Alien archeology and other mysteries: Thread 9 - The Canonn

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to be honest i dnt know.

I will have to dig around and see if i can find the data i initially though i found.

From what i recall i started with the the triangles on the outside representing rows of binary

so....

if i recall i went with 5 triangles per row. The vertical side has no data so i think it may mark the direction of reading, especially if its based on sign language ( could be a wrist?). Ie read from the vertical down to the point.

To continue,

work in rows:

triangle is a 1
space is a 0

so take a top row on the top edge of triangle. ( just off the top of my head )
you get 10111 then next row 10111 then move the botome edge etc.

I did find something that matched up but i think it was co-incidence.

however does anyone remember this...wondering if its relevant again now knowing what we do about the Guardians?

https://www.google.co.uk/imgres?img...8TRAhWHuhoKHQ6_CEEQMwh7KFAwUA&iact=mrc&uact=8

I've also looked at the beacon bases and reached a similar conclusion. There only appear to be 4 triangles per row, however, which does make for a nice hexadecimal digit. There is also a correlation with the obelisk glyphs, as pointed out by another poster who developed an application which simulates the glyphs (see <ixalon.github.io/elitedangerous/> for more details). I am not sure what the large triangle is for, unless it is redundancy to show the bit ordering or perhaps a grouping separator. With four bits per group, the values I derived were 0xd and 0x7 for the five triangles on the beacon sides. There are some arrangement of digits that might be implied by the large triangles, so that possible binary groups might be 0xdd, 0x7d, and 0xd7. These may also be aggregated into larger groups, like 0xdd00 and possibly 0xdd00dd00 or 0xdddd for the side with binary groups either above or below the large triangle.

If you go to Ixalon's program, stop the glyphs from cycling through the values, and superimpose the large triangles within the glyphs, you can see various numeric values around the outer edge of the large triangles. Stepping the glyphs through the cycle will show different numbers. There is also a time element to the sequence as it appears each triangle which illuminates in a particular glyph is turned off for about one second out of four, and this appears to be consistent for all illuminated triangles.

Note that with the arrangement of illuminated triangles in the glyphs, you can have a binary digit above and below the large inner triangle, two binary digits above a large bottom triangle, or two binary digits below a large top triangle. There are three illuminated triangles in the glyphs which would not participate in forming a hexadecimal digit because there are in the interior of the glyph. These may indicate whether the large triangle is centered, above, or below the hexadecimal digits. There is also likely to be some meaning in the illuminated small triangles which make up the large triangle, but I am uncertain what this might be at this time. There appear to be 96 unique states distributed through the set of glyphs as shown on the simulator. Each state represents either the illumination or extinguishing of a small triangle, which probably changes the numeric quantity being displayed.

I will try and work on this again tomorrow and see what possible numeric quantities can be derived from this interpretation of the glyphs. Of course, all the obelisks have the same glyph display as far as I have seen, so it's likely questionable as to whether this helps in decoding the appropriate materials for getting data from the obelisks.
 
I have a small theory that I don't have time to work out right now:

Theory: There is a visual clue of each item that's needed in the area and possible combinations.
When you have a look at the sky view of the areas, you can see that each area has unique "architecture components" http://imgur.com/a/27jPg

I identified several of these "particularities":
"V shape with a bulb" (ball shape at the butt of the V) [ORB? CASKET?]
"Road section" (The intricate thing that looks like pavement) [RELIC? TOTEM?]
"large structures" (the large obelisk thingies that you don't interact with. These ones I'm dubious but they could still indicate something)
"Sticks" which look like small "road sections" [RELICS? TOTEM?]
"Twin obelisks" which are the larger obelisks like two got stuck together [2 of the same object?]

For example:
A area has: 3 "V shape with bulb", 1 "Road section (in the middle), 3 "large structure", 2 "Twin obelisk"
B area has: 3 "V shape with bulb", 3 "Stick"
C area has: 2x 1 "V shape with bulb", 1 "Stick", 8 "Road sections", 8 "Twin obelisk"
D area has: 2x 3 "V shape with bulb", 3 "Road patterns", 3 "twin obelisk"
E area has: One section with 7 "Sticks", 1 "V shape with bulb" and a section with 2 "V shape with bulb", 8 "road sections", 8 "Stick", 2 "Large structure" (Note road sections are linked by "sticks" here, like in G. Combination?)
F area has: 2 "large structures", 1 "road section", 2 "Twin obelisks"
G area has: 2x 4 "road section", 6 "sticks" (linking like in E)

But it's just a theory... A game theory. I can't test right now since I'm in the red and can't afford going back to the area right now (in case I screw up and log "online" again by mistake.
 
Running at a bit of a tangent...i was browsing the DestinyLFG subreddit yesterday, when I noticed a post for a particular quest, called "Be The Battery", and it got me thinking... What if it's not possible to progress further in solo because someone in either private group/open is, well, being a battery.

It's been noted that obelisks become active when CMDRs approach them, and it seems that the Ancient Relics are the only item not directly used in scanning the obelisks...is it possible that someone has Relics in their SRV while approaching the obelisks, powering them up and enabling a second CMDR to scan it?

