Alien archeology and other mysteries: Thread 9 - The Canonn

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Can I suggest that we have a group focus to get one area completely mapped. We're nearly there with the Avenues at E.

Please post your results. Including failures, no failure messages and successes.

Organisation is always welcome in this sort of things. I am currently focused on D and G clusters. If enough people are interested in some form of organisation, then we should make a list of who explores where, and what sheet they put their data into, then this whole thing could go much faster and smoother.
 
The theory that the greek letter = a specific set of data only makes sense if the scan result is actually an instruction of what to scan next, which only makes sense in the terms making this an incredible hard puzzle to crack. (ie it's a GAME thing and not a logical set of data put into a sensible set of obelisk for explorers to find ).
As stated by multiple cmdrs different instances give difference letters for scanning the same obelisk, I did a test in Solo:
Ix= instance number.
I1 G18 C+U = D and D
I2 G18 C+U = A
I3 G18 C+U = E

It's completely random what letters you get, maybe if you've figured out:
Alpha = Biological Data
Beta = Cultural Data
Delta = Language Data

and the scan gives you Alpha then you need to scan an Biological Data obelisk next, assuming you know where all the Biological obelisks are and what combo is required to unlock, to know that you have to have scanned all the obelisks with all combos and already got the 13 that is possible in solo. The big problem for me is it's impossible to repeat, since you only get a positive data scan once( if you are lucky and it doesn't lag to point of appearing on the next scan of a different obelisk!! ), if you reset and repeat you get nothing to say if it's correct or not ( if the base item is wrong you might get a fail message, depending on lag ). So unless you document in a spreadsheet everything you do it's impossible - but worse you have to know in advance that you need to log externally everything you do, because the game is not going to help you at all with collecting that data! ( you get messages that contain nothing that can be related back what cargo you had or what obelisk you scanned or what greek letters you got! ).

Yeah this is entirely what my experience was. I was trying to map artifacts to greek letters because then you and another commander could easily work out the correct item combo by one commander getting a failed scan (still get the greek data) and relaying that info to the second commander. However, that just doesn't work because the greek data is random and not tied to the artifacts + the data sets are randomized each time and you can't get consistent results from the obelisks.
 
Just got the mission again for the third time from RAM TAH, now I have to make up my mind, do I want to grind on the ruins yet again, or go do passenger missions which are marginally more exciting with better payout per time put in.

No, I was not in the ruins expedition for the credits, this was genuine explorer curiosity, I've got plenty of credits from said passenger missions, I'm over a billion in assets, I don't need the credits, what I wanted was something interesting, not another grindfest, especially not a bugged grindfest.
 
Oh well... accidentally clicked open when I was rellogging, and ofc by the time I loaded I heard the message "mothership hull critical"... sorry for venting it off here, but FD really need to take their heads out of their collective and put griefers in place. Piracy is one thing, but when some morons with too much free time and not enough brain to do something productive, come and ruin what essentially is a major event in game for other, some responsibility should be held.
 
Oh well... accidentally clicked open when I was rellogging, and ofc by the time I loaded I heard the message "mothership hull critical"... sorry for venting it off here, but FD really need to take their heads out of their collective and put griefers in place. Piracy is one thing, but when some morons with too much free time and not enough brain to do something productive, come and ruin what essentially is a major event in game for other, some responsibility should be held.


I went in open the other day, the commanders had organised a defense with ships patrolling the area.
 
Oh well... accidentally clicked open when I was rellogging, and ofc by the time I loaded I heard the message "mothership hull critical"... sorry for venting it off here, but FD really need to take their heads out of their collective and put griefers in place. Piracy is one thing, but when some morons with too much free time and not enough brain to do something productive, come and ruin what essentially is a major event in game for other, some responsibility should be held.

It'd be cool if there was some sort of player made police force that could guard the people at the ruins in Open, so research could be done there.
 
It'd be cool if there was some sort of player made police force that could guard the people at the ruins in Open, so research could be done there.

The trouble is you'd need a player police force per instance, and it's all blatantly ridiculous as these idiots would just level the site ISIS style without proper defences in place with the way they want to play. It's just nonsense
 
I am beginning to think that Data Pattern is supposed to match with Item and Lore entry, but a bug is preventing it from matching.

If they even write into the lore text that Alpha=Biological. And we have confirmed that Biological = Urn. Then I guess it was supposed to be:

Alpha = Biological = Urn. So the scan tells you which item to use.

