Alien archeology and other mysteries: Thread 9 - The Canonn

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A slab of unidentified material covered in pictographs of an unknown origin. This relic is part of a cache of similar artefacts that were uncovered by explorers researching lost alien civilizations in the Soontil system. Sold by Garry's Reclamations, Cheranovsky City, Ngurii.


I like this idea.

I had 3 in my ship for the first 4 days. I did a few scans with them in my SRV. It was probably before we really had an idea of how scanning worked. I'm heading back to Ngurii to get some more...and does anyone know why Soontil Relics aren't available in Soontil?
 

Ozric

Volunteer Moderator
I had 3 in my ship for the first 4 days. I did a few scans with them in my SRV. It was probably before we really had an idea of how scanning worked. I'm heading back to Ngurii to get some more...and does anyone know why Soontil Relics aren't available in Soontil?

Because there's nowhere to buy them in Soontil. The clue is in the description :p
 
If SOLO is OK, the first step is enumerate the data available in solo. 13, right?

Biology 7
Biology 9
History 8
History 10
History 11
History 12
History 14
History 15
Language 8
Language 12
Language 14
Technology 7
Technology 10
 
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Shortest answer: we don't know.

If we knew, you'd know. Trust me.

If there's one thing you can be sure of is that no one in this thread has even the slightest clue of the mechanics behind the obelisks and how they activate. I stopped trying to figure it out myself when it became pretty evident that the mechanics themselves are somehow bugged. Instead I focused on obtaining the 36 known data pieces, and now I'm looking forward at finding a second site.

For the past week a bunch of us have made some observations into how the obelisks behave in the ruins. I was personally intrigued at how there appear to be different "sets" or obelisks. I've written here in the thread several times in pages 827, 865, 925, and 947, as well as a few replies to other CMDRs. These have, of course, gotten buried in such a fast-moving thread, but feel free to read those posts.

If you want a slightly longer, but still short TL;DR:

A group of other CMDRs and I attempted to carry out some experiments in a private group. We had already noticed that the lit obelisks changed depending on the number of people in the site and I was mapping these "sets" in open play, so we made a private group and connected to it in a controlled manner (one CMDR first, map set; then another CMDR, map set again; so on).

We observed that when a third person (and then more) joined the group, the obelisks changed away from the "standard set". I mapped these new obelisks hoping to recreate the experiment and check if they would change following a set sequence (Will this particular obelisk always light up when a third person joins?). When we recreated the experiment we again saw them change after a third person joined, but it was a completely different set. In other words, they appear to change randomly.

In the middle of these experiments we also found some issues that threw a wrench right into our data. We found that when one of us would get disconnected from the session (due to an error), and then reconnected into it, the obelisks would start behaving oddly. Initially everyone would always see the same obelisks lit. There were always 15 active obelisks, though which 15 seemed to depend on the number of people connected. However, after an error and reconnection, some of us would begin seeing more than 15 lit obelisks. More important than that is that we all stopped seeing the same things. I, for example, would see a set of lit obelisks that only I saw, while the rest of the group still saw the same things. This is obviously compounded by further connection errors of other people. In the end we would have a mess of lit obelisks that was different for everyone (and this is what I believe happens in Open play). We also noticed that the data bleed phenomenon doesn't necessarily happen for everyone in the instance, something I have not seen mentioned here before. Our systematic approach to mapping the obelisks meant that only one of us would be scanning in the SRV, while the rest remained on their ships. We would then switch places so that everyone would have the data pieces. In those tests we found that not everyone would obtain successful messages after scans, which I believe is tied to the connection/server errors.

Anyway, all of this I've written here and in my previous posts, combined to the rest of the thread, essentially summarizes into: We've been successful in identifying from which obelisks each data packet comes from, and with which combination of objects; but we don't know how to trigger or activate different obelisks. Everyone here has either scanned them when they light up using the proper combination, or sat in their ship and passively received the packets.



Fly safe. o7

-CMDR Falcon413

Has anybody tried during testing to dump all pattern data and objects. In other words have all data and objects gone.. when they connect do more light up and when they reconnect the same ones?

Now have them scan an item with 2 objects.. log in (do new ones light up) log out and back in (same ones)

Finally have them dump the cargo and their data.. do the new ones stay lit?
 
Apparently, this is all we need to solve:

Biology 7
This data offers more details about the physical appearence of the Guardians, specifically regarding genders.
The similarities between humans and the Guardians continue to delight me.
They had two distinct genders and reproduced sexually. There don't appear to have been any taboos surrounding sexual activity, as the data contains large quantity of graphic images and recordings - not unlike some of our data nets!

