SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

The size is a core underpinning of the game design; it's built around travel, so ofc travel features heavily. It mystifies me when people crank about travel in a game where the playfield is a scale model of the Milky Way. Yes, there are plenty of blanks and placeholders, but that's also related more to the build plan than the design itself. They made the galaxy first and are layering on top of that. People who get bored travelling should understand that they're playing a WIP (don't even start about quality of WIP, that's a whole other 50 threads; here it's a statement of fact). I don't want fundamental changes to travel that will be mitigated by future gameplay additions. Get more stuff, but don't break the frame that the stuff needs to be attached to.

All understood, doesn't make it immune to criticism. No Man's Sky is a WIP too, doesn't stop community bombardment. Unfortunately misrepresentation makes it worse for that game. At least here, we knew what we were getting. Until the blanks are filled, people will get bored. It shouldn't be that mystifying. My intent was to actually demystify some of that for you from my own point of view without promoting instant/less expensive ship transfers (battle is over). It's not the length of travel that bothers me, it's the monotony and emptiness. We're not even sure if or when it will be changed in a significant way either, which doesn't help.

On the other hand, people are responsible for their own boredom just the same. If it is bothering them that much, there are plenty of other games to play that take place in space. I've said it in another thread, there is no reason to limit ourselves to one game that isn't yet fulfilling all of our needs. If the OP feels that this is a bad game, then it might just be time to move on.
 
All understood, doesn't make it immune to criticism. No Man's Sky is a WIP too, doesn't stop community bombardment. Unfortunately misrepresentation makes it worse for that game. At least here, we knew what we were getting. Until the blanks are filled, people will get bored. It shouldn't be that mystifying. My intent was to actually demystify some of that for you from my own point of view without promoting instant/less expensive ship transfers (battle is over). It's not the length of travel that bothers me, it's the monotony and emptiness. We're not even sure if or when it will be changed in a significant way either, which doesn't help.

On the other hand, people are responsible for their own boredom just the same. If it is bothering them that much, there are plenty of other games to play that take place in space. I've said it in another thread, there is no reason to limit ourselves to one game that isn't yet fulfilling all of our needs. If the OP feels that this is a bad game, then it might just be time to move on.

We're probably the same coin with slightly different accent points on the same view here. I'm not WK for FD but in my XP of build-as-you-go games this one is not too shabby for dev teams. I was in on the ground floor or MWO and that one was a crusher. I didn't survive long enough to see the goldmech days, so mixed blessings there. NMS, yeah, I think their pressmouth got really far in front of their donkey's delivery; Elite's done that with its weirdo marketing team but not quite to that extent. I've not enjoyed some of FD's offerings (looking at you, PP .___. ) and some of the placeholders have been holding their places for a very long time; but overall the visceral feel of the ship flight itself draws me in enough to outwait the deadzones if/when/ever greener pastures emerge.

I do tend to pin more of the ultimate responsibility of fun-having on the player, precisely because that reason you mention; there are other games, literally hundreds and hundreds, that in some form or another can suit a player's needs better than large changes to something already unsuitable or unready for those needs. If I want a punishing shooter, I play one. I tend not to go play an easier one and simply be sad that it isn't tougher, when I can either play something else that is or start modding. There's range in there to be sure, but at some point there are changes people request that start to devalue the existing game, or alter it to something that isn't quite as good as a game made for reason X from the ground up. Sometimes I see it like requesting chess be made a full-contact team sport, or adding a dancing competition to hockey; yes you can ask, but why not find something that can do the job better and intentionally from the start?
 
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Is it no longer the job of game developers to develop a fun game? I guess they don't have to create an entertaining experience, but their career might be cut short if they don't. Their entire company might implode under the weight of zero money coming in. I think it's a balance of creating art and pleasing the audience. You can see that Sandro battles with this constantly, David and/vs Sandros vision for the game vs the bi-polar audience's wishes for the experience.

But fun is totally subjective. If you want to objectify it, look at their trade reports. They have great profits, so even if person A is not having fun, clearly others are. Ever noticed how art critics never know who will be the next best seller when evaluating their works, but can write many books on how it was inevitable after the fact? :)
 
Solution: Put up your ship transfer as a mission for other Commanders. If your price is to low, nobody wanna do it.

now that would be interesting and likely amusing...maybe add as alternative?
Transfer as it is now would become 'premium' and player transfer would become 'economy' with associated risks :)
 
Oh, the drama. Doing a dozen jumps or so. Absolutely nothing to see here. Shipping prices of ships are now acceptable (price has been cut in half), non-instant transfers were a majority vote by the player community on a poll made by Frontier. /thread

This, this and this.

Conversely to OP, I just moved my iCourier - with a 2D FSD to keep mass down - several hundred light years at the cost of less than 200k credits so I could fight with it instead of changing route horribly and jumping it for hours on end or swapping out with multiple FSDs.

What would I know, though? I mean, must have been silently struck by this "cash barrier" when not looking and will feel the effects later, right?

Or perhaps that's what happen when you assume your several hundred mill credit ship should be as convenient as keeping a wallet in your pocket.