Not sure if it's been tried or not, just a random musing.
 
No, I've tried that very scenario. After scanning all 15 original obelisks in solo with the supposed correct item combinations, they are all off, no other obelisks light up, and when you re-log, they are reset to the default 15 starter obelisks. I've even went so far as to use a different starting obelisk and complete the scans. Same end result, no additional obelisks and complete reset to the original obelisks after re-log.

So we've got a lot of info about the "solo" obelisks; is there any map/resource which lists the known open/pg obelisks and what data has come from which ones? A list of the combos used would be great too, but I need to deconflict my current-searching spreadsheet (smashing the G group at the moment) with some of the entries I got because the instancing is borkokenened

Did i ever tell you how important reading the front-page is?

I have lost track of the number of times I've suggested the thread title should include something like "c 1st page summary"
 
Running at a bit of a tangent...i was browsing the DestinyLFG subreddit yesterday, when I noticed a post for a particular quest, called "Be The Battery", and it got me thinking... What if it's not possible to progress further in solo because someone in either private group/open is, well, being a battery.

It's been noted that obelisks become active when CMDRs approach them, and it seems that the Ancient Relics are the only item not directly used in scanning the obelisks...is it possible that someone has Relics in their SRV while approaching the obelisks, powering them up and enabling a second CMDR to scan it?

Not sure if it's been tried or not, just a random musing.

I will try to try it today. I also think that relic may have some special function.
 
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Agrre with that,
Was in PG when new obeslisk light on, we were testing feeding them with relics, one CMDR with 2 relics onboard, others with normals items. By this time, we havnt realize having maybe a key
We were 3, was 2 days past, and we havnt retry since, was in Parun's CG.

If right, that can maybe do alone in two step, first feeding obelisk (relics or others objects) let on ground, then searching for new obelisks
 
I will try to try it today. I also think that relic may have some special function.

I had this thought this morning...

There are 6 items that can be found.
5 of those look to be related to specific data types.
1/3 of the possible data items have been found so far.

So, the sixth item (relic) may well be the key to unlocking the other 2/3 of data items.
 
I am looking at 4A. Or at least starting there.

If you fly out 8- 10 000Ls and look back at the system it looks very 'triangular' with the main bodies sitting at the vertex of the triangle
If you rotate a triangle, then the corners will describe a circle or 'orbit'..........
The star or main mass in the system will sit on the edge of the triangle between the two inner most bodies of the system.......everybody still with me?
Now draw an imaginary line from the other vertex - thats from the other body in the system towards the star.

Now add a couple of circles to indicate the orbits of the moons around the planets and you get something which looks vaguely like this:-

http://imgur.com/a/1ai6M

stick in a little line to point to the existing site .......and I cant help think that the ruin site looks vaguely like a "system map" - this system!

Bit more orientation in 3d space and it would be easy to think the system map points to the moons of planets 4 and 5 in the ancient ruin system.

try this for yourselfs and compare it to the in game system map and you will see more clearly what I mean........

Now... take the other "rhombus" like the arrow that sticks out from the larger circle (where there are 2 sets of obelisks now) and if may be pointing at another system(s)

- - - Updated - - -

I've also looked at the beacon bases and reached a similar conclusion. There only appear to be 4 triangles per row, however, which does make for a nice hexadecimal digit. There is also a correlation with the obelisk glyphs, as pointed out by another poster who developed an application which simulates the glyphs (see <ixalon.github.io/elitedangerous/> for more details). I am not sure what the large triangle is for, unless it is redundancy to show the bit ordering or perhaps a grouping separator. With four bits per group, the values I derived were 0xd and 0x7 for the five triangles on the beacon sides. There are some arrangement of digits that might be implied by the large triangles, so that possible binary groups might be 0xdd, 0x7d, and 0xd7. These may also be aggregated into larger groups, like 0xdd00 and possibly 0xdd00dd00 or 0xdddd for the side with binary groups either above or below the large triangle.

If you go to Ixalon's program, stop the glyphs from cycling through the values, and superimpose the large triangles within the glyphs, you can see various numeric values around the outer edge of the large triangles. Stepping the glyphs through the cycle will show different numbers. There is also a time element to the sequence as it appears each triangle which illuminates in a particular glyph is turned off for about one second out of four, and this appears to be consistent for all illuminated triangles.

Note that with the arrangement of illuminated triangles in the glyphs, you can have a binary digit above and below the large inner triangle, two binary digits above a large bottom triangle, or two binary digits below a large top triangle. There are three illuminated triangles in the glyphs which would not participate in forming a hexadecimal digit because there are in the interior of the glyph. These may indicate whether the large triangle is centered, above, or below the hexadecimal digits. There is also likely to be some meaning in the illuminated small triangles which make up the large triangle, but I am uncertain what this might be at this time. There appear to be 96 unique states distributed through the set of glyphs as shown on the simulator. Each state represents either the illumination or extinguishing of a small triangle, which probably changes the numeric quantity being displayed.