Biology 9
This data contains more details about the Guardian's procreation and reproduction.
Procreation was a matter of personal choice, although they were require to be a parent at least once during their lives to ensure continuation of their genetic line. I've not yet established their metrics for measuring time, but it's clear the period of gestation was quite long, to allow substantial development of the young prior to birth.
The infants were effectivelly helpless for a period after delivery.

History 8
This data contains details regarding the rise of new technologies. It appears that the development of these technologies varied between clans, creating inequality and, ultimately, conflict. Initially, that conflict was resolved through personal combat between individual champions, but as clans started using numbers to overwhelm their opponents, the practice of warfare began to spread. This led to a surge in weapons development, with biological warfare quickly established as the weapon of choice. An arms race began, focused on the development of biological agents and various counter measures. It saddens me to discover this as I had hoped the Guardians would prove to be more advanced. A little naive I know as conflict is a common element of many species throught the galaxy. Wheather for resources, land or power over others. We all seem to share this shame.

History 10
This data tells of the end of a major conflict in the Guardians history and the rise of their modern society. It took the leadership of a few clans, from the north of the main continent, to restore peace. These clans had endured considerable hardship during their early development, perhaps resulting in a stronger breed. Banding together, they fought a swift war of conquest and brought the entire race under their leadership. It was from this that the Guardians' modern society, with its rules and balance, developed. Interrestingly I've noticed evidence of a genetic break along the north-south divide, and of redder skin among the northern clans, suggesting a racial element to the division.

History 11
This data speaks about Guardians history and the development of their modern society and first interest in off world exploration. The Guardian city-states continued to operate for over a thousand years, and the ancient forms of cooperative advancement resulted not only in a large population, but also a peaceful and generally happy one. But with a finite amount of land available this population growth couldn't continue forever, and as the Guardians neared the limits of a conference was organised. Astronomical research had become vogue in the previous decades, and the Guardians had identified a number of accessible planets capable of supporting life. Many individuals aspired to travel among the stars and colonise other planets. At first, such ambitions did not receive much support, but after options such as stricter population control were deemed undesirable, off-world colonisation became the most popular option.

History 12
This data is incredible. The information regarding the Guardians first attempts at space travel are particulary interesting. Alghough the Guardians clealy had the capacity for sophisticated flight technology, they had not built anything more advanced than dirigibles, no doubt because airships were more in keeping with their ecologically conscientious philosophy. With rocket technology deemed enviromentally unfriendly, they developed vast launchers that used electro-magnectic propulsion to catapult ships into space. Breathable gel cocoons helped pilots and passengers withstand the huge G-forces experienced on launch, and served as hibernation pods during long journeys. Having not yet developed faster-than-light technology, the Guardians constructed three large arks for their first interstellar colonies. Much like the Generation ships in our own history.

History 14
This data describes what the guardians referred to as an age of information. Although the Guardians had used computers for generations, it wasn't until the development of artificial intelligents that they trully entered an information age. This saw the construction of what ultimatelly became the monolith network - an interstellar communication and computing system. The network existed before the development of AI, but it was the creation of machine intelligence, along with the development of neural implants, that brought this network into the heart of the Guardians' society

History 15
Commander this data has proven vital in our attempt to understand the Guardians Technology. it appear the the development of AI increased their technology very quickly. This sudden increase in computational ability - a result of the new implants - allowed the AIs to adapt and eventually evolve true sentience. This sparked a technological singularity - a rapid advancement across the whole landscape of science and technology. As the AIs developed further, this effect snowballed. In conjunction, many Guardians received implants so they could keep up with the extraordinary pace.

Language 8
Excitingly, this group of delta-pattern recordings contain audio data. Not only will this help me establish the range of sounds they could make, it has should also allow me to confirm that they spoke with accents, as there are regional variations in the sound of their words.

Language 12
This data package is huge. I could all too easily be distracted by the wealth of audio data in these delta patterns. To actually hear the Guardians' language as it would have been spoken proving too great a temptation. But this data reveals that the formal basis of their communication was visual rather than verbal. This seems logical, as the written word has more portability and permanence than speech. I plan to dig deeper into the information collected by you and other explorers to learn the visual form, which I believe originated much earlier in the Guardians' development than I originally thought

Language 14
This data contains the most amazing revelation. It appears to be the key to tracing the origins of the language, embedded in the glyph formats. It's almost as if their glyps contained a form of version control that represented the glyps' evolution, and this has given me a glimpse into their history. These glyps actually evolved from a form of sign language that the Guardians developed when hunting. The guardians were originally pack hunters, and this sign language functioned as a stealthy means of communication.