I'd call /thread, but....already done (y)
 
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I am. I haven't used the transfer once, but I look at the window every now and then since my ships are all over the place. And I won't use it if it remains like that.

Then don't. I do and I do not find the price excessive ( and frankly who flies a vette but can't spare a couple millions on transfer? )
 
Transfer is a player mechanic that allows for a better use of limited gaming time. It should either be expensive or time-intensive, but not both.

I always chuckle when the immersion argument pops up with regards to ship transfer. I've never seen a demand for perma-death from the immersion-first crowd. Insurance and insta teleport to the last station isn't realistic either, but it's designed to keep the game fun for the player. Ship transfer is in the same vein.
 
I've never seen a demand for perma-death from the immersion-first crowd.

You haven't? Ironman Mode has been a concept thing from ages ago (eg. pre-launch, design discussion with backers .. a second hand link)

For transfer times there was a mass vote in the Community. As I agree with ship transfer taking an amount of time, I think the community voted the way it did so not to devalue the 3D-ness of the Galaxy model (time = distance / speed). Escape pods haven't been implemented yet by the way, ships kind of have.

I use transfers quite a bit (especially to trasport combat vessels around the bubble). It costs but so do bullets. I think it's bang on the money and not a massive chore to earn back.
 
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I've never seen a demand for perma-death from the immersion-first crowd.

I wish for this all the time and my ideal version of Elite would be Open only Ironman mode.

I've accepted it's never going to happen, but it's still my ideal.
 
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I wish for this all the time and my ideal version of Elite would be Open only Ironman mode.

I've accepted it's never going to happen, but it's still my ideal.

You'd find an galaxy even more devoid of human players that Open is. I'd wager more than 90% of the players do not want this.
 
You'd find an galaxy even more devoid of human players that Open is. I'd wager more than 90% of the players do not want this.

That's why it was designed as a mode I believe. Self-suicide (reset save on ship death) is a bit of a poor substitute though a number of people were doing it, at least for a while. I couldn't bring myself to kill myself (I'm a survivor!) but I'd play Ironman Open, any day of the week. Talk about the best of the best (with honours).
 
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I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure.

Yes. By both, Frontier and the people having lobbied for the delayed transfer. Who could've possibly foreseen, that setting a 45 minute counter between you and actually playing the game the way you want would be a stupid, utter anti-QoL/anti-playing-the-game move?

I hope you feel the immersion and game balance the preemptive gimping a great QoL feature has created. :p Therefore this is pretty much still relevant:

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Next time, be careful what you wish for.
 
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Why does everybody want a god mode? What sense does it make to have your ship automatically appear whenever you call it? Perhaps we could ask Frontier to simply make it so all your ships follow you around and fight for you whenever you enter a combat zone as well?

Personally I think the expense is perfect and the time is perfect. Figure out other things to do while you wait. Added, if you find the expense to be to much, you might be doing something wrong and you are probably poor. Maybe stop buying so many ships and so many mods? Just a thought.

What I do whenever I call a ship? I call it when I am about to log off. It will be there when I return. Some of us call such foresight... Strategy.
 
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Why does everybody want a god mode? What sense does it make to have your ship automatically appear whenever you call it? Perhaps we could ask Frontier to simply make it so all your ships follow you around and fight for you whenever you enter a combat zone as well?

Personally I think the expense is perfect and the time is perfect. Figure out other things to do while you wait. Added, if you find the expense to be to much, you might be doing something wrong and you are probably poor. Maybe stop buying so many ships and so many mods? Just a thought.

What I do whenever I call a ship? I call it when I am about to log off. It will be there when I return. Some of us call such foresight... Strategy.
Yep, sometimes prior to go off and sometimes when I want to do more than one thing in a given system, like at CGs. I even have some lighter builds for transfer in a pinch. For example, I keep a hauler around so if I'm in my anaconda or Clipper I can have access to nearby outposts should I need them. Often I'll come to a system in the main ship I intend to use and call in a traveller so I can go back and pick up another expensive ship. I love the strategy, time/credit management it has brought about. It's added convenience without removing anything from the game. All previous tactics are still viable but now there's an added and extremely useful tool in the belt. I'm astounded they've balanced it so well.
 
Why does everybody want a god mode? What sense does it make to have your ship automatically appear whenever you call it? Perhaps we could ask Frontier to simply make it so all your ships follow you around and fight for you whenever you enter a combat zone as well?

Personally I think the expense is perfect and the time is perfect. Figure out other things to do while you wait. Added, if you find the expense to be to much, you might be doing something wrong and you are probably poor. Maybe stop buying so many ships and so many mods? Just a thought.

What I do whenever I call a ship? I call it when I am about to log off. It will be there when I return. Some of us call such foresight... Strategy.

YEah! this makes a good point!

What would they come up with next in a thousand years ahead.... self driving cars too? Don't think so.

... oh wait....

Prices are good. It is not cheap to move a ship SAFELY several hundreds of light years across a pirate stricken galaxy ( insurance ). Time it takes is 'realistic' compared to the current game mechanics.
 
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