Spent years coveting the Python only to get my little bottom handed to me in combat

Need to do some work on my Python, I got her out of storage and made some upgrades on my old Multi Role Trade/CZ Build, 3 Large Pulse and 2 Multi Cannon, A Thrusters, A Dist, D Power Plant, A Sensors, D Life Support, A5 Shields, Military Spec Armour. Rest Cargo (and Fuel scoop if going over 100ly) Used to be a real Trade anywhere NPC killing machine, I'd pop to CZ, Pop to Res sites, haul 200t of Cargo, etc.

So anyway, overcharged the power plant pulse lasers, put grade 3 dirty drives and now it heats up and drains the capacitor in seconds lol. Need to go back to the drawing board, on the plus side those 3 pulses are lethal when they're working :D

Think I might go for A rated power plant as stock and modify the power distributor. Swap one of the Pulses for an extra MC or maybe try something different like a PA or Rail Gun. I've not modded MC's yet so need to unlock the dude, oh and never used rails before!

Edit: As suggested above 6A Power Plant seems like a better fit, I'm 10% overcharge on the D so 6A should do :)
 
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I know I'm dragging up an oldish thread but I just wanted to thank everyone for their advice and tips.

I've been off to see a couple of engineers, still need to pop in to see Tod for a cup of tea and get him to look at my Multi Cannons (I've got enough for lvl 2 overcharged) and the Python is handling so much better now I've got the hang of how it flies compared to the Vulture. I just had to adapt my style.

The G3 DD thrusters have made a huge difference to how it handles and I've upgraded a couple of other internals and it's like a different ship. I'll buy a 7A PD as soon as I can find one.

http://tinyurl.com/hepbszm

I'm now thinking of sticking a Beam on the large chin mount and wondering if I should drop some of the turrets and go to gimballed? Currently I can fly with 4-0-2 and the pulses just keep on firing without draining the cap which is great.

I run Big Gimbal MCs aft-topside and missiles forward-topside with a big gimbal beam laser under the chin. With mods, my python is usually fast enough and turn-y enough to get by with gimbals.
 
The Python was the ego ship for the first six (live) months of this game.

So, I bought BonBon The Python.

And discovered that things had moved on.

I rebought Alison The Asp. *Heaven*. Beautiful view, good maneuvering, and 41 light years of jump. And, a gold paint job. :)


I just finally bought a Python and I'm also finding that it's not the machine I thought it was going to be. As everybody says here, it requires a lot of careful setup and engineering (rolls eyes).

I'm considering trading it in and rebuilding the small fleet I'd built up - an Asp for long range multi-role, an Vulture for combat, conflict zones and RES, and a Courier...because I love it! If the Keelback wasn't such a dog I'd get one of those instead of the Asp, just because fighters are so damned fun.
 
I just finally bought a Python and I'm also finding that it's not the machine I thought it was going to be. As everybody says here, it requires a lot of careful setup and engineering (rolls eyes).

I'm considering trading it in and rebuilding the small fleet I'd built up - an Asp for long range multi-role, an Vulture for combat, conflict zones and RES, and a Courier...because I love it! If the Keelback wasn't such a dog I'd get one of those instead of the Asp, just because fighters are so damned fun.

I think the Python was a perfect ship pre engineers, but now it's very easy to ruin it like I found with bad engineering.
 
Vultures can run rings around the Python due to the difference in agility, and they have the Class 3s to wreck heavier hulls.

Can they? Goodness, the number of Vulture pilots I've crushed in my Python... ;-)

The Python benefits the most of any ship when it comes to turning with FA off. Vultures can try to outmaneuver but a Python in reverski a Vulture dead makes.. Vultures lack the huge SCB potential that the Python has so they can't endure provided the Python pilot can keep fire on them. (Which a good Python pilot will be able to)
 
A rated python is bare minimum for any combat. IMO python was nerfed to the point where full modding is necessary to good survive ability.

G5 OC PP . Keep it Cool
G5 DD
G5 resistant Shield
G5 Boosters 2 resist 2 Heavy
G5 PD Fast Charge

This will turn it into a real combat ship. Keep the weight down and maneuver like a champ. Engineering is a pain to unlock but the Improvements are worth it.
 
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A rated python is bare minimum for any combat. IMO python was nerfed to the point where full modding is necessary to good survive ability.

