I am out near Sacagawea and the hyperspace animation has a definite yellow orange tint to it that is very evident and was not there before people started getting ripped out of witchspace.
Hyperspace is getting seriously yellow?
There are 11 beacons we know of, each broadcasting a very similar message with a rally point. I'm going under the assumption that there is a settlement per beacon for now.
Good thoughts here, seems reasonable.Guys, I just had a thought.
What if we are dealing with the remnants of a preparatory expedition. One that was tasked to plant the rally-point-beacons in the three places. For a Dynasty Expedition that was to come later. They went there, started doing what they were tasked to do but then something went wrong. They may have encountered the "hyperdiction" phenomenon we have just got to know too.
Which killed their hyperdrives leaving them stranded in the three places. To survive they built the bases we are finding now. Word got back to the bubble.
The big story behind it being that the powers may have known since 30 years about the hyperdictions and intentionally chose not to tell anybody. Wiping Rebecca Westons memory because of that. And silencing Salomé short time ago out of the same reasons. Food for thought.
There is certainly something very wrong with the methods that Frontier are currently using. This is two updates over a five week period where important big story elements didn’t even work in game, where one update was supposed to FIX the broken assets from before. It’s terribly amateur that somebody at Frontier didn’t even take the simple time to test things before going live. Or, the case might be that their testing procedures just don’t work going between in-house and live, which is still also terribly bad. And to top it off we have a huge lack of communication from Frontier on any of it, AGAIN. If not for Drew talking to us we wouldn’t have ANY semi-official comments whatsoever.
It’s just bad all around, and not indicative of a game development studio of Frontier’s caliber. I won’t go pointing fingers or calling for heads because the truth is that game development is hard work, mistakes will be made, but it’s how you handle those mistakes that makes the difference between a happy customer base and a frustrated playerbase. And the honest truth is that actions speak louder than words, but sometimes speaking words is a very important action too.
Furthering your story line, what do these three locations have in common? Who mounted the expeditions and why?
How bout this the powers and/or dark wheel/inra/pilots fed whoever,,, knew about the 'guardian sites' and these three areas are the destination of their exodus and all they found in the end was the living dead, the leftover ai's who are as friendly as -off killer bees. Or something like that,,whatever it is i'm calling it space zombies. Maybe the space jellies are hunting them which is why they aren't interested in us.
Just get the feeling the story lines have been tied together about the time cornflakes and hawkins first showed up shortly after drew adopted the orphanage.
I'm kind of assuming whatever "it" is that we are looking for, it'll be something like one of the new settlement structures (ones with the inflatable habs) that was the Base Camp for a colony ship... that's my theory anyway... whatever it is its probably got to be spotted by eye (like the ancient ruins/barnacles etc)
Absolutely agree with this. It's all very well for FD to have a 10 year plan for this game, but to antagonise the playerbase the way they are it will not last anywhere like that long. Their Quality Assurance procedures need a thorough audit, and to be overseen by someone with a whip and the desire to keep the users happy.
Does anyone happen to know at what distance ground structures begin to render? If not I suppose I can just go back to LZ-H B10-0 D 1 and test it. I'd like to figure out the ideal height for aerial searches before continuing the search.
Also, I think it would be a good idea to search the MYOIDEE sector thoroughly. We could of course look through habitables in the EAFOTS sector, but I have a feeling this missing crew went further - the time between the last cargo drop off (which I assume corresponds to one of the comms beacons/bases at the least, though it could be a drop even further out into the Rift) and the power failure is almost 3 months. A ship carrying a type 2b drive heading out into the Rift following the rough line etched out by the 4 unregistered beacon systems in EAFOTS would likely have ended up somewhere in there if they can only jump every couple of days at ~30 ly per jump for an Imperial Clipper. If they went straight out more along the plane, they'd be even further into the MYOIDEE sector. I think MYOIDEE and the border with EAFOTS should be searched very carefully. Also, perhaps following the aforementioned rough line will take us into the region where the crew picked up the unexpected signal.
I`ve seen it mentioned in the past that you can see the structures from about 9km high and lower
I have a hunch that the 200LY radius should still be in effect for any searches related to the missing ship.
Anyone en route to PLAA AEC?
Does anyone happen to know at what distance ground structures begin to render? If not I suppose I can just go back to LZ-H B10-0 D 1 and test it. I'd like to figure out the ideal height for aerial searches before continuing the search.
Also, I think it would be a good idea to search the MYOIDEE sector thoroughly. We could of course look through habitables in the EAFOTS sector, but I have a feeling this missing crew went further - the time between the last cargo drop off (which I assume corresponds to one of the comms beacons/bases at the least, though it could be a drop even further out into the Rift) and the power failure is almost 3 months. A ship carrying a type 2b drive heading out into the Rift following the rough line etched out by the 4 unregistered beacon systems in EAFOTS would likely have ended up somewhere in there if they can only jump every couple of days at ~30 ly per jump for an Imperial Clipper. If they went straight out more along the plane, they'd be even further into the MYOIDEE sector. I think MYOIDEE and the border with EAFOTS should be searched very carefully. Also, perhaps following the aforementioned rough line will take us into the region where the crew picked up the unexpected signal.