Imagine how easy the whole event would have been if that were actually true.

Instead it does not match and also obelisks permanently turn off in solo, and randomly turn off and on in open/PG which makes everything much harder. But also more interesting. An easy mapping would have really made for a boring event and everybody would be done by now.
 
Could we 'brute force' this then in a Mobious/Canonn PG?

Commanders in ships: 2-5?
Combinations - commanders on the ground: 27
Casket
Orb
Relic
Tablet
Totem
Urn

Casket Casket
Casket Orb
Casket Relic
Casket Tablet
Casket Totem
Casket Urn

Orb Orb
Orb Relic
Orb Tablet
Orb Totem
Orb Urn

Relic Relic
Relic Tablet
Relic Totem
Relic Urn

Tablet Tablet
Tablet Totem
Tablet Urn

Totem Totem
Totem Urn

Urn Urn
 
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I still think we may want to look into differences between old and new ruins layout.

Some things looks like they just might generated (at first time) misplaced from original planed position but to be honest there is a lot of important changes that doesn't fit into "misplace" category.

Even the beacon that changed position was in very different place. This specific one may be even more important, because it is the only one that has missing one support on top, it is in "central position" and it is the only one that every person has to activate to end up scanning all 15 obelisk. I tried to approach it (old number 15) without activating beacon but with no positive effect. Maybe somewhere closer to the middle of round top there is a place when You can scan "through" obelisk without activating beacon.

Assuming that FDevs changed the layout on purpose there are a big questions:

Why it is different?
What new layout is allowing that old doesn't?
Did they hint something to us or portray pattern for activations of obelisk or maybe just a star map?

Perhaps we got some elements of other ruins layout at first time?

I think that difference may be closely related to correct activation pattern.
 
Just got the mission again for the third time from RAM TAH, now I have to make up my mind, do I want to grind on the ruins yet again, or go do passenger missions which are marginally more exciting with better payout per time put in.

No, I was not in the ruins expedition for the credits, this was genuine explorer curiosity, I've got plenty of credits from said passenger missions, I'm over a billion in assets, I don't need the credits, what I wanted was something interesting, not another grindfest, especially not a bugged grindfest.

so you were able to cash in the same data packages again and again?
 
I was running in Private Group. At the time one of my friends popped in and started scanning on the opposite of where I was at. I've been trying to replicate what I was scanning. Unfortunately my friend doesn't remember what he had when he was scanning at the time. Somehow, you can unlock more inactive obelisk. The mystery question is what has to happen to make it work....my Asp for the answer to this question.

- - - Updated - - -



Hey Falcon,

Do you know what you did to unlock the extra obelisks? E18, E19, E21, and E22 are all inactive when I'm in the ruins.

Kastr, sorry for the wait. I'm just starting to look at the thread since I went to sleep, so I'll answer before I forget. We are still absolutely unsure of the mechanism to unlock the new obelisks, but our initial observations suggest that the obelisks change progressively as people join the instance. Our reasoning for this is the way we joined the private group. It started out with just two CMDRs, and they observed the standard obelisks. I joined third and we observed a change in the lit obelisks. These observations were consistent amongst all three of us. We had a fourth CMDR join and observed another change again.

We didn't draw any final conclusions because it started behaving somewhat erratic afterwards. One of us got disconnected and upon joining back the active obelisks were inconsistent between all four of us. In other words, the ones that remained in the game would see certain obelisks active, while the person that DCd and joined back would be seeing another set of active obelisks. It was strange, and didn't seem it was working as intended after that.
 
After reviewing the data received from the ruins, I question how we use are using our scanner especially with the fact the Guardians used telepathy. Are we supposed to receive the data through means of telepathy instead of using our scanner? We've been using the scanner to unlock the data but I question if the scanner is supposed to be used to change and close the obelisks and not necessary to unlock the data. Nowhere in the mission or messages does it indicate we must use our scanners to obtain the data. Also, from what we have learned from the data, the Guardians operated through the community more than the individual which may indicate that a community effort is necessary to complete the mission. These ideas would explain randomly receiving data from others without scanning and the lack of success in solo. How to obtain the data through telepathy instead of scanner could be the question.
 
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Hypothesis: alpha, beta ... gamma scans and combinations of them activate certain obelisks

Testing procedure. Private group with 6 ships.

All will join the PG instance with empty cargo and no ruin pattern data.

