So you want to know about the Formidine Rift? (Part 3)

I am out near Sacagawea and the hyperspace animation has a definite yellow orange tint to it that is very evident and was not there before people started getting ripped out of witchspace.
 
Congratulations on the discoveries!

My ship is parked on planet D1 in the rift just minutes from the settlement coordinates.
Unfortunately I'm parked in a chair at work.
 
I was going up in the rift to look for habitable planets and the hyperspace tunnel got clear but I thought that was just random tunnel look
Maybe the tunnel can look different depending on where you are
 
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There are 11 beacons we know of, each broadcasting a very similar message with a rally point. I'm going under the assumption that there is a settlement per beacon for now.

This was also my impression, I just asked because people sounded like that one base in hawkings is all what is left to be found.
 
Guys, I just had a thought.
What if we are dealing with the remnants of a preparatory expedition. One that was tasked to plant the rally-point-beacons in the three places. For a Dynasty Expedition that was to come later. They went there, started doing what they were tasked to do but then something went wrong. They may have encountered the "hyperdiction" phenomenon we have just got to know too.
Which killed their hyperdrives leaving them stranded in the three places. To survive they built the bases we are finding now. Word got back to the bubble.
The big story behind it being that the powers may have known since 30 years about the hyperdictions and intentionally chose not to tell anybody. Wiping Rebecca Westons memory because of that. And silencing Salomé short time ago out of the same reasons. Food for thought.
Good thoughts here, seems reasonable.
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That said, there is a distinction between not telling anybody and not making something public. Whether it was large corporations, the superpowers or other independent movements with the resources to mount an expedition, there are a number of different responses to losing their pathfinder teams (and possibly to either hostile action or as an accidental consequence of encountering a powerful unknown ship). It depends on what the motivation is for the expedition.
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If the motivation for the expedition was exploration, then one response might be to send probes in different directions to map out the regions where alien encounters occur, then avoid those areas (this provides a neat explanation for the different permit-locked sectors). There would also be an incentive to develop improved sensors able to detect the presence of an alien ship, even when in hyperspace. Establishing communication with a new race would be a priority, as would learning everything about them possible.
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If the motivation was colonisation, with groups of people who have a very strong desire to move a long distance away, then it might encourage the development of stealthier, or at least more durable, hyperdrive technology. Alternatively, an expedition could be sent part of the way, as far as was considered safe. The expedition might have had a particular target in mind, which would raise interesting questions, and there might be an attempt to reach the desired destination by a more circuitous route.
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Other motivations might exist but if so, they seem to have been kept from whoever wrote the messages I have so far seen in this thread. Why 'Dynasty'? What need for 'Exodus'? What would be the point of establishing outposts so far away from the bubble at a time when a one-way trip took months? There must have been something known about the regions before the missions were undertaken, whether the teams were being sent to do research there or to colonise the region. As has been said elsewhere, who knows what secrets may lie hidden in vaults, or sealed away in memories... just wish I knew how to find things like this out in-game!
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(N.B. Stopped by Tionisla earlier today and saw no immediate sign of the Orbital Graveyard. I'm not sure if it's something that would make the patch notes if it was put in but I think it would be in between the star and New California, from the description in The Dark Wheel, even though that is not strictly canon.)
 
Is it safe to assume that all the RP planets mentioned in the beacons should have a settlement?

also, has anyone noticed you get a big fat payout for the data?
 
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There is certainly something very wrong with the methods that Frontier are currently using. This is two updates over a five week period where important big story elements didn’t even work in game, where one update was supposed to FIX the broken assets from before. It’s terribly amateur that somebody at Frontier didn’t even take the simple time to test things before going live. Or, the case might be that their testing procedures just don’t work going between in-house and live, which is still also terribly bad. And to top it off we have a huge lack of communication from Frontier on any of it, AGAIN. If not for Drew talking to us we wouldn’t have ANY semi-official comments whatsoever.

It’s just bad all around, and not indicative of a game development studio of Frontier’s caliber. I won’t go pointing fingers or calling for heads because the truth is that game development is hard work, mistakes will be made, but it’s how you handle those mistakes that makes the difference between a happy customer base and a frustrated playerbase. And the honest truth is that actions speak louder than words, but sometimes speaking words is a very important action too.

Absolutely agree with this. It's all very well for FD to have a 10 year plan for this game, but to antagonise the playerbase the way they are it will not last anywhere like that long. Their Quality Assurance procedures need a thorough audit, and to be overseen by someone with a whip and the desire to keep the users happy.
 
Furthering your story line, what do these three locations have in common? Who mounted the expeditions and why?

How bout this the powers and/or dark wheel/inra/pilots fed whoever,,, knew about the 'guardian sites' and these three areas are the destination of their exodus and all they found in the end was the living dead, the leftover ai's who are as friendly as -off killer bees. Or something like that,,whatever it is i'm calling it space zombies. Maybe the space jellies are hunting them which is why they aren't interested in us.

Just get the feeling the story lines have been tied together about the time cornflakes and hawkins first showed up shortly after drew adopted the orphanage.

All three locations are what you could call 'out of range'.

I think we are dealing with the Thargoids old arch enemy:
'Thargoids wiped out an entire sentient species. The full details of the past are not clear yet. In fact, it is not entirely obvious whether the 'third race' is genuinely extinct or whether they have merely retreated out of range.'