G5 OC PP . Keep it Cool
G5 DD
G5 resistant Shield
G5 Boosters 2 resist 2 Heavy
G5 PD Fast Charge

This will turn it into a real combat ship. Engineering is a pain to unlock but the Improvements are worth it.

Full modding is indeed awesome on the Python, but for real survivability with a Vanilla Python it's the SCBs that turn it into a monster. 2x6A SCBs and you can tank a loooong time..
 
Did OP try to beat the Vulture in a turning fight? If ever there was a case of face on and keep blasting, Python vs Vulture is it.

Z...
 
Can they? Goodness, the number of Vulture pilots I've crushed in my Python... ;-)

The Python benefits the most of any ship when it comes to turning with FA off. Vultures can try to outmaneuver but a Python in reverski a Vulture dead makes.. Vultures lack the huge SCB potential that the Python has so they can't endure provided the Python pilot can keep fire on them. (Which a good Python pilot will be able to)

ha ha no doubt.

But I think in case of Python & Vulture duels its more down to the CMDR than the ship. Which isnt bad for a multi-role ship vs a dedicated fighter.
 
ha ha no doubt.

But I think in case of Python & Vulture duels its more down to the CMDR than the ship. Which isnt bad for a multi-role ship vs a dedicated fighter.

Actually until 2.2 I'd have said the Python was the king of the medium ships when it came to a 1v1. Wing fights were different and the FDL most definitely had an advantage. 2.2 has changed things though. The Python has a smallish base shield and is easy to hit so it relies on having a lot more MJ of shielding in it's SCBs than other mediums. In 2.1 it couldn't compete in Wing fights because the rail-de-lances could alpha it too quickly for it's SCB to kick in. In 2.2 Feedback cascade has made the Python rather vulnerable even in a 1v1. Fight an FDL without feedback cascade or torps though and I think the Python is still very strong.
 
Python goes to war: https://coriolis.io/outfit/python/0...s02040403B12d052d2d2b2t5827.Iw18eQ==.Aw18eQ==
Everything is as G5 modded as I can get it, multicannons all have Autoloader, though I have replaced one of the class 5's with a Module Defense Package, which this version of Coriolis doesn't seem to have yet.

I love combat in this, and go toe-to-toe and head-on with Anacondas regularly. Very rare do I go limping back to anywhere, and usually don't leave a combat area until:
1. My multicannons are completely depleted.
2. My beams are malfunctioning.
or I have been at it so long, with so many ships that my hull is sub 50%, which happens, it just takes a while.
 
A stock python is good at combat but it needs SCBs and you can't fly it like a vulture or not manage pips. 4 pips to engines and two to weapons when not getting fired at, line up your target and let er rip, ttha. Switch to 4 to Sys and two to weapons. With that distributor you practically never need more than two pips to weapons with an efficient loadout.
 
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My "I win" python has a fairly simple loadout

2 3D beam turrets on topside large points (both with heat mods)
1 2E beam turret on the lower large point (short range blaster and heat mod)
2 2E turret cannons with rapid fire and high yield shell mods on the med points

Everything else is A grade,

My usual tactic is to use the beams to rip down the shields and then make sure the upper guns can see the target's power plant at all times.

But then the dang NPCs have found where the 'reboot/repair' button is......... [blah]

Bill

PS.. I like the cannons......... [woah]
 
A few more minutes later I limped my way to the nearest Starport with 10% hull ...
Think I've got some learning to do!

Don't be disheartened - it's excellent once you've upgraded it a bit :-
[video=youtube_share;5dRescHukLw]https://youtu.be/5dRescHukLw[/video]
 
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This thread reminds me. Are military bulkheads and or hull reinforcements worth it on the Python? I'm still running neither. If I remember right, the MBs were hella expensive.
 
A rated python is bare minimum for any combat. IMO python was nerfed to the point where full modding is necessary to good survive ability.

G5 OC PP . Keep it Cool
G5 DD
G5 resistant Shield
G5 Boosters 2 resist 2 Heavy
G5 PD Fast Charge

This will turn it into a real combat ship. Keep the weight down and maneuver like a champ. Engineering is a pain to unlock but the Improvements are worth it.

Agreed - FD went on Epic Overkill™ with the Nerf Bat™ on the Python, and they have never come back to do anything other than nerf it some more. They should have left the shields as they originally were, I did agree with the speed and agility reduction, but wish it had been done with a thruster downsize, rather than moving sliders...

