it in your browser window.
 
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Supposedly, if you wait long enough the obilisks reset

The only time it's ever been observed is in Open/PG with other players around, because something* going on is causing it to.

*Something being clobbering, cumulative event logging in a single instance from multiple players, which massively reduces the problem space for what is likely a required combo/order of activities for things to happen.
 
I don't think, we need another trailer. In the PS4-Trailer at Second 43, there is a symbol shown on a ringed planet, that I haven't seen yet ingame. The symbol is labeled "Kuwemaki A3". The Kuwemaki system looks totally different from the system shown in the trailer. Is that already known or did anyone already research this? I checked a while ago, but didn't find evidence in Kuwemaki - but after the update there may be more.

Nicely spotted. Are you sure it's "Kuwemaki A3"? There might be a similarlyspelled system. my ipad resolution isn't good enough for me to be sure but it would be strange if this is not the kuwemaki system in-game.
 
The only time it's ever been observed is in Open/PG with other players around, because something* going on is causing it to.

*Something being clobbering, cumulative event logging in a single instance from multiple players, which massively reduces the problem space for what is likely a required combo/order of activities for things to happen.

So does this mean the puzzle only works correctly in Open?

I can't see that being the case, there's thousands of players that don't play open play because of *reasons*, surely FDev wouldn't block them out of the most interesting parts of the game, or force a play style.

Or maybe the puzzle is designed to be solved in groups, but that would leave the solo players out.

It's hard to speculate on such little information.
 
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Made a coloured high contrast version of the overview image I had.

I6HBf6s.png
 
On the so called Data Bleed:
-2 Days ago I scouted the alien ruins and got at least 2 of each alien items, and I put them in the cargo of my ship, without making any scan at the obelisks, so I had not data at the moment.
-Last night i decided to start scanning with 2 friends. I joined them on site and while they were already scanning, I was descending from the planet orbit. As soon as I got out of glide I started receiving messages of successful scans. Almost every single scan that my wing mates were performing on the site, as I was approching, was awarding me with a correct scan, even if they were receiving failed scan messages on their own account.

My explanation is this: while in a wing (or maybe just near anothe pilot) each time someone performs a scan, each member of the wing is considered performing a scan on its own, but since i had every possible object combination in my cargo hold I was always getting a successful scan.
After a few scans, the "success rate" started to drop: I suppose this is due to the fact that the actual archeological site is not the only one in the galaxy, and it can only give a portion of the available data (Ram Tah: "Please explore as many ancient sites as you can find.").
So every time that a scan is successful, you get the message only if it's a data entry that you don't already possess... the more you possess the more difficult it became to find a new one.

Then we decided to take turns: 2 of us were staying on the ship with all the alien object inside the cargo hold, and the third one was runnning around scanning every obelisk in the site. Doing this we all got to 11-13 successful scan very rapidly, then the probability of finding a new scan started to drop.

What do you think? Is someone out there eperiencing the same behaviour? Could this be "as intended" or some kind of bug?

Yesterday while in the Fleetcomm PG, I was going around the site in my SRV. Cmdr Frawd Digger was in his SRV in the same instance, but not winged with him. I was getting his failed messages - I already had collected 13 myself the previous day.
 
I have a bug that the message from Ram Tah arrives on the next scan, which makes the logging close to impossible :/ the mission reward does get updated at the right scan.
I was using the excel to and always got the concurrent message 1 scan later :(

could explain the false positives in the "NEW Ruins Sheet"

I can reset the puzzle by switching between solo and private.
Which can't work for open offcourse :/
 
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