That's the reason why i love ED so much - the realism factor.
Looking past the current implementation issues, I think it would be fair to say ED aims for unrealistic ships flying round a realistic universe, whereas SC aims for realistic ships flying round an unrealistic universe. Both approaches make sense for each game, given that SC is about making players feel mighty while ED is about making them feel insignificant.
Looking past the current implementation issues, I think it would be fair to say ED aims for unrealistic ships flying round a realistic universe, whereas SC aims for realistic ships flying round an unrealistic universe. Both approaches make sense for each game, given that SC is about making players feel mighty while ED is about making them feel insignificant.
Granted a lot of people don't see Arena Commander that way right now. Personally I think they got lost in the mechanics and took their eye off the aesthetics, so once the current (painful) corrective stage evens out we should start to see SC's complex, fascinating ships take on lives of their own.
A poster on RSI forums said BDSSE now stands for Best Damn Ship Sim Ever![]()
Looking past the current implementation issues, I think it would be fair to say ED aims for unrealistic ships flying round a realistic universe, whereas SC aims for realistic ships flying round an unrealistic universe. Both approaches make sense for each game, given that SC is about making players feel mighty while ED is about making them feel insignificant.
Granted a lot of people don't see Arena Commander that way right now. Personally I think they got lost in the mechanics and took their eye off the aesthetics, so once the current (painful) corrective stage evens out we should start to see SC's complex, fascinating ships take on lives of their own.
Well said.Looking past the current implementation issues, I think it would be fair to say ED aims for unrealistic ships flying round a realistic universe, whereas SC aims for realistic ships flying round an unrealistic universe. Both approaches make sense for each game, given that SC is about making players feel mighty while ED is about making them feel insignificant.
Granted a lot of people don't see Arena Commander that way right now. Personally I think they got lost in the mechanics and took their eye off the aesthetics, so once the current (painful) corrective stage evens out we should start to see SC's complex, fascinating ships take on lives of their own.
Looking past the current implementation issues, I think it would be fair to say ED aims for unrealistic ships flying round a realistic universe, whereas SC aims for realistic ships flying round an unrealistic universe. Both approaches make sense for each game, given that SC is about making players feel mighty while ED is about making them feel insignificant.
Granted a lot of people don't see Arena Commander that way right now. Personally I think they got lost in the mechanics and took their eye off the aesthetics, so once the current (painful) corrective stage evens out we should start to see SC's complex, fascinating ships take on lives of their own.
Nice pleasingly symmetrical argument, except when consider you fly sc ships with a mouse. You are not a captain of an sc ship, you are a Mouse Commander.
Stretch goal to buy Crysis?
Too bad they already purchased the engine and it's sealed deal now.
Looking past the current implementation issues, I think it would be fair to say ED aims for unrealistic ships flying round a realistic universe, whereas SC aims for realistic ships flying round an unrealistic universe. Both approaches make sense for each game, given that SC is about making players feel mighty while ED is about making them feel insignificant.
Granted a lot of people don't see Arena Commander that way right now. Personally I think they got lost in the mechanics and took their eye off the aesthetics, so once the current (painful) corrective stage evens out we should start to see SC's complex, fascinating ships take on lives of their own.
Because in ED yaw is arbitrarily and artificially crippled to make them fly like aeroplanes in space perhaps?Why ED ships are unrealistic but SD realistic?
Talking about ED: Let's say fun flight mechanics in a realistic universe.
Even CR admits that absolutely realistic dogfights wouldn't be fun, since it would be a battle flown 100+ km from eachother with lasers and missiles guided by computers only:
https://www.youtube.com/watch?v=w5M5DXzcMmg&t=11m30s
So why all this talk about "realistic flight mechanics" anyway?!?
Because in ED yaw is arbitrarily and artificially crippled to make them fly like aeroplanes in space perhaps?
The bit from the latest 10FTC that has me concerned was the line:
It seems a big and fairly risky move to me, with the potential for all kinds of gremlins, and they've only just started... The conversion process is likely to take some time, and given Crytek's current financial difficulty, it's possible that engine support will start to dry up. Also, while this is going on, they still won't actually have a persistent universe in place...
If a ship cannot be deemed realistic or unrealistic based on its behaviour in what possible way can it judged either way? To try to separate the two things is a nonsense.So we are not talking about the flight models. Andrew Sayers specifically said that ships are unrealistic/realistic. And this I cannot understand. What is unrealistic/realistic in ship designs? As both games are space sims they can only have unrealistic ships that way.