Alien archeology and other mysteries: Thread 9 - The Canonn

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Forgive me for asking something annoyingly basic, and not for the first time I will probably look stupid on this forum but heyho...

I'm at the ruins. I've picked up two items and I'm going round the obelisks. I get to the obelisks (which are lit up) and can't get anything to happen, there's no message at all, stuff I've seen online that shows a fail message or a success message being displayed under 'info'

I'm selecting the obelisk in the navigation panel which should activate a scan, shouldn't it? Or is there some extra way of scanning I'm missing?

I've only recently upgraded to Horizons and I'm new to using the SRV so maybe it's something to do with that. Do I need a special scanner of some kind on board?
 
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I created a spreadsheet to help check this theory lots of days ago but nobody cared.

If you want to help, fill the sheet with your results.

The objective is relate objects with data patterns, ignoring the obelisks since nobody could relate obelisks to anything with 100% sure.

And nobody is asking "pattern of what". In human model, data has no pattern, waves do. Since when you scan an obelisk everyone on the site gets the data, I think the pattern is a WAVE PATTERN that propagates on the vacuum. I think we should test this teory against the alpha + alpha being 2 and alpha + alpha being 11.

That is nice and I think I've seen it at some point. However in this case, I would like to know if 1 pattern scanned from obelisk gives 3 same patterns into data storage for everyone else.

I'm talking about solo mode ( I don't want to contaminate solo results with logging into open/mobius - since I got a mission I was solo only mode all the time)

I had 30 units of each pattern in my data storage removing any extra new ones I was getting.

I was scanning using only double items of same kind in corresponding to them obelisk.
 
Forgive me for asking something annoyingly basic, and not for the first time I will probably look stupid on this forum but heyho...

I'm at the ruins. I've picked up two items and I'm going round the obelisks. I get to the obelisks (which are lit up) and can't get anything to happen, there's no message at all, stuff I've seen online that shows a fail message or a success message being displayed under 'info'

I'm selecting the obelisk in the navigation panel which should activate a scan, shouldn't it? Or is there some extra way of scanning I'm missing?

I've only recently upgraded to Horizons and I'm new to using the SRV so maybe it's something to do with that. Do I need a special scanner of some kind on board?
You need to actively scan the obelisk with your srv. There is a keybinding for it. it works similar to wake scanning.
 
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You have a scanner on board, mine is bound to the secondary fire key (it's state is shown in bottom left of HUD). You need to be quite close (> 12ish m) for it to activate.
 
Forgive me for asking something annoyingly basic, and not for the first time I will probably look stupid on this forum but heyho...

I'm at the ruins. I've picked up two items and I'm going round the obelisks. I get to the obelisks (which are lit up) and can't get anything to happen, there's no message at all, stuff I've seen online that shows a fail message or a success message being displayed under 'info'

I'm selecting the obelisk in the navigation panel which should activate a scan, shouldn't it? Or is there some extra way of scanning I'm missing?

I've only recently upgraded to Horizons and I'm new to using the SRV so maybe it's something to do with that. Do I need a special scanner of some kind on board?

Scanning an obelisk is like kill warrant scanning. You have to target the obelisk and then scan it. The key is secondary fire (dunno if you have to bind it first in the fire groups) and getting into the turret helps
 
Has there been any discussion on the relevance of so many repeat artefacts at the site?

Has anyone tried placing them at different points (near the relics they activate for example) to see if any further interactions can be noted?

There are 21(?) artefacts, 15 obelisks activatable by player proximity and 4(?) relic/pillar towers. I can't imagine the extra artefacts are there just for duplication/ease of discovery.

I can imagine they are for duplication / ease of discovery - image playing open and only one person can get an artefact (bad enough as it is). Also if the only one is on the other side of the map. Image not having the map!:)

- - - Updated - - -

Just throwing in another consideration:
reading again carefully the mission description i've noticed that Ram Tah is saying:

"Although i cannot specify the the various combinations of objects and data types needed, my decoding system should help decypher the ancient data"

I tried dumping all my scans except gamma and then scanning all the relics on towers - in case it flipped active obelisks (solo) - no change. Also tried using epsilon. Of course there are bajillions of combinations :) Ram Tah talks about using objects with obelisks, so I'm not going down the rabbit hole of trying scan+artefact => obelisk myself. I'm assuming most people carry all scans most of the time, as they are so common, so you could theorise that only having a subset would do something, but that would be an 'annoying' game mechanic as you cannot opt-out of picking them up.
 
I read in a post that someone claimed that Bill Turner is involved in the Ruin mystery. I haven't seen any indication of this, but it sounds a bit interesting.

It would not surprise me if Bill Turner is somehow related to Mic Turner. Turner industries are starting to show their presence in the galaxy. They will definitely be involved in the Alien story.
 
That is nice and I think I've seen it at some point. However in this case, I would like to know if 1 pattern scanned from obelisk gives 3 same patterns into data storage for everyone else.

I'm talking about solo mode ( I don't want to contaminate solo results with logging into open/mobius - since I got a mission I was solo only mode all the time)

I had 30 units of each pattern in my data storage removing any extra new ones I was getting.