I will try and work on this again tomorrow and see what possible numeric quantities can be derived from this interpretation of the glyphs. Of course, all the obelisks have the same glyph display as far as I have seen, so it's likely questionable as to whether this helps in decoding the appropriate materials for getting data from the obelisks.

The time element may be a logical AND, OR or even XOR of the bits.
 
Here's an image with the system next to it
http://i.imgur.com/rYwNoth.jpg

It's hard to tell from the image the exact count so if the upper circle is 2 rings but 4 divots then maybe it's the other stellar body #5 since it has 2 rings and 4 planets. What I find most interesting is that the data mentions their reference to the moon waxing/waning and that the moon cycles directly overhead. Makes me wonder if we can speed up planet searches by identifying a moons orbit and the follow that exact path with a ship. If so that will greatly speed up any searches.
for me ith rather points to 2d - in the key-like symbol U got the right hand pointing "finger" which could represent the moon in ous sysmaps...

I took the liberty to use Ur sketch for explanation ;)

 
Has or Can anyone at Fdev confirm if this site is actually working as its meant to in a live session in any of the 3 game states?

Is it meant to be only doable in PG/Open or can this be solved by those of us in solo that don't want to go in PG/open, if this site is not working at least tell us so we can stop wasting time trying to do something that cant be done in its current state.
 
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Just throwing in another consideration:
reading again carefully the mission description i've noticed that Ram Tah is saying:

"Although i cannot specify the the various combinations of objects and data types needed, my decoding system should help decypher the ancient data"

So this seems to be an hint telling us that simply having the right objects inside the cargo hold is not enough, but to decypher some (advanced?) ancient data, we also need to have some other data types. What are this data types?
Could this mean that we need some "basic" successful decodes and only then we will be able to continue decyphering data? (Maybe Ram Tah needs to decypher some messages before being able to decyper some "more complex" ones?)
Or could this be simply a reference to the Alpha, beta.... epsilon patterns?
 
Just throwing in another consideration:
reading again carefully the mission description i've noticed that Ram Tah is saying:

"Although i cannot specify the the various combinations of objects and data types needed, my decoding system should help decypher the ancient data"

So this seems to be an hint telling us that simply having the right objects inside the cargo hold is not enough, but to decypher some (advanced?) ancient data, we also need to have some other data types. What are this data types?
Could this mean that we need some "basic" successful decodes and only then we will be able to continue decyphering data? (Maybe Ram Tah needs to decypher some messages before being able to decyper some "more complex" ones?)
Or could this be simply a reference to the Alpha, beta.... epsilon patterns?

Presumably the data type is the Alpha Beta Gamma Delta Epsilon stuff you get with each scan. I don't know if anyone has been able to figure out a pattern using them? I think they're probably important but it seems completely random to me at the moment and I've given up recording them.
 
Presumably the data type is the Alpha Beta Gamma Delta Epsilon stuff you get with each scan. I don't know if anyone has been able to figure out a pattern using them? I think they're probably important but it seems completely random to me at the moment and I've given up recording them.

So, just to be sure. Do we all get 3 pattern units same kind into data storage for each pattern type from obelisk scan?
For example:

[obelisk result] = [data storage item numbers]

Beta = 3 beta pattern
Alfa+Gamma= 3 alfa+3 gamma patterns
Delta+Delta = 6 delta patterns
etc.

Or are the values different depending of person or what is already in data storage?

Edit: in solo
 
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Has there been any discussion on the relevance of so many repeat artefacts at the site?

Has anyone tried placing them at different points (near the relics they activate for example) to see if any further interactions can be noted?

There are 21(?) artefacts, 15 obelisks activatable by player proximity and 4(?) relic/pillar towers. I can't imagine the extra artefacts are there just for duplication/ease of discovery.
 
So, just to be sure. Do we all get 3 pattern units same kind into data storage for each pattern type from obelisk scan?
For example:

[obelisk result] = [data storage item numbers]

Beta = 3 beta pattern
Alfa+Gamma= 3 alfa+3 gamma patterns
Delta+Delta = 6 delta patterns
etc.

Or are the values different depending of person or what is already in data storage?

Edit: in solo

I created a spreadsheet to help check this theory lots of days ago but nobody cared.

If you want to help, fill the sheet with your results.

The objective is relate objects with data patterns, ignoring the obelisks since nobody could relate obelisks to anything with 100% sure.

And nobody is asking "pattern of what". In human model, data has no pattern, waves do. Since when you scan an obelisk everyone on the site gets the data, I think the pattern is a WAVE PATTERN that propagates on the vacuum. I think we should test this teory against the alpha + alpha being 2 and alpha + alpha being 11.
 
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Has there been any discussion on the relevance of so many repeat artefacts at the site?

Has anyone tried placing them at different points (near the relics they activate for example) to see if any further interactions can be noted?

There are 21(?) artefacts, 15 obelisks activatable by player proximity and 4(?) relic/pillar towers. I can't imagine the extra artefacts are there just for duplication/ease of discovery.

I'm pretty sure I've seen people posting that they've tried gathering all the items and doing something similar to that with no observable effect. Not tried it myself though.
 
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