Technology 7
This is very interesting. According to the data package you just sent me they monolith network was used for most if not all communications regardless of importance.
In keeping with their predilection for sharing knowledge, few restrictions were placed on the network. I thought there might have been separate networks for military and administrative use, but I haven't found any evidence of that.
Everything points to an extremely open society, wich would have made them even more vulnerable when significant social divisions arose.

Technology 10
This data is only partially intact but I have been able to decode the following information.
For a species that experienced only brief periods of war, the Guardians developed very sophisticated means of waging it, although their arsenal was nowhere near as varied as ours. In terms of flight and small-class spaceships, humanity has surpassed the Guardians, but in other respects their technology outmatched ours.
 
WE NEED DATA FROM YOU CMDRS! (Many thanks to CMDR M. Volgrand)
FIRST STEP: DATA GATHERING
If you are interdicted, please report it through this link. It will be specially important, if the hyperdiction occurs outside the UA shell, no mark your distances to Sol and Achenar.

SECOND STEP: CHECK DATA AND PROPOSE HYPOTHESIS:
With your reports, a database is being built. Please check the results on it and propose your ideas! Also if you believe we should collect any extra data or whatever, please let me know and it will be added.

THIRD STEP: PROVE OR DISPROVE HYPOTHESIS:
Head again to the database and check the theories in the label "Findings so far". Any hypothesis are collected then and a check up process is proposed. Please do so and inform us, either here or through a comment in the Spreadsheet, if you did and the results.

Let's do this commanders. Let's science the out of it!!
This hyperdiction report form suffers from a lack of 'Date-' and 'Time of Hyperdiction' fields. And so the spreadsheet erroneously gives the date and time of reporting as the actual event time of any hyperdiction encounter.

I only just now discovered this report form, and only just now submitted reports of the two hyperdictions I encountered on 15 January within 16 minutes of each other. If that was somehow significant, the significance is entirely lost in the organization of the spreadsheet by date and time of reporting; according to the spreadsheet, I was interdicted twice just now within 4 minutes or so. (Although I have given the correct dates and times in the 'Anything else to add? Did you perform any extra tests?' fields.)

A 'Commander name' field would have been nice too. But hey, I guess this is an amateur project, and it's not fair for independents like me to ask too much of it.

'Unknown Artefacts'.
 
Sorry if this has been looked at already, I've only been following since about page 980 lol.

Is there any chance that the line coming out of the large circle in the ruins points to more ruins on the same planet?

I was also looking at these two images:

http://i.imgur.com/NCrVsNY.png
http://i.imgur.com/8jDoa95.jpg

Maybe the large circle in the ruins is the large crater? If that's the case and you rotate the ruins around, the large crater and the ruin site kinda match up with the large circle and smaller circle in the ruins itself.

I know it's a pretty simplistic theory compared to other floating around but thought I would toss it out there. Feel free to ignore if it's way off lol.
 
I second that :)
Currently surveying SYNEFE XR-H d11-102 2d, the area round +(45 to 55) / (-130 to -140)
pops significantly more POI´s then the rest of the planet. Additionally its astronomically oriented in same way like Beta site on 1a (thats how I found it, day before yesterday at Beta site SMC, Center of Barnards loop and D11-102 1 were just touching the horizon, I looked for same area on 2d).
BTW I call 1a site the Beta site, as it contains set 2 (~8-15) of messages....

Heading out that way.
 
I strongly recommend we start mapping SYNUEFE d11-102 1a completely - obviously there should be more sites

I fully agree. As I mentioned yersterday, data "bleeding" distance is very big on planet, bigger than usual instance and comm distance, so that might be strong indication that there are other sites in the area, and the mention of that there might be too much obelisk containing info in open/PG might indicate that obelisks that light up might be supposed to be on other sites on the planet.
 
Any master on geolocation can help us finding the exact coordinates for the equivalent position on the other hemisphere?
 
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After reading Michaels post, I'm even more in belief that the obelisks need to be activated in a sequential order. Solo testing time it is then. Good thing I currently have a lot of time on my hands
 
Barnard's Loop is not (AFAIK) locked - I've been scanning systems there all day looking for outposts and none in Barnard's Loop have come up as locked (though I think Horsehead is, and Col 70 certainly is). There may be some part of Barnard's Loop that is locked, but I have asked where and got no specifics. If you are really are talking about Bernard's Loop I apologise, as I am not there :)

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Just confirmed - Horsehead has permit locked systems.

Yes, sorry, I was not clear so my bad. Parts of the area approaching Bernard's Loop appear to be locked (may not be directly in there but it makes getting to the loop difficult. And yes, Horsehead is locked (and I hope that doesn't become permanent as it's a very pretty area to explore).
 
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