3 ships (hereafter referred to lockships) to lock the instance in the event one or more have a crash. Upon crash any of these will joining back and get confirmation that at least 1 of the other 2 lockships didn't lose connection. If all 3 did everybody disconnect and start over.

Note starting obelisks designations that are active.

The other 3 ships will deploy with 1 artifact of the same kind and dismiss their ships.

They will then move to each group A, B... as a group. Note if any changes occur without scans.

Next, each one will scan a different obelisk (one from A, one from B, one from C). This continues until there Is a new active obelisks then each will note their respective data patterns.

Next, one at a time the 3 SRV players will log out. After each logout note the obelisks and if the new activation turns off.

If 2 or more SRV turn the obelisks back on have all but one stay logged out. At this point the new obelisk should still be active.

Have this SRV log out and back on to confirm that their presence is responsible for it.

If this is confirmed that SRV will delete patterns one at a time. After each deletion confirm that the new obelisk is still active or not. If it is inactive note the pattern and proceed to reproduce by having all SRV dump cargo and pattern data and repeat scans until that pattern is found. Confirm that the obelisk is active only after this pattern is found.
 
Has anyone checked out 2 D and 2 D A in the system? Very similar formation to 1 B and 1 B A. I'm there now, so I'm going to check the same coordinates as the current ruins.

--Update--
Didn't find anything at the same coords, any idea if there's another set I could try?

Yes, I went there as well. Also no luck. Some nice red canyon "scarring"...

To me the layout of the ruins looks like the top (the "key") shows our present location - planet with moon in orbit around a planet with rings. That could have made 2 D a candidate for the things you see in the bottom left - planet with three others in orbit. But flying over it looks like 3 is a better fit for that. Can't land on 3, though...
 
Yes, I went there as well. Also no luck. Some nice red canyon "scarring"...

To me the layout of the ruins looks like the top (the "key") shows our present location - planet with moon in orbit around a planet with rings. That could have made 2 D a candidate for the things you see in the bottom left - planet with three others in orbit. But flying over it looks like 3 is a better fit for that. Can't land on 3, though...

also had the same idea..was flying for about an hour over 2 D....nothing...but the planet surface looks very similar to the ruins planet
 
Some thought on the last "Session" release the "Guardians".

WE now have evidence that the so called "Guardians" are some sort of Aliens and the Trailer only shows the ancient site we know already. If FD thought, let us show a "ancient site" in the trailer, why didn´t they show another location? Only the bigger one? Even the mysterious Moon is shown at the end.

I think something is on the moon or near other systems!?
 
It certainly seems that way, another commander in this thread stated it resets when you take the mission again.

We could use this as a controlled test with "clean slates". For example one completely clean CMDR sits in ship with 2 items each. Another CMDR scans on the ground with SRV. Now we can know for sure whatever entry unlocks for the CMDR in the ship was the entry inside the obelisk. Compare with Pattern.
 
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Just unlocked a language data package, reading it got me thinking. It was language 14/21 which initially got me thinking about the possibility of braile and sign language being included in the active images on the obelisks (the changing triangle hexagon thingy).. Anyway, went on to read the rest of the known language data...

This data proves a theory I had that the written form of the Guardians' language is based around glyphs, with each glyph representing a single word. Once I've fully identified these, the process of separating tonal meanings should become much easier. The glyphs seem to be able to be combines to describe complex concepts, but also communicate additional layyers of meaning through the inclusion of movement. each glyph is a symbol. They are more abstract than pictoral hieroglyphics, but it's possible to identify a simplistic reference to the shape of the thing being described - for example, the glyph for 'moon' incorporates the waxing and waning as it would have appeared from the Guradians' homeworld.
- language 13/21

This data contains the most amazing revelation. It appears to be the key to tracing the origins of the language, embedded in the glyph formats. It's almost as if their glyps contained a form of version control that represented the glyps' evolution, and this has given me a glimpse into their history. These glyps actually evolved from a form of sign language that the Guardians developed when hunting. The guardians were originally pack hunters, and this sign language functioned as a stealthy means of communication.
language 14/21

The parts in bold mainly stands out to me... I wonder if the clues to the next step aren't in the data we're scanning. Maybe we need to try and decipher some of the images or layouts using braille or sign language, or some other form of silent communication? It seems everyones coming to a dead end with scanning only so perhaps there are hidden puzzles like this to help us find other ancient sites?
 
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