This is not confirmed lore, but the bits fit rather well.

The 'third race' is accoding to description, what we would call Thargoid. Just a different species.
 
Haven't checked this thread since my mini rage quit a few days back, congrats on the finds guys....

Oh and just wanted to say.. nailed it :p

From my post 17th November last year:
I'm kind of assuming whatever "it" is that we are looking for, it'll be something like one of the new settlement structures (ones with the inflatable habs) that was the Base Camp for a colony ship... that's my theory anyway... whatever it is its probably got to be spotted by eye (like the ancient ruins/barnacles etc)

And I wondered why I got a bit of rep from Drew for that post at the time ;)
 
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Absolutely agree with this. It's all very well for FD to have a 10 year plan for this game, but to antagonise the playerbase the way they are it will not last anywhere like that long. Their Quality Assurance procedures need a thorough audit, and to be overseen by someone with a whip and the desire to keep the users happy.

Agreed. Bring on the gimp.
 
Anyone en route to PLAA AEC?


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I have just Questioned this in Canonn Regarding the US Encounter. (Hyperdiction)

Those of you that managed to get a Recording of the Encounter Before entering Witchspace and After.
How far away from the system did you manage to get.

I have just looked at my own Video and before I started Hyperspace I was 11.7LY from Electra and after I was Hyperdicted I was only 11.5LY from Electra.

It might be significant. It might not.

One of the recent Logs from the sights you found today stated that they were pulled out of Hyperspace almost Immediately after Entering it.
There might be a correlation between our own Distance and the Search distance you are covering now if its the same Distance for every encounter so far if you get my drift.
 
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Does anyone happen to know at what distance ground structures begin to render? If not I suppose I can just go back to LZ-H B10-0 D 1 and test it. I'd like to figure out the ideal height for aerial searches before continuing the search.

Also, I think it would be a good idea to search the MYOIDEE sector thoroughly. We could of course look through habitables in the EAFOTS sector, but I have a feeling this missing crew went further - the time between the last cargo drop off (which I assume corresponds to one of the comms beacons/bases at the least, though it could be a drop even further out into the Rift) and the power failure is almost 3 months. A ship carrying a type 2b drive heading out into the Rift following the rough line etched out by the 4 unregistered beacon systems in EAFOTS would likely have ended up somewhere in there if they can only jump every couple of days at ~30 ly per jump for an Imperial Clipper. If they went straight out more along the plane, they'd be even further into the MYOIDEE sector. I think MYOIDEE and the border with EAFOTS should be searched very carefully. Also, perhaps following the aforementioned rough line will take us into the region where the crew picked up the unexpected signal.
 
Does anyone happen to know at what distance ground structures begin to render? If not I suppose I can just go back to LZ-H B10-0 D 1 and test it. I'd like to figure out the ideal height for aerial searches before continuing the search.

Also, I think it would be a good idea to search the MYOIDEE sector thoroughly. We could of course look through habitables in the EAFOTS sector, but I have a feeling this missing crew went further - the time between the last cargo drop off (which I assume corresponds to one of the comms beacons/bases at the least, though it could be a drop even further out into the Rift) and the power failure is almost 3 months. A ship carrying a type 2b drive heading out into the Rift following the rough line etched out by the 4 unregistered beacon systems in EAFOTS would likely have ended up somewhere in there if they can only jump every couple of days at ~30 ly per jump for an Imperial Clipper. If they went straight out more along the plane, they'd be even further into the MYOIDEE sector. I think MYOIDEE and the border with EAFOTS should be searched very carefully. Also, perhaps following the aforementioned rough line will take us into the region where the crew picked up the unexpected signal.

I`ve seen it mentioned in the past that you can see the structures from about 9km high and lower
 
I`ve seen it mentioned in the past that you can see the structures from about 9km high and lower

It actually appears to load in the moment you enter glide mode. I was at ~40km altitude and started seeing it. I think the ideal search technique should be to pick the desired search area and an entry point to it, then glide in and try to swoop over as much of the area as possible at <40km up. Rinse and repeat.


I have a hunch that the 200LY radius should still be in effect for any searches related to the missing ship.

That's a good point. I think we should hit up the results of the expedition for suitable worlds in that zone, in the direction of the edge. If that fails, extend the search outwards....
 
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Does anyone happen to know at what distance ground structures begin to render? If not I suppose I can just go back to LZ-H B10-0 D 1 and test it. I'd like to figure out the ideal height for aerial searches before continuing the search.

Also, I think it would be a good idea to search the MYOIDEE sector thoroughly. We could of course look through habitables in the EAFOTS sector, but I have a feeling this missing crew went further - the time between the last cargo drop off (which I assume corresponds to one of the comms beacons/bases at the least, though it could be a drop even further out into the Rift) and the power failure is almost 3 months. A ship carrying a type 2b drive heading out into the Rift following the rough line etched out by the 4 unregistered beacon systems in EAFOTS would likely have ended up somewhere in there if they can only jump every couple of days at ~30 ly per jump for an Imperial Clipper. If they went straight out more along the plane, they'd be even further into the MYOIDEE sector. I think MYOIDEE and the border with EAFOTS should be searched very carefully. Also, perhaps following the aforementioned rough line will take us into the region where the crew picked up the unexpected signal.

I've done a whole lot of searching around that area.
 
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