I was scanning using only double items of same kind in corresponding to them obelisk.

yeah i get 3 of each type of pattern when i scan an obelisk so its multiples of 3 for each. is that what your getting at?
 
Hi everyone,

I was away from the game since saturday and i read all post carefully . thx a lot for all smart CMDR ! however i have 13 data in solo mode.
I am agree with the fact the ruin represent something and we have another ruins to find. the mission brief say time is critical and the ruins draw is not symetrical so its include a movement. i want believe the entry point is G cluster .but on G cluster the direction on obelisk ( triangle )look like a start and the end.
and the most important that i don't read in this post is about sound !!! i but a very good head phone and listen on G18 with casket and urn and listen very close to obelisk 2 bip , i scan it and got not error message from Ram and alpha data. go to G17 with only casket and listen just one bip, scan it and got no error message with delta epsilon message...so i try without casket and got error message and NO BIP .
i think sound is the key for find the way on puzzle game and data inform of what is the next item combo

About difference between solo/pg/open i just say in solo you have 1 instance = 15 standard obelisk. if open 2 player have 2 instance of obelisk ( for each resolve puzzle), if 3 , 3 instances , etc .... its seems logic because 2 players can't scan at the same time the same obelisk.

when came back on game this evening i will investigate on sound, for the moment, always in G cluster that i think is the starting point of the puzzle.

Sorry for my english ( im froggy ;)
 
I read in a post that someone claimed that Bill Turner is involved in the Ruin mystery. I haven't seen any indication of this, but it sounds a bit interesting.

It would not surprise me if Bill Turner is somehow related to Mic Turner. Turner industries are starting to show their presence in the galaxy. They will definitely be involved in the Alien story.

Bill Turner?

As in William Turner, son of Bootstrap Bill, and known associate of 'Captain' Jack Sparrow?
 
Yes. That is what I was trying to check if it's similar for everyone else for sure. Thank You.

The scan data goes in the data section of your hold and works like Engineering stuff, you always get 3x the scan. Same with the alien encounter gives 3x the ship wake scan.

I was trying this theory out though and tried it up at group G.

1 item on board (relic) scanned 17 and 18 (top set) and both gave Epsilon and Epsilon data.

So grabbed 2 orbs, scanned 17 and 18, 17 gave 1 Gamma and 18 gave Alpha and Alpha...

OK small sample but the fact that 17 went from 2 data of the same to 1 data where as 18 went from E to A seems to show it is random.

Would love others to show what they get, maybe with an empty hold or same combinations as above.
 
The scan data goes in the data section of your hold and works like Engineering stuff, you always get 3x the scan. Same with the alien encounter gives 3x the ship wake scan.

I was trying this theory out though and tried it up at group G.

1 item on board (relic) scanned 17 and 18 (top set) and both gave Epsilon and Epsilon data.

So grabbed 2 orbs, scanned 17 and 18, 17 gave 1 Gamma and 18 gave Alpha and Alpha...

OK small sample but the fact that 17 went from 2 data of the same to 1 data where as 18 went from E to A seems to show it is random.

Would love others to show what they get, maybe with an empty hold or same combinations as above.

I believe there to be an order to scan things, and this order is random in each instance. So there is no fixed sequence, but a random sequence. The data sets look like a guide on what to scan next. This would explain the randomness we are seeing with the returned data. each of the first 15 obelisks has its own combination of items, could a certain combination of items point to a specific obelisk?
Kinda stuck on one thing though. Where to start? How to know what obelisk to scan first? I will be testing this tonight, starting with a random one, seeing what data I get, then scan the next obelisk based on the data letter->item list earlier in this thread. Maybe if all 15 are scanned in sequence, the next set unlocks? Open/pg might be bugged in showing extra obelisks. Feedback from the devs on this would be nice though.
 
Given how imprecise our ability to place anything accurately, I personally don't believe object placement is the key. Also looking at the maps there are no obvious areas/platforms/rings etc. to place the objects
We know that proximity from a Commander's srv is sufficient to interact with an Obelisk, therefore we should not rule out that placing an item within this range may also count as an interaction.

Has it been proven that placing one, many or all available objects near an obelisk (activatable by SRV proximity) deactivates upon SRV removal?
 
Evening all!

If the moon above the site is tidally locked, shouldnt it look exactly the same in the trailer as it does over head in game?

Im not 100% it does. The link below has the moon in the shot with two distinct craters on the right. Right now in game, those craters are on the opposite side (if the same craters) and at a more acute angle. Also, some of the smaller craters dont match up from in game.

https://youtu.be/iojsbuOzEuQ?t=1m25s

Im not sure which shot XDeath used to triangulate the site location (as there is an earlier shot in the trailer) but I though this worth mentioning, take a look!

I was trying to place that pillar in the current ruins. I can't see where it would be ( not that it makes much difference as they have changed so much ).
 
Just got culture 7 from E18 (centre end obelisk closest to the yellow marked one) as its called on the big map on page 1 of this thread, had a totem and relic with me.

What i find odd is that we aren't getting any results with a single object as mentioned in the repeating communication when you get a wrong combination.
Feels like the first 6 of each series should probably come from singles but that its bugged.
 
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