Z...
 
All the above posts, very good advice for you, commander. I don't have a lot to add to it except maybe to give you some perspective changes.

Here goes:

First, Maximize your maximums, minimize your minimums, I always say.

Second, your expectations of the Python may have been too high. E.D. is a high-tech, rock-paper-scissors game. From what I've experienced, seen, and read, there is no one ship that is invulnerable. Each has strengths and weaknesses, and you must learn them. I first learned this when I watched a little kid's video titled, "Big Ships Are Easy", where he targeted an Anaconda's power supply, and very quickly destroyed it. That was a sobering video.

I have a Python, purchased recently. It's my first ship larger than an Asp Explorer. I literally hate losing a ship, take it personally. So, when I buy a ship, I work and save until I can buy everything on the ship A-rated. This makes a huge difference in survivability when encountering an enemy. I've taken out many interdictors, fought with a twin large beam lasered Vulture, and no one has ever touched my 250% military composite hull. The worst I've ever experienced is the Vulture taking 2 rings off my A-rated shields, which are fortified by 4 A-rated shield boosters. If an enemy can't take out your shields, you can't be hurt, so that is the first line of defense. But you can't afford to have A-rated shields without an A-rated power plant, and then an A-rated power distributor, and then... I think you'll get my point. When you go A-rated on anything, it quickly leads to A-rated almost everything.

Another thing that you may need to consider in a fight is good power distribution management. It matters a lot, depending on which stage of a fight you're in. Master this.

And last but not least, make one of the mottoes of the United States Marines, one of yours: "If you're engaged in a fair fight, you didn't properly prepare." Always choose your opponents carefully. Never engage in anything even close to a fair fight. When I'm interdicted, the first thing I do is boost away from my interdictor (here's where you need A-rated thrusters). I do this about 4 times, then chop the throttle to about 50%, deploy hard points, and nose up and over to face my opponent. I want to see what type of ship he/she is piloting. If I know it is a ship I can likely take, I will engage. If not, or if I'm not sure, I will boost past the my enemy and low wake out of there. Using this technigue, I recently saw that I had been interdicted by another Python, and most recently, an Anaconda. I fled to fight another day. Another time, I was mass locked by an interdictor. Knowing the mass lock scale for ships, I fled without bothering to turn around to see the pursuer.

I hope some of this helps. I've found my A-rated Python to be a formidable ship but not invulnerable. I use it primarily for hauling people, things, and information but it has an A-rated weapons loadout for those times I've had enough with the incessant NPC interdictions.

One last thing: Be very wary of squaring off against any human that performs an interdiction. Some of them are not pirates, merely space murderers. I lost an Adder to one who, instead of staying behind me, instantly climbed up to the right and behind me. That should have told me something was wrong. That player knew how to expose the maximum amount of my hull to his weapons and probably targeted my ship's power supply. 2 shots later, my ship was destroyed. Another time, I lost an Asp Explorer to a murderer using an engineer modified Pack Hound Missile setup. 2 shots, and my A-rated Asp Explorer was destroyed; I never stood a chance on that one.

When in doubt, flee. We all grind to hard for our credits to lose our valuable ships.
 
Thanks again for all your replies. I'm still reading the advice over and working on engineers.

I've now got G2 OC MC's with corrosive and need to get my pulses worked on next, hence the question on whether I should drop the turrets and go gimballed.

Re the questions about my flying (lack of) style/ability. In the first fight, yes I was trying to fight a turn based fight as that's how I'd been flying for months in my Vulture. Obv it was a bit of a learning curve and now the Python is handling really well and I can spend hours in HiRes without having to run with my tail between my legs.

I love the Python. I just had to learn how to fly it properly and get it tuned a bit.
 
The python is fairly formidable against NPCs when engineered. A couple of large MCs chews through armour nicely after your lasers have burnt the shields.
I tend to engage from mid to close range to give a sharp shield reducing run first and then let the MCs work (gimbal + turret).
Sadly, though, it's not invincible. You have to watch pip balance and I've needed to engineer the vast pd to keep the lasers working whilst keeping power in sys. Even with that, if you don't stay sharp the more nimble enemies can often scrape a few rings off.
 
The Python was the ego-ship of it's day. Now, it's the FDL.

The Python is great at carrying loads to medium pad outposts. Otherwise, not so great versus the usual suspects.
 
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